Here's the end of my log everytime I try and log in...It instantly boots me out with a 'internal server error'.Hope it helps..:
15:13:02 [INFO] [Minecraft-Client] Connecting to nephrite.co.uk, 25565
2013-11-26 15:13:02 [INFO] [MapWriter] connection opened to remote server: nephrite.co.uk 25565
2013-11-26 15:13:04 [INFO] [STDOUT] Setting up custom skins
2013-11-26 15:13:06 [INFO] [MapWriter] onClientLoggedIn: dimension = 0
2013-11-26 15:13:06 [INFO] [MapWriter] generating block colours
2013-11-26 15:13:06 [INFO] [MapWriter] generating block map colours from textures
2013-11-26 15:13:06 [INFO] [MapWriter] created new MwTexture from GL texture id 8 (1024x512) (524288 pixels)
2013-11-26 15:13:06 [INFO] [MapWriter] processed 1224 block textures, 4548 skipped, 33 exceptions
2013-11-26 15:13:07 [INFO] [Minecraft-Client] [CHAT] painter73 joined the game.
2013-11-26 15:13:07 [INFO] [STDOUT] Loading World: remote/162.243.70.211~25565/world
2013-11-26 15:13:09 [SEVERE] [Minecraft-Client] Reached end of stream for nephrite.co.uk/162.243.70.211
2013-11-26 15:13:11 [INFO] [Minecraft-Client] [CHAT] [Painters_Pad] Private Property : KEEP OUT!!!!
2013-11-26 15:13:11 [INFO] [Minecraft-Client] [CHAT] Welcome, painter73!
2013-11-26 15:13:11 [INFO] [Minecraft-Client] [CHAT] Type /rules for a list of rules.
2013-11-26 15:13:11 [INFO] [Minecraft-Client] [CHAT] Head into Nephrite City Center for the News and Events Board.
2013-11-26 15:13:11 [INFO] [Minecraft-Client] [CHAT] Hold control to sprint, you can change this in the Better Sprinting options.
2013-11-26 15:13:11 [INFO] [Minecraft-Client] [CHAT] Players online: 1 - World time: 8:58 PM
2013-11-26 15:13:11 [INFO] [TreeCapitator] TreeCapitator server detected; client-side features enabled.
2013-11-26 15:13:12 [INFO] [MapWriter] connection closed
2013-11-26 15:13:12 [INFO] [MapWriter] waiting for 65 tasks to finish...
2013-11-26 15:13:12 [INFO] [MapWriter] done
Bronzeinator is crashing when he gets near your house, I'm thinking it could be a witchery bug. I'll be updating the modpack soon which should resolve it.
Bronzeinator is crashing when he gets near your house, I'm thinking it could be a witchery bug. I'll be updating the modpack soon which should resolve it.
THANK YOU!!! THANK YOU !!!! THANK YOU!!!! I finally got it, thank GOD!!!! Now back to getting my **** whooped by those Pinkys!!! Thanks again Lycanite!!!!
Yep, that and GL11.rotatef, so annoying! It's almost finished, just a little rotation issue, I would have it finished by now but I went to see the new Hunger Games Catching Fire instead lol!
I did it! It finally works!
I'm on my lunch break at work atm and my main laptop is dying so I have to use an old backup laptop. While I can run eclipse and test on it, I'm going to wait until I get home before I build and release this update. It's thanks to it running Ubuntu rather than Windows that it can actually run Minecraft at all!
Anyways, expect a release later today around 6pm UK time! The update fixes a few issues too and, of course adds the first Laser project the Poison Ray which comes with a scepter and a mob that uses it, the Eyewig! It'll be crafted with Spider Eyes and Blaze rods (the Eyewig replaces Spiders in the swamp along with the Lurker and will drop Spider Eyes frequently). Spider Eyes can also be used in a dispenser in order to have the dispenser fire a Poison Ray!
The new Eyewig is awesome. I think the cricket sounds perfectly capture this buglike monster, and I also like the way he fights. He fires his laser! Next up are the Gorgomite and Aspid, right? More creepy critters on the way!
The new Eyewig is awesome. I think the cricket sounds perfectly capture this buglike monster, and I also like the way he fights. He fires his laser! Next up are the Gorgomite and Aspid, right? More creepy critters on the way!
Yep, Gorgomites are going to be pests and will swarm you, if they're not killed off quick. Aspids are going to be strange animals that can be farmed for another cookable meat and also Poison Glands for Gas Clouds (new block).
Then after those two are the last two before I move onto new biomes, the flying mobs: Manticore and Remobra! I aim to have at least one flying mob per packs but some may have more.
hey lycanite I LOVE THIS MOD
I have a question: what program do you use to make the models and coding? I want to start my own mod soon and I wanna make some cool mobs too
hey lycanite I LOVE THIS MOD
I have a question: what program do you use to make the models and coding? I want to start my own mod soon and I wanna make some cool mobs too
I use Eclipse (Java EE edition) to program, you'll also need to download the Forge source.
For the models I use Blender 3D and Photoshop for textures, the models need to be exported from Blender as the Wavefront OBJ file format which can be read by forge and used instead of boxes (using the likes of GL11.rotatef() to rotate each model part, then render the part and move onto the next, see the old but still functional source code I have on GitHub).
As you can see it is modelled. I have the AI code ready for testing, it should work and also the model code is ready to go. This just leaves the sound effects and the texturing (drawing the textures is quite fun but my least favourite part is texture mapping where I have to wrap the texture onto the model, it can be a pain at times).
As you can see it is modelled. I have the AI code ready for testing, it should work and also the model code is ready to go. This just leaves the sound effects and the texturing (drawing the textures is quite fun but my least favourite part is texture mapping where I have to wrap the texture onto the model, it can be a pain at times).
I see instructions for getting the technic pack but no instructions for installing the 1.6.4 mod on either the front page of the forum or the website.
Is this just a typical "install forge and drop the .jar in your mods folder" thing?
Yep, download the latest forge installer, run it, then head to .minecraft or to a custom location if you're using one and then drop this mod's .jar file into either the mods folder or mods/1.6.4 folder.
I'll should some basic setup instructions to the website.
Bronzeinator is crashing when he gets near your house, I'm thinking it could be a witchery bug. I'll be updating the modpack soon which should resolve it.
Yep, that and GL11.rotatef, so annoying! It's almost finished, just a little rotation issue, I would have it finished by now but I went to see the new Hunger Games Catching Fire instead lol!
I'll post one later today for ya! Although with a bit of luck it should come with a new update!
I'm on my lunch break at work atm and my main laptop is dying so I have to use an old backup laptop. While I can run eclipse and test on it, I'm going to wait until I get home before I build and release this update. It's thanks to it running Ubuntu rather than Windows that it can actually run Minecraft at all!
Anyways, expect a release later today around 6pm UK time! The update fixes a few issues too and, of course adds the first Laser project the Poison Ray which comes with a scepter and a mob that uses it, the Eyewig! It'll be crafted with Spider Eyes and Blaze rods (the Eyewig replaces Spiders in the swamp along with the Lurker and will drop Spider Eyes frequently). Spider Eyes can also be used in a dispenser in order to have the dispenser fire a Poison Ray!
Here's a good guide that I used to get started: http://www.minecraftforge.net/wiki/Basic_Modding
Yep, Gorgomites are going to be pests and will swarm you, if they're not killed off quick. Aspids are going to be strange animals that can be farmed for another cookable meat and also Poison Glands for Gas Clouds (new block).
Then after those two are the last two before I move onto new biomes, the flying mobs: Manticore and Remobra! I aim to have at least one flying mob per packs but some may have more.
I have a question: what program do you use to make the models and coding? I want to start my own mod soon and I wanna make some cool mobs too
I use Eclipse (Java EE edition) to program, you'll also need to download the Forge source.
For the models I use Blender 3D and Photoshop for textures, the models need to be exported from Blender as the Wavefront OBJ file format which can be read by forge and used instead of boxes (using the likes of GL11.rotatef() to rotate each model part, then render the part and move onto the next, see the old but still functional source code I have on GitHub).
As you can see it is modelled. I have the AI code ready for testing, it should work and also the model code is ready to go. This just leaves the sound effects and the texturing (drawing the textures is quite fun but my least favourite part is texture mapping where I have to wrap the texture onto the model, it can be a pain at times).
I see instructions for getting the technic pack but no instructions for installing the 1.6.4 mod on either the front page of the forum or the website.
Is this just a typical "install forge and drop the .jar in your mods folder" thing?
Yep, download the latest forge installer, run it, then head to .minecraft or to a custom location if you're using one and then drop this mod's .jar file into either the mods folder or mods/1.6.4 folder.
I'll should some basic setup instructions to the website.
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
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