Packed Ice and Blue Ice are not considered trransparent in the shadersmod so they are rendered in a different stage. Adding them to reflective blocks instead might work, but I'm not sure on it.
Ok, so I need help. I cannot find in game settings for this shader and so I'm assuming I need to edit a file. There are screen effects during rain that I would like to disable. If anyone can provide assistance on what to look for that would be greatly appreciated. (I'm using Fabric & Iris)
Ok, so I need help. I cannot find in game settings for this shader and so I'm assuming I need to edit a file. There are screen effects during rain that I would like to disable. If anyone can provide assistance on what to look for that would be greatly appreciated. (I'm using Fabric & Iris)
Everything can be found inside the shaderpack zip file in shaders.settings, adding two slashes infront of a #define disables it. Like //#define Bloom.
Check the minlight setting in the emissive lighting screen again, it goes both ways, lower and higher. Adjusting that should make everything darker.
Yeah you must use optifine with it's inbuild shadersmod instead of the standalone. Because optifine improved the existing shadersmod and added new features for us shader devs. Only other thing you could do is run an old version of my pack, I think something like v1.166 would still work. Found in the legacy tab in the main post.
That will be available in the next update.
Hi Sildur,
I got the same problems, like LisaRoselia with strange colours and the upcoming errors with the shaders using Minecraft in version 1.7.10 in combination with Optifine 1.7.10 HD U D6 and the ShadersModCore v2.3.31 for MC1.7.10. Following your hint I tried to use an older version of your shaders, that was 1.166 in medium or high. With that, the shaders got running with out an error message and basicly looking good, but with some strange reflections in the sky. Please look at my attached screenshot.
Can you tell me, what could be the reason for that?
Hi, if you have black flickering issues on the sky with V1.31 at changing weather or night/day, switch on Optifine: Video Settings / Details... / SKY: to ON
I was trying to see if I could submit an issue via github, but can only find the github for the website.
Was wanting to know if you have anything coming to resolve the glowing/structure border box not showing? I checked with Optifine and they said there was a change on the Mojang side and the issue is caused by shader devs not updating, but didn't give much detail as to what causes it. I am speaking specifically about 1.18.1 at this point, not sure when it started, but I believe the structure block border outline box was working 3 months go +/-1 month. I do not think the "glow" effect has ever worked, as the first time I ever saw the glow in minecraft was looking over someone's should who was not using optifine.
You can test the structure block issue by placing one down and trying to load anything (or save), the outline that shows you where it will be placed is invisible.
You can test the glowing issue by summoning any entity and giving it glowing. (here is horse summon command that google pulled up with glowing)
Don't quite remember if this was an issue with Iris or with Enhanced Default, the enchanted equipment do not appear with their usual Glint when equipped or worn. See screenshot for comparison between your Vibrant pack and Enhanced Default.
Hey, I ran into a weird issue. Screenshot attached. Weirdly enough it appeared out of nowhere, yesterday I didn't have this issue and I did not install anything new. I did install new NVidia drivers that came out today and a windows update happened overnight, not sure if this could have an impact. I've tried reinstalling everything and nothing helped. I've tried tweaking all the settings with no result. Doesn't matter if its vanilla, multiplayer or whatever. I've tried all versions of the shaders and it appears on all of them, any idea why?
FYI I had some weird boxes and lines using the shader right after updating my Nvidia driver to 516.40. Rolled back to 512.95 and the lines are gone. Not sure how the update breaks it but for now, I'm going to hold off on updating my Nvidia driver.
Packed Ice and Blue Ice are not considered trransparent in the shadersmod so they are rendered in a different stage. Adding them to reflective blocks instead might work, but I'm not sure on it.
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Enhanced Default v1.13 is now in early access!
https://patreon.com/Sildur
Available for everyone on 1st December:
https://sildurs-shaders.github.io/
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Ok, so I need help. I cannot find in game settings for this shader and so I'm assuming I need to edit a file. There are screen effects during rain that I would like to disable. If anyone can provide assistance on what to look for that would be greatly appreciated. (I'm using Fabric & Iris)
Everything can be found inside the shaderpack zip file in shaders.settings, adding two slashes infront of a #define disables it. Like //#define Bloom.
Enhanced Default v1.13 and Vibrant shaders v1.31 are out now for everyone! Vibrant shaders got a hotfix for world borders.
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
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Hello, rain and snow appears to have a blue color at night. At day it works fine. Can you help me please?
Hi Sildur,
I got the same problems, like LisaRoselia with strange colours and the upcoming errors with the shaders using Minecraft in version 1.7.10 in combination with Optifine 1.7.10 HD U D6 and the ShadersModCore v2.3.31 for MC1.7.10. Following your hint I tried to use an older version of your shaders, that was 1.166 in medium or high. With that, the shaders got running with out an error message and basicly looking good, but with some strange reflections in the sky. Please look at my attached screenshot.
Can you tell me, what could be the reason for that?
thanks,
Kojak
Something tells me that reflection is not in the right place...
Anything I can do to fix it? Minor problem, but annoying now I've noticed it lol.
Using v1.29 Vibrant Medium on an RTX 3050 laptop GPU.
Is there a fix for both of these bugs on enhanced default fancy on 1.18.1? I'm using iris+sodium btw
Hi, if you have black flickering issues on the sky with V1.31 at changing weather or night/day, switch on Optifine: Video Settings / Details... / SKY: to ON
Merry christmas everyone! Hope all of u have a good time.
Vibrant shaders and Enhanced Default are now available on Patreon for early access!
https://www.patreon.com/Sildur
https://sildurs-shaders.github.io/
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look at sand in this picture(Enhanced fast - 1.18.1)
https://drive.google.com/file/d/1-BbaDRgEKxJ_80OhhxMW8Af9P0NX_1lg/view?usp=sharing
any fix for these strips on surfaces?
Vibrant shaders and Enhanced Default are now available for everyone, happy new year!
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
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Amazing as always Thank you and Happy New Year!
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I was trying to see if I could submit an issue via github, but can only find the github for the website.
Was wanting to know if you have anything coming to resolve the glowing/structure border box not showing? I checked with Optifine and they said there was a change on the Mojang side and the issue is caused by shader devs not updating, but didn't give much detail as to what causes it. I am speaking specifically about 1.18.1 at this point, not sure when it started, but I believe the structure block border outline box was working 3 months go +/-1 month. I do not think the "glow" effect has ever worked, as the first time I ever saw the glow in minecraft was looking over someone's should who was not using optifine.
You can test the structure block issue by placing one down and trying to load anything (or save), the outline that shows you where it will be placed is invisible.
You can test the glowing issue by summoning any entity and giving it glowing. (here is horse summon command that google pulled up with glowing)
(link to optifine issue)
https://githubmate.com/repo/sp614x/optifine/issues/6012
Update: added a screen shot, if you look closely on the left side I caught the glowing effect too (actually was an accident)
Don't quite remember if this was an issue with Iris or with Enhanced Default, the enchanted equipment do not appear with their usual Glint when equipped or worn. See screenshot for comparison between your Vibrant pack and Enhanced Default.
Great shader pack, I've been using it for a long time. Currently, I'm using Iris instead of Optifine (as a sidenote).
Is it possible to tweak the fog to be more inline with how BSL and/or Complementary renders it?
Then chunk borders won't be visible anymore. Here are some examples:
Sildur's Vibrant shaders v1.32 Lite
Complementary 4.4 (I really like this because I can see far yet the render distance border is blending perfectly with the sky
BSL (Can still see the borders, but the visibility is greatly reduced. The fog does look quite realistic as a dense morning fog).
how do i get it
Hey, I ran into a weird issue. Screenshot attached. Weirdly enough it appeared out of nowhere, yesterday I didn't have this issue and I did not install anything new. I did install new NVidia drivers that came out today and a windows update happened overnight, not sure if this could have an impact. I've tried reinstalling everything and nothing helped. I've tried tweaking all the settings with no result. Doesn't matter if its vanilla, multiplayer or whatever. I've tried all versions of the shaders and it appears on all of them, any idea why?
FYI I had some weird boxes and lines using the shader right after updating my Nvidia driver to 516.40. Rolled back to 512.95 and the lines are gone. Not sure how the update breaks it but for now, I'm going to hold off on updating my Nvidia driver.
Could someone help me with this ?
it's sidurs vibrant extreme.