Vibrant shaders v1.17
- Added volumetric clouds (They are faster than 2D clouds! ~15% performance increase)
- Expanded cloud options in sky & lighting options screen.
- Improved motionblur quality
- Improved blending between sky and land if volumetric lighting is enabled (still prefer godrays)
- Various code improvements and cleanup based on enhanced default resulting in minor performance boost
- Removed an outdated ingame option previously required for mc 1.8.x
- Increased texture visibility of water if watertex is enabled
- Updated legacy code to new optifine standards (1.7.10+)
Previous changes which you might missed:
- Updated water visuals
- Added ingame option water height found in parallax option screen.
- Added ingame option water texture, it blends your resourcepack texture with the water color, so it might not be that visible.
Just updated extreme and extreme+vol. lighting without version change, default cloud quality was set way to high causing bad performance, you guys might want to redownload them.
EDIT: Also updated lite preset without version change, fixed cloud colors while raining.
Enchanted effects work fine on v1.15+ but due to the lighting it might be a bit hard to see. Changing the colors to make it look more like v1.141 won't work.
Is it possible to tweak the color boost ? For me it's kinda too colorful and contrasted even in low with my resource pack, and if i disable it's not enough satured. Also i would like know what settings you recommend with optifine for smooth lighting level, clear water and others maybe. (i use the medium preset of Sildur's Vibrant). btw thank you for the update, i really like these volumetric clouds
Is it possible to tweak the color boost ? For me it's kinda too colorful and contrasted even in low with my resource pack, and if i disable it's not enough satured. Also i would like know what settings you recommend with optifine for smooth lighting level, clear water and others maybe. (i use the medium preset of Sildur's Vibrant). btw thank you for the update, i really like these volumetric clouds
final.fsh line 33: #define Colorboost 0.2
Set it to something like 0.1, that should do the trick. As for settings, nothing special, I have everything on default, you might want to turn on dynamic lights in options - video settings.
final.fsh line 33: #define Colorboost 0.2
Set it to something like 0.1, that should do the trick. As for settings, nothing special, I have everything on default, you might want to turn on dynamic lights in options - video settings.
im having this problem with just makes all blocks but glass invisible im playing with wynncraft enhanced modpack does anyone know a solution for this problem ?
im having this problem with just makes all blocks but glass invisible im playing with wynncraft enhanced modpack does anyone know a solution for this problem ?
Your post doesn't give much information, but here's a few things you should check.
Does it happen in vanilla minecraft aswell? (with optifine only)
Does it happen on enhanced default aswell? Since it has improved mod support. Update your GPU drivers and optifine version.
i tried vanilla it works fine and tried mod pack with other shader packs had the same problem so it should be a problem with one of the mods thanks anyway.
Im using the vibrant shaders, but I have an issue with it and my resource pack. Stained glass gets a reflection of sorts, and even when disabled it still distorts the glass blocks and panes and makes them slightly transparent where they shouldn't be. It also messes with the rendering of the custom models I use for them. But oddly it only affects stained glass, not regular glass.
Is there any way to disable/remove this effect so my glass blocks render properly?
Im using the vibrant shaders, but I have an issue with it and my resource pack. Stained glass gets a reflection of sorts, and even when disabled it still distorts the glass blocks and panes and makes them slightly transparent where they shouldn't be. It also messes with the rendering of the custom models I use for them. But oddly it only affects stained glass, not regular glass.
Is there any way to disable/remove this effect so my glass blocks render properly?
Hmm, rendering of transparency is pretty tricky, in the shadersmod stained glass is rendered in the same pass water is. Judging from your screenshots the glass frame shouldn't be transparent. This might be an issue with the way vibrant shaders handles transparency, the way it's done is rather messy and outdated based on what optifine offers now. Unfortunately there's no easy fix for this right now. You might want to checkout enhanced default for now, since it has improved mod support, enabling the ingame option crossprocess makes it more vibrant aswell.
Hmm, rendering of transparency is pretty tricky, in the shadersmod stained glass is rendered in the same pass water is. Judging from your screenshots the glass frame shouldn't be transparent. This might be an issue with the way vibrant shaders handles transparency, the way it's done is rather messy and outdated based on what optifine offers now. Unfortunately there's no easy fix for this right now. You might want to checkout enhanced default for now, since it has improved mod support, enabling the ingame option crossprocess makes it more vibrant aswell.
Its odd that it doesn't do anything to regular glass blocks and glass panes. They are set up exactly the same way as the stained variants, save for the "glass" portion of them is fully transparent and not partly like the rest. And the frames of the panes are actually a different texture than the main glass, and has no transparency on it.
The enhanced default is slightly better, but still has the rendering problem. Oh well. Perhaps shaders just weren't meant for me.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Its odd that it doesn't do anything to regular glass blocks and glass panes. They are set up exactly the same way as the stained variants, save for the "glass" portion of them is fully transparent and not partly like the rest. And the frames of the panes are actually a different texture than the main glass, and has no transparency on it.
The enhanced default is slightly better, but still has the rendering problem. Oh well. Perhaps shaders just weren't meant for me.
So it even happens in enhanced default, even with reflections disabled? Sounds like this might be an issue with the shadersmod / optifine.
So it even happens in enhanced default, even with reflections disabled? Sounds like this might be an issue with the shadersmod / optifine.
Is there some way to just tell it not to apply to glass? Or are glass and water linked on some fundamental level where that wouldn't be possible? Ive looked through the files to see if there was anything that stood out, but unfortunately I am not too familiar with the coding of shaders.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Is there some way to just tell it not to apply to glass? Or are glass and water linked on some fundamental level where that wouldn't be possible? Ive looked through the files to see if there was anything that stood out, but unfortunately I am not too familiar with the coding of shaders.
Not sure if mapping your modded ids to ice (79) would fix your issues in enhanced default.
Vibrant shaders uses a bunch of if statements to apply certain things to water(8,9).
However, I think it might be a shadersmod / optifine issue, since it also seems to happen in enhanced default, which uses a very simple, basic approach to render everything. You might want to join the shaderslab discord, Sp614x (OF author) is there aswell, so we might figure something out. https://discord.gg/BM3G79T
first of all I'd like to thank Sildur for his great work - I love the way his shaders enhance the visuals.
However I have an issue lately. I'm currently playing the Simple Life 2 Modpack (minecraft 1.10.2). I added optifine HD to it (HD_U_E7) and then sildurs vibrant shaders high 1.7.
The issues I'm having - something is off to the sky.
First: The clouds are missing below my crosshair (like there was a horizontal line and through my crosshair and below it the clouds are not rendered). The affected area is moving with my crosshair/view.
Second: There is either no sun or the sun (or probably the moon) is "stuck" on screen moving with my view.
Any help would be highly appreciated.
Optifines internal shaders do not show those issues.
Vibrant shaders v1.17 released!
Changelog:
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Just updated extreme and extreme+vol. lighting without version change, default cloud quality was set way to high causing bad performance, you guys might want to redownload them.
EDIT: Also updated lite preset without version change, fixed cloud colors while raining.
Enchanted effects work fine on v1.15+ but due to the lighting it might be a bit hard to see. Changing the colors to make it look more like v1.141 won't work.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I couldnt find what cause this glitch at my hands .. Enchanted items look like this .. using enhanced default 1.02 redone with gtx 970.
This only happens in inventory, not sure if it's fixable - accessible via the shadersmod.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Is it possible to tweak the color boost ? For me it's kinda too colorful and contrasted even in low with my resource pack, and if i disable it's not enough satured. Also i would like know what settings you recommend with optifine for smooth lighting level, clear water and others maybe. (i use the medium preset of Sildur's Vibrant). btw thank you for the update, i really like these volumetric clouds
final.fsh line 33: #define Colorboost 0.2
Set it to something like 0.1, that should do the trick. As for settings, nothing special, I have everything on default, you might want to turn on dynamic lights in options - video settings.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I tried 0.1 it looks perfect, thanks Sildur
im having this problem with just makes all blocks but glass invisible im playing with wynncraft enhanced modpack does anyone know a solution for this problem ?
Your post doesn't give much information, but here's a few things you should check.
Does it happen in vanilla minecraft aswell? (with optifine only)
Does it happen on enhanced default aswell? Since it has improved mod support.
Update your GPU drivers and optifine version.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
i tried vanilla it works fine and tried mod pack with other shader packs had the same problem so it should be a problem with one of the mods thanks anyway.
Im using the vibrant shaders, but I have an issue with it and my resource pack. Stained glass gets a reflection of sorts, and even when disabled it still distorts the glass blocks and panes and makes them slightly transparent where they shouldn't be. It also messes with the rendering of the custom models I use for them. But oddly it only affects stained glass, not regular glass.
Is there any way to disable/remove this effect so my glass blocks render properly?
Example of glass "transparency" effect:
Example of rendering issue with my models:
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Hmm, rendering of transparency is pretty tricky, in the shadersmod stained glass is rendered in the same pass water is. Judging from your screenshots the glass frame shouldn't be transparent. This might be an issue with the way vibrant shaders handles transparency, the way it's done is rather messy and outdated based on what optifine offers now. Unfortunately there's no easy fix for this right now. You might want to checkout enhanced default for now, since it has improved mod support, enabling the ingame option crossprocess makes it more vibrant aswell.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Its odd that it doesn't do anything to regular glass blocks and glass panes. They are set up exactly the same way as the stained variants, save for the "glass" portion of them is fully transparent and not partly like the rest. And the frames of the panes are actually a different texture than the main glass, and has no transparency on it.
The enhanced default is slightly better, but still has the rendering problem. Oh well. Perhaps shaders just weren't meant for me.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
So it even happens in enhanced default, even with reflections disabled? Sounds like this might be an issue with the shadersmod / optifine.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Is there some way to just tell it not to apply to glass? Or are glass and water linked on some fundamental level where that wouldn't be possible? Ive looked through the files to see if there was anything that stood out, but unfortunately I am not too familiar with the coding of shaders.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
You can split them by checking for the block ID using if statements, they will however always be stored in the same buffer (gbuffers_water is used for transparency in general). In enhanced default you can even assign block ids to a source ID, more on that here:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant?page=244#c4934
Not sure if mapping your modded ids to ice (79) would fix your issues in enhanced default.
Vibrant shaders uses a bunch of if statements to apply certain things to water(8,9).
However, I think it might be a shadersmod / optifine issue, since it also seems to happen in enhanced default, which uses a very simple, basic approach to render everything. You might want to join the shaderslab discord, Sp614x (OF author) is there aswell, so we might figure something out.
https://discord.gg/BM3G79T
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Oh! It's raining on my shack!
The screenshot was made with Vibrant v1.166 Medium, but the issue also ocour exacly equally on 1.17 medium.
Optifine: preview_OptiFine_1.12.2_HD_U_C9_pre
Forge b2612
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
Disable alternative weather angle in shader options - Sky & Lighting.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hey Sildur,
I noticed the floor in front of me is blurring when i walk, i think because there's no anisotropic filter
Is it possible to add aniso with your shaders ?
I know it's not possible with the one in the game but maybe there's another way. Maybe in the nvidia control panel ?
(sorry for my english)
Hi
first of all I'd like to thank Sildur for his great work - I love the way his shaders enhance the visuals.
However I have an issue lately. I'm currently playing the Simple Life 2 Modpack (minecraft 1.10.2). I added optifine HD to it (HD_U_E7) and then sildurs vibrant shaders high 1.7.
The issues I'm having - something is off to the sky.
First: The clouds are missing below my crosshair (like there was a horizontal line and through my crosshair and below it the clouds are not rendered). The affected area is moving with my crosshair/view.
Second: There is either no sun or the sun (or probably the moon) is "stuck" on screen moving with my view.
Any help would be highly appreciated.
Optifines internal shaders do not show those issues.
Driver is: Nvidia 390.77 / opengl 4.6.0