I noticed the floor in front of me is blurring when i walk, i think because there's no anisotropic filter
Is it possible to add aniso with your shaders ?
I know it's not possible with the one in the game but maybe there's another way. Maybe in the nvidia control panel ?
(sorry for my english)
Blurring? Sounds like mipmapping, optifine has a few built in options for that, maybe want to play around with them. Otherwise forcing AF through the nvidia control panel might work.
first of all I'd like to thank Sildur for his great work - I love the way his shaders enhance the visuals.
However I have an issue lately. I'm currently playing the Simple Life 2 Modpack (minecraft 1.10.2). I added optifine HD to it (HD_U_E7) and then sildurs vibrant shaders high 1.7.
The issues I'm having - something is off to the sky.
First: The clouds are missing below my crosshair (like there was a horizontal line and through my crosshair and below it the clouds are not rendered). The affected area is moving with my crosshair/view.
Second: There is either no sun or the sun (or probably the moon) is "stuck" on screen moving with my view.
Any help would be highly appreciated.
Optifines internal shaders do not show those issues.
Driver is: Nvidia 390.77 / opengl 4.6.0
That's caused by astral sorcery, you have to disable it's custom sky. Open up astralsorcery.cfg and remove the 0 from skySupportedDimensions.
That's caused by astral sorcery, you have to disable it's custom sky. Open up astralsorcery.cfg and remove the 0 from skySupportedDimensions.
Just removing the 0 from skySupportedDimensions didn't work for me (probably because there was no other dimension left and astral sorcery defaulted to 0 again) - however adding 0 to S:weakSkyRenders did the trick ! Thank you very much for your help andpointing me in the right direction.
Does this happen without any mods - optifine only? Also check if there's an update for your gpu drivers.
Thanks for suggesting mods. I narrowed it down to an option in the Extended Days mod to override sky rendering. Setting the option to false fixed the problem.
Hi, I just installed FTB Revelations 1.12.2 and I'm also using Sildurs Vibrant Shaders v1.17 Lite but the sky and overall shaders are acting odd. I noticed that some people say to disable the overworld dimension in Astral Sorcery's config, so I tried that but the issue still persisted. I even tried deleting Astral Sorcery from the modpack entirely but an issue remained. Here's what everything looks like even with A.S. removed:
Hi, I just installed FTB Revelations 1.12.2 and I'm also using Sildurs Vibrant Shaders v1.17 Lite but the sky and overall shaders are acting odd. I noticed that some people say to disable the overworld dimension in Astral Sorcery's config, so I tried that but the issue still persisted. I even tried deleting Astral Sorcery from the modpack entirely but an issue remained. Here's what everything looks like even with A.S. removed:
No error messages in chat? Does it happen without any mods - optifine only? GPU drivers up to date?
Everything works perfectly without any mods (vanilla 1.12.2 with optifine). What other mods from FTB Revelations could possibly cause this issue?
Hm, usually mods that mess with the rendering. You could check them one by one, but that will take quite some time. Maybe someone one the FTB reddit knows more about shaders and this modpack.
Im bad at quitting, solved it and they were from botania shaders. Toggle for those was in botania.cfg at line 107, so now i have all working and atleast for now can't see anything glithcing anymore, so these are pretty much full list what needs to be disabled to get shaders via optifine "fully" working in DW20 pack, would probably need some other changes in heavier packs like Revelations.
But thanks for great shaderpack, really liking optical candy Vibrant gives.
I've read your DW20 fix and I would love to hear what you would suggest to do for Revelations.
Sildur, is it possible to tweak something in the Vibrant ones that it would show the skybox from a resource pack? It's only showing during the night and not day. Would really be nice to have a support for a resource pack skybox.
Also, I miss the handlight torch option from the past. I know that optifine has that now but it's very laggy, unlike the one from a shader which made no lag. Would be possible to add it back?
You can enable a more smooth, responsive version of the portable torch effect in Optifine's settings. I believe it's set to only update twice per second by default.
oh lol, sorry. i didn't notice that in the update log. But turning the shadows off barely improves fps if even at all. I also get an 'Error: invalid program "composite" when trying to enable normals.
Blurring? Sounds like mipmapping, optifine has a few built in options for that, maybe want to play around with them. Otherwise forcing AF through the nvidia control panel might work.
That's caused by astral sorcery, you have to disable it's custom sky. Open up astralsorcery.cfg and remove the 0 from skySupportedDimensions.
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Just removing the 0 from skySupportedDimensions didn't work for me (probably because there was no other dimension left and astral sorcery defaulted to 0 again) - however adding 0 to S:weakSkyRenders did the trick ! Thank you very much for your help andpointing me in the right direction.
When I try Sildurs 1.17 High in Minecraft 1.12.2 during daytime it looks like night. See the pic below.
I'm using Optifine HD U C8.
Any suggestions?
Does this happen without any mods - optifine only? Also check if there's an update for your gpu drivers.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thanks for suggesting mods. I narrowed it down to an option in the Extended Days mod to override sky rendering. Setting the option to false fixed the problem.
Hi, I just installed FTB Revelations 1.12.2 and I'm also using Sildurs Vibrant Shaders v1.17 Lite but the sky and overall shaders are acting odd. I noticed that some people say to disable the overworld dimension in Astral Sorcery's config, so I tried that but the issue still persisted. I even tried deleting Astral Sorcery from the modpack entirely but an issue remained. Here's what everything looks like even with A.S. removed:
No error messages in chat? Does it happen without any mods - optifine only? GPU drivers up to date?
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Nope, no error messages.
Everything works perfectly without any mods (vanilla 1.12.2 with optifine). What other mods from FTB Revelations could possibly cause this issue?
Hm, usually mods that mess with the rendering. You could check them one by one, but that will take quite some time. Maybe someone one the FTB reddit knows more about shaders and this modpack.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Those blobs could be caused by some chunks not loading properly, I don't think there's much you can do about that.
Enhanced default v1.03 released!
Changelog:
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I've read your DW20 fix and I would love to hear what you would suggest to do for Revelations.
Love the shaders! Is there any chance you'll make parralax mapping into the basic shaders? and perhaps also nice looking water?
That's what enhanced default is there for.
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Please add option to disable fog in Enchanced Default. In optifine options i can't disable it(i know fog option is in "Details"). :C
Enhanced default v1.031 released!
Changelog:
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thanks Sildur <3
Any chance to upload this shaderpack on Curse.
Its hard to follow updates via this forum (i hardly visit at all)
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
I'm posting most updates on facebook and twitter aswell, shouldn't be to hard to keep an eye on one of these options.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
You can enable a more smooth, responsive version of the portable torch effect in Optifine's settings. I believe it's set to only update twice per second by default.
oh lol, sorry. i didn't notice that in the update log. But turning the shadows off barely improves fps if even at all. I also get an 'Error: invalid program "composite" when trying to enable normals.