Quote from Sildur>> Vibrant shaders v1.20 released!
You've made a great job, I love your shaders!
Unfortunately, I'm running into some problems with the config of your shaders: I can set a maximum light in caves, but it doesn't affect the lightning in them.
It neither works on 1.12.2 nor 1.13.2 with latest optifine beta.
I have an issue downloading the file itself- I've downloaded optifine, it works fine and I'm trying to get the 1.3 version of your shader pack but when i click the link in mediafire all I get is a folder labeled 'shaders' lacking a .zip file. Sorry if you've already addressed this!
Quote from Sildur>> Vibrant shaders v1.20 released!
You've made a great job, I love your shaders!
Unfortunately, I'm running into some problems with the config of your shaders: I can set a maximum light in caves, but it doesn't affect the lightning in them.
It neither works on 1.12.2 nor 1.13.2 with latest optifine beta.
Still, you made some great work there!
Thank you!
Not quite sure what you mean with that, the ingame minlight option found in the emissive lighting screen should brighten up dark spots.
I have an issue downloading the file itself- I've downloaded optifine, it works fine and I'm trying to get the 1.3 version of your shader pack but when i click the link in mediafire all I get is a folder labeled 'shaders' lacking a .zip file. Sorry if you've already addressed this!
Are you using safari to download the file? That's breaking it for some reason, so try using something like google chrome.
I have been getting black line shadows in weird places. I also get a squeegee effect looking horizon and up that wipes out the clouds. Any help with these would be awesome. Amazing shaders tho.
Amd 2600x
1080
current nvidia drivers
Edit: The sun started doing this after a visit to the nether.
Not sure if anybody has brought this up yet, but when I have DoF and Motionblur both on, only the motionblur takes effect while DoF is not, but if I turn off motionblur, then the DoF takes effect. Is there any possible fix to this?
I have been getting black line shadows in weird places. I also get a squeegee effect looking horizon and up that wipes out the clouds. Any help with these would be awesome. Amazing shaders tho.
Amd 2600x
1080
current nvidia drivers
Edit: The sun started doing this after a visit to the nether.
Caused by your mods, are you using astralsorcery? Disable it's custom sky stuff and things should work again.
Not sure if anybody has brought this up yet, but when I have DoF and Motionblur both on, only the motionblur takes effect while DoF is not, but if I turn off motionblur, then the DoF takes effect. Is there any possible fix to this?
This is intended, only one effect works at the time.
Not quite sure what you mean with that, the ingame minlight option found in the emissive lighting screen should brighten up dark spots.
Are you using safari to download the file? That's breaking it for some reason, so try using something like google chrome.
I mean that I want the game to be darker (the dark areas like caves etc., I was using extreme darkness mod (or similar)) and I thought I could set something similar in Sildur shader settings, but it literally change nothing in game.
I mean that I want the game to be darker (the dark areas like caves etc., I was using extreme darkness mod (or similar)) and I thought I could set something similar in Sildur shader settings, but it literally change nothing in game.
I hope now you know, what I mean.
Yeah you can do that too, the minlight option also goes lower, making everything darker.
After moving up from 1.19 Extreme to 1.20 Extreme I've found that the surface reflection on water is not working properly such that I can see everything in the water from a distance. This is the exact problem (with a slightly different manifestation) that caused me to switch from SEUS shaders. I can't seem to identify any setting that's causing this.
After moving up from 1.19 Extreme to 1.20 Extreme I've found that the surface reflection on water is not working properly such that I can see everything in the water from a distance. This is the exact problem (with a slightly different manifestation) that caused me to switch from SEUS shaders. I can't seem to identify any setting that's causing this.
I've attached both images.
Good catch, this happend because I changed the way caustics and refractions are rendered, to fix some issues with the sky and such. I've added this new bug to the todo list, but I'm not sure how to fix it yet. (without reverting the previous mentioned change)
Good catch, this happend because I changed the way caustics and refractions are rendered, to fix some issues with the sky and such. I've added this new bug to the todo list, but I'm not sure how to fix it yet. (without reverting the previous mentioned change)
Thanks for the reply and of course for all your work in making these fine shaders! They really enhance the experience of playing Minecraft which is a big gift. Let me know if I can help test any fixes or get you any additional data.
I'm trying to use this shader on Minecraft 1.13.2 and OptiFine_1.13.2_HD_U_E5. GPU is GTX 1050 Ti MaxQ, with 397.93 driver. The Sildurs Enhanced Default has strange strips on blocks, and the Sildurs Vibrant is almost black for all blocks (game time is 2000, not night). Any way to fix this issue?
I'm trying to use this shader on Minecraft 1.13.2 and OptiFine_1.13.2_HD_U_E5. GPU is GTX 1050 Ti MaxQ, with 397.93 driver. The Sildurs Enhanced Default has strange strips on blocks, and the Sildurs Vibrant is almost black for all blocks (game time is 2000, not night). Any way to fix this issue?
Are you sure minecraft is running on your gtx 1050 ti and not some integrated gpu of your cpu? Framerate seems a bit low. Also there's a newer driver available for your card, might want to check that one out.
Are you sure minecraft is running on your gtx 1050 ti and not some integrated gpu of your cpu? Framerate seems a bit low. Also there's a newer driver available for your card, might want to check that one out.
In F3 it says GTX 1050 on the right side, so I suppose it is using the GPU. I have limited the framerate to 30 when taking these screenshots because I was on battery. Framerate is ~130 with the Enhanced Default shader if I disable the limit.
I also tried the integrated UHD 630. It has the similar strips when using Enhanced Default, and completely black when using Vibrant.
Update: Just upgraded the driver to 419.35, but there is no difference.
In F3 it says GTX 1050 on the right side, so I suppose it is using the GPU. I have limited the framerate to 30 when taking these screenshots because I was on battery. Framerate is ~130 with the Enhanced Default shader if I disable the limit.
I also tried the integrated UHD 630. It has the similar strips when using Enhanced Default, and completely black when using Vibrant.
I'm not sure why vibrant shaders is completly black for you. If you run any mods try it with just optifine. As for those strips, that's caused by shadows. Increasing the shadow resolution should help with that.
Quote from Sildur >>
Vibrant shaders v1.20 released!
You've made a great job, I love your shaders!
Unfortunately, I'm running into some problems with the config of your shaders: I can set a maximum light in caves, but it doesn't affect the lightning in them.
It neither works on 1.12.2 nor 1.13.2 with latest optifine beta.
Still, you made some great work there!
Thank you!
I have an issue downloading the file itself- I've downloaded optifine, it works fine and I'm trying to get the 1.3 version of your shader pack but when i click the link in mediafire all I get is a folder labeled 'shaders' lacking a .zip file. Sorry if you've already addressed this!
Not quite sure what you mean with that, the ingame minlight option found in the emissive lighting screen should brighten up dark spots.
Are you using safari to download the file? That's breaking it for some reason, so try using something like google chrome.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thank you! I was using safari and chrome did fix it!
I have been getting black line shadows in weird places. I also get a squeegee effect looking horizon and up that wipes out the clouds. Any help with these would be awesome. Amazing shaders tho.
Amd 2600x
1080
current nvidia drivers
Edit: The sun started doing this after a visit to the nether.
Not sure if anybody has brought this up yet, but when I have DoF and Motionblur both on, only the motionblur takes effect while DoF is not, but if I turn off motionblur, then the DoF takes effect. Is there any possible fix to this?
Caused by your mods, are you using astralsorcery? Disable it's custom sky stuff and things should work again.
This is intended, only one effect works at the time.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Yep. It was astral sorcery. Thanks. Couldnt find the cfg though, so I just removed the mod from the pack.
I mean that I want the game to be darker (the dark areas like caves etc., I was using extreme darkness mod (or similar)) and I thought I could set something similar in Sildur shader settings, but it literally change nothing in game.
I hope now you know, what I mean.
Vega 56 (w/ AMD software version 19.2.2 and Ryzen 5 2600 CPU)
The issue persists with v1.20, but I'm finding it much harder to reproduce, so there is improvement.
Edit: here it is, happened just after I changed render distance. Does not happen consistently when changing render distance though.
Yeah you can do that too, the minlight option also goes lower, making everything darker.
Sent you a PM.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
After moving up from 1.19 Extreme to 1.20 Extreme I've found that the surface reflection on water is not working properly such that I can see everything in the water from a distance. This is the exact problem (with a slightly different manifestation) that caused me to switch from SEUS shaders. I can't seem to identify any setting that's causing this.
I've attached both images.
Good catch, this happend because I changed the way caustics and refractions are rendered, to fix some issues with the sky and such. I've added this new bug to the todo list, but I'm not sure how to fix it yet. (without reverting the previous mentioned change)
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thanks for the reply and of course for all your work in making these fine shaders! They really enhance the experience of playing Minecraft which is a big gift. Let me know if I can help test any fixes or get you any additional data.
I'm trying to use this shader on Minecraft 1.13.2 and OptiFine_1.13.2_HD_U_E5. GPU is GTX 1050 Ti MaxQ, with 397.93 driver. The Sildurs Enhanced Default has strange strips on blocks, and the Sildurs Vibrant is almost black for all blocks (game time is 2000, not night). Any way to fix this issue?
Yep, but this option neither works with 1.13.2 and optifine pre nor 1.12.2.
The log shows this:
The enitre horizon is just a dark blue line. Suggestions please?
I've looked this up everywhere, no idea how to fix it.
UPDATE: restarting Minecraft worked fine.
Are you sure minecraft is running on your gtx 1050 ti and not some integrated gpu of your cpu? Framerate seems a bit low. Also there's a newer driver available for your card, might want to check that one out.
That's weird, is optifine up to date? It works fine for me on vibrant shaders v1.20.
Make sure both my pack and optifine are up to date. Try enabling the sky in video settings - details, same with fog.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
In F3 it says GTX 1050 on the right side, so I suppose it is using the GPU. I have limited the framerate to 30 when taking these screenshots because I was on battery. Framerate is ~130 with the Enhanced Default shader if I disable the limit.
I also tried the integrated UHD 630. It has the similar strips when using Enhanced Default, and completely black when using Vibrant.
Update: Just upgraded the driver to 419.35, but there is no difference.
I'm not sure why vibrant shaders is completly black for you. If you run any mods try it with just optifine. As for those strips, that's caused by shadows. Increasing the shadow resolution should help with that.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord