Sorry to be a bother, but also the well fed feature doesn't seem to work on my game, there is no well fed indicator. The gold on the stamina bars isn't there and the food (Apple Pie) only heals 1 stamina when I eat it.
I'm having the same issue on a server with Agriculture. No well-fed points. And when I try to eat a food (let's say a cheese sandwich) from this mod, it takes away one hunger bar then restores it when I eat said food.
Also, I can't seem to get grilled cheese sandwiches. I made a cheese sandwich, put it in the oven and waited and waited. Ten minutes in there and still no grilled cheese.
Otherwise a very tasty mod (except that playing with it makes me hungry irl so yeah, gonna go make a sandwich or three)
my hotbar appears quite dark in colour in survival and adventure mode which messes with other UI effecting mods, I have confirmed it to be agriculture causing the issue. How is it causing it? I'm not sure, but it is the definite cause.
First I disabled every mod that directly effects the GUI then I started disabling all major mods, finally I got down to smaller mods and as soon as I disabled agriculture the hotbar was fine again,
The dark hotbar was across worlds too not just on the single save.
aswell, I cannot seem to fill up the last two points of hunger (towards max) using Agriculture food, it flickers full for a moment and then drops back down.
edit: if you hunger is full and you just right click (tap not hold) then you hunger will go down by what I assume is as many points as it is meant to feed you, ex: ice cream is half a ham, hamburger is one and a half hams.
trying to make two hamburgers in a counter results in the recipe not being recognised. they need to be made one by one.
infact a lot of recipes try and use ingredients from the row above or below their own row on the counter.
As a heads up, development on Agriculture is on hold. We're focusing more on Metallurgy at the moment. At a later date we may return to finalize and fix up a lot of the issues but as of right now it is not a direct focus.
We're stretched thin and had some shifting in our coders and such that's going to take some time to figure out where we stand before we spread back out among our projects.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)