Do you mean 1,000th? Because there are 192 pages and each one contains a certain amount of comments.
Rollback Post to RevisionRollBack
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
There a strange bug on your website at the download section... When I scroll down beyond a certain point the links to the downloads suddenly stop working. Really annoying because I want to download the MC1.7.2 version I tried in both Chrome and Safari
There a strange bug on your website at the download section... When I scroll down beyond a certain point the links to the downloads suddenly stop working. Really annoying because I want to download the MC1.7.2 version I tried in both Chrome and Safari
Dude,The newest 1.7.2 v. is at the top of the page.
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 14-09-03 13:52
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.isNativeDimension(EntityCreatureBase.java:484)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.naturalSpawnCheck(EntityCreatureBase.java:455)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.spawnCheck(EntityCreatureBase.java:409)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.func_70601_bi(EntityCreatureBase.java:380)
at jas.common.spawner.creature.handler.LivingHandler.isValidLocation(LivingHandler.java:246)
at jas.common.spawner.creature.handler.LivingHandler.isValidLiving(LivingHandler.java:251)
at jas.common.spawner.creature.handler.LivingHandler.getCanSpawnHere(LivingHandler.java:138)
at jas.common.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:300)
at jas.common.spawner.SpawnerTicker.tickStart(SpawnerTicker.java:53)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_227_SpawnerTicker_tickStart_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:261)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:928)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:432)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:775)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:638)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I have Just Another Spawner and just before the exception happens it informs me that it's trying to spawn a ghoul zombie from your mod:
[13:51:51] [Server thread/INFO]: Passive Spawning entity swampmobs.ghoulzombie of type MONSTER at -73, 75, 1265 (biomesoplenty.common.biome.overworld.BiomeGenBog.Bog)
Not saying it's your mod's fault, maybe it's the dimension that's null or whatever, but I thought the report might be useful.
With the new randomly sized mobs, you should add a rarely sized gorgomite that is not the rare gorgomite subspecies, but just a large spawn. It could be a little smaller than an erepede. It also has a lot of health. It would be, a sort of mini-boss or something close to that. If it was a mini-boss, it would spawn really tiny gorgomites. Maybe all the bug mobs with limbs could have a queen size, that spawns really small ones. I don't know. Also, if you don't do this, one of the desert bosses should be the gorgaqueen, basically a giant gorgomite with wings and a crusk tail That creates huge chasms in the earth.
Sounds like a cool idea, I might incorporate this into the events system.
Fresh new world, I start exploring and come to a "Boreal Forest" from BoP and my FPS dropped like crazy because almost every tree had a Scorchfire on top (only the tall trees, but at least 300+ trees). I had to actually use WorldEdit to //replace all the Scorchfire with Air in the entire biome because it made the server unplayable.
I looked in to the config, and found B:"Enable Scorchfire"=true in the infernomobs-general.cfg but I was wondering if I set this to false if it would prevent this from happening again or if that simply makes it so the actual mobs don't use that attack anymore. I don't mind mobs using this as an attack, but I don't want an entire biome to be covered in it again as it gets generated.
If it is possible to disable biomes to be generated covered in Scorchfire, could someone please tell me how I can do that? And, are there any other "fires" that could be spawned with biomes (eg: Frostfire)?
If you disable Scorchfire, regular fire is used instead. Scorchfire is only created by Afrits so it might have been an Afrit in a fight with something else that caused the fire. I'm going to lower the spreading speed of Scorchfire so that this shouldn't happen again. You can also use the /gamerule doFireTock false command to remove it like vanilla fire.
I see. So, in this case how long will it take for you to fix it? Because I really want to start burning garbage again, trying to clear up useless items.
I'll try and look into it whilst fixing the Scorchfire issue too. One block of lava on its own wont be able to spawn any inferno mobs though so don't worry about that.
Random Question. When you put custom items in, do the overwrite the normal items dropped or do they also drop as well as the normal drops?
Custom items are added to the list of item drops and combined with the default ones. There is an option to remove all the default drops though if you want to have complete control over the drops.
Hey Lycanite Im working on a mod review series of your mobs I like to call LCC Lycanite Creature Containment,Its a parody of SCP Secure.Contain.Protect which is a creepy pasta that shows off the the most creepiest,Deadlist and strangest monsters and Items since your mod is creepy and Deadly I set up this parody where I show off as much of your mobs as possible in Containment cells I so far made an Intro. tell me what you think and what i can improve,Just let me know L:
Is it just me or do the mobs not spawn in the nether very well if glenns gases are on? I have both installed and the only mobs I see are lobbers and the lava fish in the lava lakes.
I've had a few reports about lower Nether spawn rates from a few people, I'm not sure if it's the gases mod or not but I'll be taking a look.
Lycanite(hopefully you see this),Just want to double check, if I upgrade to the latest I won't lose any items right? I'm using the very last version.
Also, thank you for a night of terror, lol. Got trapped in the swamp at night, ambushed by a bunch of lurkers who blinded me and chased me around while I swung madly at anything and everything in sight. Was awesome, felt like i was in the movie Pitch Black.
Also, note to self: do NOT mess with alpha makas'...
Lol it sounds like you've had the full Lurker experience! I love hearing stories of peoples encounters like this!
Updating should keep all your items, pets, etc, this is something I'm always checking. I'll put warnings up if anything like this might happen.
There a strange bug on your website at the download section... When I scroll down beyond a certain point the links to the downloads suddenly stop working. Really annoying because I want to download the MC1.7.2 version I tried in both Chrome and Safari
Please update the mod to Minecraft v1.8, whenever you can and if it's possible. Also, please fix the "Pure Lava" problems for Minecraft v1.8. Take your time and no rushing, just letting you know that I really like your mod.
Thanks in advance.
I aim to update as soon as I can, I might stay around 1.7.10 for a little bit so that I can finish off a few things as a lot of people will be staying in 1.7 for a little while I think, not as much as 1.6.4 to 1.7 though. Once Forge for 1.8 is available, I'll start investigating and then finish off a few mobs or major features before moving on to 1.8.
I'm looking forward to using the new Guardian mob's swimming/flight pathfinder. I might also take a look at those lasers and make mine better.
Is there anyway to get Mo Creatures and this mod to work together? Mo Creatures seems to prevent Lycanites from spawning.
I recommend using JAS (Just Another Spawner) als be sure not to add Inferno Mobs, Geonachs and other mobs that use the custom spawner to JAS or they might pop up everywhere.
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 14-09-03 13:52
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.isNativeDimension(EntityCreatureBase.java:484)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.naturalSpawnCheck(EntityCreatureBase.java:455)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.spawnCheck(EntityCreatureBase.java:409)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.func_70601_bi(EntityCreatureBase.java:380)
at jas.common.spawner.creature.handler.LivingHandler.isValidLocation(LivingHandler.java:246)
at jas.common.spawner.creature.handler.LivingHandler.isValidLiving(LivingHandler.java:251)
at jas.common.spawner.creature.handler.LivingHandler.getCanSpawnHere(LivingHandler.java:138)
at jas.common.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:300)
at jas.common.spawner.SpawnerTicker.tickStart(SpawnerTicker.java:53)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_227_SpawnerTicker_tickStart_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:261)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:928)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:432)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:775)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:638)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I have Just Another Spawner and just before the exception happens it informs me that it's trying to spawn a ghoul zombie from your mod:
[13:51:51] [Server thread/INFO]: Passive Spawning entity swampmobs.ghoulzombie of type MONSTER at -73, 75, 1265 (biomesoplenty.common.biome.overworld.BiomeGenBog.Bog)
Not saying it's your mod's fault, maybe it's the dimension that's null or whatever, but I thought the report might be useful.
Hmm I shall investigate, should be simple enough to fix, I'll try and fix these little bugs tomorrow in update 1.9.1b.
Yeha I still need to work on lowering the power of scorchfire, I'll try and do it for the next update.
Sounds like a cool idea, I might incorporate this into the events system.
If you disable Scorchfire, regular fire is used instead. Scorchfire is only created by Afrits so it might have been an Afrit in a fight with something else that caused the fire. I'm going to lower the spreading speed of Scorchfire so that this shouldn't happen again. You can also use the /gamerule doFireTock false command to remove it like vanilla fire.
Hmmmmmmmmmmmmm....
Hmmmm...
Hm..
Not sure yet.
I'll try and look into it whilst fixing the Scorchfire issue too. One block of lava on its own wont be able to spawn any inferno mobs though so don't worry about that.
Custom items are added to the list of item drops and combined with the default ones. There is an option to remove all the default drops though if you want to have complete control over the drops.
Wow this sounds awesome, I'll take a look now!
I've had a few reports about lower Nether spawn rates from a few people, I'm not sure if it's the gases mod or not but I'll be taking a look.
Congratulations! Your reward is 100 hours in a Pinky Petting Zoo! Enjoy! >:D
Lol it sounds like you've had the full Lurker experience! I love hearing stories of peoples encounters like this!
Updating should keep all your items, pets, etc, this is something I'm always checking. I'll put warnings up if anything like this might happen.
Oops I've fixed it now, sorry abut that!
I aim to update as soon as I can, I might stay around 1.7.10 for a little bit so that I can finish off a few things as a lot of people will be staying in 1.7 for a little while I think, not as much as 1.6.4 to 1.7 though. Once Forge for 1.8 is available, I'll start investigating and then finish off a few mobs or major features before moving on to 1.8.
I'm looking forward to using the new Guardian mob's swimming/flight pathfinder. I might also take a look at those lasers and make mine better.
I'm not sure when the Shadow Mobs will make an appearance, but it will be fairly soon and perhaps unexpected!
I recommend using JAS (Just Another Spawner) als be sure not to add Inferno Mobs, Geonachs and other mobs that use the custom spawner to JAS or they might pop up everywhere.
Hmm I shall investigate, should be simple enough to fix, I'll try and fix these little bugs tomorrow in update 1.9.1b.
Do you mean 1,000th? Because there are 192 pages and each one contains a certain amount of comments.
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
My 100th comment yours two.
Oh god... Not this again D: First youtube now here?
soory,but its a strange reaction you have,just 100 comments?it's small
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Yah man. I have 454 comments
Dude,The newest 1.7.2 v. is at the top of the page.
No, it isn't. And you should still get it fixed.
http://i.imgur.com/Sfjsc3H.png
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 14-09-03 13:52
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.isNativeDimension(EntityCreatureBase.java:484)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.naturalSpawnCheck(EntityCreatureBase.java:455)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.spawnCheck(EntityCreatureBase.java:409)
at lycanite.lycanitesmobs.api.entity.EntityCreatureBase.func_70601_bi(EntityCreatureBase.java:380)
at jas.common.spawner.creature.handler.LivingHandler.isValidLocation(LivingHandler.java:246)
at jas.common.spawner.creature.handler.LivingHandler.isValidLiving(LivingHandler.java:251)
at jas.common.spawner.creature.handler.LivingHandler.getCanSpawnHere(LivingHandler.java:138)
at jas.common.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:300)
at jas.common.spawner.SpawnerTicker.tickStart(SpawnerTicker.java:53)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_227_SpawnerTicker_tickStart_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:261)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:928)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:432)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:775)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:638)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 428869568 bytes (409 MB) / 1185415168 bytes (1130 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 2 total; -Xms1G -Xmx3G
AABB Pool Size: 5454 (305424 bytes; 0 MB) allocated, 5099 (285544 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 95
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 46 mods loaded, 46 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (cauldron-1.7.2-1.1147.04.181-server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (cauldron-1.7.2-1.1147.04.181-server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.2.12} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesCore{1.5.2} [Glenn's Gases Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFrameworkCore{1.0.6} [Gases Framework Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.2.14} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.2.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (1.7.2-MB_Battlegear2-Bullseye-1.0.5.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lotr{Beta v17.1 for Minecraft 1.7.2} [The Lord of the Rings Mod] ([1.7.2] The Lord of the Rings Mod Public Beta 17.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
antiqueatlas{4.0.1a-1.7.2} [Antique Atlas] (antiqueatlas-4.0.1a-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.0.2} [Biomes O' Plenty] (BiomesOPlenty-1.7.2-2.0.2.932-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomOreGen{1.1.7} [Custom Ore Generation] (CustomOreGen-1.7.2-1.1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.10} [Decocraft] (Decocraft-1.10_1.7.2and1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.2.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dynmap{1.9.4.1-88} [Dynmap] (Dynmap-1.9.4.1-forge-10.12.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
grim3212core{V0.2 - 1.7.2} [Grim3212 Core] (Grim3212 Core-V0.2 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
easycrafting{V0.1 - 1.7.2} [Easy Crafting] (Easy Crafting-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.4.8} [EnderStorage] (EnderStorage-1.7.2-1.4.4.8-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.294} [Forge Multipart] (ForgeMultipart-1.7.2-1.1.0.294-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.294} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.2-1.1.0.294-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFramework{1.0.6} [Gases Framework] (gasesFramework-1.0.6-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gases{1.5.2} [Glenn's Gases] (gases-1.5.2-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.2_1.7.2} [Waila] (Waila-1.5.2a_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFrameworkWAILA{1.0.0} [Gases Framework WAILA plugin] (gasesFrameworkWAILA-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JASCompatability{1.0.0} [Just Another Spawner Compatibility Addon] (JustAnotherSpawnerCompatibilityAddon-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.9.0 - MC 1.7.2} [Lycanites Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.9.0 - MC 1.7.2} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.9.0 - MC 1.7.2} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.9.0 - MC 1.7.2} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.9.0 - MC 1.7.2} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
freshwatermobs{1.9.0 - MC 1.7.2} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.9.0 - MC 1.7.2} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.9.0 - MC 1.7.2} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.9.0 - MC 1.7.2} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.9.0 - MC 1.7.2} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.9.0 - MC 1.7.2} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.9.0 - MC 1.7.2} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.9.0 [1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plantmegapack{3.00.09} [Plant Mega Pack] (Plant Mega Pack-1.7.2-3.00.09.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Core{1.2.8.3} [Project Zulu] (ProjectZulu-1.2.8.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGAdvMod{0.0.1} [RPGAdvMod] (RPGAdvMod-0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wildcaves3{0.4.3.6} [Wild Caves 3] (WildCaves3-0.4.3.6(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.20.5} [Witchery] (witchery-1.7.2-0.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.7.2-beta-0.1.3} [Zelda Sword Skills] (zeldaswordskills-1.7.2-beta-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.294} [Forge Microblocks] (ForgeMultipart-1.7.2-1.1.0.294-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JustAnotherSpawner{0.14.9} [Just Another Spawner] (JustAnotherSpawner-0.14.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5201 (291256 bytes; 0 MB) allocated, 3125 (175000 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['Sidorovich'/699, l='world', x=-125,29, y=64,00, z=1311,28](Sidorovich at -125.29487557315163,64.0,1311.2799042556676)]
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
Not saying it's your mod's fault, maybe it's the dimension that's null or whatever, but I thought the report might be useful.
Ummmm.... Look at the website... that's already on Lycanite's list...
Update: Salty Skies - Version 1.9.1 for Minecraft 1.7.10
Configs older than 1.9.1 will be cleared, be sure to back them up!New Mob Added: Raiko
Various bug fixes, improvements and code tidy up.
Reduced the spawn rate of Zephyr by default.
http://www.mediafire.com/download/o553ob4e1k1e8ou/ru_RU_LycanitesMobsComplete_1.9.1_1.7.10.zip
Yeha I still need to work on lowering the power of scorchfire, I'll try and do it for the next update.
Sounds like a cool idea, I might incorporate this into the events system.
If you disable Scorchfire, regular fire is used instead. Scorchfire is only created by Afrits so it might have been an Afrit in a fight with something else that caused the fire. I'm going to lower the spreading speed of Scorchfire so that this shouldn't happen again. You can also use the /gamerule doFireTock false command to remove it like vanilla fire.
Hmmmmmmmmmmmmm....
Hmmmm...
Hm..
Not sure yet.
I'll try and look into it whilst fixing the Scorchfire issue too. One block of lava on its own wont be able to spawn any inferno mobs though so don't worry about that.
Custom items are added to the list of item drops and combined with the default ones. There is an option to remove all the default drops though if you want to have complete control over the drops.
Wow this sounds awesome, I'll take a look now!
I've had a few reports about lower Nether spawn rates from a few people, I'm not sure if it's the gases mod or not but I'll be taking a look.
Congratulations! Your reward is 100 hours in a Pinky Petting Zoo! Enjoy! >:D
Lol it sounds like you've had the full Lurker experience! I love hearing stories of peoples encounters like this!
Updating should keep all your items, pets, etc, this is something I'm always checking. I'll put warnings up if anything like this might happen.
Oops I've fixed it now, sorry abut that!
I aim to update as soon as I can, I might stay around 1.7.10 for a little bit so that I can finish off a few things as a lot of people will be staying in 1.7 for a little while I think, not as much as 1.6.4 to 1.7 though. Once Forge for 1.8 is available, I'll start investigating and then finish off a few mobs or major features before moving on to 1.8.
I'm looking forward to using the new Guardian mob's swimming/flight pathfinder. I might also take a look at those lasers and make mine better.
I'm not sure when the Shadow Mobs will make an appearance, but it will be fairly soon and perhaps unexpected!
I recommend using JAS (Just Another Spawner) als be sure not to add Inferno Mobs, Geonachs and other mobs that use the custom spawner to JAS or they might pop up everywhere.
Hmm I shall investigate, should be simple enough to fix, I'll try and fix these little bugs tomorrow in update 1.9.1b.
Wow, a super fast translation as always, thanks man!
I'll add it in update 1.9.1b ASAP tomorrow!
SWEET!