Is there a reason why there's no water waves on the motion blur version? Also, all EXCEPT motion blur version have very highly saturated water even during night, it looks kind of weird.
edit: actually the shading is a little different elsewhere, it's especially visible on sand.
Thx for reporting fixed now, gonna edit the main post in a sec.
eager to see improvements in performance, and reflections and shadows
and all this without optifine ...
remains so, expecting new version
I use the - Sildurs basic shaders v7
--- no have reflextion water
--- no have shadown
That's why it's called basic shaders, you've got 30fps with shadows and water reflections you would have about 5-10 But these things will be in the vibrant shaders.
minecraft is giving me an error that gbuffers_terrain could not be executer (will post the correct error message when i get into minecraft)
also the dof feels really awkward. could you try including the code fromAzraeil included in the bump shadow waving pack posted on karyonix page.
and could you post a pack for worse computers, without shadows, waving leaves and reflections (or make them optional so individual can disable them himself). so basically only with bloom, dof and saturation.
i already tried editing other packs by myself, but i'm just getting a load of errors and actually have no clue about what i'm doing :/
Rollback Post to RevisionRollBack
Only time can move mountains.
(always quote me if replying to a post of mine or I might just not notice your reply)
Good to see the thread is back up! Really excited for the upcoming release of your vibrant shaders, and the acid shaders are awesome! It's great that someone finally has revived world curvature in the shaders world.
Keep up the great work Sildur! However would it be possible for you to make entities move along with the world? It just looks kind of odd to see mobs floating above the waving land.
My Jelly World shader pack makes entities "bounce" along with the shaking world, so making entities move along with the Acid Shader's waving land is definitely possible. I managed that through gbuffers_textured_lit.vsh.
Glad to see someone has revived the Acid Shader, anyhow. I'm not sure if it will work with the Shader Mod I have for Minecraft 1.5.2, since I haven't moved to Minecraft 1.6.2.
It says that leaves/grass/water wave in the breeze with this shaderpack, but mine aren't, is it only for a certain version or has it just not been added yet?
It says that leaves/grass/water wave in the breeze with this shaderpack, but mine aren't, is it only for a certain version or has it just not been added yet?
Umm it should, do you got any error ingame? Like "error in gbuffers_terrain.vsh"
minecraft is giving me an error that gbuffers_terrain could not be executer (will post the correct error message when i get into minecraft)
also the dof feels really awkward. could you try including the code fromAzraeil included in the bump shadow waving pack posted on karyonix page.
and could you post a pack for worse computers, without shadows, waving leaves and reflections (or make them optional so individual can disable them himself). so basically only with bloom, dof and saturation.
i already tried editing other packs by myself, but i'm just getting a load of errors and actually have no clue about what i'm doing :/
That IS his Basic Shaders. You just literally EXPLAINED what his Basic shaders are.
Rollback Post to RevisionRollBack
"You don't know what you're up against,"
"Yeah I do." "Oh."
That IS his Basic Shaders. You just literally EXPLAINED what his Basic shaders are.
well, as i can't completely run that shaderpack (it's telling me that there is an error in gbuffers_terrain) there might have been a chance that shadows are included.
but thanks for telling me.
about the error in gbuffers_terrain:
i'm playing on a mac,
intel processor and nvidia gt320m graphics chip.
well, as i can't completely run that shaderpack (it's telling me that there is an error in gbuffers_terrain) there might have been a chance that shadows are included.
but thanks for telling me.
about the error in gbuffers_terrain:
i'm playing on a mac,
intel processor and nvidia gt320m graphics chip.
Can you try to disable waving water in gbuffers_terrain.vsh?
Just add to slashes (//) infront of #define Waving_Water (like this //#define Waving_Water).
To see if the water causes a problem on macs.
Thx for reporting fixed now, gonna edit the main post in a sec.
The update (v7) may fix your water problem.
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That's why it's called basic shaders, you've got 30fps with shadows and water reflections you would have about 5-10 But these things will be in the vibrant shaders.
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A way to get, with "acid shaders" juste a light version with just the map "rounded" a few ? ^^
It's called world curvature and it's in progress yea
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also the dof feels really awkward. could you try including the code from Azraeil included in the bump shadow waving pack posted on karyonix page.
and could you post a pack for worse computers, without shadows, waving leaves and reflections (or make them optional so individual can disable them himself). so basically only with bloom, dof and saturation.
i already tried editing other packs by myself, but i'm just getting a load of errors and actually have no clue about what i'm doing :/
(always quote me if replying to a post of mine or I might just not notice your reply)
My Jelly World shader pack makes entities "bounce" along with the shaking world, so making entities move along with the Acid Shader's waving land is definitely possible. I managed that through gbuffers_textured_lit.vsh.
Glad to see someone has revived the Acid Shader, anyhow. I'm not sure if it will work with the Shader Mod I have for Minecraft 1.5.2, since I haven't moved to Minecraft 1.6.2.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Umm it should, do you got any error ingame? Like "error in gbuffers_terrain.vsh"
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EDIT: nevermind it crashed minecraft
.............mcf isnt gone???????????????
That IS his Basic Shaders. You just literally EXPLAINED what his Basic shaders are.
"Yeah I do." "Oh."
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Yea, the desert, well it isn't optimal Still working/thinking about it how to "fix" this or make it better.
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well, as i can't completely run that shaderpack (it's telling me that there is an error in gbuffers_terrain) there might have been a chance that shadows are included.
but thanks for telling me.
about the error in gbuffers_terrain:
i'm playing on a mac,
intel processor and nvidia gt320m graphics chip.
(always quote me if replying to a post of mine or I might just not notice your reply)
Plz read the "Reporting Bugs or Problems" section.
Can you try to disable waving water in gbuffers_terrain.vsh?
Just add to slashes (//) infront of #define Waving_Water (like this //#define Waving_Water).
To see if the water causes a problem on macs.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord