Can you try to disable waving water in gbuffers_terrain.vsh?
Just add to slashes (//) infront of #define Waving_Water (like this //#define Waving_Water).
To see if the water causes a problem on macs.
I tried disabling waving water, still gave me the bug, even when disabling all waving options. might off be some broken libraries on my computer..
ps: those screens of the vibrant shaders look awesome
Rollback Post to RevisionRollBack
Only time can move mountains.
(always quote me if replying to a post of mine or I might just not notice your reply)
Ok so here is a more formal and not rushed issue. I have a mid 2012 Mackbook pro with an intel HD Graphics 4000 512 MB. When I load the pack, the sky starts blinking very rapidly from black to white. PS I hope this is what you meant when you said look at the REporting Bugs/Problems section. lol
I'm trying to use the shaders, but I can't get any textures from the terrain or water to render. Only entities appear to be rendering properly. I'm mostly trying to use the DoF version, but the regular version of the shaders do the same thing. How can I fix this?
I'm trying to use the shaders, but I can't get any textures from the terrain or water to render. Only entities appear to be rendering properly. I'm mostly trying to use the DoF version, but the regular version of the shaders do the same thing. How can I fix this?
What's your OS x and graphic card? We tested this on Pc/nvidia and Pc/amd. If v7 worked, then use it instead of this one. If you can add me in skype, to help me fixing all issues, name is feuerhase- .
What's your OS x and graphic card? We tested this on Pc/nvidia and Pc/amd. If v7 worked, then use it instead of this one. If you can add me in skype, to help me fixing all issues, name is feuerhase- .
Oh, can't believe I forgot to include that. I'm running OSX 10.7.5 with Intel HD 4000 graphics.
I'm trying to use the shaders, but I can't get any textures from the terrain or water to render. Only entities appear to be rendering properly. I'm mostly trying to use the DoF version, but the regular version of the shaders do the same thing. How can I fix this?
I seem to be having the same problem. Only entities or mobs seem to render, and everything else is transparent. Exactly the same symptoms as Gr33nKnight. So our laptop speculation must be the same.
I'll just type up what my specs is.
Computer: Mac OSX: Lion, 10.7.5 Forge Version: Latest, 9.10.0.845 Optifine: No Shader Version: Basic v8 DoF Graphics Card: Intel HD Graphics 4000 384MB
Is an intel version not out yet for 1.6.2, or does Basic support everything?
Edit: Me and Gr33nKnight's OSX and Graphic's card seem to be similar/identical.
I seem to be having the same problem. Only entities or mobs seem to render, and everything else is transparent. Exactly the same symptoms as Gr33nKnight. So our laptop speculation must be the same.
I'll just type up what my specs is.
Computer: Mac OSX: Lion, 10.7.5 Forge Version: Latest, 9.10.0.845 Optifine: No Shader Version: Basic v8 DoF Graphics Card: Intel HD Graphics 4000 384MB
Is an intel version not out yet for 1.6.2, or does Basic support everything?
Edit: Me and Gr33nKnight's OSX and Graphic's card seem to be similar/identical.
Would be cool if one of you both could add me in skype, to help me fixing this critical bug. name is feuerhase-
I don't think this is possible, but entities (also itemframes) don't curve with the acid shaders
The entities don't move with the acid shader because the shader doesn't have a gbuffers_textured_lit.vsh file, which is what seems to affect the entities (at least editing the gbuffers_textured_lit.vsh file did affect the entities when I was doing my Jelly World shader pack).
Any ETA for the Vibrant shader? I love the current screenshots, especially night time... you've managed to honour the feel of Minecraft. Don't go too all out though!
I know all of you guys are waiting for it, but I'm still not satisfied with it, Also I want to solve all bugs with the basic shaders fist, but I need someone with an intel card, who is willing to add me in skype (name feuerhase-) and help me fixing it. But it seems nobody here is interested, even trough they got some critical bugs and want me to fix them up.
Every time I launch shaders it closes minecraft when i load a world and says my gpu does not support it.
I have an Intel® GMA 3100
Umm this card is really worse, it may work when you use some unoffical drivers, they are floathing somewhere arround the internet...but your framerate won't be good at all, this card is not made for gaming.
i just decided to try out the 1.6 version and i tried the regular and DoF versions, but neither worked. i selected the shader pack in the shaders menu, but when it loaded, blocks just stopped rendering and everything was invisible.
specs: Processor 2.9 GHz Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel HD Graphics 4000 512 MB Software OS X 10.8 (12A269)
Also, make it tweakable if possible? Just for us with the shabby PCs
Of course it will be tweakable
Fixed specular mapping, finally
Pretty insane together with water reflections
FPS was around 40.
Resolution 1920x1080
GTX 560
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

Where did you get the Pre 3 release? looks awesome!
I tried disabling waving water, still gave me the bug, even when disabling all waving options. might off be some broken libraries on my computer..
ps: those screens of the vibrant shaders look awesome
(always quote me if replying to a post of mine or I might just not notice your reply)
Its my computer lags with even basic v1. And i really like the look of the orange lighting.
I will look into fixing all this bugs on intel, amd cards and macs later this day.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

Disable crossprocess in final.fsh, open it with an editor and add two slashes infront of #define crossprocess
Basic shaders update, this should fix every incompatibility, or at least the most of them!
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

What's your OS x and graphic card? We tested this on Pc/nvidia and Pc/amd. If v7 worked, then use it instead of this one. If you can add me in skype, to help me fixing all issues, name is feuerhase- .
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

I seem to be having the same problem. Only entities or mobs seem to render, and everything else is transparent. Exactly the same symptoms as Gr33nKnight. So our laptop speculation must be the same.
I'll just type up what my specs is.
Computer: Mac
OSX: Lion, 10.7.5
Forge Version: Latest, 9.10.0.845
Optifine: No
Shader Version: Basic v8 DoF
Graphics Card: Intel HD Graphics 4000 384MB
Is an intel version not out yet for 1.6.2, or does Basic support everything?
Edit: Me and Gr33nKnight's OSX and Graphic's card seem to be similar/identical.
Would be cool if one of you both could add me in skype, to help me fixing this critical bug. name is feuerhase-
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

The entities don't move with the acid shader because the shader doesn't have a gbuffers_textured_lit.vsh file, which is what seems to affect the entities (at least editing the gbuffers_textured_lit.vsh file did affect the entities when I was doing my Jelly World shader pack).
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I know all of you guys are waiting for it, but I'm still not satisfied with it, Also I want to solve all bugs with the basic shaders fist, but I need someone with an intel card, who is willing to add me in skype (name feuerhase-) and help me fixing it. But it seems nobody here is interested, even trough they got some critical bugs and want me to fix them up.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

I have an Intel(R) GMA 3100
Umm this card is really worse, it may work when you use some unoffical drivers, they are floathing somewhere arround the internet...but your framerate won't be good at all, this card is not made for gaming.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord

specs:
Processor 2.9 GHz Intel Core i7
Memory 8 GB 1600 MHz DDR3
Graphics Intel HD Graphics 4000 512 MB
Software OS X 10.8 (12A269)
same problem as Gr33nKnight