Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Discord, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
Agreement: (read this before downloading, you accept it by downloading!)
You are not allowed to: - Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to: - Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine! - Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look. Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Basic shaders features:
(Latest update: June 17th, 2024) - Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5: (Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs. See the installation guide on my website for how to use it and for changelogs: https://sildurs-shaders.github.io/install/ https://sildurs-shaders.github.io/changelogs/
Reporting Bugs or Problems:
Pick the shaderpack from the shaders list, after that goto .minecraft/logs and attach the latest.log in your post.
Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
..... Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].
Credits\Thanks: Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
Haha! I thought the "Permissions" Spoiler were permission nodes for Bukkit Plugins! LoL!
Rollback Post to RevisionRollBack
O This is my version of Bob. He's lost in Minecraft Forums and want to take down Google+ on YouTube.
/[]\ Help Him get out of here before Google+ wins to invade YouTube.
/\
can u make a vid to install for mac? i have the profile forge on and in the mods folder i put shaders! but it only loaded 4 mods witch the extra one is hero brine
can u make a vid to install for mac? i have the profile forge on and in the mods folder i put shaders! but it only loaded 4 mods witch the extra one is hero brine
You need to download the GLSL mod and put the .jar in the mods folder, the shaderpack goes in to the shaderpacks folder. But I've got an outdated vid gonna put it in the main thread may it helps a bit.
Good to see the thread is back up! Really excited for the upcoming release of your vibrant shaders, and the acid shaders are awesome! It's great that someone finally has revived world curvature in the shaders world.
Keep up the great work Sildur! However would it be possible for you to make entities move along with the world? It just looks kind of odd to see mobs floating above the waving land.
Keep up the great work Sildur! However would it be possible for you to make entities move along with the world? It just looks kind of odd to see mobs floating above the waving land.
Thanks, umm don't think so. I think you should disabled mobs if you want to record or something.
Windows xp and NVIDIA GeForce 210 i think
i dont know what bit i have 2 gb of RAM and i have 2 cores
i dont have skype sorry
Then I would remove waving water anyways, could kill your frames on such an old pc. Just delete gbuffers_water.fsh and gbuffers_water.vsh, then the water should be visible again.
Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Discord, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:
Enhanced Default screenshots:
Fabulous shaders screenshots:
Basic shaders screenshots:
Videos: (More videos are welcomed!):
Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
Agreement:
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
Consider supporting me on Patreon and get early access to updates!
https://www.patreon.com/Sildur
Vibrant shaders features:
(Latest update: June 17th, 2024)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Basic shaders features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/changelogs/
Reporting Bugs or Problems:
Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
.....
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].
Want my signature? Here's the code:
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Credits\Thanks:
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
~Sildur
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
/[]\ Help Him get out of here before Google+ wins to invade YouTube.
/\
Yes iam Using a texture pack but i tried it with default its just do this (sorry if i wrong grammar)
Can you plz add in skype name is feuerhase- want to test a few things.
Or plz tell me what's your os x and graphic card.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
You need to download the GLSL mod and put the .jar in the mods folder, the shaderpack goes in to the shaderpacks folder. But I've got an outdated vid gonna put it in the main thread may it helps a bit.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
Open composite.fsh with an editor and change the values as pleased. #define MOTIONBLUR_AMOUNT 1.2
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
How do you disable some stuff? by putting / in front of #define...?
Almost, it's 2 slashes not one (//)
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
Thanks!!
Keep up the great work Sildur! However would it be possible for you to make entities move along with the world? It just looks kind of odd to see mobs floating above the waving land.
i dont know what bit i have 2 gb of RAM and i have 2 cores
i dont have skype sorry
Thanks, umm don't think so. I think you should disabled mobs if you want to record or something.
Then I would remove waving water anyways, could kill your frames on such an old pc. Just delete gbuffers_water.fsh and gbuffers_water.vsh, then the water should be visible again.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord