---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 16.9.2013 18:57
Description: Initializing game
java.lang.NoClassDefFoundError: Reika/RotaryCraft/Items/Tools/ItemNightVisionGoggles
at Reika.RotaryCraft.Registry.ItemRegistry.(ItemRegistry.java:78)
at Reika.RotaryCraft.RotaryCraft.(RotaryCraft.java:146)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: Reika.RotaryCraft.Items.Tools.ItemNightVisionGoggles
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NoClassDefFoundError: Reika/RotaryCraft/Base/ItemRotaryArmor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 39 more
Caused by: java.lang.ClassNotFoundException: Reika.RotaryCraft.Base.ItemRotaryArmor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:94)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Reika.RotaryCraft.Registry.ItemRegistry.(ItemRegistry.java:78)
at Reika.RotaryCraft.RotaryCraft.(RotaryCraft.java:146)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 90650544 bytes (86 MB) / 448004096 bytes (427 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 5 mods loaded, 5 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed
mod_PF{r0 for 1.6.2} [mod_PF] (1.6.2-Forge9.10.0.804.jar) Unloaded->Constructed
RotaryCraft{release} [RotaryCraft] (RotaryCraft (1).zip) Unloaded
Launched Version: 1.6.2-Forge9.10.0.804
LWJGL: 2.9.0
OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Might i say your dumb for not reading the OP???? Read it before posting stupid crap.
Love the mod, however 2 things(1 wish, 1 render issue)
1) My wish is to be able to use the buildcraft pipes, that mod is open source
(always one of the first to be updated, and has its own API to make pipes work even if its not installed)
Because i don't like the corners of the current pipes, that huge square gives me bad thoughts and want to burn the world!
2) i have render or texture issues on the tupes/pipes thats included with the mod!
See the screenshot weird lines, they are not moving they at static like shown.
Screenshot also shows that huge "corner" block.
Other than that. AMAZING MOD!
If anyone is wondering about the other mods.
I installed Custom NPC's and Rotary Craft on top of the Direwwolf20 modpack.
Works like a charm, not editing needed...
The compatibility with other mods' pipes is waiting for me to learn how to write my own pipes that use the Forge liquid system. Without that, if I made my machines use that sort of piping, RotaryCraft would become dependent on BuildCraft.
As for the render issue, this is a known bug.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Should we still expect this today?
Or have you found more bugs you wish to squish before releasing, I was just wondering.
Seeing as I have fixed all the big bugs, I will, yes. All I need is a couple hours.
This also means that this next 2 hours or so is your last chance for bug reports.
The full "Gamma" releases are finished for RotaryCraft, GeoStrata, and ExpandedRedstone (and of course the respective copy of DragonAPI)!
Note that my configs have been moved to a "/Reika" subfolder in your config folder. You can still use the old config files, just move them to the new location.
The full "Gamma" releases are finished for RotaryCraft, GeoStrata, and ExpandedRedstone (and of course the respective copy of DragonAPI)!
Note that my configs have been moved to a "/Reika" subfolder in your config folder. You can still use the old config files, just move them to the new location.
I like how you did the worldgen in Geostrata, there's a nice balance between the amount of vanilla stone and the ones you added. The crystals are pretty nifty as well.
I'm looking forward to your other mods in development as well.
I am working on providing a 1.6 release of RotaryCraft, ExpandedRedstone, and GeoStrata. However, the main development will continue to be in 1.5.2 for a while, to ensure that RC is ready for FTB and that the other mods remain compatible with it. This also means that the first releases of ReactorCraft and the colorful-tree mod shown above will be 1.5.2.
EDIT:
The 1.6.2 code is mostly still obfuscated; unless the MCP team makes a release where 90% of the variable and function names are not like "field_33545_a" and "func_39455_b()", this is going to be very slow. It may have to wait until a better MCP release. That or until I can pick though 50000 uselessly-named variables and functions.
OK, I got something to compile for 1.6.2. Texture binding is completely broken, but that will be a simple fix. I am more concerned about functional issues deep in the code of some machines.
Tomorrow, once I get the 1.6.2 mod usable, I will release a VERY alpha version. No guarantees on anything working correctly, and no promises on worlds with it being safe.
EDIT:
The 1.6.2 code is mostly still obfuscated; unless the MCP team makes a release where 90% of the variable and function names are not like "field_33545_a" and "func_39455_b()", this is going to be very slow. It may have to wait until a better MCP release. That or until I can pick though 50000 uselessly-named variables and functions.
No, they are not, unless there is some newer MCP that does not appear on the download page. In 8.05, all the 1.6 block variable names are like field_22707_a, the method for getting an entity's health is func_23879_aQ(), and anything to do with rendering is entirely obfuscated.
EDIT:
OK, there is a new MCP version that does not appear on their website (8.09), where the names are a lot better. I will try this.
Hello,
I know that Reika is busy with MCP stupidity,
but I think that I have an idea that involves ExpandedRedstone.
Maybe the Item Effector should have the ability to Left-click, Shift-Right-click and Shift-Left-click.
This would be useful as some mods (Such as growthcraft and EE3) require a shift click for some automation functions.
Hello,
I know that Reika is busy with MCP stupidity,
but I think that I have an idea that involves ExpandedRedstone.
Maybe the Item Effector should have the ability to Left-click, Shift-Right-click and Shift-Left-click.
This would be useful as some mods (Such as growthcraft and EE3) require a shift click for some automation functions.
It does not emulate clicks. It simply calls a function that exists in item classes and is called upon right-click. Left-click is specially coded, and shift-click is done with tests on the clicking player (which of course does not exist for the effector).
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
It does not emulate clicks. It simply calls a function that exists in item classes and is called upon right-click. Left-click is specially coded, and shift-click is done with tests on the clicking player (which of course does not exist for the effector).
I was concerned this may be the case, but I wanted to make sure.
Thank you for the reply anyway.
The 1.6 updates of RotaryCraft, GeoStrata, and ExpandedRedstone are ready. As was said yesterday, this version of RotaryCraft is extremely alpha, and is provided without warranty or guarantee. The others should be nearly completely functional.
Known missing/broken features:
No sounds
Ethanol minecarts cannot be interacted with
Fuel enhancer does not render the internal liquids
I will not be making frequent updates to the 1.6 versions, as this is a preliminary test release, and development is still mainly in 1.5.
EDIT:
I might as well release DyeTrees Gamma for 1.5 as well. Here you go: http://adf.ly/W38PD
DyeTrees adds one color of tree for each dye. These trees spawn in the world, somewhat rarely, and can generate with any vanilla log material. They behave and look like oak trees, dropping saplings occasionally and apples rarely. However, they also have a chance to drop dye from their leaves, allowing dyes to be farmed.
The 1.6 updates of RotaryCraft, GeoStrata, and ExpandedRedstone are ready. As was said yesterday, this version of RotaryCraft is extremely alpha, and is provided without warranty or guarantee. The others should be nearly completely functional.
Known missing/broken features:
No sounds
Ethanol minecarts cannot be interacted with
Fuel enhancer does not render the internal liquids
I will not be making frequent updates to the 1.6 versions, as this is a preliminary test release, and development is still mainly in 1.5.
EDIT:
I might as well release DyeTrees Gamma for 1.5 as well. Here you go: http://adf.ly/W38PD
DyeTrees adds one color of tree for each dye. These trees spawn in the world, somewhat rarely, and can generate with any vanilla log material. They behave and look like oak trees, dropping saplings occasionally and apples rarely. However, they also have a chance to drop dye from their leaves, allowing dyes to be farmed.
Very cool just installed rotary for 1.6, might want to add that items appear to be missing their textures right now
Might i say your dumb for not reading the OP???? Read it before posting stupid crap.
The compatibility with other mods' pipes is waiting for me to learn how to write my own pipes that use the Forge liquid system. Without that, if I made my machines use that sort of piping, RotaryCraft would become dependent on BuildCraft.
As for the render issue, this is a known bug.
I implemented this since the last release.
Yes it does, but you need to make sure the machine's target is set to making sludge (see the top-right of the GUI). Use redstone.
Should we still expect this today?
Or have you found more bugs you wish to squish before releasing, I was just wondering.
Seeing as I have fixed all the big bugs, I will, yes. All I need is a couple hours.
This also means that this next 2 hours or so is your last chance for bug reports.
Allright nice, Looking forward to it, i just forget about time differences scince in the UK theres like 15 mins left of tuesday haha
Note that my configs have been moved to a "/Reika" subfolder in your config folder. You can still use the old config files, just move them to the new location.
DragonAPI Gamma:
http://adf.ly/VvNJV
ExpandedRedstone Gamma:
http://adf.ly/VvNFF
GeoStrata Gamma:
http://adf.ly/VvNIb
RotaryCraft Gamma:
http://adf.ly/VvNHZ
Also, sneak peek of new (small) upcoming mod:
Very nice!
I like how you did the worldgen in Geostrata, there's a nice balance between the amount of vanilla stone and the ones you added. The crystals are pretty nifty as well.
I'm looking forward to your other mods in development as well.
EDIT:
The 1.6.2 code is mostly still obfuscated; unless the MCP team makes a release where 90% of the variable and function names are not like "field_33545_a" and "func_39455_b()", this is going to be very slow. It may have to wait until a better MCP release. That or until I can pick though 50000 uselessly-named variables and functions.
Tomorrow, once I get the 1.6.2 mod usable, I will release a VERY alpha version. No guarantees on anything working correctly, and no promises on worlds with it being safe.
Here is it in action:
actually all the mappings are up to date now
No, they are not, unless there is some newer MCP that does not appear on the download page. In 8.05, all the 1.6 block variable names are like field_22707_a, the method for getting an entity's health is func_23879_aQ(), and anything to do with rendering is entirely obfuscated.
EDIT:
OK, there is a new MCP version that does not appear on their website (8.09), where the names are a lot better. I will try this.
I know that Reika is busy with MCP stupidity,
but I think that I have an idea that involves ExpandedRedstone.
Maybe the Item Effector should have the ability to Left-click, Shift-Right-click and Shift-Left-click.
This would be useful as some mods (Such as growthcraft and EE3) require a shift click for some automation functions.
It does not emulate clicks. It simply calls a function that exists in item classes and is called upon right-click. Left-click is specially coded, and shift-click is done with tests on the clicking player (which of course does not exist for the effector).
I was concerned this may be the case, but I wanted to make sure.
Thank you for the reply anyway.
Known missing/broken features:
DragonAPI:
http://adf.ly/W6dgN
DyeTrees:
http://adf.ly/W6e3c
RotaryCraft:
http://adf.ly/W6dq1
ExpandedRedstone:
http://adf.ly/W6dtr
GeoStrata:
http://adf.ly/W6dzZ
EDIT:
I might as well release DyeTrees Gamma for 1.5 as well. Here you go:
http://adf.ly/W38PD
DyeTrees adds one color of tree for each dye. These trees spawn in the world, somewhat rarely, and can generate with any vanilla log material. They behave and look like oak trees, dropping saplings occasionally and apples rarely. However, they also have a chance to drop dye from their leaves, allowing dyes to be farmed.
Very cool just installed rotary for 1.6, might want to add that items appear to be missing their textures right now
rorax come in to the ts ? is this rorax from FC?
I am getting really, really, REALLY sick of things that work in MCP but not once compiled.
The link has been pulled until I fix this.
Yes this is the same Rorax, but I'm not sure which team speak you are talking about or why I should be there.