1.7.10
Forge
Blocks
Items
Magic
Realism
More information and downloads can be found on my site:
https://reikakalseki.github.io/minecraft/index.html
Latest News:
Notice to all Bug Reports:
If you are using any version other than the latest, try the new version before posting your report!
Installation:
Note that they all require DragonAPI and Minecraft Forge for the appropriate Minecraft version. If using MagicLauncher, add them as external mods.
The mods have config files that allow you to change Block and Item IDs, and to control various other aspects of their behavior.
One word of warning: Changing Block IDs of existing worlds is likely to cause lost blocks at best and world corruption at worst (ClassCastException crash).
For Developers:
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If you would like to use DragonAPI to help simplify and expand development of your own mod(s), go right ahead; To allow me to control versions, however, you may not distribute the compiled DragonAPI, and instead must link to this thread. The only exception to this rule is prefabricated modpacks like FTB, which may distribute my mods as part of them after getting my permission.
FAQ:
https://sites.google...asminecraft/faq
ModPacks:
Even if your pack is intended for a private server, if it is freely available to others, it is a public pack.
Public modpacks must obtain permission; semi-private ones do not need permission, but I do appreciate being notified. Private packs do not need either permission or notification.
If you are using the mod on a server, it is automatically part of a public or semi-private pack and is thus bound by the relevant terms. Using the pack on a LAN counts as a private pack as long as the world is restricted to one home/office/school network and is not publicly available.
If you are using my mods in a pack, you are still bound by the rules, even if the pack has already received permission. Use of FTB or other approved packs rather than coming to me directly is not a magic pass to suddenly violate the terms.
If you wish to include any of my mods in any public or semi-private modpack, you must follow the rules:
https://sites.google.com/site/reikasminecraft/pack-permissions-and-rules
A list of approved packs is here:
https://sites.google.com/site/reikasminecraft/approved-modpacks
What NOT to do:
(Unless you want to make an idiot of yourself)
https://sites.google.com/site/reikasminecraft/things-not-to-say
If you are blatantly rude with me and/or act like I have some duty to obey your every command, or you make absolutely no effort to do any effort or thinking yourself, or if you just send me hate mail, you run the risk of your posts being archived and the essence of your argument being used as an example of things only said by people with entitlement problems or intelligence deficits.
Support Rules:
If you have a crash log, read through it before posting. I will do nothing but mock crashlogs that look something like these:
And if you do post a bug and I fix it, do not reply with "well where is my fixed upload then" 20 minutes later. If you do I will call you on it.
Mods and Downloads:
or the links below. Every little bit helps me be able to keep working. Trust me, balancing this many mods with Engineering is not easy. 
Information and downloads for my mods has been moved to my own website.
https://sites.google...sminecraft/home
Terms and Conditions:
https://sites.google...craft/licensing
If you like any of these mods or want to help me develop them, feel free to use my Patreon
https://sites.google.com/site/reikasminecraft/support-me
Wall of Fame:
Massive thanks to the users who took the time and money to donate. Your support is greatly appreciated.
[represent]
Reika may not provide support if YOU DO NOT USE IT.
Before complaining about links 1 clear your cache and cookies (not the cookie clicker Cookies).
for FireFox Hit ctrl + shift + del then clear Everything.
for chrome open settings and click show advanced Settings, then click Clear private data. then make sure that "Clear Browser history", "Clear download History", "Empty the Cache", then click Clear browser data.
For now Please use http://www.minecraftforum.net/topic/1969694-15216forgesmp-reikas-mods-tech-worldgen-civilization-and-more/page__st__780#entry25622322 to get the latest versions.
Edit: I totally meant left...
So am i.
I saw it on the left, but yes, it is happening. I do not know why, as I explicitly told it to only draw stacksizes of 1.
??
Also, I am redesigning the pneumatic engine. It will have 3 tiers with different power productions and different MJ consumption rates. This should solve both the infinite-power issue and the intermittent-power issue.
Nice sounds good
Am thinking about backing up my server world and adding it tonight, after ive done a bit more testing so it doesnt just like blow up my entire world
I have yet to see that.
Also, I scrapped the idea of tiers for technical reasons concerning my item and machine registries, but I will still have a discrete settings system.
Aah ok, i can understand that, i know you wanted to do tiered pipes too, a setting that allows us to set what the input of a Pneumatic engine needs to be (above a minimum you could set) would allow people to choose wether they want to fix it or not hehe
and hydrokinetic engin dont work (sorry if I'm doing something wrong)
I want to make piping jet fuel more expensive than other liquids, yes, but that is not the biggest problem with converting my liquid system to Forge - the problem of remaining self-sufficient is. If I swap out my pipes in favor of BC/Thermal ones, RC becomes dependent on those mods.
And I am making the pneumatic engine GUI-controlled.
The blades of the Wind Turbine do not break...
As for the hydrokinetic, read the handbook on it. You need water coming down the LEFT side if the output is facing you.
I can understand wanting to keep dependencies to a minimum, i feel that too many mods depend on eachother now days actually, like railcrafts whole steam system being extremely useless other than for powering the rolling machine without any other mods.
yh i agree keeping dependencies to a minimum is a good idea
Sounds great
This would go even deeper. RotaryCraft itself would be useless without BuildCraft. And that would be the death of it.
As for the GUI: You can use the +/- buttons to choose the desired torque (any power of 2 from 1 to 2048 Nm, for a power of 2MW).
Profile pic by Cheshirette c:
The chest reader is simpler if you just need to know full/not full or empty/not empty, such as BC pipe routing. Comparators are less compact and harder to work with.
EDIT:
I upgraded the GUI. It now renders stored power ThermalExpansion-style. I even managed to imitate that blue power bar texture.
This is a 1.5.2 update, and the full release, when made public (with all the bugs mentioned fixed), will also be 1.5.2. Only then will I try to update to 1.6.