I'm not sure exactly what I am doing wrong. With your help, I was able to get things running pretty decently in the version prior to this one. I updated all the components (Optifine, Forge, etc.) and figured it would be a relatively simple switch. I am using the Extreme version of this ShaderPack. Well, after I switched everything and made the changes in the profile editor, I'm back to the game hardly running. 6-9FPS. It only starts to run decently when I kill all of the fun features that make this ShaderPack worthwhile.
I am running Minecraft on El Capitan (10.11.5) on a 2014 15" MacBook Pro with Retina, using a NVIDIA GeForce GT 750M. I thought that should be powerful enough to run the Extreme version.
I'm not sure exactly what I am doing wrong. With your help, I was able to get things running pretty decently in the version prior to this one. I updated all the components (Optifine, Forge, etc.) and figured it would be a relatively simple switch. I am using the Extreme version of this ShaderPack. Well, after I switched everything and made the changes in the profile editor, I'm back to the game hardly running. 6-9FPS. It only starts to run decently when I kill all of the fun features that make this ShaderPack worthwhile.
I am running Minecraft on El Capitan (10.11.5) on a 2014 15" MacBook Pro with Retina, using a NVIDIA GeForce GT 750M. I thought that should be powerful enough to run the Extreme version.
[Shaders] Program loaded: gbuffers_terrain
[Shaders] Program loaded: gbuffers_water
[Shaders] Program loaded: gbuffers_entities
[Shaders] Program loaded: gbuffers_hand
[Shaders] Program loaded: gbuffers_weather
[Shaders] Program loaded: composite
[Shaders] Shadow map resolution: 3072
[Shaders] Shadow map distance: 120
[Shaders] shadowHardwareFiltering0
[Shaders] Sun path rotation: -40.0f
[Shaders] Program loaded: composite1
[Shaders] gdepth mipmap enabled for /shaders/composite2.fsh
[Shaders] Noise texture enabled
[Shaders] Noise texture resolution: 512
[Shaders] Program loaded: composite2
[Shaders] composite mipmap enabled for /shaders/composite3.fsh
[Shaders] Program loaded: composite3
[Shaders] Program loaded: composite4
[Shaders] Program loaded: composite5
[Shaders] Program loaded: final
[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 8
[Shaders] usedDepthBuffers: 2
[Shaders] usedShadowColorBuffers: 1
[Shaders] usedShadowDepthBuffers: 2
[Shaders] usedColorAttachs: 8
[Shaders] usedDrawBuffers: 3
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
Extreme is meant for high end GPU's, Nvidias x70 and x80 series for example. Your GT 750M isn't nearly as powerful, you should try to run lite or medium instead.
Fixed it for multiple people already. As for cards of other brands, updating your gpu drivers to the latest version usually helps.
If you get some white tearing, disable bloom for now.
Can you tell me what you had to do to fix the texture corruption that was present in the older shader 1.14.1 . It was present in almost all the shaders . Its fixed in your 1.15.1 I'd like to pass on the info to sp614x .Thanks
example http://imgur.com/a/t6LFy . the armorstand combined with Steves head or the player going near any entity would cause the player skin to pixelate and flicker along with the entities On AMD newer cards
Can you tell me what you had to do to fix the texture corruption that was present in the older shader 1.4.1 . It was present in almost all the shaders . Its fixed in your 1.5.1 I'd like to pass on the info to sp614x .Thanks
example http://imgur.com/a/t6LFy . the armorstand combined with Steves head or the player going near any entity would cause the player skin to pixelate and flicker along with the entities On AMD newer cards
that may be a difficult question to answer, as I believe he rebuilt the entire pack from the ground up, rather than a general update
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
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I made sure I had the latest version of OptiFine, I tried pointing Minecraft to use the latest version of java (instead of the version packed with Minecraft), as well as making sure my graphics card drivers are up to date.
I made sure I had the latest version of OptiFine, I tried pointing Minecraft to use the latest version of java (instead of the version packed with Minecraft), as well as making sure my graphics card drivers are up to date.
Currently working on fixing some more bugs on certain gpus, mostly intel ones. Just fixed this issue, so just wait abit longer for v1.152
Do you have any mirrors for your downloads? For some odd reason I can't get the file to download after going through ad.fly. I've had this problem before, but that's aside from my point.
Rollback Post to RevisionRollBack
There is only so much you can do with your life... so waste it doing absolutely nothing.
Do you have any mirrors for your downloads? For some odd reason I can't get the file to download after going through ad.fly. I've had this problem before, but that's aside from my point.
Sent you a PM.
Vibrant shaders v1.152 released,some more bugfixes. Sry for all the small updates, some crazy stuff going on with those intel gpus.
Changelog:
Vibrant v1.152:
- Improved sky while raining on lite preset.
- Fixed flickering on hand / handheld items (for intel gpus). Thanks to Vico for testing.
- Fixed fog rendering in nether.
- Fixed fog rendering through transparency in nether.
- Fixed pixelated screen if bloom is disabled.
- Fixed bloom option in nether.
- Fixed motionblur on high-motionblur preset in nether.
*Know issues:
Transparency isn't rendering correctly in nether for Intel gpus, not sure why. Will look into it
Vibrant shaders v1.152 released,some more bugfixes. Sry for all the small updates, some crazy stuff going on with those intel gpus.
Changelog:
Vibrant v1.152:
- Improved sky while raining on lite preset.
- Fixed flickering on hand / handheld items (for intel gpus). Thanks to Vico for testing.
- Fixed fog rendering in nether.
- Fixed fog rendering through transparency in nether.
- Fixed pixelated screen if bloom is disabled.
- Fixed bloom option in nether.
- Fixed motionblur on high-motionblur preset in nether.
*Know issues:
Transparency isn't rendering correctly in nether for Intel gpus, not sure why. Will look into it
I don't know if it's just me, but the flickering of the hand only happened to me in this new small update. I just tested this little update. It doesn't matter much though, I'm fine with staying on the previous update. Just letting you know.
Seems like I'm getting the hang of everything. Two questions I have; I updated to the newest 1.152, and I still have that arm/object flickering bug that seems to be going around. Second, theres this weird checkerboad pattern that shows up around lighting and reflections. I tried toggling some settings but I couldn't seem to get rid of it. Both were hard to screenshot, but the checkerboard shows up better in the second image. Any ideas?
Running Minecraft on El Capitan (10.11.5) on a 2014 15" MacBook Pro with Retina, using a NVIDIA GeForce GT 750M, and the 1.152 Lite.
EDIT: Also, for texture packs that support POM and PBR, which setting do you modify to increase the effect? Or is that even possible?
Vibrant shaders v1.152 released,some more bugfixes. Sry for all the small updates, some crazy stuff going on with those intel gpus.
Changelog:
Vibrant v1.152:
- Improved sky while raining on lite preset.
- Fixed flickering on hand / handheld items (for intel gpus). Thanks to Vico for testing.
- Fixed fog rendering in nether.
- Fixed fog rendering through transparency in nether.
- Fixed pixelated screen if bloom is disabled.
- Fixed bloom option in nether.
- Fixed motionblur on high-motionblur preset in nether.
*Know issues:
Transparency isn't rendering correctly in nether for Intel gpus, not sure why. Will look into it
problem it shaders v1.151 LITE
If you experience weird stuff with your hand / handheld items on nvidia cards make sure to update to the latest drivers available:
https://www.guru3d.com/files-details/geforce-368-69-whql-driver-download.html
Fixed it for multiple people already. As for cards of other brands, updating your gpu drivers to the latest version usually helps.
If you get some white tearing, disable bloom for now.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hello again,
I'm not sure exactly what I am doing wrong. With your help, I was able to get things running pretty decently in the version prior to this one. I updated all the components (Optifine, Forge, etc.) and figured it would be a relatively simple switch. I am using the Extreme version of this ShaderPack. Well, after I switched everything and made the changes in the profile editor, I'm back to the game hardly running. 6-9FPS. It only starts to run decently when I kill all of the fun features that make this ShaderPack worthwhile.
I am running Minecraft on El Capitan (10.11.5) on a 2014 15" MacBook Pro with Retina, using a NVIDIA GeForce GT 750M. I thought that should be powerful enough to run the Extreme version.
What is the extremely obvious thing I am missing?
https://postimg.org/image/7xc3crvuv/
[Shaders] ShadersMod version: 2.4.12
[Shaders] OpenGL Version: 2.1 NVIDIA-10.10.10 310.42.25f01
[Shaders] Vendor: NVIDIA Corporation
[Shaders] Renderer: NVIDIA GeForce GT 750M OpenGL Engine
[Shaders] Capabilities: 2.0 2.1 - - -
[Shaders] GL_MAX_DRAW_BUFFERS: 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Shaders] Load ShadersMod configuration.
[Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.151 Extreme.zip
[Shaders] allocateTextureMap 4 1024 512
[Shaders] No shaderpack loaded.
[Shaders] Save ShadersMod configuration.
[Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.151 Extreme.zip
[Shaders] allocateTextureMap 4 1024 512
[Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.151 Extreme.zip
[Shaders] Save ShadersMod configuration.
[Shaders] Program loaded: gbuffers_basic
[Shaders] Program loaded: gbuffers_textured
[Shaders] Program loaded: gbuffers_textured_lit
[Shaders] Program loaded: gbuffers_skybasic
[Shaders] Program loaded: gbuffers_skytextured
[Shaders] gcolor format: RGBA8
[Shaders] gaux2 format: RGBA16
[Shaders] composite format: RGBA16
[Shaders] gdepth format: RGBA16
[Shaders] gnormal format: RGBA16
[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
[Shaders] Program loaded: gbuffers_terrain
[Shaders] Program loaded: gbuffers_water
[Shaders] Program loaded: gbuffers_entities
[Shaders] Program loaded: gbuffers_hand
[Shaders] Program loaded: gbuffers_weather
[Shaders] Program loaded: composite
[Shaders] Shadow map resolution: 3072
[Shaders] Shadow map distance: 120
[Shaders] shadowHardwareFiltering0
[Shaders] Sun path rotation: -40.0f
[Shaders] Program loaded: composite1
[Shaders] gdepth mipmap enabled for /shaders/composite2.fsh
[Shaders] Noise texture enabled
[Shaders] Noise texture resolution: 512
[Shaders] Program loaded: composite2
[Shaders] composite mipmap enabled for /shaders/composite3.fsh
[Shaders] Program loaded: composite3
[Shaders] Program loaded: composite4
[Shaders] Program loaded: composite5
[Shaders] Program loaded: final
[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 8
[Shaders] usedDepthBuffers: 2
[Shaders] usedShadowColorBuffers: 1
[Shaders] usedShadowDepthBuffers: 2
[Shaders] usedColorAttachs: 8
[Shaders] usedDrawBuffers: 3
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
Extreme is meant for high end GPU's, Nvidias x70 and x80 series for example. Your GT 750M isn't nearly as powerful, you should try to run lite or medium instead.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
sildurs i have a problem it my shaders v1.151 LITE what i do?
my pc:
intel core i3 2.20 ghz
2gb ram
intel hd graphics 3000 905 mb
windows 10
Can you tell me what you had to do to fix the texture corruption that was present in the older shader 1.14.1 . It was present in almost all the shaders . Its fixed in your 1.15.1 I'd like to pass on the info to sp614x .Thanks
example http://imgur.com/a/t6LFy . the armorstand combined with Steves head or the player going near any entity would cause the player skin to pixelate and flicker along with the entities On AMD newer cards
that may be a difficult question to answer, as I believe he rebuilt the entire pack from the ground up, rather than a general update
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Thanks, The 1.15.1 is a nice looking shader , right
Install driver 4229 and make sure it's correctly installed. If you still get issues after that post your shadersmod.log from .minecraft/logs
32bit:
https://downloadcenter.intel.com/download/24970/Intel-HD-Graphics-Driver-for-Windows-7-8-8-1-32bit?product=81500
64bit:
https://downloadcenter.intel.com/download/24971/Intel-HD-Graphics-Driver-for-Windows-7-8-64-bit?product=81500
Try the win8 driver, looks like there's none for win10.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
When I turn off bloom this happens:
(Vibrant Shaders v1.151 High)
http://i.imgur.com/QqNijWt.jpg
I made sure I had the latest version of OptiFine, I tried pointing Minecraft to use the latest version of java (instead of the version packed with Minecraft), as well as making sure my graphics card drivers are up to date.
Currently working on fixing some more bugs on certain gpus, mostly intel ones. Just fixed this issue, so just wait abit longer for v1.152
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Life in the woods is pretty demanding on it's own, so there's not much you can do about that. Got a screenshot of your issue?
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Do you have any mirrors for your downloads? For some odd reason I can't get the file to download after going through ad.fly. I've had this problem before, but that's aside from my point.
There is only so much you can do with your life... so waste it doing absolutely nothing.
Sent you a PM.
Vibrant shaders v1.152 released, some more bugfixes. Sry for all the small updates, some crazy stuff going on with those intel gpus.
Changelog:
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I don't know if it's just me, but the flickering of the hand only happened to me in this new small update. I just tested this little update. It doesn't matter much though, I'm fine with staying on the previous update. Just letting you know.
Thank you <3
Downloaded it, amazing, except for the fact that my hand flickers like a faulty light.
I tried it without my texture pack also and it does the same thing.
#helpingwithbugs
There is only so much you can do with your life... so waste it doing absolutely nothing.
Seems like I'm getting the hang of everything. Two questions I have; I updated to the newest 1.152, and I still have that arm/object flickering bug that seems to be going around. Second, theres this weird checkerboad pattern that shows up around lighting and reflections. I tried toggling some settings but I couldn't seem to get rid of it. Both were hard to screenshot, but the checkerboard shows up better in the second image. Any ideas?
Running Minecraft on El Capitan (10.11.5) on a 2014 15" MacBook Pro with Retina, using a NVIDIA GeForce GT 750M, and the 1.152 Lite.
EDIT: Also, for texture packs that support POM and PBR, which setting do you modify to increase the effect? Or is that even possible?
Hey Sildur, Good job on 1.152 but weird glitches are going on my Intel Computer
The First picture is that the Spider's Texture (not cave) is broken (When using the ShadersMod itself)
And then the 2nd picture is that my hands are flickering (when using optifine)
NOTE: My Graphics Driver is in the latest version as well as OptiFine :'|
I'm TheCoolSteveMan, you can call me CSM for short!
Wow that was fast awesome men! Thanks.