I am currently haveing trouble finding an Ocean temple in chromaticraft. I'm using version 4c with the ftb infinity 1.2 pack. The only other changes I've made to the pack are the addition of DragonAPI (duh) and added Lycanites mobs, magical crops, and power converters. I don't think anything that I added would mess with the generation of Ocean temples, but is there something else in the infinity pack I'm using that might do it?
In researching this issue, I saw other people having issues finding them in 4c, but I never found if they were confirmed to spawn or confirmed to not be spawning in version 4c.
Overall, I'm just looking for confirmation that they should infact be there before I comb the ocean floor for another two hours.
I am currently haveing trouble finding an Ocean temple in chromaticraft. I'm using version 4c with the ftb infinity 1.2 pack. The only other changes I've made to the pack are the addition of DragonAPI (duh) and added Lycanites mobs, magical crops, and power converters. I don't think anything that I added would mess with the generation of Ocean temples, but is there something else in the infinity pack I'm using that might do it?
In researching this issue, I saw other people having issues finding them in 4c, but I never found if they were confirmed to spawn or confirmed to not be spawning in version 4c.
Overall, I'm just looking for confirmation that they should infact be there before I comb the ocean floor for another two hours.
They are rare, and I found one last week.
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Alright, thank you for the confirmation. I had heared that they were fairly common, so I was concerned when I hadn't seen one, I will go off and look harder!
So I take it you have the "paywalled" version of MagicalCrops?
Yes.
Quote from TomeWyrmjump
Also, what is your opinion on the channel system in AE2?
It is an interesting idea that can lead to interesting designs, but it makes late-game full-base automation nearly impossible, which is why it is disabled.
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This is not true. I have yet to see any base that actually needs more than 1000 channels, and even that is short of the ~10000 channels possible (not even accounting for SSD and other concepts here).
My base has several RoC machines, most of TE, half of MFR, a little bit of Mek, TC as far as Thaumic Energistic goes, all of AE2 and some other mods' machines at full automation and I have only used 200 channels so far; and that's with lots of redundancy (four molecular assembler for each item, 24 redstone furnaces, 4 RoC grinders, and so on). I can produce almost anything I need with it (the missing ones mostly being things like Chromaticraft's casting that do not [yet] have any way to automate it).
I tried, and even with P2P, I could not get it working reasonably (50 parallel dense cables does not count).
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I only have 12 dense cables (edit: forgot the 4 to the molecular assemblers, but those are each only 5 blocks long) and don't use all of them at their capacity.
Still too many. You cannot route that through walls.
Quote from ChromoTriggerjump
You could also save on channels when parallelizing things while even becoming more efficient. For example, using something like EnderIO conduits with round robin mode can feed a single AE2-output into as many blocks as you like, even with filtering.
In my case, I am mostly using the reverse version: in the cases where a simple AE2-interface won't do the job, I conduit the outputs of many machines into the same chest featuring a single import bus (with 4 accelerator cards).
This cannot keep up with maxed RC.
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What do you mean by that? Not all of them go into the same parts.
There are (random guess, didn't check) maybe 100 RoC machines one might ever want to connect to AE2. So shouldn't 100 channels (~3 dense cables) be enough for all of it? Most other mods have much less.
No. Remember my 1.6.4 base?
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Is it possible to implemente Hydrogenfuelcells into v5 you can seperate Hydrogen and Oxygen why not reverse this?
Maybe in form of a Hydrogenmotor to create shaftpower
Either something moved a pylon from 97, 7, 190 in DIM0 to 97, 7, 190 in DIM52, or somehow its NBT data got transferred. You can safely reload the world and it will not crash, but the pylon at 97, 7, 190 in DIM52 will be gone.
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With reverse im am taking about the Reaktion of 2 Hydrogenatoms and 1 Oxygenatom to 1 H2O. The volumen of the product is more than 1000 times lower than before the reation so if processed in a closed Zylinder it would create a strong underpressure and create a force if the Volumen of the zylinder ist variable. This would work like a gasoline engine with the only difference of using underpressure instead of overpressure. Naturally there were thermical losses but a normal engine has this losses too.
Power out must be less than power in. So the energy spent splitting water cannot be fully reclaimed.
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Whenever I select a Pylon Compass in my hotbar my entire screen goes black. No messages appear in the console log (I use a modified FTB pack) during the time it is selected. I'm using DragonAPI, ChromatiCraft, RotaryCraft, and ReactorCraft all version 4c.
Also, a ChromatiCraft feature request for v5: the ability to spawn pylons of each color in creative mode. I'm trying out several things in a test world and the inability to create my own pylons is somewhat inconvenient.
Edit: Okay, after restarting my client the compass works properly again. No idea what happened.
I know but this is normal for every engine a combination of a fuelcell and electric motor has an efficiency of 65% this is much higher than a gasoline engine
The power to charge the fuel cell has to come from somewhere. Fuel cells are not magic boxes; they do not create energy.
Quote from OptimatumjumpWhenever I select a Pylon Compass in my hotbar my entire screen goes black. No messages appear in the console log (I use a modified FTB pack) during the time it is selected. I'm using DragonAPI, ChromatiCraft, RotaryCraft, and ReactorCraft all version 4c.
Also, a ChromatiCraft feature request for v5: the ability to spawn pylons of each color in creative mode. I'm trying out several things in a test world and the inability to create my own pylons is somewhat inconvenient.
Edit: Okay, after restarting my client the compass works properly again. No idea what happened.
Is ThaumCraft warp present?
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
hey,
I have version 4c and i looked at the change logs and they said shaft junctions were fixed, but mine keep exploding? all i have is 8 steam engines and i really dont know how to resolve this. lol its a little bit annoying but any help would be apprecaited =) thank you
Could i possibly have missed something? lol all i was trying to do was get these 8 to work together so i can run a jet-pulse furnace.
I know but this is normal for every engine a combination of a fuelcell and electric motor has an efficiency of 65% this is much higher than a gasoline engine
His point is there is no reason to do it. Instead of using some engines to produce the Hydrogen and Oxygen, then use a Fuelcell to recombine them with a weaker engine, you would just use the original engines and get more power.
In the real world, Hydrogen Fuel Cells are used basically as batteries. You "charge" them by spending energy to create the Hydrogen. Then, you transfer the Hydrogen to where you need the power. Then, combine the Hydrogen with Oxygen to produce power.
In Minecraft, we have plenty of superior ways to get the power where we need it. Including in RoC how cheap and easy it is to just make your own engine and power what you need. ( In the real world, you probably don't own an iron mine, and you definitely don't then spend 3 minutes to convert it into a large Gas Turbine that outputs 67MW of power. )
I am having trouble with the heat exchangers from Reactorcraft. I can place them and when the reactor is running they work fine but as soon as they drop below the temp threshold they stop working altogether. I have to break them and replace them in order to start functioning again. All fluids that should be present are there at the time they cease working.
hey,
I have version 4c and i looked at the change logs and they said shaft junctions were fixed, but mine keep exploding? all i have is 8 steam engines and i really dont know how to resolve this. lol its a little bit annoying but any help would be apprecaited =) thank you
Could i possibly have missed something? lol all i was trying to do was get these 8 to work together so i can run a jet-pulse furnace.
I'm pretty sure the current max number of engines is 4.
You are a very good builder, and your base looks amazing.
Also, what are those fancy blue lights on the wall in pictures 19-20 (and the white ones in some of the other images)? I want them!
I made my own shader pack, by the way.
They are a new ChromatiCraft feature.
I am currently haveing trouble finding an Ocean temple in chromaticraft. I'm using version 4c with the ftb infinity 1.2 pack. The only other changes I've made to the pack are the addition of DragonAPI (duh) and added Lycanites mobs, magical crops, and power converters. I don't think anything that I added would mess with the generation of Ocean temples, but is there something else in the infinity pack I'm using that might do it?
In researching this issue, I saw other people having issues finding them in 4c, but I never found if they were confirmed to spawn or confirmed to not be spawning in version 4c.
Overall, I'm just looking for confirmation that they should infact be there before I comb the ocean floor for another two hours.
They are rare, and I found one last week.
So I take it you have the "paywalled" version of MagicalCrops?
Also, what is your opinion on the channel system in AE2?
Yes.
It is an interesting idea that can lead to interesting designs, but it makes late-game full-base automation nearly impossible, which is why it is disabled.
I tried, and even with P2P, I could not get it working reasonably (50 parallel dense cables does not count).
I must say Reika, you are one bona fide badass.
Still too many. You cannot route that through walls.
This cannot keep up with maxed RC.
No. Remember my 1.6.4 base?
First and second laws of thermodynamics.
Either something moved a pylon from 97, 7, 190 in DIM0 to 97, 7, 190 in DIM52, or somehow its NBT data got transferred. You can safely reload the world and it will not crash, but the pylon at 97, 7, 190 in DIM52 will be gone.
Power out must be less than power in. So the energy spent splitting water cannot be fully reclaimed.
Also, a ChromatiCraft feature request for v5: the ability to spawn pylons of each color in creative mode. I'm trying out several things in a test world and the inability to create my own pylons is somewhat inconvenient.
Edit: Okay, after restarting my client the compass works properly again. No idea what happened.
The power to charge the fuel cell has to come from somewhere. Fuel cells are not magic boxes; they do not create energy.
Is ThaumCraft warp present?
I have version 4c and i looked at the change logs and they said shaft junctions were fixed, but mine keep exploding? all i have is 8 steam engines and i really dont know how to resolve this. lol its a little bit annoying but any help would be apprecaited =) thank you
Could i possibly have missed something? lol all i was trying to do was get these 8 to work together so i can run a jet-pulse furnace.
His point is there is no reason to do it. Instead of using some engines to produce the Hydrogen and Oxygen, then use a Fuelcell to recombine them with a weaker engine, you would just use the original engines and get more power.
In the real world, Hydrogen Fuel Cells are used basically as batteries. You "charge" them by spending energy to create the Hydrogen. Then, you transfer the Hydrogen to where you need the power. Then, combine the Hydrogen with Oxygen to produce power.
In Minecraft, we have plenty of superior ways to get the power where we need it. Including in RoC how cheap and easy it is to just make your own engine and power what you need. ( In the real world, you probably don't own an iron mine, and you definitely don't then spend 3 minutes to convert it into a large Gas Turbine that outputs 67MW of power. )
I am having trouble with the heat exchangers from Reactorcraft. I can place them and when the reactor is running they work fine but as soon as they drop below the temp threshold they stop working altogether. I have to break them and replace them in order to start functioning again. All fluids that should be present are there at the time they cease working.
Thoughts?
I'm pretty sure the current max number of engines is 4.