the mod already is separated.. each mob is actually an individual mod by itself, if you don't want a certain mob or just like the nether ones you can simply remove the folders of the ones you don't want. (Thats why in-game you see a bunch of Lycanite mob mods installed when adding the 'complete pack')
Update: Shadowy Chaos - Version 1.10.11.2 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset!
New World Generation: Ooze Lakes and underground Ooze Pools will now be generated, Lakes will appear above ground in Cold or Snowy tagged biomes and Pools will generate underground in all biomes similar to lava. Ooze wont generate in the Nether or the End, it can also be configured via the config.
Improvement: Drastically lowered the sight range of various large mobs such as Lobbers or Striders, this should improve performance.
Config Change: Added more config options to the Darkness Spawn Type.
Bug Fix: Fixed Russet Shade Texture to have an matching color belly!
Bug Fix: Fixed a possible bug where Concapede Heads could grow client side
segments creating local ghost entities.
Have you ever thought of separating your mod? Like for people who just want nether mobs, you have a nether pack etc...
I have indeed and it was the original plan but managing each pack as an individual upload would take a lot of time so for now it's all packaged together. You can however open up the jar file and then go into lycanite/lycanitesmobs/ and in there you will see submods such as plainsmobs or shadowmobs, if you delete these, the whole mod will still work, you could also package them into separate jars.
Update: Shadowy Chaos - Version 1.10.11.2 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset!
New World Generation: Ooze Lakes and underground Ooze Pools will now be generated, Lakes will appear above ground in Cold or Snowy tagged biomes and Pools will generate underground in all biomes similar to lava. Ooze wont generate in the Nether or the End, it can also be configured via the config.
Improvement: Drastically lowered the sight range of various large mobs such as Lobbers or Striders, this should improve performance.
Config Change: Added more config options to the Darkness Spawn Type.
Bug Fix: Fixed Russet Shade Texture to have an matching color belly!
Bug Fix: Fixed a possible bug where Concapede Heads could grow client side
segments creating local ghost entities.
I have indeed and it was the original plan but managing each pack as an individual upload would take a lot of time so for now it's all packaged together. You can however open up the jar file and then go into lycanite/lycanitesmobs/ and in there you will see submods such as plainsmobs or shadowmobs, if you delete these, the whole mod will still work, you could also package them into separate jars.
I will definitely be updating, but not for a little while yet.
Cool you should add the Oze pools to your website!
Cool you should add the Oze pools to your website!
I have a new site in the works that I'll look into adding more info onto you can see the slow but steady progress made on the new site here (the psots on it are a bit dated now as they are just there for testing): http://new.lycanitesmobs.nephrite.uk/
No worries, another question, is this mod compatible with Biomes O' Plenty? I.e. will Lycanite mobs spawn in relatively appropriate BOP biomes? Or will they only spawn in vanilla biomes?
Lycanites Mobs is fully compatible with Biomes O Plenty and should be compatible with just about every biome adding mod from Thaumcraft to ExtraBiomesXL or even other dimensions such as the Twilight Forest! The Forge biome tagging system is used you see where mobs spawn in biomes with specific tags such as HOT, DENSE, SNOWY, DRY, etc, most biome adding mods such as BoP use these tags correctly allowing the mobs to spawn with no additional configuration required!
Great work on the shade. Also, for the every biome has a mount, pet, and mount/pet, I think the strider should be the mount/pet.
also, now that there's generated ooze pools, can you add generated pure lava pools in the nether and make it spawn cephignis? I suggested this a while back and you said you would add when ooze pools were added. Also, *cough* pure fire *cough*
Rollback Post to RevisionRollBack
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
Uh-oh. Popularmmos is removing this from his series! I remember this mod back in 1.6.4 but since then haven't had much room for it due to the entity limits and in the more recent versions, mobs that spawn in my face or just interacting with the world became too invasive.
Great work on the shade. Also, for the every biome has a mount, pet, and mount/pet, I think the strider should be the mount/pet.
also, now that there's generated ooze pools, can you add generated pure lava pools in the nether and make it spawn cephignis? I suggested this a while back and you said you would add when ooze pools were added. Also, *cough* pure fire *cough*
I will be adding Pure Lava pool generation next, I'm just testing out the Ooze generation first to see what feedback I get, I don't want Ooze to be everywhere but I also don't want it to be extremely rare. Also Pure Lava doesn't spawn Cephignis, it's made mostly for containing Cephignis without worrying about any mobs spawning in it. I'll look into adding Pure Water which will do the same, I might add it to the world generation too, though I'm not sure what purpose it could serve in world gen.
Pure Fire isn't something I'm going to be adding, there is Scorchfire and Hellfire for those who want a fireplace, etc without worrying about mobs spawning.
Uh-oh. Popularmmos is removing this from his series! I remember this mod back in 1.6.4 but since then haven't had much room for it due to the entity limits and in the more recent versions, mobs that spawn in my face or just interacting with the world became too invasive.
That's a shame to hear, I love PopularMMOs videos and the reviews he did on this mod were amazing! Did he mention why at all?
The mob spawning can be turned down via the config to make the mobs less invasive, things like the Geonach from ores can be disabled and replaced with Geonachs spawning just underground in the dark, etc.
Thanks for the update; I will try to test it out soon. Also, just to check, has a health config been added yet? I talked with FatherToast about the issues I had adjusting the Shadow Mob health with Mob Properties and it seems to be an issue on your end. It seems that most mobs set their health after they spawned, unless they spawned with a Monster spawner. So if their base health was 15 and I set it to 35, they spawn as 15 of 35 instead.
Quote from Lycanitejump
That's a shame to hear, I love PopularMMOs videos and the reviews he did on this mod were amazing! Did he mention why at all?
The mob spawning can be turned down via the config to make the mobs less invasive, things like the Geonach from ores can be disabled and replaced with Geonachs spawning just underground in the dark, etc.
Yes. He said that he, jen, and his fans said all the mob spawns and events were too annoying. He mentions this at the start of the video. He says this in episode 52 which he posted last night which was also the finale for that season.
I have a new site in the works that I'll look into adding more info onto you can see the slow but steady progress made on the new site here (the psots on it are a bit dated now as they are just there for testing): http://new.lycanitesmobs.nephrite.uk/
Lycanites Mobs is fully compatible with Biomes O Plenty and should be compatible with just about every biome adding mod from Thaumcraft to ExtraBiomesXL or even other dimensions such as the Twilight Forest! The Forge biome tagging system is used you see where mobs spawn in biomes with specific tags such as HOT, DENSE, SNOWY, DRY, etc, most biome adding mods such as BoP use these tags correctly allowing the mobs to spawn with no additional configuration required!
Whoa! Looks very wicked cant wait for the site to be done!The background looks amazing!
i've also noticed Lacedon's will follow you to the ends of the earth in order to attack you and not head back to land or take damage when out of the water for long periods.. is this normal behaviour? As with Dwellers they will do the same thing to an extent but will forget you an turn back to go back to water.
Also noticed a glitch with Striders that they can pick you up through a wall and you not be able to attack them, so inevitably u wait to die since you cant do nothing. They also occasionally are un-attackable when they pick u up when close to a water source they have spawned in, so again you wait to die since you cant do anything.
Roc has a similar glitch where it can pick you up and you be completely unable to attack it and again have to wait untill it kills you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
The Meaning of Life, the Universe, and Everything.
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Opis is reporting I have over 400 chupakabras an hour into a new server. I killed them all with Opis. Shouldn't they despawn if no one is around? I'm already doing a mob clear hourly (real time via cron) by changing to peaceful for a moment to wipe out "stuck" mobs. We've seen major lag when there are so many. I'm on 1.10.10.0 and open to suggestions.
Thanks for the update; I will try to test it out soon. Also, just to check, has a health config been added yet? I talked with FatherToast about the issues I had adjusting the Shadow Mob health with Mob Properties and it seems to be an issue on your end. It seems that most mobs set their health after they spawned, unless they spawned with a Monster spawner. So if their base health was 15 and I set it to 35, they spawn as 15 of 35 instead.
I haven't looked into health just yet, but I will be soon, I'm gonna have to build a new system for storing maximum health and automatically updating health when needed.
Yes. He said that he, jen, and his fans said all the mob spawns and events were too annoying. He mentions this at the start of the video. He says this in episode 52 which he posted last night which was also the finale for that season.
The mod can be quite in your face I guess, but the events can be turned off as well as a lot of spawning.
i've also noticed Lacedon's will follow you to the ends of the earth in order to attack you and not head back to land or take damage when out of the water for long periods.. is this normal behaviour? As with Dwellers they will do the same thing to an extent but will forget you an turn back to go back to water.
Also noticed a glitch with Striders that they can pick you up through a wall and you not be able to attack them, so inevitably u wait to die since you cant do nothing. They also occasionally are un-attackable when they pick u up when close to a water source they have spawned in, so again you wait to die since you cant do anything.
Roc has a similar glitch where it can pick you up and you be completely unable to attack it and again have to wait untill it kills you.
Baby Abtus are designed to hop on land and suicide attack!
I'll look into why Lacedons are behaving incorrectly, they should act just like Dwellers.
Are Striders picking you up through a wall in the latest update?
The top part of a strider seems to be unattackable I think this is an issue with vanilla hit boxes that I'll have to investigate.
I can't recreate the issue with Rocs though.
Opis is reporting I have over 400 chupakabras an hour into a new server. I killed them all with Opis. Shouldn't they despawn if no one is around? I'm already doing a mob clear hourly (real time via cron) by changing to peaceful for a moment to wipe out "stuck" mobs. We've seen major lag when there are so many. I'm on 1.10.10.0 and open to suggestions.
You can go into shadowmobs-spawning.cfg and set Chupacabra Natural Despawning to true and they should then despawn, this will make farming them no so effective though.
I did't not change the config and i maybe wrong but is that not a little much Ooze for the normal config?
PS: i used BiomesOPlenty and Better World gen 4
Hmm yeah that's quite a lot lol, looks like I should reduce it by 4. You can edit Ooze worldgen via te arcticmobs-worldgen.cfg config where you can disable it for now until I sort it out next update.
Baby Abtus are designed to hop on land and suicide attack!
I'll look into why Lacedons are behaving incorrectly, they should act just like Dwellers.
Are Striders picking you up through a wall in the latest update?
The top part of a strider seems to be unattackable I think this is an issue with vanilla hit boxes that I'll have to investigate.
I can't recreate the issue with Rocs though.
The abtu's also seem to be able to glitch an attack u whist your hovering over water, i.e like 10-20 blocks above or so as well.
Yes ive had it happen in the latest vers with Striders
The issue with Roc's is not consistent or always happens, its a hit an miss occurance to if a roc you get picked up by will be glitched an u cant hit it
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
The abtu's also seem to be able to glitch an attack u whist your hovering over water, i.e like 10-20 blocks above or so as well.
Yes ive had it happen in the latest vers with Striders
The issue with Roc's is not consistent or always happens, its a hit an miss occurance to if a roc you get picked up by will be glitched an u cant hit it
I have had this glitch for some time now. The abtus will hover above your head till they ether hit or miss right next to you, killing themselves and hurting you most of the time.
Opis is reporting I have over 400 chupakabras an hour into a new server. I killed them all with Opis. Shouldn't they despawn if no one is around? I'm already doing a mob clear hourly (real time via cron) by changing to peaceful for a moment to wipe out "stuck" mobs. We've seen major lag when there are so many. I'm on 1.10.10.0 and open to suggestions.
You should do alot of digging in the config, you can pretty much edit whatever you want to spawn and how it will spawn.
You should do alot of digging in the config, you can pretty much edit whatever you want to spawn and how it will spawn.
I have done so. Not all of the options are well explained, like the "Natural Despawn". I'm confused why you wouldn't have a despawn, because eventually every mob slot would be full and nothing new would spawn...
Could someone put a config up for download where ALL mob spawns only happen at night, and more rarely? I need a config like that for this mod to make it into my modpack. (I want daytime to be relatively safe, aside from in dungeons and caves.)
. . .Yes, I'm lazy, I'm busy working on things like updating mods and such. So...Please?
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Update: Shadowy Chaos - Version 1.10.11.2 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset!New World Generation: Ooze Lakes and underground Ooze Pools will now be generated, Lakes will appear above ground in Cold or Snowy tagged biomes and Pools will generate underground in all biomes similar to lava. Ooze wont generate in the Nether or the End, it can also be configured via the config.
Improvement: Drastically lowered the sight range of various large mobs such as Lobbers or Striders, this should improve performance.
Config Change: Added more config options to the Darkness Spawn Type.
Bug Fix: Fixed Russet Shade Texture to have an matching color belly!
Bug Fix: Fixed a possible bug where Concapede Heads could grow client side
segments creating local ghost entities.
I have indeed and it was the original plan but managing each pack as an individual upload would take a lot of time so for now it's all packaged together. You can however open up the jar file and then go into lycanite/lycanitesmobs/ and in there you will see submods such as plainsmobs or shadowmobs, if you delete these, the whole mod will still work, you could also package them into separate jars.
I will definitely be updating, but not for a little while yet.
Cool you should add the Oze pools to your website!
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
I have a new site in the works that I'll look into adding more info onto you can see the slow but steady progress made on the new site here (the psots on it are a bit dated now as they are just there for testing): http://new.lycanitesmobs.nephrite.uk/
Lycanites Mobs is fully compatible with Biomes O Plenty and should be compatible with just about every biome adding mod from Thaumcraft to ExtraBiomesXL or even other dimensions such as the Twilight Forest! The Forge biome tagging system is used you see where mobs spawn in biomes with specific tags such as HOT, DENSE, SNOWY, DRY, etc, most biome adding mods such as BoP use these tags correctly allowing the mobs to spawn with no additional configuration required!
also, now that there's generated ooze pools, can you add generated pure lava pools in the nether and make it spawn cephignis? I suggested this a while back and you said you would add when ooze pools were added. Also, *cough* pure fire *cough*
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
Gotta say, I am impressed with some of these new mobs that have shown up since I last looked.
Good on'ya, mate!
I will be adding Pure Lava pool generation next, I'm just testing out the Ooze generation first to see what feedback I get, I don't want Ooze to be everywhere but I also don't want it to be extremely rare. Also Pure Lava doesn't spawn Cephignis, it's made mostly for containing Cephignis without worrying about any mobs spawning in it. I'll look into adding Pure Water which will do the same, I might add it to the world generation too, though I'm not sure what purpose it could serve in world gen.
Pure Fire isn't something I'm going to be adding, there is Scorchfire and Hellfire for those who want a fireplace, etc without worrying about mobs spawning.
That's a shame to hear, I love PopularMMOs videos and the reviews he did on this mod were amazing! Did he mention why at all?
The mob spawning can be turned down via the config to make the mobs less invasive, things like the Geonach from ores can be disabled and replaced with Geonachs spawning just underground in the dark, etc.
Thanks man! Nice to hear the new mobs are up to standard!
Probably when 1.8 is actually stable enough for modmakers to safely update,
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
Yes. He said that he, jen, and his fans said all the mob spawns and events were too annoying. He mentions this at the start of the video. He says this in episode 52 which he posted last night which was also the finale for that season.
Whoa! Looks very wicked cant wait for the site to be done!The background looks amazing!
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
i've also noticed Lacedon's will follow you to the ends of the earth in order to attack you and not head back to land or take damage when out of the water for long periods.. is this normal behaviour? As with Dwellers they will do the same thing to an extent but will forget you an turn back to go back to water.
Also noticed a glitch with Striders that they can pick you up through a wall and you not be able to attack them, so inevitably u wait to die since you cant do nothing. They also occasionally are un-attackable when they pick u up when close to a water source they have spawned in, so again you wait to die since you cant do anything.
Roc has a similar glitch where it can pick you up and you be completely unable to attack it and again have to wait untill it kills you.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
I haven't looked into health just yet, but I will be soon, I'm gonna have to build a new system for storing maximum health and automatically updating health when needed.
The mod can be quite in your face I guess, but the events can be turned off as well as a lot of spawning.
Glad you like it!
Baby Abtus are designed to hop on land and suicide attack!
I'll look into why Lacedons are behaving incorrectly, they should act just like Dwellers.
Are Striders picking you up through a wall in the latest update?
The top part of a strider seems to be unattackable I think this is an issue with vanilla hit boxes that I'll have to investigate.
I can't recreate the issue with Rocs though.
You can go into shadowmobs-spawning.cfg and set Chupacabra Natural Despawning to true and they should then despawn, this will make farming them no so effective though.
Hmm yeah that's quite a lot lol, looks like I should reduce it by 4. You can edit Ooze worldgen via te arcticmobs-worldgen.cfg config where you can disable it for now until I sort it out next update.
The abtu's also seem to be able to glitch an attack u whist your hovering over water, i.e like 10-20 blocks above or so as well.
Yes ive had it happen in the latest vers with Striders
The issue with Roc's is not consistent or always happens, its a hit an miss occurance to if a roc you get picked up by will be glitched an u cant hit it
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
I have had this glitch for some time now. The abtus will hover above your head till they ether hit or miss right next to you, killing themselves and hurting you most of the time.
You should do alot of digging in the config, you can pretty much edit whatever you want to spawn and how it will spawn.
I have done so. Not all of the options are well explained, like the "Natural Despawn". I'm confused why you wouldn't have a despawn, because eventually every mob slot would be full and nothing new would spawn...
. . .Yes, I'm lazy, I'm busy working on things like updating mods and such. So...Please?
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!![:) :)](https://media.minecraftforum.net/avatars/0/14/635356669596273706.png)
There's also the resource intensive version (if you can handle it) for a bigger experience!