The Meaning of Life, the Universe, and Everything.
Join Date:
2/28/2013
Posts:
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GingerNo7
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I'm on 1.11.2 for minecraft, and for some reason, the only mobs from this mod that spawn are the nether ones. I have it as the only mod running, redownloaded it, and still nothing.
I've done some testing, and it appears that only the 1.11.2 versions of this mod have a spawning problem. Any ideas on how to fix this?
Mob models are disappearing when they get in a corner. Same thing happened with the Serpix.
Also, are shadow mob spawn chances weighted depending on the biome? I used to see tons of Chupacabras and Shades in Plains / Forest / Extreme Hills, but I started a new game in an Ice biome and I've only seen a couple Chupacabras and zero Shades.
Grues have a stealth ability when in dark areas making them invisible and the worms like the Serpix will burrow into the ground and go invisible as well.
Shadow Mobs typically spawn in dark areas underground below world height 64, in cold areas you are possibly higher up in the mountains and thus underground but above Y64 which is why there might be as many. You need to go deep!
I'm on 1.11.2 for minecraft, and for some reason, the only mobs from this mod that spawn are the nether ones. I have it as the only mod running, redownloaded it, and still nothing.
I've done some testing, and it appears that only the 1.11.2 versions of this mod have a spawning problem. Any ideas on how to fix this?
Are you running any other mods that could affect things like Custom Mob Spawner?
Hi Lycanite, I have a mob idea (perhaps for shadow mobs)! Basically it is a creature inspired by the Mind Flayers fron D&D, and in game it would be found in really deep layers (sorta like underdark). It doesnt have to be an intelligent creature like source material, and instead could be more like a feral animal. In game, the Mind Flayer could use paralyze spells and drain exp from the player (along with some health), and on death the EXP will be returned back to the player. They may also drop enchanted books and some rare potion ingredients.
Edit: To add to this idea further, this mob can also mind control pets or minions temporarily to attack you (perhaps at reduced damage). Mind Flayers can have a very weak physical attack, but excels with psionic abilities.
Shadow Mobs typically spawn in dark areas underground below world height 64, in cold areas you are possibly higher up in the mountains and thus underground but above Y64 which is why there might be as many. You need to go deep!
Actually I think I know what was happening. There's a mod called Quark which changes how the world is generated and how blocks/ores are distributed. There were, like, NO mobs underground. Except for bats, I think. Anyway, I restarted the world without that mod and your mobs showed back up underground. So maybe there's something conflicting there.
So im trying to find where to disable the mobs from spawning out the nether portal an i had been editing the portals.json file, but being as it resets itself after starting client/server im presuming obv thats the wrong spot, so im wondering what file to edit in order to disable mobs from spawning out of nether portal
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
open the file lycanitesmobs-spawning in the main folder for lycanites.
scroll down
##########################################################################################################
# spawners enabled
#--------------------------------------------------------------------------------------------------------#
# Here you can turn each special spawner on or off.
##########################################################################################################
disable the portal spawn type in the main cfg file.
I dont see anywhere in the main lycanite- config files that disables mobs form spawning form nether portal and by memory im sure somewhere there was/used to be a config file that disabled all from spawning form the nether portal.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Hi Lycanite, I have a mob idea (perhaps for shadow mobs)! Basically it is a creature inspired by the Mind Flayers fron D&D, and in game it would be found in really deep layers (sorta like underdark). It doesnt have to be an intelligent creature like source material, and instead could be more like a feral animal. In game, the Mind Flayer could use paralyze spells and drain exp from the player (along with some health), and on death the EXP will be returned back to the player. They may also drop enchanted books and some rare potion ingredients.
Edit: To add to this idea further, this mob can also mind control pets or minions temporarily to attack you (perhaps at reduced damage). Mind Flayers can have a very weak physical attack, but excels with psionic abilities.
Sounds like someone's been watching Stranger Things!
While this would fit in with the Shadow Mobs it would also make for an interesting mob for the future planned Cosmic Mobs as well perhaps, but this will be a long while off. Currently my focus is on the new Equipment System.
Actually I think I know what was happening. There's a mod called Quark which changes how the world is generated and how blocks/ores are distributed. There were, like, NO mobs underground. Except for bats, I think. Anyway, I restarted the world without that mod and your mobs showed back up underground. So maybe there's something conflicting there.
Ah I see, interesting. I'll have to take a look and see what it could be.
So im trying to find where to disable the mobs from spawning out the nether portal an i had been editing the portals.json file, but being as it resets itself after starting client/server im presuming obv thats the wrong spot, so im wondering what file to edit in order to disable mobs from spawning out of nether portal
You also need to set "loadDefaults" to false to prevent it from resetting to default. This is added so that I can update the default spawner settings without people having to delete their jsons but also making sure that people who have custom jsons don't lose their settings either.
open the file lycanitesmobs-spawning in the main folder for lycanites.
scroll down
##########################################################################################################
# spawners enabled
#--------------------------------------------------------------------------------------------------------#
# Here you can turn each special spawner on or off.
##########################################################################################################
"spawners enabled" {
...
B:"PORTAL Spawn Enabled"=true
and make that false.
For older versions of the mod this is correct, but the latest 1.12.2 updates have a new spawner system that uses json files now.
Hey I have a question about mob events: In the config file "lycanitesmobs-mobevents.cfg" I changed the Random Mob Events Enabled to True. Which turned them on, of course.
But I changed my laptop's clock date to December 23rd, 2017. Mobs dropped winter gifts just fine. However, the mob event was not Christmas-themed, but just a regular one. So my question is: do I need to change a different config file in order to have them triggered by the computer's date?
Hey I have a question about mob events: In the config file "lycanitesmobs-mobevents.cfg" I changed the Random Mob Events Enabled to True. Which turned them on, of course.
But I changed my laptop's clock date to December 23rd, 2017. Mobs dropped winter gifts just fine. However, the mob event was not Christmas-themed, but just a regular one. So my question is: do I need to change a different config file in order to have them triggered by the computer's date?
Nope the events should just start working, I'll have to take a look into this as it may be a bug. Is this with the latest 1.12.2 build?
Shades are mounts where you can equip a saddle to ride them, they also have a mount ability (see controls menu) that has them roar to fear away other mobs (shadow mobs and demons are immune to fear however). Currently mounts don't have follow or defence AI, I may be changing this in the future though. For now you can treat them like Horses and use leashes. I also recommend looking into Soulstones where you can summon and unsummon your mount as you need it.
Dear Lycanite, I was wrong about Quark being responsible for preventing mobs from spawning underground. It is Optifine that is the culprit. Just thought I should clear that up.
Interesting development when playing the latest version of Lycanites Mobs tonight. I headed into the Nether, when suddenly a mob event started playing! I had my internal clock set to December 17th, so it was Satan Claws. But I had already been attacked by Geonaches when mining ore, so I just thought "okay, I guess that these things happen in the Nether now".
But then when I left the Nether, the event started again! And soon after the chat said that it was no longer spawning mobs. Cool. Fun times.
Except later when I go back into the Nether, there are Satan Claws EVERYWHERE! As I'm walking along, I see the framerate start to stutter. It's like they're still spawning all around me. And then I realize that the chat never said that it stopped spawning them in the Nether, only the overworld! So I warped back to the portal to get back to the overworld and am inundated with more Satan Claws than I can count!
So anyways, I figure that wasn't supposed to be happening, so I'd better report it.
Interesting development when playing the latest version of Lycanites Mobs tonight. I headed into the Nether, when suddenly a mob event started playing! I had my internal clock set to December 17th, so it was Satan Claws. But I had already been attacked by Geonaches when mining ore, so I just thought "okay, I guess that these things happen in the Nether now".
But then when I left the Nether, the event started again! And soon after the chat said that it was no longer spawning mobs. Cool. Fun times.
Except later when I go back into the Nether, there are Satan Claws EVERYWHERE! As I'm walking along, I see the framerate start to stutter. It's like they're still spawning all around me. And then I realize that the chat never said that it stopped spawning them in the Nether, only the overworld! So I warped back to the portal to get back to the overworld and am inundated with more Satan Claws than I can count!
So anyways, I figure that wasn't supposed to be happening, so I'd better report it.
That second picture is nightmare fuel damn.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Interesting development when playing the latest version of Lycanites Mobs tonight. I headed into the Nether, when suddenly a mob event started playing! I had my internal clock set to December 17th, so it was Satan Claws. But I had already been attacked by Geonaches when mining ore, so I just thought "okay, I guess that these things happen in the Nether now".
But then when I left the Nether, the event started again! And soon after the chat said that it was no longer spawning mobs. Cool. Fun times.
Except later when I go back into the Nether, there are Satan Claws EVERYWHERE! As I'm walking along, I see the framerate start to stutter. It's like they're still spawning all around me. And then I realize that the chat never said that it stopped spawning them in the Nether, only the overworld! So I warped back to the portal to get back to the overworld and am inundated with more Satan Claws than I can count!
So anyways, I figure that wasn't supposed to be happening, so I'd better report it.
LOL! Yeah I need to look into cross dimension event stuff more, it's tricky because if no players are in a dimension, the time still goes by so the event queues up and waits. Event mobs will also linger for 10 minutes (configurable) and will then despawn but if they're not in a loaded chunk then their countdown is suspended, maybe I should change it to them checking world time instead or something.
I'm on 1.11.2 for minecraft, and for some reason, the only mobs from this mod that spawn are the nether ones. I have it as the only mod running, redownloaded it, and still nothing.
I've done some testing, and it appears that only the 1.11.2 versions of this mod have a spawning problem. Any ideas on how to fix this?
There's a bug where the Beastiary sometimes shows up empty when it's not, reopening it might fix that. It's a server bug I'll look into.
Sounds like a fun fight, I'm going to be thinking up a lot of boss fights in the near future, the dragon bosses might be a while off yet though.
Grues have a stealth ability when in dark areas making them invisible and the worms like the Serpix will burrow into the ground and go invisible as well.
Shadow Mobs typically spawn in dark areas underground below world height 64, in cold areas you are possibly higher up in the mountains and thus underground but above Y64 which is why there might be as many. You need to go deep!
I'll add a creative check to the default darkness.json, in the mean time you can add a player condition that checks for creative mode to fix it.
Are you running any other mods that could affect things like Custom Mob Spawner?
Hi Lycanite, I have a mob idea (perhaps for shadow mobs)! Basically it is a creature inspired by the Mind Flayers fron D&D, and in game it would be found in really deep layers (sorta like underdark). It doesnt have to be an intelligent creature like source material, and instead could be more like a feral animal. In game, the Mind Flayer could use paralyze spells and drain exp from the player (along with some health), and on death the EXP will be returned back to the player. They may also drop enchanted books and some rare potion ingredients.
Edit: To add to this idea further, this mob can also mind control pets or minions temporarily to attack you (perhaps at reduced damage). Mind Flayers can have a very weak physical attack, but excels with psionic abilities.
Actually I think I know what was happening. There's a mod called Quark which changes how the world is generated and how blocks/ores are distributed. There were, like, NO mobs underground. Except for bats, I think. Anyway, I restarted the world without that mod and your mobs showed back up underground. So maybe there's something conflicting there.
So many mods, so little time.
So im trying to find where to disable the mobs from spawning out the nether portal an i had been editing the portals.json file, but being as it resets itself after starting client/server im presuming obv thats the wrong spot, so im wondering what file to edit in order to disable mobs from spawning out of nether portal
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
open the file lycanitesmobs-spawning in the main folder for lycanites.
scroll down
##########################################################################################################
# spawners enabled
#--------------------------------------------------------------------------------------------------------#
# Here you can turn each special spawner on or off.
##########################################################################################################
"spawners enabled" {
...
B:"PORTAL Spawn Enabled"=true
and make that false.
I dont see anywhere in the main lycanite- config files that disables mobs form spawning form nether portal and by memory im sure somewhere there was/used to be a config file that disabled all from spawning form the nether portal.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Sounds like someone's been watching Stranger Things!
While this would fit in with the Shadow Mobs it would also make for an interesting mob for the future planned Cosmic Mobs as well perhaps, but this will be a long while off. Currently my focus is on the new Equipment System.
Ah I see, interesting. I'll have to take a look and see what it could be.
You also need to set "loadDefaults" to false to prevent it from resetting to default. This is added so that I can update the default spawner settings without people having to delete their jsons but also making sure that people who have custom jsons don't lose their settings either.
For older versions of the mod this is correct, but the latest 1.12.2 updates have a new spawner system that uses json files now.
Sadly, I can't help with that. Twitch is still refusing to let me download your mod.
Hey I have a question about mob events: In the config file "lycanitesmobs-mobevents.cfg" I changed the Random Mob Events Enabled to True. Which turned them on, of course.
But I changed my laptop's clock date to December 23rd, 2017. Mobs dropped winter gifts just fine. However, the mob event was not Christmas-themed, but just a regular one. So my question is: do I need to change a different config file in order to have them triggered by the computer's date?
So many mods, so little time.
Nope the events should just start working, I'll have to take a look into this as it may be a bug. Is this with the latest 1.12.2 build?
Yeah, it's the 1.17.3.3 one.
So many mods, so little time.
EDIT: Never mind
How does one get a tamed shade to follow them?
Shades are mounts where you can equip a saddle to ride them, they also have a mount ability (see controls menu) that has them roar to fear away other mobs (shadow mobs and demons are immune to fear however). Currently mounts don't have follow or defence AI, I may be changing this in the future though. For now you can treat them like Horses and use leashes. I also recommend looking into Soulstones where you can summon and unsummon your mount as you need it.
Dear Lycanite, I was wrong about Quark being responsible for preventing mobs from spawning underground. It is Optifine that is the culprit. Just thought I should clear that up.
So many mods, so little time.
Interesting development when playing the latest version of Lycanites Mobs tonight. I headed into the Nether, when suddenly a mob event started playing! I had my internal clock set to December 17th, so it was Satan Claws. But I had already been attacked by Geonaches when mining ore, so I just thought "okay, I guess that these things happen in the Nether now".
But then when I left the Nether, the event started again! And soon after the chat said that it was no longer spawning mobs. Cool. Fun times.
Except later when I go back into the Nether, there are Satan Claws EVERYWHERE! As I'm walking along, I see the framerate start to stutter. It's like they're still spawning all around me. And then I realize that the chat never said that it stopped spawning them in the Nether, only the overworld! So I warped back to the portal to get back to the overworld and am inundated with more Satan Claws than I can count!
So anyways, I figure that wasn't supposed to be happening, so I'd better report it.
So many mods, so little time.
That second picture is nightmare fuel damn.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
LOL! Yeah I need to look into cross dimension event stuff more, it's tricky because if no players are in a dimension, the time still goes by so the event queues up and waits. Event mobs will also linger for 10 minutes (configurable) and will then despawn but if they're not in a loaded chunk then their countdown is suspended, maybe I should change it to them checking world time instead or something.
I am just wondering what is the spawn rate of a baby crusk/serpix?