Yikes, that's happened. I don't suppose there's a command that will kill all segments. The lag in this chunk is unbelievable.
If you have the latest version of Lycanites Mobs, if you go into the jungle mobs general configs and set them to disabled, the next time you go to that area they should all disappear. Or you could set them to despawn naturally in the jungle mobs spawning config.
If you install Opis, you can kill them all using the Tracking - Entities tab in there. Click the amount heading twice to get them to sort to the top, then select the Concapede Segment line, and click the 'Kill All' button. If there is a ton of them built up, it will be slow getting the opis window to show and getting it to kill them all.
There's also Openblocks config which has disableMobNames. I am not sure if that will get rid of any that are already there though.
Keep in mind almost all of these methods will most likely kill any that anyone has for farming as well. The config options would be the safest as far as keeping those as long as none of those areas are chunk loaded.
If you have the latest version of Lycanites Mobs, if you go into the jungle mobs general configs and set them to disabled, the next time you go to that area they should all disappear. Or you could set them to despawn naturally in the jungle mobs spawning config.
If you install Opis, you can kill them all using the Tracking - Entities tab in there. Click the amount heading twice to get them to sort to the top, then select the Concapede Segment line, and click the 'Kill All' button. If there is a ton of them built up, it will be slow getting the opis window to show and getting it to kill them all.
There's also Openblocks config which has disableMobNames. I am not sure if that will get rid of any that are already there though.
Keep in mind almost all of these methods will most likely kill any that anyone has for farming as well. The config options would be the safest as far as keeping those as long as none of those areas are chunk loaded.
I use Just Another Spawner, so they're already disabled in the cfg. I'll look into Opis if it happens again(not running a server, though, if it's mostly geared toward server admins). I solved the issue by deleting the offending chunks in MCEdit--fortunately I hadn't constructed anything yet in the area. But they still split and multiply over time. i really wish they had some kind of natural predator to keep their numbers down.
Concapedes need a serious look at. 'cause they're causing insane lag. I went to a rainforest biome (BoP mod) and couldn't do anything a few chunks in. Quiting the game was a no go cause it hanged in "shutting down world server".
I had to manually edit the level.dat with NBTEditor and move myself out of the biome, then do a /jas killall creature junglemobs.concapede (JustAnotherSpawner mod) command killing every concapede ever spawned and loaded so far in my game. Only then could I revisit the rainforest biome with a few concapedes already spawned in.
same with the lava fish and the water fish. hundreds of them seem to spawn very quickly even after turning them down quite a bit .I had to turn them off all together.
You can stand in one spot and get a few stacks of the lava fish food really quickly if you pour water on a tiny pool of lava.
An area of my server became unusable because it would drop down to 1FPS. I had to install a lag fix mod and do /nukeents to kill all entities. it killed about 4000+ things and it suddenly started working perfectly.
Just Another Spawner can help with the initial numbers. My issue was originally that I spawned both concapedes and their segments as part of a living group(multiple monsters spawning from a single weighted spawn list). I've since fixed the segment spawning, but they're spawning as part of a Monster Group instead of a Creature group, and the cap is way too high. Even if I fix all that, they'll likely dominate the entire rainforest if segments count as creatures as well and can fill up the cap whenever one gets split and grows new segments. The alternative is to give them a separate type in JAS with a lower spawn cap(did that with all vanilla creatures so I'd always be able to find some).
If anyone is interested in the results, I'm probably going to be a nerd and run tests on different spawning configurations In a controlled environment(next week, though). The Concapede is a good corner case as it can self-replicate under circumstances.
Yikes, that's happened. I don't suppose there's a command that will kill all segments. The lag in this chunk is unbelievable.
What RViper28 suggested about disabling them in the config should work to clear them out, make sure it's the Segments, the Heads should be ok. You can then enable them and set them to despawn naturally which has given me a cool idea.
Well I've put together a bunch of mods to give me a sort of goal, while making the game as difficult as possible, while on hardcore mode, and it is not easy.
The events happen by default atleast every Minecraft day, sooo when an event would happen I'd basically be dead. Unless I'm able to hide, but then i'd either dehydrate, starve, or not hide anymore and come out to only realise the mobs have not despawned.
I've now set them to apear at a minimum of 2 hours and a maximum of 5 hours, because I do like the challenge it adds, it's like a boss fight every now and then. What I dislike is the default frequency of the events.
So if you play like me I'd really suggest you'd turn them on to atleast try it out.
This is precisely why I made sure to give the mob events a lot of config options, I figured some players will have tougher packs or will just not like the events at all where others might want a crazy world having events every 5 minutes or something!
# Here you can add items from vanilla Minecraft or other mods to various lists used by this mod. These are mostly food items that can be fed to farmable/tameable mobs. Format is: modname:itemname;metadata Multiple entries should be comma separated, be sure to use a colon and semicolon in the correct place.
I tried to follow the instructions as best I could, but it looks like "" or spaces are missing. Are they supposed to be there?
Make sure each vegetable entry is separated with a semi colon ";" and not a comma "," spaces are optional, they just get ignore via code when the config option is read and the "quotations" aren't needed.
THanks for the response Lycanite, and for the great mod. Yea, I saw the instructions on making those changes inside the config files..... My concern is that if I do that and you make changes like you stated you do to the default configs, I'll be screwing up any modifications you were intending to implement via configs... Hence why I was inquiring. Am i literally SOL and just going to have to suck it up and duplicate those changes over to new configs every so often?
Yeah unfortunately I've been fixing a lot of things recently which means the configs will be changing a lot by default, you can ignore the config changes are use your own but you will need to manually apply fixes. You could keep a backup of certain configs that you use, then update and have all the configs reset, then copy across your changed configs. Also you could backup your configs and then open up the backup and keep only the config options that you have changed and want to keep, then you can copy the backup into the configs folder and when the game loads all the missing config options will be added back with the default values, I recommend this solution.
If you have the latest version of Lycanites Mobs, if you go into the jungle mobs general configs and set them to disabled, the next time you go to that area they should all disappear. Or you could set them to despawn naturally in the jungle mobs spawning config.
If you install Opis, you can kill them all using the Tracking - Entities tab in there. Click the amount heading twice to get them to sort to the top, then select the Concapede Segment line, and click the 'Kill All' button. If there is a ton of them built up, it will be slow getting the opis window to show and getting it to kill them all.
There's also Openblocks config which has disableMobNames. I am not sure if that will get rid of any that are already there though.
Keep in mind almost all of these methods will most likely kill any that anyone has for farming as well. The config options would be the safest as far as keeping those as long as none of those areas are chunk loaded.
This has given me a cool idea, if it's definitely the Segments that are causing the lag and the Heads aren't all over the place then I could make the segments despawn by default unless they are attached to a head. I'll then add an option so that players can feed Headless segments to instantly grow them into a Head rather than have segments naturally grow into heads. This should mean that any naturally stray segments should despawn over time and only player intervention via feeding them and growing them into heads will stop them from despawning. I'll try and implement this for the next update.
Concapedes need a serious look at. 'cause they're causing insane lag. I went to a rainforest biome (BoP mod) and couldn't do anything a few chunks in. Quiting the game was a no go cause it hanged in "shutting down world server".
I had to manually edit the level.dat with NBTEditor and move myself out of the biome, then do a /jas killall creature junglemobs.concapede (JustAnotherSpawner mod) command killing every concapede ever spawned and loaded so far in my game. Only then could I revisit the rainforest biome with a few concapedes already spawned in.
same with the lava fish and the water fish. hundreds of them seem to spawn very quickly even after turning them down quite a bit .I had to turn them off all together.
You can stand in one spot and get a few stacks of the lava fish food really quickly if you pour water on a tiny pool of lava.
An area of my server became unusable because it would drop down to 1FPS. I had to install a lag fix mod and do /nukeents to kill all entities. it killed about 4000+ things and it suddenly started working perfectly.
Are the Lava/Water fish spawning via the mod alone or through a spawner mod? Either way I'm gonna have to make sure the mob area limits are working properly. Note that Baby Abtus will spawn from adult ones that have an attack target up to around 20 I think much like how Gorgomites works so you might see a lot of them if there's an angry adult Abtu nearby.
What RViper28 suggested about disabling them in the config should work to clear them out, make sure it's the Segments, the Heads should be ok. You can then enable them and set them to despawn naturally which has given me a cool idea.
Oddly didn't work, but that's probably due to JAS and having them initially as part of a jungle monsters living group.
This has given me a cool idea, if it's definitely the Segments that are causing the lag and the Heads aren't all over the place then I could make the segments despawn by default unless they are attached to a head. I'll then add an option so that players can feed Headless segments to instantly grow them into a Head rather than have segments naturally grow into heads. This should mean that any naturally stray segments should despawn over time and only player intervention via feeding them and growing them into heads will stop them from despawning. I'll try and implement this for the next update.
I'll try and get this solution implemented ASAP.
Sounds great! I really like the idea and look of the concapedes, so if the despawning trick works, that'll help with all the segments that get separated and wander around until they become huge themselves. How long is it supposed to take for things to despawn naturally, btw? Are the concapedes themselves meant to despawn after a while, or do they persist until killed because they're a farmable creature?
Are the Lava/Water fish spawning via the mod alone or through a spawner mod? Either way I'm gonna have to make sure the mob area limits are working properly. Note that Baby Abtus will spawn from adult ones that have an attack target up to around 20 I think much like how Gorgomites works so you might see a lot of them if there's an angry adult Abtu nearby.
I think an issue with the Abtu is that the babies that spawn should despawn after a set time. What I see is that the the Abtu will go to town on an Ika and spawn a ton of babies. The babies hang around and quickly grow into adults. Another Ika spawns in and now you have more than one adult Abtu attacking it, all of which are spawning more babies which repeats the process.
I think an issue with the Abtu is that the babies that spawn should despawn after a set time. What I see is that the the Abtu will go to town on an Ika and spawn a ton of babies. The babies hang around and quickly grow into adults. Another Ika spawns in and now you have more than one adult Abtu attacking it, all of which are spawning more babies which repeats the process.
That's not unlike the issue with concapede segments splitting from the whole and spawning entirely new chains of segments when they become heads. Which Lycanite is working on. Maybe he'll take another look at the abtu as well if there's a similar chain of events that can multiply them like that.
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid Queen
Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
Oddly didn't work, but that's probably due to JAS and having them initially as part of a jungle monsters living group.
Sounds great! I really like the idea and look of the concapedes, so if the despawning trick works, that'll help with all the segments that get separated and wander around until they become huge themselves. How long is it supposed to take for things to despawn naturally, btw? Are the concapedes themselves meant to despawn after a while, or do they persist until killed because they're a farmable creature?
Yeah because Concapedes are farmable they persist, but now in the new update the Segments that aren't attached to anything should despawn. You can feed Segments to immediately grow them into persistent Heads. Let me know how it goes, I'm not sure how JAS handles their persistence though.
I think an issue with the Abtu is that the babies that spawn should despawn after a set time. What I see is that the the Abtu will go to town on an Ika and spawn a ton of babies. The babies hang around and quickly grow into adults. Another Ika spawns in and now you have more than one adult Abtu attacking it, all of which are spawning more babies which repeats the process.
Hmm that's a good idea, I'll add that in the next update! Though Adult Abtu shouldn't be able to spawn babies if there are mroe than 20 other Abtu nearby, regardless of those other Abtus being adults or babies. Either way though putting the minions on a timer sounds like a great idea, the same goes for Gorgomites.
I have an idea for a shadow mob, poultergeist, it would be a shadow elemental/creature that would have block throwing powers, it would be able to pick up blocks from the ground like ender men and either throw them like missiles or use them as shields. It would also be able to pick up multiple blocks. also if you get too close you would get caught in the vortex and get thrown far, arrows would get thrown back too. On death it would drop kinetic essence that you could use for an armour with kinectic abilities. It would be also quite fond of houses too......
so whadda you think?
Sounds like a cool idea but the Shadow Mobs are all planned for now, a telekenetic creature is definitely something I'd like to make though.
Hmm that's a good idea, I'll add that in the next update! Though Adult Abtu shouldn't be able to spawn babies if there are mroe than 20 other Abtu nearby, regardless of those other Abtus being adults or babies. Either way though putting the minions on a timer sounds like a great idea, the same goes for Gorgomites.
Sounds great.
Also, Lycanite, could you double check to see if the config option for disabling Kobold torch griefing is working? We have it disabled on the server (tested against 1.10.4.7) and the buggers are still breaking torches.
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid Queen
Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid Queen
Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
A W E S O M E just EPIC!!!:D
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid Queen
Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
Welp... time to get the soap and water wasp repellent .-. But what does the veswax and propolis do????? DDDDD:
as FatBobTheSlob said. some mob heads would be nice. We can make a hall of all the mobs we killed.
As for the vespids... DAMN! I LOVE THEM! Especially the AI, how they clear out the local area and then proceed to build the nest. I have a question about the infected conbas, do they die automatically after a while? It would make sense as the vespid population would naturally increase over time
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid Queen
Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
Yeah because Concapedes are farmable they persist, but now in the new update the Segments that aren't attached to anything should despawn. You can feed Segments to immediately grow them into persistent Heads. Let me know how it goes, I'm not sure how JAS handles their persistence though.
Hmm that's a good idea, I'll add that in the next update! Though Adult Abtu shouldn't be able to spawn babies if there are mroe than 20 other Abtu nearby, regardless of those other Abtus being adults or babies. Either way though putting the minions on a timer sounds like a great idea, the same goes for Gorgomites.
Enjoy my riend!
Sounds like a cool idea but the Shadow Mobs are all planned for now, a telekenetic creature is definitely something I'd like to make though.
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid Queen
Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
OMG a "Bee-like" This mob is going to bee my favorite L: LOVE IT!!
Hey Lycanite I know your busy with another mob But I know a REALLY good mob you add to your shadow mobs so here it is L:
P.S:Also What I find creepy about this picture is that its NOT fake,Look up cooper family Photo you may be surprised!
If you have the latest version of Lycanites Mobs, if you go into the jungle mobs general configs and set them to disabled, the next time you go to that area they should all disappear. Or you could set them to despawn naturally in the jungle mobs spawning config.
If you install Opis, you can kill them all using the Tracking - Entities tab in there. Click the amount heading twice to get them to sort to the top, then select the Concapede Segment line, and click the 'Kill All' button. If there is a ton of them built up, it will be slow getting the opis window to show and getting it to kill them all.
There's also Openblocks config which has disableMobNames. I am not sure if that will get rid of any that are already there though.
Keep in mind almost all of these methods will most likely kill any that anyone has for farming as well. The config options would be the safest as far as keeping those as long as none of those areas are chunk loaded.
I use Just Another Spawner, so they're already disabled in the cfg. I'll look into Opis if it happens again(not running a server, though, if it's mostly geared toward server admins). I solved the issue by deleting the offending chunks in MCEdit--fortunately I hadn't constructed anything yet in the area. But they still split and multiply over time. i really wish they had some kind of natural predator to keep their numbers down.
same with the lava fish and the water fish. hundreds of them seem to spawn very quickly even after turning them down quite a bit .I had to turn them off all together.
You can stand in one spot and get a few stacks of the lava fish food really quickly if you pour water on a tiny pool of lava.
An area of my server became unusable because it would drop down to 1FPS. I had to install a lag fix mod and do /nukeents to kill all entities. it killed about 4000+ things and it suddenly started working perfectly.
If anyone is interested in the results, I'm probably going to be a nerd and run tests on different spawning configurations In a controlled environment(next week, though). The Concapede is a good corner case as it can self-replicate under circumstances.
What RViper28 suggested about disabling them in the config should work to clear them out, make sure it's the Segments, the Heads should be ok. You can then enable them and set them to despawn naturally which has given me a cool idea.
This is precisely why I made sure to give the mob events a lot of config options, I figured some players will have tougher packs or will just not like the events at all where others might want a crazy world having events every 5 minutes or something!
Make sure each vegetable entry is separated with a semi colon ";" and not a comma "," spaces are optional, they just get ignore via code when the config option is read and the "quotations" aren't needed.
Yeah unfortunately I've been fixing a lot of things recently which means the configs will be changing a lot by default, you can ignore the config changes are use your own but you will need to manually apply fixes. You could keep a backup of certain configs that you use, then update and have all the configs reset, then copy across your changed configs. Also you could backup your configs and then open up the backup and keep only the config options that you have changed and want to keep, then you can copy the backup into the configs folder and when the game loads all the missing config options will be added back with the default values, I recommend this solution.
Lol sounds like a good time! XD
This has given me a cool idea, if it's definitely the Segments that are causing the lag and the Heads aren't all over the place then I could make the segments despawn by default unless they are attached to a head. I'll then add an option so that players can feed Headless segments to instantly grow them into a Head rather than have segments naturally grow into heads. This should mean that any naturally stray segments should despawn over time and only player intervention via feeding them and growing them into heads will stop them from despawning. I'll try and implement this for the next update.
I'll try and get this solution implemented ASAP.
Are the Lava/Water fish spawning via the mod alone or through a spawner mod? Either way I'm gonna have to make sure the mob area limits are working properly. Note that Baby Abtus will spawn from adult ones that have an attack target up to around 20 I think much like how Gorgomites works so you might see a lot of them if there's an angry adult Abtu nearby.
Oddly didn't work, but that's probably due to JAS and having them initially as part of a jungle monsters living group.
Sounds great! I really like the idea and look of the concapedes, so if the despawning trick works, that'll help with all the segments that get separated and wander around until they become huge themselves. How long is it supposed to take for things to despawn naturally, btw? Are the concapedes themselves meant to despawn after a while, or do they persist until killed because they're a farmable creature?
I think an issue with the Abtu is that the babies that spawn should despawn after a set time. What I see is that the the Abtu will go to town on an Ika and spawn a ton of babies. The babies hang around and quickly grow into adults. Another Ika spawns in and now you have more than one adult Abtu attacking it, all of which are spawning more babies which repeats the process.
That's not unlike the issue with concapede segments splitting from the whole and spawning entirely new chains of segments when they become heads. Which Lycanite is working on. Maybe he'll take another look at the abtu as well if there's a similar chain of events that can multiply them like that.
Update: The Swarm! - Version 1.10.5.0 for Minecraft 1.7.10
New Jungle Mobs Added: Vespid and Vespid QueenConba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
New Mob Event Added: The Swarm
Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
Yeah because Concapedes are farmable they persist, but now in the new update the Segments that aren't attached to anything should despawn. You can feed Segments to immediately grow them into persistent Heads. Let me know how it goes, I'm not sure how JAS handles their persistence though.
Hmm that's a good idea, I'll add that in the next update! Though Adult Abtu shouldn't be able to spawn babies if there are mroe than 20 other Abtu nearby, regardless of those other Abtus being adults or babies. Either way though putting the minions on a timer sounds like a great idea, the same goes for Gorgomites.
Enjoy my riend!
Sounds like a cool idea but the Shadow Mobs are all planned for now, a telekenetic creature is definitely something I'd like to make though.
Sounds great.
Also, Lycanite, could you double check to see if the config option for disabling Kobold torch griefing is working? We have it disabled on the server (tested against 1.10.4.7) and the buggers are still breaking torches.
OMG! OMG! OMG!!!!
FINALLY!!!!!
WOOOOOOOOO !!₽!₽!:&9&9;_{++]+{€\}+€#
A W E S O M E just EPIC!!!:D
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Welp... time to get the soap and water wasp repellent .-. But what does the veswax and propolis do????? DDDDD:
I think its just a building blocks
As for the vespids... DAMN! I LOVE THEM! Especially the AI, how they clear out the local area and then proceed to build the nest. I have a question about the infected conbas, do they die automatically after a while? It would make sense as the vespid population would naturally increase over time
Thank you!
OMG a "Bee-like" This mob is going to bee my favorite L: LOVE IT!!
Hey Lycanite I know your busy with another mob But I know a REALLY good mob you add to your shadow mobs so here it is L:
P.S:Also What I find creepy about this picture is that its NOT fake,Look up cooper family Photo you may be surprised!
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344