Game gives an internal server error when you right click on lycanite mounts with the diamond sword that causes an explosion. I had diamond armor, chest, and a sattle and when i right clicked my mount it kicked me from the server and when i reloged it duplicated my mount and everything that was in it.
Definitely a Dupe Glitch.
Replicate: have chocolate quest mod and lycanites mobs mod installed.
right click on your mount full of stuff with the diamond sword from chocolate quest mod that causes an explosion when right clicked.
you will be kicked from the server, but can rejoin quickly and you'll have a second mount with all the items duped.
any way to remove the explosion from your end? i really hate it and would fix the issue.
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EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
I love your mod, except for one thing...the random mobs that spawn from the events (Boulder Dash, Eruption, etc). Is there a way to stop those in the config? Thanks in advance.
Yes, in the config under lycanitesmobs-mobevents.cfg
There are the spawn events and you can turn them all off if you like. I actually like them since all they seem to do is spawn a certain type of mob around you. You can kill them or just run away. If you set your mob tracking range, they will all come after you and it can give you a fun challenge.
My modpack has this mod installed if you want to try it. http://www.technicpack.net/modpack/hardvanilla.779656
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EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
So, found out striders burst into flames. Even in water.
What could be the issue?
EDIT:
Found the issue, it has something todo with Ted's World Gen. Only strider is affected. When world type is normal, striders are fine.
Tested the nether, they don't burn in it. Totally clueless to the bug with Ted's Old World Gen.
I haven't had this issue myself, but I can tell you that it isn't confined to Ted's World Gen mods. I saw some recent videos on youtube from a private modpack called 'Crazier Craft', which had none of Ted's world gen mods, and Striders and Trents were bursting into flames and dying immediately upon spawning.
In the config, it says something about stats, does this mean you can change the health and damage of all the mobs?
Also are Mesa, Mushroom, and End biome mobs going to be added?
Mushroom biomes cannot spawn hostiles. Although some sort of giant mushroom would be cool.
Shadow-type mobs already spawn in the End.
Mesa...I have no idea.
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~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Can't spawn hostiles? why? what about neutral mobs?
Completely forgot about that (though I've only seen Chupacabra's and Geist's spawn in the end)
Mesa mobs would be cool though, maybe a large wyvern that shoots lightning, a bipedal abominable honey badger look-alike creature, a black dusty fish like creature that swims in the mesa grounds, or an amphibious dragon look-alike creature that can jump extremely high?
The Mushroom Island biomes will only spawn passive mobs, no pure hostiles like zombies. I'm not sure about neutral ones, but apparently wolves can spawn there, so I guess so.
Yeah, all the Shadow mobs (Shade, Chupacabra, Grue) should spawn in the End. Spawn conditions remain the same as for the overworld, though. Which also means Phantoms will almost never spawn.
Hi there! I tried searching to find an answer to this and couldn't locate anything, so hopefully this isn't redundant.
I love Lycanite's Mobs--thanks for such a great mod! There is one thing I'd like to be able to resolve on my private server, if possible. I've noticed that the second I log in, or the second I switch dimensions, there will be a mob event. It happens every single time I log in, and most times that I switch dimensions (both the Nether and the Twilight Forest). I like the mob events, but not the moment I log in, while the world is loading--and same for switching dimensions. Even a thirty second delay would be nice. I tried looking in the configs but couldn't find anything.
I'm the only one on the server, if that has any bearing on the issue.
One thing about Lycanite's mobs that bothers me... it hits you with the kitchen sink right away without any chance of even getting started. Some mobs are alright to start with as they aren't too dangerous or are nocturnal like zombies.
Once you prove that you are after real power, say by entering the Nether, then the others should come online. That way the challenge scales with your ability to deal with it and discourages early forays into the Nether.
I'm seeing too many config lines in too many files to orchestrate that kind of scenario by hand and I doubt that any MineTweaker script support exists.
The move to 1.8 is now earnestly underway with modpack mods. You might want to consider going there before any new mobs or features. Each new mob/item/block in 1.7 increases the workload for 1.8 as it's rendering has changed a lot.
Just a quick note with regards to Lycanites' + Morph mod. Because of the extreme variety of morphs that you can get from Lycanites' you may experience extreme player data bloat. This can cause an inability to connect to servers because the player data file becomes too big and causes an auto-disconnect. Please look into this if possible, thank you!
Just a quick note with regards to Lycanites' + Morph mod. Because of the extreme variety of morphs that you can get from Lycanites' you may experience extreme player data bloat. This can cause an inability to connect to servers because the player data file becomes too big and causes an auto-disconnect. Please look into this if possible, thank you!
That's really nice to know, but shouldn't that be mentioned on the Morph board, rather than here?
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For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
Semi-bug report, the Conbra's nausea doesn't actually do anything. Since nausea does less depending on the time left, a time of 3 seconds is pretty much unnoticeable. Maybe you could increase it to like 10?
Also, is there any way to protect yourself from geonachs and phantoms (or disable them?). They can get kinda annoying, and the jumpscares from the geonachs constantly cause get old quick. Other than that, awesome work though!
Geonachs can be set to spawn like normal monsters. Not much can be done about phatoms as they no-clip, unless you just disable them.
Dupe Bug: Having the mod Chocolate quest dungoens
Game gives an internal server error when you right click on lycanite mounts with the diamond sword that causes an explosion. I had diamond armor, chest, and a sattle and when i right clicked my mount it kicked me from the server and when i reloged it duplicated my mount and everything that was in it.
Definitely a Dupe Glitch.
Replicate: have chocolate quest mod and lycanites mobs mod installed.
right click on your mount full of stuff with the diamond sword from chocolate quest mod that causes an explosion when right clicked.
you will be kicked from the server, but can rejoin quickly and you'll have a second mount with all the items duped.
any way to remove the explosion from your end? i really hate it and would fix the issue.
EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
Modpack Location: http://www.technicpack.net/modpack/eb-organized-crime.968084
Facebook Forums: https://www.facebook.com/EB-Organized-Crime-213165102486304/app/202980683107053/
Owner Facebook: https://www.facebook.com/profile.php?id=100008333436697
Discord Server: https://discord.gg/P8JCTHH
Website: http://evilbrains.enjin.com/
Yes, in the config under lycanitesmobs-mobevents.cfg
There are the spawn events and you can turn them all off if you like. I actually like them since all they seem to do is spawn a certain type of mob around you. You can kill them or just run away. If you set your mob tracking range, they will all come after you and it can give you a fun challenge.
My modpack has this mod installed if you want to try it. http://www.technicpack.net/modpack/hardvanilla.779656
EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
Modpack Location: http://www.technicpack.net/modpack/eb-organized-crime.968084
Facebook Forums: https://www.facebook.com/EB-Organized-Crime-213165102486304/app/202980683107053/
Owner Facebook: https://www.facebook.com/profile.php?id=100008333436697
Discord Server: https://discord.gg/P8JCTHH
Website: http://evilbrains.enjin.com/
^ Not to mention Mob Events + Mod that give you good weapon at early game = Free Resource.
Ex: Wind/Sea Storm = Free Bones/Feathers.
I haven't had this issue myself, but I can tell you that it isn't confined to Ted's World Gen mods. I saw some recent videos on youtube from a private modpack called 'Crazier Craft', which had none of Ted's world gen mods, and Striders and Trents were bursting into flames and dying immediately upon spawning.
Mushroom biomes cannot spawn hostiles. Although some sort of giant mushroom would be cool.
Shadow-type mobs already spawn in the End.
Mesa...I have no idea.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Can you make the strider hit from not as far away?
Also, they are not affected by vanity's emptiness from botania.
Has anyone created a config to add lycanites mobs to rougelike dungeons mod? It seems difficult to add the spawners to that mod.
EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
Modpack Location: http://www.technicpack.net/modpack/eb-organized-crime.968084
Facebook Forums: https://www.facebook.com/EB-Organized-Crime-213165102486304/app/202980683107053/
Owner Facebook: https://www.facebook.com/profile.php?id=100008333436697
Discord Server: https://discord.gg/P8JCTHH
Website: http://evilbrains.enjin.com/
The Mushroom Island biomes will only spawn passive mobs, no pure hostiles like zombies. I'm not sure about neutral ones, but apparently wolves can spawn there, so I guess so.
Yeah, all the Shadow mobs (Shade, Chupacabra, Grue) should spawn in the End. Spawn conditions remain the same as for the overworld, though. Which also means Phantoms will almost never spawn.
Giant Mesa Lizards!
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Is Animation API still required for this mod inorder for it to work properly?
http://minecraft.curseforge.com/projects/animationapi
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289836-animationapi-animate-your-entities-v1-2-3
Nope.
Hi there! I tried searching to find an answer to this and couldn't locate anything, so hopefully this isn't redundant.
I love Lycanite's Mobs--thanks for such a great mod! There is one thing I'd like to be able to resolve on my private server, if possible. I've noticed that the second I log in, or the second I switch dimensions, there will be a mob event. It happens every single time I log in, and most times that I switch dimensions (both the Nether and the Twilight Forest). I like the mob events, but not the moment I log in, while the world is loading--and same for switching dimensions. Even a thirty second delay would be nice. I tried looking in the configs but couldn't find anything.
I'm the only one on the server, if that has any bearing on the issue.
Thanks in advance for any insight!
I'm having some issues with synchronization in this mod.
First off, the armor on pinkys, at least, will not show up properly.
Secondly, I cannot keep a name tag on them.
https://www.dropbox.com/s/obxw8nxztxskxza/Screenshot 2016-02-15 17.29.29.png?dl=0
https://www.dropbox.com/s/ddno9ltxfr3ncv5/Screenshot 2016-02-15 17.30.38.png?dl=0
https://www.dropbox.com/s/k14mfrbvkphygkp/Screenshot 2016-02-15 17.30.58.png?dl=0
https://www.dropbox.com/s/hm9yrp5xectgr4t/Screenshot 2016-02-15 17.31.16.png?dl=0
https://www.dropbox.com/s/s2awkqt8kvfty88/Screenshot 2016-02-15 17.31.38.png?dl=0
https://www.dropbox.com/s/0kfjxmh9w8isjpu/Screenshot 2016-02-15 17.32.03.png?dl=0
Also, I've noticed that pets will sometimes duplicate themselves if you leave a server with one active and then come back.
https://www.dropbox.com/s/dtsd3pvliav4fr7/Screenshot 2016-02-15 17.33.07.png?dl=0
https://www.dropbox.com/s/uik117kb7vwlwyw/Screenshot 2016-02-15 17.33.52.png?dl=0
One thing about Lycanite's mobs that bothers me... it hits you with the kitchen sink right away without any chance of even getting started. Some mobs are alright to start with as they aren't too dangerous or are nocturnal like zombies.
Kobold, Maka, Eyewig, Concapede, Arisaur, Basic Joust, Crypt zombie, Yale, Gorgomite, Silex, Lacedon, Ika, Cinder, Cephignis.
Once you prove that you are after real power, say by entering the Nether, then the others should come online. That way the challenge scales with your ability to deal with it and discourages early forays into the Nether.
I'm seeing too many config lines in too many files to orchestrate that kind of scenario by hand and I doubt that any MineTweaker script support exists.
The move to 1.8 is now earnestly underway with modpack mods. You might want to consider going there before any new mobs or features. Each new mob/item/block in 1.7 increases the workload for 1.8 as it's rendering has changed a lot.
What happened to lycanite? He hasn't posted in months.
^No worry, he is still alive. In fact, he just uploaded a skyrim video 9 hours ago.
Just a quick note with regards to Lycanites' + Morph mod. Because of the extreme variety of morphs that you can get from Lycanites' you may experience extreme player data bloat. This can cause an inability to connect to servers because the player data file becomes too big and causes an auto-disconnect. Please look into this if possible, thank you!
Hmm... It won't work. When it is in my folder and I open minecraft, it's not in the mod list. Help?
wot
That's really nice to know, but shouldn't that be mentioned on the Morph board, rather than here?
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
This is for a mod rgiht?
Minecraft Microsoft IS in the progress of buying Minecraft.
All true!
Geonachs can be set to spawn like normal monsters. Not much can be done about phatoms as they no-clip, unless you just disable them.
So check out the config.