Hi, can you add an option (like a blacklist) to the movement of plants? Errors occur with the river cane and the Rafflesia flower (Bop), and with the tall corn (Simple corn). It's horrible !! Or any other way to solve this problem?
So, thought I'd say I really like your shaders! Good graphics at the expense of not too much fps.
Got an issue though, been trying to click the download link for the vibrant shaders high, but MacAfee is telling me that the site it is hosted it at, is "very risky". Strange, it never does that on sites such as Ad.fly and such. Oddly enough, it won't even let me hit the "accept the risk" option...
Is there something funky going on your end, or is there I may have to configure on mine?
So, thought I'd say I really like your shaders! Good graphics at the expense of not too much fps.
Got an issue though, been trying to click the download link for the vibrant shaders high, but MacAfee is telling me that the site it is hosted it at, is "very risky". Strange, it never does that on sites such as Ad.fly and such. Oddly enough, it won't even let me hit the "accept the risk" option...
Is there something funky going on your end, or is there I may have to configure on mine?
Unfortunately I can't really control which ads adfly is displaying, so this is just something on your end. I do however provide mirrors if people are having issues with downloading my packs.
Hi, I've got an issue with overlay textures from my ressource pack.
They behave like glass and water and it results with awful reflections. There is no specific option to disable this effect just on them, so I set reflection to false but the bug is still visible underwater.
On the blocks.properties of the ctm folder from the ressourcepack, there is those two lines who are probably interfering ?
Unfortunately I can't really control which ads adfly is displaying, so this is just something on your end. I do however provide mirrors if people are having issues with downloading my packs.
If you can provide me with a mirror, that'd be much appreciated, I'd rather not have to fight with MacAfee at this moment.
I've installed this shader for the first time and it looks amazing! The only problem is that I use it in combination with the Conquest texture pack and I notice some blocks that at the edges get too much reflection. In the shader options when I select the white surface option, those problematic pieces remain, don't go white. I tried playing with the settings but couldn't find a solution. Does anyone know what should I do?
I've installed this shader for the first time and it looks amazing! The only problem is that I use it in combination with the Conquest texture pack and I notice some blocks that at the edges get too much reflection. In the shader options when I select the white surface option, those problematic pieces remain, don't go white. I tried playing with the settings but couldn't find a solution. Does anyone know what should I do?
They act like translucent textures for the shadersmod, causing this issue. See the post from Artwind, he got it working by deleting layer=translucent from each block.properties files
Hi, I've got an issue with overlay textures from my ressource pack.
They behave like glass and water and it results with awful reflections. There is no specific option to disable this effect just on them, so I set reflection to false but the bug is still visible underwater.
On the blocks.properties of the ctm folder from the ressourcepack, there is those two lines who are probably interfering ?
They act like translucent textures for the shadersmod, causing this issue. See the post from Artwind, he got it working by deleting layer=translucent from each block.properties files
Are these properties files mcpatcher? I'm not clear where to look for them in a resourcepack.
I have weird transparent/translucent behavior popping up on several textures, and I'm trying to figure out if it's the same thing. It's not related to Sildur's -- it happens on all shaderpacks except extremely basic ones.
Whenever I load a world with the shader enabled, or enable it while ingame, the game crashes... I use the Enhanced Default shader.
Windows 7 Professional 64-bit
Intel HD Graphics Ivy Bridge GT1, driver 8.15.10.2653 (Doesn't let me update it to a newer version because laptop manufacturer modifies drivers, this is the latest I could find on the laptop manufacturer's website)
[01:58:19] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[01:58:19] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[01:58:19] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
[01:58:19] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[01:58:20] [main/INFO]: Setting user: _9590
[01:58:23] [main/INFO]: [OptiFine] *** Reflector Forge ***
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: bhv.getCameraPosition
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: anh.getWaterColorMultiplier
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: anh$c.newInstance
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.addDestroyEffects
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.addHitEffects
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.canCreatureSpawn
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.canRenderInLayer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.doesSideBlockRendering
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.getBedDirection
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.getExtendedState
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.getFogColor
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.getLightOpacity
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.getLightValue
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.getSoundType
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.hasTileEntity
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.isAir
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.isBed
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.isBedFoot
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aow.isSideSolid
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aws.getLightValue
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: and.isSideSolid
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: vg.canRiderInteract
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Field not present: vg.captureDrops
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Field not present: vg.capturedDrops
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: vg.shouldRenderInPass
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: vg.shouldRiderSit
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Field not present: ain.delegate
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.getDurabilityForDisplay
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.getEquipmentSlot
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.getRGBDurabilityForDisplay
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.isShield
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.onEntitySwing
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.shouldCauseReequipAnimation
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ain.showDurabilityBar
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: bwa.handleItemState
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: agv.hasOverlay
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: bhy.setKeyConflictContext
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: bhy.setKeyModifierAndCode
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: bhy.getKeyModifier
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: bvv.parseFromReader
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: uz.shouldRenderHUD
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: uz.renderHUDEffect
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: va.isCurativeItem
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: avj.canRenderBreaking
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: avj.getRenderBoundingBox
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: avj.hasFastRenderer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: avj.shouldRenderInPass
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ceb$b.preDraw
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: ceb$b.postDraw
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: amu.countEntities
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: amu.getPerWorldStorage
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: amu.initCapabilities
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aym.getCloudRenderer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aym.getSkyRenderer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aym.getWeatherRenderer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aym.getLightmapColors
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Method not present: aym.getSaveFolder
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.IModel
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.Loader
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.ModContainer
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[01:58:23] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[01:58:23] [main/INFO]: [OptiFine] *** Reflector Vanilla ***
[01:58:23] [main/WARN]: Skipping bad option: lastServer:
[01:58:23] [main/INFO]: LWJGL Version: 2.9.4
[01:58:24] [main/INFO]: [OptiFine]
[01:58:24] [main/INFO]: [OptiFine] OptiFine_1.12.2_HD_U_C7
[01:58:24] [main/INFO]: [OptiFine] Build: 20171213-154920
[01:58:24] [main/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[01:58:24] [main/INFO]: [OptiFine] Java: 1.8.0_171, Oracle Corporation
[01:58:24] [main/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[01:58:24] [main/INFO]: [OptiFine] LWJGL: 2.9.4
[01:58:24] [main/INFO]: [OptiFine] OpenGL: Intel(R) HD Graphics, version 3.3.0 - Build 8.15.10.2653, Intel
[01:58:24] [main/INFO]: [OptiFine] OpenGL Version: 3.3.0
[01:58:24] [main/INFO]: [OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[01:58:24] [main/INFO]: [OptiFine] Maximum texture size: 8192x8192
[01:58:24] [Thread-3/INFO]: [OptiFine] Checking for new version
[01:58:24] [main/INFO]: [Shaders] ShadersMod version: 2.4.12
[01:58:24] [main/INFO]: [Shaders] OpenGL Version: 3.3.0 - Build 8.15.10.2653
[01:58:24] [main/INFO]: [Shaders] Vendor: Intel
[01:58:24] [main/INFO]: [Shaders] Renderer: Intel(R) HD Graphics
[01:58:24] [main/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 -
[01:58:24] [main/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[01:58:24] [main/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[01:58:24] [main/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[01:58:24] [main/INFO]: [Shaders] Load ShadersMod configuration.
[01:58:24] [main/INFO]: [Shaders] Loaded shaderpack: Sildurs Enhanced Default [redone] v1.031.zip
[01:58:24] [main/INFO]: [OptiFine] [Shaders] Worlds: -1
[01:58:24] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[01:58:24] [main/WARN]: [OptiFine] - in gbuffers_textured.vsh: 175.0
[01:58:24] [main/WARN]: [OptiFine] - in world-1/gbuffers_textured.vsh: 31.0
[01:58:24] [main/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[01:58:24] [main/INFO]: Reloading ResourceManager: Default, FORM Architecture Pack 1.12 v1.12
[01:58:24] [main/INFO]: [OptiFine] *** Reloading textures ***
[01:58:24] [main/INFO]: [OptiFine] Resource packs: FORM Architecture Pack 1.12 v1.12
[01:58:24] [Thread-3/INFO]: [OptiFine] Version found: D1
[01:58:26] [Sound Library Loader/INFO]: Starting up SoundSystem...
[01:58:26] [Thread-4/INFO]: Initializing LWJGL OpenAL
[01:58:26] [Thread-4/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[01:58:29] [main/INFO]: [OptiFine] Mipmap levels: 4
[01:58:29] [main/INFO]: [OptiFine] Multitexture: false
[01:58:29] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_clear/glass.properties
[01:58:29] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_black/glass_black.properties
[01:58:29] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_blue/glass_blue.properties
[01:58:29] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_brown/glass_brown.properties
[01:58:29] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_cyan/glass_cyan.properties
[01:58:29] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_gray/glass_gray.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_green/glass_green.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_light_blue/glass_light_blue.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_lime/glass_lime.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_magenta/glass_magenta.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_orange/glass_orange.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_pink/glass_pink.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_purple/glass_purple.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_red/glass_red.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_silver/glass_silver.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_white/glass_white.properties
[01:58:30] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_yellow/glass_yellow.properties
[01:58:30] [main/INFO]: [OptiFine] Multipass connected textures: false
[01:58:30] [main/INFO]: [OptiFine] Multipass connected textures: false
[01:58:30] [main/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[01:58:31] [main/INFO]: [OptiFine] Scaled non power of 2: minecraft:items/apple, 72 -> 128
[01:58:33] [main/INFO]: Created: 1024x512 textures-atlas
[01:58:33] [main/INFO]: [Shaders] allocateTextureMap 4 1024 512
[01:58:33] [Thread-4/INFO]: OpenAL initialized.
[01:58:33] [Sound Library Loader/INFO]: Sound engine started
[01:58:37] [main/INFO]: Narrator library for x64 successfully loaded
[01:58:37] [main/INFO]: [OptiFine] *** Reloading custom textures ***
[01:58:37] [main/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[01:58:37] [main/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[01:58:40] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id
[01:58:46] [main/INFO]: [Shaders] Save ShadersMod configuration.
[01:59:23] [main/INFO]: [Shaders] Save ShadersMod configuration.
[01:59:27] [main/INFO]: [Shaders] No shaderpack loaded.
[01:59:27] [main/INFO]: Reloading ResourceManager: Default, FORM Architecture Pack 1.12 v1.12
[01:59:27] [main/INFO]: [OptiFine] *** Reloading textures ***
[01:59:27] [main/INFO]: [OptiFine] Resource packs: FORM Architecture Pack 1.12 v1.12
[01:59:28] [main/INFO]: SoundSystem shutting down...
[01:59:28] [main/WARN]: Author: Paul Lamb, www.paulscode.com
[01:59:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
[01:59:29] [Thread-8/INFO]: Initializing LWJGL OpenAL
[01:59:29] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[01:59:30] [Thread-8/INFO]: OpenAL initialized.
[01:59:30] [Sound Library Loader/INFO]: Sound engine started
[01:59:31] [main/INFO]: [OptiFine] Mipmap levels: 4
[01:59:31] [main/INFO]: [OptiFine] Multitexture: false
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_clear/glass.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_black/glass_black.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_blue/glass_blue.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_brown/glass_brown.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_cyan/glass_cyan.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_gray/glass_gray.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_green/glass_green.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_light_blue/glass_light_blue.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_lime/glass_lime.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_magenta/glass_magenta.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_orange/glass_orange.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_pink/glass_pink.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_purple/glass_purple.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_red/glass_red.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_silver/glass_silver.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_white/glass_white.properties
[01:59:31] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_yellow/glass_yellow.properties
[01:59:31] [main/INFO]: [OptiFine] Multipass connected textures: false
[01:59:31] [main/INFO]: [OptiFine] Multipass connected textures: false
[01:59:31] [main/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[01:59:33] [main/INFO]: [OptiFine] Scaled non power of 2: minecraft:items/apple, 72 -> 128
[01:59:34] [main/INFO]: Created: 1024x512 textures-atlas
[01:59:35] [main/INFO]: [OptiFine] *** Reloading custom textures ***
[01:59:35] [main/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[01:59:35] [main/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[01:59:37] [main/INFO]: [Shaders] Save ShadersMod configuration.
[01:59:45] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2
[01:59:45] [Server thread/INFO]: Generating keypair
[01:59:46] [Server thread/INFO]: Loaded 488 advancements
[01:59:46] [Server thread/INFO]: Preparing start region for level 0
[01:59:47] [Server thread/INFO]: Changing view distance to 8, from 10
[01:59:49] [Server thread/INFO]: _9590[local:E:ed46a515] logged in with entity id 0 at (-329.7928972657647, 56.0, -772.7726056632229)
[01:59:49] [Server thread/INFO]: _9590 joined the game
[01:59:49] [Server thread/INFO]: Saving and pausing game...
[01:59:50] [main/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra D1§f
[01:59:50] [Server thread/INFO]: Saving chunks for level 'FORM Pack World [1.12.2]'/overworld
[01:59:50] [Server thread/INFO]: Saving chunks for level 'FORM Pack World [1.12.2]'/the_nether
[01:59:50] [Server thread/INFO]: Saving chunks for level 'FORM Pack World [1.12.2]'/the_end
[01:59:50] [main/INFO]: Loaded 47 advancements
[01:59:59] [Server thread/INFO]: Saving and pausing game...
[01:59:59] [Server thread/INFO]: Saving chunks for level 'FORM Pack World [1.12.2]'/overworld
[01:59:59] [Server thread/INFO]: Saving chunks for level 'FORM Pack World [1.12.2]'/the_nether
[01:59:59] [Server thread/INFO]: Saving chunks for level 'FORM Pack World [1.12.2]'/the_end
[02:00:03] [main/INFO]: [Shaders] Loaded shaderpack: Sildurs Enhanced Default [redone] v1.031.zip
[02:00:03] [main/INFO]: [OptiFine] [Shaders] Worlds: -1
[02:00:03] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[02:00:03] [main/WARN]: [OptiFine] - in gbuffers_textured.vsh: 175.0
[02:00:03] [main/WARN]: [OptiFine] - in world-1/gbuffers_textured.vsh: 31.0
[02:00:03] [main/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[02:00:03] [main/INFO]: Reloading ResourceManager: Default, FORM Architecture Pack 1.12 v1.12
[02:00:03] [main/INFO]: [OptiFine] *** Reloading textures ***
[02:00:03] [main/INFO]: [OptiFine] Resource packs: FORM Architecture Pack 1.12 v1.12
[02:00:04] [Server thread/INFO]: Loaded 488 advancements
[02:00:05] [main/INFO]: SoundSystem shutting down...
[02:00:05] [main/WARN]: Author: Paul Lamb, www.paulscode.com
[02:00:05] [Sound Library Loader/INFO]: Starting up SoundSystem...
[02:00:05] [Thread-12/INFO]: Initializing LWJGL OpenAL
[02:00:05] [Thread-12/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[02:00:05] [Thread-12/INFO]: OpenAL initialized.
[02:00:05] [Sound Library Loader/INFO]: Sound engine started
[02:00:08] [main/INFO]: [OptiFine] Mipmap levels: 4
[02:00:08] [main/INFO]: [OptiFine] Multitexture: false
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_clear/glass.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_black/glass_black.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_blue/glass_blue.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_brown/glass_brown.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_cyan/glass_cyan.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_gray/glass_gray.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_green/glass_green.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_light_blue/glass_light_blue.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_lime/glass_lime.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_magenta/glass_magenta.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_orange/glass_orange.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_pink/glass_pink.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_purple/glass_purple.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_red/glass_red.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_silver/glass_silver.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_white/glass_white.properties
[02:00:08] [main/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass_stained/glass_yellow/glass_yellow.properties
[02:00:08] [main/INFO]: [OptiFine] Multipass connected textures: false
[02:00:08] [main/INFO]: [OptiFine] Multipass connected textures: false
[02:00:08] [main/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[02:00:09] [main/INFO]: [OptiFine] Scaled non power of 2: minecraft:items/apple, 72 -> 128
[02:00:10] [main/INFO]: Created: 1024x512 textures-atlas
[02:00:10] [main/INFO]: [Shaders] allocateTextureMap 4 1024 512
[02:00:13] [main/INFO]: [OptiFine] *** Reloading custom textures ***
[02:00:13] [main/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[02:00:13] [main/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[02:00:14] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
No errors.
[02:00:14] [main/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
No errors.
[02:00:14] [main/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:00:14] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
No errors.
[02:00:14] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
No errors.
[02:00:14] [main/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
No errors.
[02:00:14] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:00:14] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.vsh
No errors.
[02:00:14] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.fsh
No errors.
As you already mentioned your manufacturer prevents you from installing the generic intel drivers, luckily you can force them by downloading the .zip version of your driver instead and following this guide: https://pastebin.com/93kQ5Lty You only have to do this once, it will restore the generic device ID for your IGPU, allowing you to use the normal setup again.
Hi everyone, maybe that question has been asked many times, but how can I set up torchlight colour? I found some info about it, but for SEUS shaders that you need to edit composite1.vsh file. I did not find any line for torchlight in this config files
All I want is to set up light to make it more white, because it is very yellow, especially in modern structures
Hi everyone, maybe that question has been asked many times, but how can I set up torchlight colour? I found some info about it, but for SEUS shaders that you need to edit composite1.vsh file. I did not find any line for torchlight in this config files
All I want is to set up light to make it more white, because it is very yellow, especially in modern structures
Hey Sildur, don't mean to bug (I might have missed something about this), but is there a way to fix dimensional modded skies that flicker (I think it's called z-fighting?) with the Enhanced Default shaders?
Or exclude the shaders from acting on certain dimensions?
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Hey Sildur, don't mean to bug (I might have missed something about this), but is there a way to fix dimensional modded skies that flicker (I think it's called z-fighting?) with the Enhanced Default shaders?
Or exclude the shaders from acting on certain dimensions?
You can do per dimensions shaders by creating folders with the dimension id inside the shaderpack zip, copying the nether shaders might work. Otherwise an empty folder should disable shaders in said dimension.
I've been using your shader with Astral Sorcery, and I've been having this issue (only at night time) once I unlocked a constellation with my telescope, and now my game looks like this.. I've tried a few things, including making the sky render weak in the astral config, but it doesn't seem to fix it.
I've been using your shader with Astral Sorcery, and I've been having this issue (only at night time) once I unlocked a constellation with my telescope, and now my game looks like this.. I've tried a few things, including making the sky render weak in the astral config, but it doesn't seem to fix it.
Enhanced default might work better with it. You could also ask around on the astral sorcery discord.
Hi Sildur... I've been trying all the shaders available for 1.12.2 and yours it's the best by far, the only one that dont make my fps drop like a suicidal's selfsteem... And I love the feeling they give. But, I'm having problems with my TC6 mod.... All the shinny particles look weird, the "magic" effects too, the magic orbs mobs are invisible. But the most important, I'me having troubles with the Thaumometer, it's like a lent. With other shaders i can see through it but with yours i cant. And i don't seem to be able to do the "magic research" on the sun either.
Do I have to tell Thaumcraft dev about this?
Hi, can you add an option (like a blacklist) to the movement of plants? Errors occur with the river cane and the Rafflesia flower (Bop), and with the tall corn (Simple corn). It's horrible !! Or any other way to solve this problem?
So, thought I'd say I really like your shaders! Good graphics at the expense of not too much fps.
Got an issue though, been trying to click the download link for the vibrant shaders high, but MacAfee is telling me that the site it is hosted it at, is "very risky". Strange, it never does that on sites such as Ad.fly and such. Oddly enough, it won't even let me hit the "accept the risk" option...
Is there something funky going on your end, or is there I may have to configure on mine?
Unfortunately I can't really control which ads adfly is displaying, so this is just something on your end. I do however provide mirrors if people are having issues with downloading my packs.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hi, I've got an issue with overlay textures from my ressource pack.
They behave like glass and water and it results with awful reflections. There is no specific option to disable this effect just on them, so I set reflection to false but the bug is still visible underwater.
On the blocks.properties of the ctm folder from the ressourcepack, there is those two lines who are probably interfering ?
method=overlay
layer=translucent
--
Sildur's shader 1.7 Extreme | MC 1.12.2 | Optifine U-D2 | AMD RX 580
How can I fix this ?
EDIT : Problem solved, I've deleted all the layer=translucent from each block.properties files
If you can provide me with a mirror, that'd be much appreciated, I'd rather not have to fight with MacAfee at this moment.
Sent you a PM.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I've installed this shader for the first time and it looks amazing! The only problem is that I use it in combination with the Conquest texture pack and I notice some blocks that at the edges get too much reflection. In the shader options when I select the white surface option, those problematic pieces remain, don't go white. I tried playing with the settings but couldn't find a solution. Does anyone know what should I do?
They act like translucent textures for the shadersmod, causing this issue. See the post from Artwind, he got it working by deleting layer=translucent from each block.properties files
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
What's the name of your ressource pack pls ?
Hi all!
Please can anyone help me ? I want to disable that blur on objects. You can see in the screen shots. Attention yellow line.
Are these properties files mcpatcher? I'm not clear where to look for them in a resourcepack.
I have weird transparent/translucent behavior popping up on several textures, and I'm trying to figure out if it's the same thing. It's not related to Sildur's -- it happens on all shaderpacks except extremely basic ones.
As you already mentioned your manufacturer prevents you from installing the generic intel drivers, luckily you can force them by downloading the .zip version of your driver instead and following this guide: https://pastebin.com/93kQ5Lty You only have to do this once, it will restore the generic device ID for your IGPU, allowing you to use the normal setup again.
This should be the latest driver for your hardware https://downloadcenter.intel.com/download/27417/Intel-Graphics-Driver-for-Windows-15-33-
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hi everyone, maybe that question has been asked many times, but how can I set up torchlight colour? I found some info about it, but for SEUS shaders that you need to edit composite1.vsh file. I did not find any line for torchlight in this config files
All I want is to set up light to make it more white, because it is very yellow, especially in modern structures
I explained this earlier, 2 pages ago. See my post back then https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel?comment=5043
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hey Sildur, don't mean to bug (I might have missed something about this), but is there a way to fix dimensional modded skies that flicker (I think it's called z-fighting?) with the Enhanced Default shaders?
Or exclude the shaders from acting on certain dimensions?
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
You can do per dimensions shaders by creating folders with the dimension id inside the shaderpack zip, copying the nether shaders might work. Otherwise an empty folder should disable shaders in said dimension.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I think no one knows what to do... this bug(problem) annoying :/
I've been using your shader with Astral Sorcery, and I've been having this issue (only at night time) once I unlocked a constellation with my telescope, and now my game looks like this.. I've tried a few things, including making the sky render weak in the astral config, but it doesn't seem to fix it.
This is a comment, and yes it is quite empty
Enhanced default might work better with it. You could also ask around on the astral sorcery discord.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hi Sildur... I've been trying all the shaders available for 1.12.2 and yours it's the best by far, the only one that dont make my fps drop like a suicidal's selfsteem... And I love the feeling they give. But, I'm having problems with my TC6 mod.... All the shinny particles look weird, the "magic" effects too, the magic orbs mobs are invisible. But the most important, I'me having troubles with the Thaumometer, it's like a lent. With other shaders i can see through it but with yours i cant. And i don't seem to be able to do the "magic research" on the sun either.
Do I have to tell Thaumcraft dev about this?
HUGS, your shader has made me very happy.