with the following mods:
LexManos's legacyjavafixer-1.0 (gets me running with java 1.8.0_25. Thrilling!)
ShadersModCore v2.3.12 v2.3.30 for 1.7.2
Trying not to run anything else in the mods folder and using the liteloader installer to package everything. Unless the problem isn't obvious, where should I report the crash log to? I'm not sure which one is causing the problem. Installing them individually works fine, but chaining them to liteloader is where things get messy.
Obvious problem is obvious. Updating GLSL Shaders Mod to v2.3.30 should fix it...
Hmm, no? Well then... Let's not chain Optifine in the installation and just put it in the mods folder...there we go!
Some of the shaders I have in my folder still aren't displaying correctly, but I've got two of them to work! Too bad they just kill my frames... I'm getting some visual artifact from farther distances as well; what looks like a thin line bordering between all the blocks that make the map look all grid like...This is visible regardless of which shader I'm using, or when not using any at all. Might be because I was playing around with catalyst settings without know what I was doing. Resetting to default seems to fix it
I also should have catalyst working. It's 13.9 though, I don't think 14.9 is supported on my system... Haven't noticed any changes so far, but I may just need to restart to see anything.
Shaders will work with that 750 ti. Just look at "750 ti minecraft shaders." The processor's fine according to cpu benchmarks. Although performance might not be absolutely amazing, it's fast since most shaders are developed on Nvidia cards. Research the 750 ti a bit.
Can anybody help my sky is black?
Could you post a screenshot and post your specs?
Also, what is wrong with the new quoting system... The preview is different from the final result
java.lang.IllegalStateException: Function is not supported
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Very sure this is caused by the shader.Just look at the first few lines
My computer can take these types of shader as far as I know.It has been tested with 3+ shaders already.I have LifeInTheWoods installed(it brought me here)
Using Linux Ubuntu 12.04,and Minecraft 1.6.4.
EDIT:dang formatting broke by the forum
Let me quote someout out from my conversation with JonnyBrando:
"I just did some testing of your 1.053 shaders on the Intel 4400 with driver 10.18.10.3958. Looks great, a bit slow, but works :)!"
Everyone with an Intel card should upgrade to this driver version (10.18.10.3958). And try my Vibrant shaders 1.053 plz. If it still doesn't work copy the log out of the minecraft developement console inside the launcher after you choose my shaderpack from the list. Past the log in here inside a spoiler otherwise I can't help you.
I just installed the newest ultra version of the your Shader pack and noticed some odd little graphical hiccups that seem to be caused by the focusing effect. Sides of blocks randomly become invisible for a couple frames then go back to normal, happening all over the world at a time but only with Grass blocks. Also, Andesite has the same wavy effect as Leaves.
EDIT: Downgrading to 1.051 from 1.053 removes the invisible block sides as well as the focusing effect. The wavy Andesite is still there though.
The Meaning of Life, the Universe, and Everything.
Black Screen Problem in Daytime.
I've a question regarding a glitch that is caused by a plugin 'TimeLock' that fools around with the daytime recognition of Sildurs Vibrant shaders.
It seems that after I use time lock, Sildurs Vibrant shaders will not be able to recognize any daytime sunlight and black screen during the day. However, during the night it works. This also happen only in Server somehow.
In addition, I found out that the shader will perform some 'flickering' glitch that looks like as if it is constantly update unloaded chunks all over the place.
If there is a fix please let me know. Thank You.
I think my GPU is probably Maxwell based. SEUS have water glitch problem with Maxwell that can only be resolve through fixing codes. I am not certain but perhaps this flickering and blackscreen glitch has also to do with the compatibility.