Im suddenly getting this glitch only on this specific spot on my map. Using 1.19 Vibrant shaders, no VL, MC 1.13.2. Any ideas how to solve it? Tried rebuilding that section but no luck.
Im suddenly getting this glitch only on this specific spot on my map. Using 1.19 Vibrant shaders, no VL, MC 1.13.2. Any ideas how to solve it? Tried rebuilding that section but no luck.
Looks like a chunk loading error, might be an optifine issue.
There's v1.19 already, however your intel chip is to old / it's drivers are bad, causing it to not compile shaders correctly. Enhanced default might still work.
I'm having a problem with the Enhanced default shaders on 1.13, I downloaded it yesterday and it worked fine, Then I updated drivers on my grapchics card and this bug happened. I have current optifine and current version of the shader pack and it still doesn't work.
I'm having a problem with the Enhanced default shaders on 1.13, I downloaded it yesterday and it worked fine, Then I updated drivers on my grapchics card and this bug happened. I have current optifine and current version of the shader pack and it still doesn't work.
What's your graphics card? Since a driver update broke this it should be up to it's devs to fix this...
Hey sildur i just wanted to know if you could tell me what might be causing this issue. Everything in the shaders works fine (i'm using vibrant medium, v1.17), except the sky. Whenever i look at the sky, i can no longer see moon, clouds, or the sun, though i can still see their reflections. here's the screenshot i took so you can see what i mean. It's like the entire skybox other than the blue color disappears. Oddly enough they were working just fine a couple days ago. So i'm at a loss for what could be causing it.
EDIT: I'm using this on 1.12.2 version of minecraft. Yes, i am using a texture pack (soartex) but it was doing it on the default tex as well
Hey sildur i just wanted to know if you could tell me what might be causing this issue. Everything in the shaders works fine (i'm using vibrant medium, v1.17), except the sky. Whenever i look at the sky, i can no longer see moon, clouds, or the sun, though i can still see their reflections. here's the screenshot i took so you can see what i mean. It's like the entire skybox other than the blue color disappears. Oddly enough they were working just fine a couple days ago. So i'm at a loss for what could be causing it.
EDIT: I'm using this on 1.12.2 version of minecraft. Yes, i am using a texture pack (soartex) but it was doing it on the default tex as well
Caused by your mods, probably astralsorcery, you have to disable it's custom sky stuff. Also there's v1.19 already.
Ah thank you. i did update to v1.19, and i was thinking it was mods as well but didnt know which one. Ill go through astral sorcery and see if that helps the issue. Thank you bunches, ill report back if it fixes it.
the shaders makes by GPU temps increase from 60 degrees C to 80 degrees C, wat do?
That's pretty normal, as far as I'm aware. The GPU is doing a lot of work, it's going to get warm. You're probably okay. If it's getting to 90-100c, then there might be a problem and you might want to look into it.
If you are still concerned, you could try using lower setting in the shader or in Minecraft to take some load off the GPU. You could also check for dust. A lot of dust in the computer can prevent good airflow and/or heat transfer.
Otherwise, just make sure the your desktop or laptop is getting good air and you're not blocking air intakes/vents.
You should be fine.
(I'm no expert, I'm just going off what I've gathered.)
I'm getting a weird bug with volumetric lighting on (doesn't happen without it):
The sun is behind these stairs.
Running with a GTX 960. Shader version is 1.19, Minecraft version is 1.13.2.
Make sure godrays are disabled, volumetric light and godrays don't work together.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Turning off godrays worked. The tooltip for volumetric lighting said it disables godrays automatically though.
Im suddenly getting this glitch only on this specific spot on my map. Using 1.19 Vibrant shaders, no VL, MC 1.13.2. Any ideas how to solve it? Tried rebuilding that section but no luck.
Looks like a chunk loading error, might be an optifine issue.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Is there one for widows 10 edton. Plz respond siuldar.
Hey Sildur, just want to say thank you for the great shaders and the great continued support.
Stop to Ponder every once in a while.
I get the Black Screen of Death whenever I use v1.172 LITE!
Intel(R) HD Graphics 2000, Build 9.17.10.4229
Windows 7 Ultimate 64bit
Log Output:
[21:39:52] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[21:39:52] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[21:39:52] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
[21:39:52] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[21:39:53] [main/INFO]: Setting user: D4N13L
[21:39:55] [main/INFO]: [OptiFine] *** Reflector Forge ***
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Load
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: cfi.getCameraPosition
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: cfi.updateRenderInfo
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ayu.getWaterColorMultiplier
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ayu$e.newInstance
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.addDestroyEffects
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.addHitEffects
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.canCreatureSpawn
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.canRenderInLayer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.doesSideBlockRendering
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.doesSideBlockChestOpening
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.getBedDirection
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.getExtendedState
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.getFogColor
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.getLightOpacity
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.getLightValue
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.getSoundType
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.hasTileEntity
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.isAir
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.isBed
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.isBedFoot
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bcs.isSideSolid
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: dez.isAmbientOcclusion
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: blc.getLightValue
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ayl.isSideSolid
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: aer.canRiderInteract
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Field not present: aer.captureDrops
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Field not present: aer.capturedDrops
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: aer.shouldRenderInPass
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: aer.shouldRiderSit
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Field not present: ata.delegate
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.getDurabilityForDisplay
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.getEquipmentSlot
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.getTileEntityItemStackRenderer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.getRGBDurabilityForDisplay
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.isShield
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.onEntitySwing
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.shouldCauseReequipAnimation
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ata.showDurabilityBar
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: arb.hasOverlay
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: cfp.setKeyConflictContext
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: cfp.setKeyModifierAndCode
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: cfp.getKeyModifier
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: cvd.parseFromReader
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: aej.shouldRenderHUD
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: aej.renderHUDEffect
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: aek.isCurativeItem
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bji.canRenderBreaking
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bji.getRenderBoundingBox
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bji.hasFastRenderer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: bji.shouldRenderInPass
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ddx$b.preDraw
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: ddx$b.postDraw
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: axy.countEntities
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: axy.getPerWorldStorage
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: axy.initCapabilities
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: boc.getCloudRenderer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: boc.getSkyRenderer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: boc.getWeatherRenderer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: boc.getLightmapColors
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Method not present: boc.getSaveFolder
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.IModel
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.Loader
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.ModContainer
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[21:39:55] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[21:39:55] [main/INFO]: [OptiFine] *** Reflector Vanilla ***
[21:39:56] [main/INFO]: LWJGL Version: 3.1.6 build 14
[21:39:56] [main/INFO]: [OptiFine]
[21:39:56] [main/INFO]: [OptiFine] OptiFine_1.13.2_HD_U_E5
[21:39:56] [main/INFO]: [OptiFine] Build: 20181210-112539
[21:39:56] [main/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[21:39:56] [main/INFO]: [OptiFine] Java: 1.8.0_191, Oracle Corporation
[21:39:56] [main/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[21:39:56] [main/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL VisualC DLL
[21:39:56] [main/INFO]: [OptiFine] OpenGL: Intel(R) HD Graphics 2000, version 3.1.0 - Build 9.17.10.4229, Intel
[21:39:56] [main/INFO]: [OptiFine] OpenGL Version: 3.1.0
[21:39:56] [main/INFO]: [OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[21:39:56] [main/INFO]: [OptiFine] Maximum texture size: 8192x8192
[21:39:56] [VersionCheck/INFO]: [OptiFine] Checking for new version
[21:39:56] [main/INFO]: [Shaders] OpenGL Version: 3.1.0 - Build 9.17.10.4229
[21:39:56] [main/INFO]: [Shaders] Vendor: Intel
[21:39:56] [main/INFO]: [Shaders] Renderer: Intel(R) HD Graphics 2000
[21:39:56] [main/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 - -
[21:39:56] [main/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[21:39:56] [main/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[21:39:56] [main/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[21:39:56] [main/INFO]: [Shaders] Load shaders configuration.
[21:39:56] [main/INFO]: [Shaders] No shaderpack loaded.
[21:39:56] [main/INFO]: Reloading ResourceManager: Default
[21:39:56] [main/INFO]: [OptiFine] *** Reloading textures ***
[21:39:56] [main/INFO]: [OptiFine] Resource packs: Default
[21:39:57] [VersionCheck/INFO]: [OptiFine] Version found: E5
[21:39:58] [Sound Library Loader/INFO]: Starting up SoundSystem...
[21:39:58] [Thread-2/INFO]: Initializing No Sound
[21:39:58] [Thread-2/INFO]: (Silent Mode)
[21:40:00] [Thread-2/INFO]: OpenAL initialized.
[21:40:00] [Sound Library Loader/INFO]: Preloading sound minecraft:sounds/ambient/underwater/underwater_ambience.ogg
[21:40:00] [Sound Library Loader/INFO]: Sound engine started
[21:40:02] [main/INFO]: [OptiFine] Mipmap levels: 4
[21:40:02] [main/INFO]: [OptiFine] Multitexture: false
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/0_glass_white/glass_pane_white.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/0_glass_white/glass_white.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/1_glass_orange/glass_orange.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/1_glass_orange/glass_pane_orange.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/2_glass_magenta/glass_magenta.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/3_glass_light_blue/glass_light_blue.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/4_glass_yellow/glass_yellow.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/5_glass_lime/glass_lime.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/5_glass_lime/glass_pane_lime.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/6_glass_pink/glass_pane_pink.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/6_glass_pink/glass_pink.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/7_glass_gray/glass_gray.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/7_glass_gray/glass_pane_gray.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/8_glass_light_gray/glass_light_gray.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/8_glass_light_gray/glass_pane_light_gray.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/9_glass_cyan/glass_cyan.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/bookshelf.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/glass.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/glass_pane.properties
[21:40:02] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/sandstone.properties
[21:40:02] [main/INFO]: [OptiFine] Multipass connected textures: false
[21:40:02] [main/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[21:40:03] [main/INFO]: Created: 1024x512 textures-atlas
[21:40:04] [main/INFO]: [OptiFine] Animated sprites: 27
[21:40:05] [main/INFO]: Narrator library for x64 successfully loaded
[21:40:05] [main/INFO]: [OptiFine] *** Reloading custom textures ***
[21:40:09] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id
[21:40:11] [main/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
[21:40:11] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[21:40:11] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
[21:40:11] [main/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
[21:40:11] [main/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[21:40:11] [main/INFO]: Loaded 0 recipes
[21:40:11] [main/INFO]: Loaded 0 advancements
[21:40:11] [Server thread/INFO]: Starting integrated minecraft server version 1.13.2
[21:40:11] [Server thread/INFO]: Generating keypair
[21:40:11] [Server thread/INFO]: Reloading ResourceManager: Default
[21:40:11] [Server thread/INFO]: Loaded 524 recipes
[21:40:12] [Server thread/INFO]: Loaded 571 advancements
[21:40:12] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[21:40:12] [Server thread/INFO]: Preparing spawn area: 4%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 8%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 12%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 16%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 20%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 24%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 28%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 32%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 36%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 40%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 44%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 48%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 52%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 56%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 60%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 64%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 68%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 72%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 76%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 80%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 84%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 88%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 92%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 96%
[21:40:13] [Server thread/INFO]: Preparing spawn area: 100%
[21:40:13] [Server thread/INFO]: Time elapsed: 1311 ms
[21:40:14] [Server thread/INFO]: Changing view distance to 8, from 10
[21:40:15] [Server thread/INFO]: D4N13L[local:E:fa225e2f] logged in with entity id 246 at (-266.6021894565576, 69.0, -212.3656327129908)
[21:40:15] [Server thread/INFO]: D4N13L joined the game
[21:40:16] [Server thread/INFO]: Saving and pausing game...
[21:40:17] [main/INFO]: Loaded 25 advancements
[21:40:17] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_end
[21:40:17] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:overworld
[21:40:17] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_nether
[21:40:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2102ms or 42 ticks behind
[21:40:20] [Server thread/INFO]: Saving and pausing game...
[21:40:20] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_end
[21:40:20] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:overworld
[21:40:20] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_nether
[21:40:27] [main/INFO]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.172 Lite.zip
[21:40:27] [main/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[21:40:27] [main/WARN]: [OptiFine] - in shadow.vsh: 0.80
[21:40:27] [main/WARN]: [OptiFine] - in gbuffers_textured.fsh: 0.8
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[21:40:27] [main/WARN]: [OptiFine] - in shadow.vsh, gbuffers_textured.fsh, gbuffers_block.fsh, gbuffers_water.vsh: 0.80
[21:40:27] [main/WARN]: [OptiFine] - in composite.fsh: 0.8
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[21:40:27] [main/WARN]: [OptiFine] - in shadow.vsh, gbuffers_textured.fsh, gbuffers_block.fsh, gbuffers_water.vsh, composite.fsh, world-1/shadow.vsh: 0.80
[21:40:27] [main/WARN]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0.8
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[21:40:27] [main/WARN]: [OptiFine] - in shadow.vsh, gbuffers_textured.fsh, gbuffers_block.fsh, gbuffers_water.vsh, composite.fsh, world-1/shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_block.fsh: 0.80
[21:40:27] [main/WARN]: [OptiFine] - in world-1/gbuffers_water.fsh: 0.8
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[21:40:27] [main/WARN]: [OptiFine] - in gbuffers_terrain.vsh, world-1/gbuffers_terrain.vsh: 10018.0
[21:40:27] [main/WARN]: [OptiFine] - in world1/gbuffers_terrain.vsh: 18.0
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[21:40:27] [main/WARN]: [OptiFine] - in gbuffers_terrain.vsh, world-1/gbuffers_terrain.vsh: 10106.0
[21:40:27] [main/WARN]: [OptiFine] - in world1/gbuffers_terrain.vsh: 106.0
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[21:40:27] [main/WARN]: [OptiFine] - in gbuffers_terrain.vsh, world-1/gbuffers_terrain.vsh: 10175.0
[21:40:27] [main/WARN]: [OptiFine] - in world1/gbuffers_terrain.vsh: 31.0
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[21:40:27] [main/WARN]: [OptiFine] - in gbuffers_terrain.vsh, world-1/gbuffers_terrain.vsh: 10111.0
[21:40:27] [main/WARN]: [OptiFine] - in world1/gbuffers_terrain.vsh: 111.0
[21:40:27] [main/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[21:40:27] [main/WARN]: [OptiFine] - in gbuffers_terrain.vsh, world-1/gbuffers_terrain.vsh: 10051.0
[21:40:27] [main/WARN]: [OptiFine] - in world1/gbuffers_terrain.vsh: 51.0
[21:40:27] [main/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[21:40:27] [main/WARN]: [OptiFine] [Shaders] Invalid option: Nether_Fog, key: screen.FOG_SCREEN
[21:40:27] [main/WARN]: [OptiFine] [Shaders] Invalid option: nFogDensity, key: screen.FOG_SCREEN
[21:40:27] [main/WARN]: [OptiFine] [Shaders] Invalid option: Godrays_Quality, key: screen.SKY_SCREEN
[21:40:27] [main/WARN]: [OptiFine] [Shaders] Invalid option: Waving_Water, key: screen.WAVING_SCREEN
[21:40:27] [main/INFO]: [Shaders] Custom uniform: inSwamp
[21:40:27] [main/INFO]: Reloading ResourceManager: Default
[21:40:27] [main/INFO]: [OptiFine] *** Reloading textures ***
[21:40:27] [main/INFO]: [OptiFine] Resource packs: Default
[21:40:27] [Server thread/INFO]: Reloading ResourceManager: Default
[21:40:27] [Server thread/INFO]: Loaded 524 recipes
[21:40:27] [Server thread/INFO]: Loaded 571 advancements
[21:40:28] [main/INFO]: SoundSystem shutting down...
[21:40:28] [main/INFO]: SoundSystem Author: Paul Lamb, www.paulscode.com
[21:40:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
[21:40:29] [Thread-9/INFO]: Initializing No Sound
[21:40:29] [Thread-9/INFO]: (Silent Mode)
[21:40:29] [Thread-9/INFO]: OpenAL initialized.
[21:40:29] [Sound Library Loader/INFO]: Preloading sound minecraft:sounds/ambient/underwater/underwater_ambience.ogg
[21:40:29] [Sound Library Loader/INFO]: Sound engine started
[21:40:31] [main/INFO]: [OptiFine] Mipmap levels: 4
[21:40:31] [main/INFO]: [OptiFine] Multitexture: false
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/0_glass_white/glass_pane_white.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/0_glass_white/glass_white.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/1_glass_orange/glass_orange.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/1_glass_orange/glass_pane_orange.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/2_glass_magenta/glass_magenta.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/3_glass_light_blue/glass_light_blue.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/4_glass_yellow/glass_yellow.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/5_glass_lime/glass_lime.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/5_glass_lime/glass_pane_lime.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/6_glass_pink/glass_pane_pink.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/6_glass_pink/glass_pink.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/7_glass_gray/glass_gray.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/7_glass_gray/glass_pane_gray.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/8_glass_light_gray/glass_light_gray.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/8_glass_light_gray/glass_pane_light_gray.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/9_glass_cyan/glass_cyan.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/bookshelf.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/glass.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/glass_pane.properties
[21:40:31] [main/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/sandstone.properties
[21:40:31] [main/INFO]: [OptiFine] Multipass connected textures: false
[21:40:31] [main/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[21:40:31] [main/INFO]: Created: 1024x512 textures-atlas
[21:40:31] [main/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 4
[21:40:31] [main/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 4
[21:40:33] [main/INFO]: [OptiFine] Animated sprites: 27
[21:40:35] [main/INFO]: [OptiFine] *** Reloading custom textures ***
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: shadow
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: shadow
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: gbuffers_basic
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: gbuffers_basic
[21:40:35] [main/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_textured.vsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
ERROR: 0:33: 'const 3-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:33: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:65: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:66: '=' : cannot convert from 'float' to '3-component vector of float'
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
No errors.
[21:40:35] [main/ERROR]: [Shaders] Error linking program: 12 (gbuffers_textured)
[21:40:35] [main/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_textured, at: useProgram
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: gbuffers_skybasic
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: gbuffers_skytextured
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] composite format: RGBA16
[21:40:35] [main/INFO]: [Shaders] gaux2 format: RGBA16
[21:40:35] [main/INFO]: [Shaders] gaux3 format: RGBA16
[21:40:35] [main/INFO]: [Shaders] gaux4 format: RGBA16
[21:40:35] [main/INFO]: [Shaders] gcolor format: RGBA8
[21:40:35] [main/INFO]: [Shaders] gdepth format: RGBA16
[21:40:35] [main/INFO]: [Shaders] gnormal format: RGBA16
[21:40:35] [main/INFO]: [Shaders] composite format: R11F_G11F_B10F
[21:40:35] [main/INFO]: [Shaders] gaux1 format: RGBA16
[21:40:35] [main/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[21:40:35] [main/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[21:40:35] [main/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: gbuffers_terrain
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: gbuffers_terrain
[21:40:35] [main/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_block.vsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_block.vsh
ERROR: 0:33: 'const 3-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:33: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:66: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:67: '=' : cannot convert from 'float' to '3-component vector of float'
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_block.fsh
No errors.
[21:40:35] [main/ERROR]: [Shaders] Error linking program: 16 (gbuffers_block)
[21:40:35] [main/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_block, at: useProgram
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: gbuffers_armor_glint
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: gbuffers_weather
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: gbuffers_weather
[21:40:35] [main/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
ERROR: 0:47: 'const 3-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:47: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:105: '=' : cannot convert from 'float' to '3-component vector of float'
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
No errors.
[21:40:35] [main/ERROR]: [Shaders] Error linking program: 19 (gbuffers_water)
[21:40:35] [main/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
[21:40:35] [main/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite.vsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
ERROR: 0:53: 'const 3-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:53: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:98: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:99: '=' : cannot convert from 'float' to '3-component vector of float'
[21:40:35] [main/INFO]: [Shaders] Shadow map resolution: 512
[21:40:35] [main/INFO]: [Shaders] Shadow map distance: 60.0
[21:40:35] [main/INFO]: [Shaders] shadowHardwareFiltering0
[21:40:35] [main/INFO]: [Shaders] shadowHardwareFiltering1
[21:40:35] [main/INFO]: [Shaders] Sun path rotation: -40.0
[21:40:35] [main/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
ERROR: 0:106: 'const 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:106: 'const' : non-matching types (using implicit conversion) for const initializer
[21:40:35] [main/ERROR]: [Shaders] Error linking program: 20 (composite)
[21:40:35] [main/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
[21:40:35] [main/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite1.vsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
ERROR: 0:47: 'const 3-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:47: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:89: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:90: '=' : cannot convert from 'float' to '3-component vector of float'
[21:40:35] [main/INFO]: [Shaders] gaux1 mipmap enabled
[21:40:35] [main/INFO]: [Shaders] Noise texture enabled
[21:40:35] [main/INFO]: [Shaders] Noise texture resolution: 128
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
No errors.
[21:40:35] [main/ERROR]: [Shaders] Error linking program: 21 (composite1)
[21:40:35] [main/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] composite mipmap enabled
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: composite2
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: composite2
[21:40:35] [main/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite3.vsh
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
ERROR: 0:28: 'const 3-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:28: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:65: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:66: '=' : cannot convert from 'float' to '3-component vector of float'
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
No errors.
[21:40:35] [main/ERROR]: [Shaders] Error linking program: 23 (composite3)
[21:40:35] [main/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/final.vsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Shader info log: /shaders/final.fsh
No errors.
[21:40:35] [main/INFO]: [Shaders] Info log: final
No errors.
[21:40:35] [main/INFO]: [Shaders] Program loaded: final
[21:40:35] [main/INFO]: [Shaders] usedColorBuffers: 8
[21:40:35] [main/INFO]: [Shaders] usedDepthBuffers: 3
[21:40:35] [main/INFO]: [Shaders] usedShadowColorBuffers: 1
[21:40:35] [main/INFO]: [Shaders] usedShadowDepthBuffers: 2
[21:40:35] [main/INFO]: [Shaders] usedColorAttachs: 8
[21:40:35] [main/INFO]: [Shaders] usedDrawBuffers: 2
[21:40:35] [main/INFO]: [Shaders] Framebuffer created.
[21:40:35] [main/INFO]: [Shaders] Shadow framebuffer created.
[21:40:35] [main/INFO]: [Shaders] Reset world renderers
[21:40:36] [main/INFO]: [Shaders] Reset model renderers
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:36] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:37] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutoutmipped
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow translucent
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_terrain, at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_entities (gbuffers_basic), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: gbuffers_water (gbuffers_terrain), at: pre-useProgram
[21:40:38] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:41] [main/ERROR]: [OptiFine] Suppressed 336 OpenGL errors
[21:40:41] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:44] [main/ERROR]: [OptiFine] Suppressed 448 OpenGL errors
[21:40:44] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:40:47] [main/ERROR]: [OptiFine] Suppressed 425 OpenGL errors
[21:40:47] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:40:47] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:40:50] [main/ERROR]: [OptiFine] Suppressed 405 OpenGL errors
[21:40:50] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:40:54] [main/ERROR]: [OptiFine] Suppressed 435 OpenGL errors
[21:40:54] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:40:57] [main/ERROR]: [OptiFine] Suppressed 435 OpenGL errors
[21:40:57] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:00] [main/ERROR]: [OptiFine] Suppressed 465 OpenGL errors
[21:41:00] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:00] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:41:03] [main/ERROR]: [OptiFine] Suppressed 435 OpenGL errors
[21:41:03] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:06] [main/ERROR]: [OptiFine] Suppressed 435 OpenGL errors
[21:41:06] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:09] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:41:09] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:12] [main/ERROR]: [OptiFine] Suppressed 465 OpenGL errors
[21:41:12] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:12] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:41:15] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:41:15] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:18] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:41:18] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:21] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:41:21] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:24] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:41:24] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:24] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:41:27] [main/ERROR]: [OptiFine] Suppressed 465 OpenGL errors
[21:41:27] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:30] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:41:30] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:33] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:41:33] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:36] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:41:36] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:36] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:41:39] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:41:39] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:42] [main/ERROR]: [OptiFine] Suppressed 435 OpenGL errors
[21:41:42] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:45] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:41:45] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:48] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:41:48] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:48] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:41:51] [main/ERROR]: [OptiFine] Suppressed 390 OpenGL errors
[21:41:51] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:54] [main/ERROR]: [OptiFine] Suppressed 390 OpenGL errors
[21:41:54] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:41:58] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:41:58] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:01] [main/ERROR]: [OptiFine] Suppressed 435 OpenGL errors
[21:42:01] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:01] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:42:04] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:04] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:07] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:07] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:10] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:10] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:13] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:13] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:13] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:42:16] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:16] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:19] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:19] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:22] [main/ERROR]: [OptiFine] Suppressed 465 OpenGL errors
[21:42:22] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:25] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:25] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:25] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:42:28] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:28] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:31] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:42:31] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:34] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:34] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:37] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:37] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:37] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:42:40] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:42:40] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:44] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:44] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:47] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:47] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:50] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:50] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:50] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:42:53] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:53] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:56] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:42:56] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:42:59] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:42:59] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:02] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:02] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:02] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:43:05] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:05] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:08] [main/ERROR]: [OptiFine] Suppressed 510 OpenGL errors
[21:43:08] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:11] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:11] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:14] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:14] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:14] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:43:17] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:17] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:20] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:20] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:23] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:23] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:26] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:43:26] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:26] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:43:29] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:29] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:32] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:32] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:35] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:35] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:38] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:38] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:38] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:43:41] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:41] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:45] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:45] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:48] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:48] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:51] [main/ERROR]: [OptiFine] Suppressed 405 OpenGL errors
[21:43:51] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:51] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:43:54] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:43:54] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:43:57] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:43:57] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:00] [main/ERROR]: [OptiFine] Suppressed 465 OpenGL errors
[21:44:00] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:03] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:03] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:03] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:44:06] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:06] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:09] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:09] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:12] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:12] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:15] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:15] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:15] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:44:18] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:18] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:21] [main/ERROR]: [OptiFine] Suppressed 495 OpenGL errors
[21:44:21] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:24] [main/ERROR]: [OptiFine] Suppressed 510 OpenGL errors
[21:44:24] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:27] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:44:27] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:27] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:44:30] [main/ERROR]: [OptiFine] Suppressed 480 OpenGL errors
[21:44:30] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:33] [main/ERROR]: [OptiFine] Suppressed 465 OpenGL errors
[21:44:33] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:37] [main/ERROR]: [OptiFine] Suppressed 405 OpenGL errors
[21:44:37] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:40] [main/ERROR]: [OptiFine] Suppressed 450 OpenGL errors
[21:44:40] [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36053 (Complete), program: none, at: pre beginRender
[21:44:40] [main/INFO]: [CHAT] §eOpenGL Error§f: 1286 (Invalid framebuffer operation)
[21:44:43] [main/ERROR]: [OptiFine] Suppressed 416 OpenGL errors
[21:44:43] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:44:44] [main/INFO]: [Shaders] Save shaders configuration.
[21:44:46] [main/ERROR]: [OptiFine] Suppressed 434 OpenGL errors
[21:44:46] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:44:48] [main/INFO]: Loaded 25 advancements
[21:44:48] [Server thread/INFO]: Saving and pausing game...
[21:44:48] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_end
[21:44:48] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:overworld
[21:44:48] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_nether
[21:44:49] [main/ERROR]: [OptiFine] Suppressed 447 OpenGL errors
[21:44:49] [main/ERROR]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain solid
[21:44:50] [Server thread/INFO]: D4N13L lost connection: Disconnected
[21:44:50] [Server thread/INFO]: D4N13L left the game
[21:44:50] [Server thread/INFO]: Stopping singleplayer server as player logged out
[21:44:50] [Server thread/INFO]: Stopping server
[21:44:50] [Server thread/INFO]: Saving players
[21:44:50] [Server thread/INFO]: Saving worlds
[21:44:50] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_end
[21:44:50] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:overworld
[21:44:50] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_nether
[21:44:51] [main/INFO]: Stopping!
[21:44:52] [main/INFO]: SoundSystem shutting down...
[21:44:52] [main/INFO]: SoundSystem Author: Paul Lamb, www.paulscode.com
There's v1.19 already, however your intel chip is to old / it's drivers are bad, causing it to not compile shaders correctly. Enhanced default might still work.
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Thanks for the reply!
Unfortunately, it seems that my computer can only handle Enhanced Defaults.
By the way, do you have any recommended resource pack that may go with Enhanced Defaults?
Not really, I pretty much just use default.
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I'm having a problem with the Enhanced default shaders on 1.13, I downloaded it yesterday and it worked fine, Then I updated drivers on my grapchics card and this bug happened. I have current optifine and current version of the shader pack and it still doesn't work.
What's your graphics card? Since a driver update broke this it should be up to it's devs to fix this...
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I have AMD Radeon RX560.
Hey sildur i just wanted to know if you could tell me what might be causing this issue. Everything in the shaders works fine (i'm using vibrant medium, v1.17), except the sky. Whenever i look at the sky, i can no longer see moon, clouds, or the sun, though i can still see their reflections. here's the screenshot i took so you can see what i mean. It's like the entire skybox other than the blue color disappears. Oddly enough they were working just fine a couple days ago. So i'm at a loss for what could be causing it.
EDIT: I'm using this on 1.12.2 version of minecraft. Yes, i am using a texture pack (soartex) but it was doing it on the default tex as well
Hmm, well since it's a driver issue there's not much I can do about it, amd released a few driver updates recently, so this might just get fixed.
Caused by your mods, probably astralsorcery, you have to disable it's custom sky stuff. Also there's v1.19 already.
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Ah thank you. i did update to v1.19, and i was thinking it was mods as well but didnt know which one. Ill go through astral sorcery and see if that helps the issue. Thank you bunches, ill report back if it fixes it.
the shaders makes by GPU temps increase from 60 degrees C to 80 degrees C, wat do?
That's pretty normal, as far as I'm aware. The GPU is doing a lot of work, it's going to get warm. You're probably okay. If it's getting to 90-100c, then there might be a problem and you might want to look into it.
If you are still concerned, you could try using lower setting in the shader or in Minecraft to take some load off the GPU. You could also check for dust. A lot of dust in the computer can prevent good airflow and/or heat transfer.
Otherwise, just make sure the your desktop or laptop is getting good air and you're not blocking air intakes/vents.
You should be fine.
(I'm no expert, I'm just going off what I've gathered.)
Stop to Ponder every once in a while.
The starts for me are 4 pixels in a diamond shape? Is this a setting, or something with the pack?