Oh no, i love using Godrays though.
P.S: Here is the evidence
Turn off bloom, instead (doesn't affect Godrays)
if you're experiencing a bug with the hand (that glitches like crazy), turn off Waving Lilypad. (For intergrated GPU's)
Rollback Post to RevisionRollBack
I'm TheCoolSteveMan, you can call me CSM for short!
I'm actually like, trying to download a lot of different shaders packs to see which one runs AND looks the best, I have SEUS, SFLP, 6 of your shaders and Clarity, and I have to say, yours won BY FAR, the Vibrant Shaders looked AMAZING and they ran extremely well compared to the others, SEUS worked, was BEAUTIFUL, but the performance was really bad, SFLP and Clarity basically just broke the game, I will say that I wasn't really impressed with the Enhanced Default and Standard versions of your shaders, but still, I love the Vibrant Shaders, I will say that it makes the ground like, kinda dark though, and the God Rays can kind of freak out if I don't directly look at them, it creates like, spikes at the top of the screen, and the Depth of Field blurs the hand.
So these shaders are quite amazing, but I get a lot of lag... Because that's what shaders do. lol
Any ideas how to speed them up?
I'm using an Inter(R) HD 4000 GPU Using the Medium version with most settings tothier lowest and get around 8-20 FPS, I'm okay with 20FPS but it fluctuates ridiculously and I kinda can't immerse myself with fluctuations like that.
I can get almost 60+ FPS with a 32 chunk rendering distance if I use the OFF shaders.
But when I use almost any shaders (Even the ones that do practically nothing or Internal) drops my FPS to like 20 at best.
Usually it's at 10, and if it's in my one town I build it's like 8.
People suggest lowering the rendering quality but that's just ugly, also allocating more RAM or setting the priority to "High" doesn't help.
So these shaders are quite amazing, but I get a lot of lag... Because that's what shaders do. lol
Any ideas how to speed them up?
I'm using an Inter(R) HD 4000 GPU Using the Medium version with most settings tothier lowest and get around 8-20 FPS, I'm okay with 20FPS but it fluctuates ridiculously and I kinda can't immerse myself with fluctuations like that.
I can get almost 60+ FPS with a 32 chunk rendering distance if I use the OFF shaders.
But when I use almost any shaders (Even the ones that do practically nothing or Internal) drops my FPS to like 20 at best.
Usually it's at 10, and if it's in my one town I build it's like 8.
People suggest lowering the rendering quality but that's just ugly, also allocating more RAM or setting the priority to "High" doesn't help.
Your "GPU" isn't a real GPU per se. It sits on the cpu and is not powerful at all. No way to speed it up at all. Only to buy a proper gpu.
Hi, I'm using Windows 10 Pro (x64) and an AMD Radeon R9 200 Series with the latest drivers (and latest Optifine), and everytime the sun rises or sets, I can see it in completely sealed places. I also have the block selection become white or partly orange at times.
Hi, I'm using Windows 10 Pro (x64) and an AMD Radeon R9 200 Series with the latest drivers (and latest Optifine), and everytime the sun rises or sets, I can see it in completely sealed places. I also have the block selection become white or partly orange at times.
There are some known lighting issues with the latest version, if it bothers you to much you might want to give 1.141 a try, it's more stable but misses proper transparency support.
Your igpu uses part of your system memory as video memory. You could check if you laptop has two ram sticks installed. If not you might be able to add an additional one, so your memory runs in dual channel mode. This improves the performance of igpus by about 20%.
Having some issues tweaking the v1.153 shaders (using MC & Optifine 1.7.10). In more natural settings it looks gorgeous - but in a city made primarily of white tiles and a lot of glowstone & torches... well.
The two biggest issues seem to be: 1) The bloom? (glow) of the glowstone & torches is WAY too intense, and it looks really unnatural...I need a way to turn that glow down so that it isn't blown out during the night - and baking everything in light during the day...
2) The purple/pink color introduced during sunset/sunrise is just a little too intense - I think reducing some of the color so more of the natural block color is preserved will look a lot better...No idea how to do that.
Night & Day
Sunset & Sunrise
Rollback Post to RevisionRollBack
+ Race through The City of Glass + www.DjEAR.com Taking inspiration from Mirror's Edge and it's reboot Catalyst
RedEDGE+ puts you against other runners in an underground race through The City of Glass.
Your igpu uses part of your system memory as video memory. You could check if you laptop has two ram sticks installed. If not you might be able to add an additional one, so your memory runs in dual channel mode. This improves the performance of igpus by about 20%.
Also you should rather use vibrant lite on igpus, the real time water reflections are abit to much for igpus. (at least older ones like your hd 4000)
Oddly enough the lite version is just as slow, it's weird, even running the internal shaders is almost as slow.
Guess it's just something with me then, and thank heavens for openGL being an option with Optifine! lol
Hey everyone, I'm running into a visual problem when running the Vibrant 1.153 Extreme shader.
I downloaded the "BuildingBricks" mod, 1.9.4-2.0.12 and found out that the custom blocks it brings, such as glass slab, glass stairs, and glass fences, etc., do not display at all when using the 1.153 shader.
I am having the same problem across different versions of MC, OptiFine, and Forge. We were previously running MC 1.9 and I had the same problem.
Here's an imgur link that displays what I'm talking about: http://imgur.com/a/cO8ha
Fixed in upcoming version (reworked the rendering system):
Having some issues tweaking the v1.153 shaders (using MC & Optifine 1.7.10). In more natural settings it looks gorgeous - but in a city made primarily of white tiles and a lot of glowstone & torches... well.
The two biggest issues seem to be: 1) The bloom? (glow) of the glowstone & torches is WAY too intense, and it looks really unnatural...I need a way to turn that glow down so that it isn't blown out during the night - and baking everything in light during the day...
2) The purple/pink color introduced during sunset/sunrise is just a little too intense - I think reducing some of the color so more of the natural block color is preserved will look a lot better...No idea how to do that.
Bloom is stored in composite4.fsh and composite5.fsh, brightness of emissive blocks in stored in composite1.fsh, starting at line 269.
Sky color is stored in composite.fsh, line 87, look for: sunVisibility*vec3(0.425,0.44,0.5).
Sunlight color itself is in composite.vsh starting at line 39.
the shader makes my computer reaching 15/15gb ram used after some minutes of play, making my minecraft not responding: have to restart minecraft
what should i do for never reach 15 gb ram used ??
sorry for my bad english
Despite popular belief allocating tons of RAM won't effect FPS too much, in fact it can decrease it.
A smart idea is to allocate half of your RAM to Minecraft, anything over that isn't safe for your computer.
But don't allocate over 5-6 RAM even if your computer has it, because JAVA is weird, I'd suggest 5RAM.
Thanks for the help; and even if that doesn't work I can just wait until I can take my computer in and get a newer GPU installed.
"I've become a living atomic bomb! I am... Atomic-Man!"
Oh no, i love using Godrays though.
P.S: Here is the evidence
THE FLOOR IS LAVA!
DEMO ALREADY OUT! CHECK IT!
VISIT OUR WEBSITE FOR MORE INFORMATION AND NEWS!
www.redlight-creations.weebly.com
Turn off bloom, instead (doesn't affect Godrays)
if you're experiencing a bug with the hand (that glitches like crazy), turn off Waving Lilypad. (For intergrated GPU's)
I'm TheCoolSteveMan, you can call me CSM for short!
oh wow, I'm very excited for volumetric lighting. It's really the only missing thing I wanted this shader to have, then it's absolutely perfect.
I'm actually like, trying to download a lot of different shaders packs to see which one runs AND looks the best, I have SEUS, SFLP, 6 of your shaders and Clarity, and I have to say, yours won BY FAR, the Vibrant Shaders looked AMAZING and they ran extremely well compared to the others, SEUS worked, was BEAUTIFUL, but the performance was really bad, SFLP and Clarity basically just broke the game, I will say that I wasn't really impressed with the Enhanced Default and Standard versions of your shaders, but still, I love the Vibrant Shaders, I will say that it makes the ground like, kinda dark though, and the God Rays can kind of freak out if I don't directly look at them, it creates like, spikes at the top of the screen, and the Depth of Field blurs the hand.
Iguanas Rule
How to Fix this? Please!! Someone help!
http://i.imgur.com/AunkyK1.jpg
Disable bloom and enable ambient occlusion.
I'm TheCoolSteveMan, you can call me CSM for short!
How can I fix this issue? The clouds go through all blocks, not just leaves. Any suggestions?
So these shaders are quite amazing, but I get a lot of lag... Because that's what shaders do. lol
Any ideas how to speed them up?
I'm using an Inter(R) HD 4000 GPU Using the Medium version with most settings tothier lowest and get around 8-20 FPS, I'm okay with 20FPS but it fluctuates ridiculously and I kinda can't immerse myself with fluctuations like that.
I can get almost 60+ FPS with a 32 chunk rendering distance if I use the OFF shaders.
But when I use almost any shaders (Even the ones that do practically nothing or Internal) drops my FPS to like 20 at best.
Usually it's at 10, and if it's in my one town I build it's like 8.
People suggest lowering the rendering quality but that's just ugly, also allocating more RAM or setting the priority to "High" doesn't help.
I get like, 16 frames per second, which I'm completely fine with, it doesn't fluctuate too much.
Iguanas Rule
Your "GPU" isn't a real GPU per se. It sits on the cpu and is not powerful at all. No way to speed it up at all. Only to buy a proper gpu.
Hi, I'm using Windows 10 Pro (x64) and an AMD Radeon R9 200 Series with the latest drivers (and latest Optifine), and everytime the sun rises or sets, I can see it in completely sealed places. I also have the block selection become white or partly orange at times.
There are some known lighting issues with the latest version, if it bothers you to much you might want to give 1.141 a try, it's more stable but misses proper transparency support.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Well, it's a Laptop so oh well.
Thanks anyways!
Your igpu uses part of your system memory as video memory. You could check if you laptop has two ram sticks installed. If not you might be able to add an additional one, so your memory runs in dual channel mode. This improves the performance of igpus by about 20%.
There are also a few modders that optimize intels generic driver for gaming. Not sure if there's much of a performance increase with them:
http://www.intellimodder32.com/gaming/phdgd-ivydrive-intel-gma-hd-4000/
Also you should rather use vibrant lite on igpus, the real time water reflections are abit to much for igpus. (at least older ones like your hd 4000)
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
This is because v1.15+ doesn't use Cloud Files, making MC Clouds useless in Sildurs Shaders
.
I'm TheCoolSteveMan, you can call me CSM for short!
Having some issues tweaking the v1.153 shaders (using MC & Optifine 1.7.10). In more natural settings it looks gorgeous - but in a city made primarily of white tiles and a lot of glowstone & torches... well.
The two biggest issues seem to be:
1) The bloom? (glow) of the glowstone & torches is WAY too intense, and it looks really unnatural...I need a way to turn that glow down so that it isn't blown out during the night - and baking everything in light during the day...
2) The purple/pink color introduced during sunset/sunrise is just a little too intense - I think reducing some of the color so more of the natural block color is preserved will look a lot better...No idea how to do that.
Night & Day
Sunset & Sunrise
+ Race through The City of Glass +
www.DjEAR.com
Taking inspiration from Mirror's Edge and it's reboot Catalyst
Oddly enough the lite version is just as slow, it's weird, even running the internal shaders is almost as slow.
Guess it's just something with me then, and thank heavens for openGL being an option with Optifine! lol
Thanks for the pointers anyways. ;3
Fixed in upcoming version (reworked the rendering system):
Bloom is stored in composite4.fsh and composite5.fsh, brightness of emissive blocks in stored in composite1.fsh, starting at line 269.
Sky color is stored in composite.fsh, line 87, look for: sunVisibility*vec3(0.425,0.44,0.5).
Sunlight color itself is in composite.vsh starting at line 39.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Despite popular belief allocating tons of RAM won't effect FPS too much, in fact it can decrease it.
A smart idea is to allocate half of your RAM to Minecraft, anything over that isn't safe for your computer.
But don't allocate over 5-6 RAM even if your computer has it, because JAVA is weird, I'd suggest 5RAM.