I downloaded your 1.27 Lite version and Optifine 1.15.2.
When the shaders are downloaded, am I supposed to unzip the file or leave it be? I unzipped once and my screen turned out to be black. When I left it as it is, my screen is still black. Yes, the shaders were in the shaders folder along with optifine in my mods folder.
I messed with every setting for my game, and the only changes were that the colors went from pink and purple to orange and green.
I am facing a bit of an issue with adding modded waving leaves and flowers from Buzzier Bees, Swamp Expansion and Quark. When I launch the game, I have to reload the shaders in order for them to start waving. Not that big of a problem of course, just decided to report it in case it's fixable.
I am using Minecraft 1.15.2 with version 1.27 of the shaders and latest OptiFine preview. I had the same issue in Minecraft 1.12.2 with the Streams mod. Here's my block.properties file in case I did something wrong.
Thanks in advance!!
Interesting, this might be an optifine bug, so you might want to report that to optifine instead, since it seems to be working after reloading the shaderpack.
I am getting 45 fps on average now as opposed to 70+ with shaders in minecraft 1.14.4. Changing from extreme to light shaders has no effect on FPS. My GPU is only being 40% utilized and CPU is at 10%. With minecraft 1.14.4. my GPU was being fully utilized. I have allocated 8GB of ram.
Minecraft 1.15.2-optifine_HD_U_G1_pre10 (latest)
Sildurs Vibrant Shaders v1.27 (latest)
Nvdia geforce driver version 445.75 (latest)
Java version 8 update 241 (latest)
AMD Ryzen 7 3700X
GTX 1060 MSI Gaming X 6G Edition
HyperX FURY Black 32GB (2 x 16 GB) DDR4 3200 MHz
Windows 10 pro 64 bit
Current optifine preview is missing some shader optimizations.
I cannot get your shader pack to come up at all. I downloaded the Optifine 1.15.2 and installed it, launched the installation and under shaders i opened the folder and placed your shader folder. Sildur's Vibrant shaders v1.27 Extreme Is the download i used and i placed that folder there. All i see is: OFF and INTERNAL that's it.
Don't download it through safari, use a different browser, also don't unzip it.
Are there any other download sources that do not go through Adfoc.us. I can't get past their ad page to the download no matter which browser, disabling all adblockers, turning off virus scans, checking firewalls etc. The links simply don't work. I feel like I've literally left my computer on a street corner for anyone to play with in terms of disabling every ounce of security and it still won't go there. Can you please use some other source to download these that isn't so sketchy.
Are you still having issues? I switched to adfocus because they run a clean ad campaign, so it should be fine.
While experimenting with a few different shaderpacks to see which ones I liked and which ones performed at an average frame-rate of 60fps or better (none of the ones I tried did that consistently at all times, but it was close enough with them all in the 40's and 50's range), I noticed something about Chocapic13's shader that I really liked, and it jumped out at me almost by accident (though when I saw it the effect was so disorienting it hit me like a sack of bricks). That effect was labeled "auto-exposure," and it showed up under the camera tab of the shader options. This effect basically changed the ambient lighting and bloom whenever I went between light and dark areas, with an adjustable period of transition, and adjustable intensity. Looking up what auto-exposure is, I found it's used to simulate the adjustment of the human eye to changes in brightness.
After toying with the settings a bunch, I started to really enjoy how realistic that one little effect was when it came to just walking around. But I also noticed that this same feature isn't included in the vibrant shaderpacks. I don't know how recent the addition of auto-exposure is in Chocapic13's shader, but I was wondering if there are any plans to incorporate the same, or a similar feature into the vibrant shaderpacks. Of course, I could've also missed the setting somewhere, as I may have unintentionally missed a tab or something or not understood what a certain label meant. The vibrant shaderpacks, especially thanks to the volumetric lighting and other atmospheric effects, was almost certainly my favorite shader, but the little things I found in Chocapic13's shader, like the auto-exposure, gives the vibrant shaders a good run for their money.
I'm also wondering, on the other hand, how the upcoming ray-tracing capabilities being introduced in Minecraft might interact with Optifine and different shaders, as that's basically a shader of its own, only it's built into the game entirely and wouldn't rely on the Optifine mod. Would that give us an opportunity to basically mix and match shader effects with the built-in ray-tracing? Or would they become mutually exclusive?
There's a bit of auto exposure, mostly for in and out of caves lighting. It's very subtle on purpose because while it may look good in some cases it can also be rather annoying, especially for normal gameplay.
Hi, i just tried your shader and i like it! And it works fine for me, till yet, with the newest optifine. But i have a question. I am used to see these Block borders. First image: shader is off and you can see them. Second image: Shader on and no borders. Is there an option to turn them back on in your shader?
Probably an optifine bug of the current preview versions, block breaking animations are also missing.
I'm wondering if there is any way to stop water and cloud movement, so that i can take screenshots for a panorama without the water and clouds being misaligned. So i basically want the water and clouds to be stationary, but without losing the shader's effects.
Thanks in advance!
Not without editing the code, this might be a feature in future updates tho.
Updating my 1.12.2 install's Optifine from D2 to F5 caused Vibrant 1.27 High to crash the game whenever enabled.
GTX 1070. 1440p.
Description: Updating screen events
java.lang.NoSuchFieldError: field_191308_b
at net.optifine.config.ConnectedParser.parseEntities(ConnectedParser.java:1248)
at net.optifine.shaders.EntityAliases.loadEntityAliases(EntityAliases.java:164)
at net.optifine.shaders.EntityAliases.update(EntityAliases.java:89)
at net.optifine.shaders.Shaders.loadShaderPackProperties(Shaders.java:1086)
at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:948)
at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:871)
at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91)
at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81)
at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323)
at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1758)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1097)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Use the latest preview version for 1.12.2, it fixes the crashing issue.
I downloaded your 1.27 Lite version and Optifine 1.15.2.
When the shaders are downloaded, am I supposed to unzip the file or leave it be? I unzipped once and my screen turned out to be black. When I left it as it is, my screen is still black. Yes, the shaders were in the shaders folder along with optifine in my mods folder.
I messed with every setting for my game, and the only changes were that the colors went from pink and purple to orange and green.
Help would be much appreciated! xx
p.s. where do i post game logs?
Update your gpu drivers, if you got an internal gpu make sure minecraft / java is running on your dedicated gpu instead. Also don't unzip the shaderpack.
Does it happen in 1.14.4 as well? Might be an optifine bug.
Just checked and it doesn't happen in 1.14.4, but it also doesn't happen on your vibrant shaders, so whatever it is it seems you already fixed it for that version.
Use the latest preview version for 1.12.2, it fixes the crashing issue.
Preview version of what? The shader pack or Optifine? I can't find any mention of or link to a "preview version" of either. Both appear to be the newest version.
Preview version of what? The shader pack or Optifine? I can't find any mention of or link to a "preview version" of either. Both appear to be the newest version.
I think he meant the preview for Optifine 1.12.2 which is F6 pre1 ATM. Click the ”Preview versions” tab at the very top of Optifines download page.
Hello. I love how modular these shaders are, but I tend to not use the VL setting because it makes my world look too pink. I can adjust the colors, but once I get noontime looking relatively neutral, it makes sunsets and mornings look blue and lose their red hues. Is there a way to make bright daylight not have pink tinges to the lighting and fog while retaining it for mornings/evenings?
This effect doesn't exist at night, so I assume it can also be done for daytime.
Also, is there a fix or a setting change to make shaders load the correct time of day when going into mod dimensions like Twilight Forest?
Everything is working fine and super smooth, but I can't make the gold, diamond or emerald blocks to "reflect" anything, they are just plain opaque. They show correct colors and textures but I see no "reflection effects" on them (no reflections on polished stone blocks too)
From what I check, The only block where I can see "reflections" while using the sildur pack is the ice block (BTW water reflections and "wet from rain reflections" are working fine)
If I change the shaderpack to BSL_v7.1.04.1 or SEUS-Renewed-v1.0.1 the blocks above shine and reflect like crazy so I guess the texture pack contains the correct info?
PS: "Reflections" is set to "yes" in sildur options
I am missing some setting to make these blocks look more "metallic"? Any idea of why this is happening?
Great shaders but one problem. When I use the basic motion blur shaders, there is no hit animation color, and custom block overlays are messed up a lot of the time. Any fix? I'm on badlion 1.8.9 and even the basic shader pack without motion blur has the hit animation color and custom block overlays.
Hello. I love how modular these shaders are, but I tend to not use the VL setting because it makes my world look too pink. I can adjust the colors, but once I get noontime looking relatively neutral, it makes sunsets and mornings look blue and lose their red hues. Is there a way to make bright daylight not have pink tinges to the lighting and fog while retaining it for mornings/evenings?
This effect doesn't exist at night, so I assume it can also be done for daytime.
Also, is there a fix or a setting change to make shaders load the correct time of day when going into mod dimensions like Twilight Forest?
VL kinda needs a rework, its on the todo list.
As for dimensions, not really, you can disable them by creating an empty folder in the shaderpack.zip file with the dimension id, or maybe try to use enhanced default in that situation.
Everything is working fine and super smooth, but I can't make the gold, diamond or emerald blocks to "reflect" anything, they are just plain opaque. They show correct colors and textures but I see no "reflection effects" on them (no reflections on polished stone blocks too)
From what I check, The only block where I can see "reflections" while using the sildur pack is the ice block (BTW water reflections and "wet from rain reflections" are working fine)
If I change the shaderpack to BSL_v7.1.04.1 or SEUS-Renewed-v1.0.1 the blocks above shine and reflect like crazy so I guess the texture pack contains the correct info?
PS: "Reflections" is set to "yes" in sildur options
I am missing some setting to make these blocks look more "metallic"? Any idea of why this is happening?
specular maps are unfortunately not supported in vibrant shaders because it has no free buffers, its planned for the rework of vibrant shaders tho. Maybe fake reflections can be added in future updates.
Great shaders but one problem. When I use the basic motion blur shaders, there is no hit animation color, and custom block overlays are messed up a lot of the time. Any fix? I'm on badlion 1.8.9 and even the basic shader pack without motion blur has the hit animation color and custom block overlays.
Basic shaders are legacy stuff, enhanced default should be used, it can be tweaked ingame to look pretty much like basic shaders.
- Support for MC 1.15+
- Added two profiles / setting presets to the shader options: Fast and Fancy. You can of course still tweak everything manually.
- Added support for reflective honeyblocks. (just like slimeblocks)
- Added a watercolor fallback for MC version 1.12.2 and below if water texture is turned off. (water now has a custom color in older MC versions so its no longer grey)
- Added support for TAA(antialiasing) in MC version 1.7.10
- Added support for sky reflections and an option to toggle it. Blends skycolor and watercolor together.
- Fixed bump and parallax mapping for emissive blocks.
- Improved parallax mapping thanks to fayer3@shaderslab discord.
- Various code improvements.
I wanted to try out your shaders but when trying to use the "Lite" version (Sildur's Vibrant shaders v1.27 Lite) I was able to get onto my world but it crashed a few seconds later. When it crashes it also crashes my entire computer so I have to restart. I also tried the "Extreme" version with similar results. I also tried deleting "entity.properties" but that didn't work either. I also turned off recourse packs but that didn't help. Is there a fix? And can you recommend what version (Lite, Extreme, etc.) to use for my computer? Specs listed below.
Thanks,
Arc
-----------------------------
Operating System: Windows 10 Home 64-bit (10.0, Build 18362)
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 CPUs), ~2.0GHz
RAM: 16GB
Card name: Intel(R) UHD Graphics 620
-----------------------------
PS: In the few seconds that I had on my world (with Lite) my frames were sitting at around 20 fps. Any way to get them higher?
Latest Enhanced Default still has that white void plane with OptiFine 1.15.2 HD U G1 pre16 on Forge 31.1.75, although I am sure you are aware of this. Was this confirmed as being at the hand of Optifine? From what I can tell, it seems to be related to the moon.
As well, could I recommend that dead_bush be added to block.10059, and that 10059.0 be added to grass_shadows? For consistency sake, being that double plants are in there, seems a bit strange that things like flowers are still causing shadows.
Anyone else has had this issue with the Extreme version of the shader pack? (Both Extreme and Extreme VL) Any idea how to fix it? This only happens in Minecraft Version 1.8.9
I wanted to try out your shaders but when trying to use the "Lite" version (Sildur's Vibrant shaders v1.27 Lite) I was able to get onto my world but it crashed a few seconds later. When it crashes it also crashes my entire computer so I have to restart. I also tried the "Extreme" version with similar results. I also tried deleting "entity.properties" but that didn't work either. I also turned off recourse packs but that didn't help. Is there a fix? And can you recommend what version (Lite, Extreme, etc.) to use for my computer? Specs listed below.
Thanks,
Arc
-----------------------------
Operating System: Windows 10 Home 64-bit (10.0, Build 18362)
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 CPUs), ~2.0GHz
RAM: 16GB
Card name: Intel(R) UHD Graphics 620
-----------------------------
PS: In the few seconds that I had on my world (with Lite) my frames were sitting at around 20 fps. Any way to get them higher?
Latest Enhanced Default still has that white void plane with OptiFine 1.15.2 HD U G1 pre16 on Forge 31.1.75, although I am sure you are aware of this. Was this confirmed as being at the hand of Optifine? From what I can tell, it seems to be related to the moon.
As well, could I recommend that dead_bush be added to block.10059, and that 10059.0 be added to grass_shadows? For consistency sake, being that double plants are in there, seems a bit strange that things like flowers are still causing shadows.
I think it is an optifine bug, still a preview build. Additional ids could be added to the grass shadows thing, I think dead bush wasnt added because it would wave like flowers and such. But added it to the todo list.
Anyone else has had this issue with the Extreme version of the shader pack? (Both Extreme and Extreme VL) Any idea how to fix it? This only happens in Minecraft Version 1.8.9
Are you on the latest vibrant shaders version? v1.27. If so disable bloom for now.
I'm not sure if I mentioned this here before or if it was for some other shaders but lightning is very hard to see if not invisible with Enchanced Default shaders.
Hi Sildur, super cool to know that specular maps are in your plans o/
Different question regarding lights in a basement, check the screenshots below:
When I enter the basement (using a long ladder) I can see for a while some "phantom lights and shadows", If I move towards the light, the light vanish, if I move away, the lights and shadows return
This "light leak" while I am undergroud is a know bug? Any way on my end to fix it? (this basement is completely closed and have a big glass window where I can see the bottom of the ocean. The basement floor is at the height 58 btw)
I downloaded your 1.27 Lite version and Optifine 1.15.2.
When the shaders are downloaded, am I supposed to unzip the file or leave it be? I unzipped once and my screen turned out to be black. When I left it as it is, my screen is still black. Yes, the shaders were in the shaders folder along with optifine in my mods folder.
I messed with every setting for my game, and the only changes were that the colors went from pink and purple to orange and green.
Help would be much appreciated! xx
p.s. where do i post game logs?
I think you can disable it in 'Animations'
Interesting, this might be an optifine bug, so you might want to report that to optifine instead, since it seems to be working after reloading the shaderpack.
Current optifine preview is missing some shader optimizations.
Don't download it through safari, use a different browser, also don't unzip it.
Are you still having issues? I switched to adfocus because they run a clean ad campaign, so it should be fine.
There's a bit of auto exposure, mostly for in and out of caves lighting. It's very subtle on purpose because while it may look good in some cases it can also be rather annoying, especially for normal gameplay.
Does it happen in 1.14.4 aswell? Might be an optifine bug.
Probably an optifine bug of the current preview versions, block breaking animations are also missing.
Not without editing the code, this might be a feature in future updates tho.
Use the latest preview version for 1.12.2, it fixes the crashing issue.
Update your gpu drivers, if you got an internal gpu make sure minecraft / java is running on your dedicated gpu instead. Also don't unzip the shaderpack.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
Just checked and it doesn't happen in 1.14.4, but it also doesn't happen on your vibrant shaders, so whatever it is it seems you already fixed it for that version.
Preview version of what? The shader pack or Optifine? I can't find any mention of or link to a "preview version" of either. Both appear to be the newest version.
I think he meant the preview for Optifine 1.12.2 which is F6 pre1 ATM. Click the ”Preview versions” tab at the very top of Optifines download page.
was slain by a pig
Hello. I love how modular these shaders are, but I tend to not use the VL setting because it makes my world look too pink. I can adjust the colors, but once I get noontime looking relatively neutral, it makes sunsets and mornings look blue and lose their red hues. Is there a way to make bright daylight not have pink tinges to the lighting and fog while retaining it for mornings/evenings?
This effect doesn't exist at night, so I assume it can also be done for daytime.
Also, is there a fix or a setting change to make shaders load the correct time of day when going into mod dimensions like Twilight Forest?
Amazing shader, great colors, mood and performance o/ Thank you!
One small problem in the setup below:
Minecraft: 1.15.2
Optifine: 1.15.2-OptiFine_HD_U_G1_pre13
Shader: Sildurs Vibrant Shaders v1.27 Extreme-VL
Texture pack: Vanilla-PBR-1-0-2
Video driver: nvidia 445.87
Everything is working fine and super smooth, but I can't make the gold, diamond or emerald blocks to "reflect" anything, they are just plain opaque. They show correct colors and textures but I see no "reflection effects" on them (no reflections on polished stone blocks too)
From what I check, The only block where I can see "reflections" while using the sildur pack is the ice block (BTW water reflections and "wet from rain reflections" are working fine)
If I change the shaderpack to BSL_v7.1.04.1 or SEUS-Renewed-v1.0.1 the blocks above shine and reflect like crazy so I guess the texture pack contains the correct info?
PS: "Reflections" is set to "yes" in sildur options
I am missing some setting to make these blocks look more "metallic"? Any idea of why this is happening?
Great shaders but one problem. When I use the basic motion blur shaders, there is no hit animation color, and custom block overlays are messed up a lot of the time. Any fix? I'm on badlion 1.8.9 and even the basic shader pack without motion blur has the hit animation color and custom block overlays.
VL kinda needs a rework, its on the todo list.
As for dimensions, not really, you can disable them by creating an empty folder in the shaderpack.zip file with the dimension id, or maybe try to use enhanced default in that situation.
specular maps are unfortunately not supported in vibrant shaders because it has no free buffers, its planned for the rework of vibrant shaders tho. Maybe fake reflections can be added in future updates.
Basic shaders are legacy stuff, enhanced default should be used, it can be tweaked ingame to look pretty much like basic shaders.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
Enhanced Default v1.11 is out now!
Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
Hi,
I wanted to try out your shaders but when trying to use the "Lite" version (Sildur's Vibrant shaders v1.27 Lite) I was able to get onto my world but it crashed a few seconds later. When it crashes it also crashes my entire computer so I have to restart. I also tried the "Extreme" version with similar results. I also tried deleting "entity.properties" but that didn't work either. I also turned off recourse packs but that didn't help. Is there a fix? And can you recommend what version (Lite, Extreme, etc.) to use for my computer? Specs listed below.
Thanks,
Arc
-----------------------------
Operating System: Windows 10 Home 64-bit (10.0, Build 18362)
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 CPUs), ~2.0GHz
RAM: 16GB
Card name: Intel(R) UHD Graphics 620
-----------------------------
PS: In the few seconds that I had on my world (with Lite) my frames were sitting at around 20 fps. Any way to get them higher?
Thank you for the update!
Latest Enhanced Default still has that white void plane with OptiFine 1.15.2 HD U G1 pre16 on Forge 31.1.75, although I am sure you are aware of this. Was this confirmed as being at the hand of Optifine? From what I can tell, it seems to be related to the moon.
As well, could I recommend that dead_bush be added to block.10059, and that 10059.0 be added to grass_shadows? For consistency sake, being that double plants are in there, seems a bit strange that things like flowers are still causing shadows.
Anyone else has had this issue with the Extreme version of the shader pack? (Both Extreme and Extreme VL) Any idea how to fix it? This only happens in Minecraft Version 1.8.9
Update your gpu driver, here's the latest one for your chip:
https://downloadcenter.intel.com/download/29554/Intel-Graphics-Windows-10-DCH-Drivers?product=126789
I think it is an optifine bug, still a preview build. Additional ids could be added to the grass shadows thing, I think dead bush wasnt added because it would wave like flowers and such. But added it to the todo list.
Are you on the latest vibrant shaders version? v1.27. If so disable bloom for now.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
Omg thank you I couldn't figure it out for the life of me, I thought it had something to do with Godrays.
I'm not sure if I mentioned this here before or if it was for some other shaders but lightning is very hard to see if not invisible with Enchanced Default shaders.
was slain by a pig
Hi Sildur, super cool to know that specular maps are in your plans o/
Different question regarding lights in a basement, check the screenshots below:
When I enter the basement (using a long ladder) I can see for a while some "phantom lights and shadows", If I move towards the light, the light vanish, if I move away, the lights and shadows return
My setup:
Minecraft: 1.15.2
Optifine: 1.15.2-OptiFine_HD_U_G1_pre16
Shader: Sildurs Vibrant Shaders v1.27 Extreme-VL
Texture pack: Vanilla-PBR-1-0-2
Video driver: nvidia 445.87
My options are these:
defskybox=true
Godrays=true
morningFog=true
nMap=2
POM_DEPTH=0.10
POM_RES=128
Rain_Drops=false
raytracedShadows=true
shadowMapResolution=4096
uwatertint=false
Volumetric_Lighting=false
This "light leak" while I am undergroud is a know bug? Any way on my end to fix it? (this basement is completely closed and have a big glass window where I can see the bottom of the ocean. The basement floor is at the height 58 btw)
Hi,
I tried downloading the driver from Intel's website but it gave me an error. "the driver being installed is not validated for this computer"
My laptop is a ASUS ZenBook Flip 14 UX461UA, so I tried downloading drivers from ASUS' website but that also did not work. Here is the link that I used from ASUS' website: https://www.asus.com/2-in-1-PCs/ASUS-ZenBook-Flip-14-UX461UA/HelpDesk_Download/
Minecraft: 1.15.2
Optifine: 1.15.2-OptiFine_HD_U_G1_pre12
Thanks,
Arc
Hi guys, please help me with this problem!
These white blocks hurt your eyes very much.
My pc
B450A-Pro Max
AMD Ryzen 2600 BOX
MSI GeForce GTX 1050 Ti GAMING x 4 gb
16 gb DDR4 (8 gb + 8 gb) Samsung
Shaders
Sildurs Vibrant Shaders v1.27 Extreme
Minecraft
Version: 1.7.10
Project: VictoryCraft
Server: DraconicTecho #1
Texturpack: Faithful 32x23
Java and minecraft have already been reinstalled,
Changed all settings of minecraft and shaders,
I also reinstalled the drivers
Thanks in advance)
Here's another video