So I got the 1.6.2 version, and I have a nice compact system for making my Ethanol now, but I had one hitch setting it up
THIS worked, while the next setup did NOT
*snipped*
Did you turn on the redstone wire with a conduit switch? It looks like in the first picture the redstone conduit is turned on and the second its turned off. Are the output settings of the capacitor bank set up right? This isn't a problem with the mod, it's a problem with you setting up the system incorrectly.
And as an aside, ditch that pump all together and use the reservoir tank from this mod, it's much superior.
really awesome mod. Some problem is the energy direction of the power conduicts, should be great to wrench like the liquid ones to select the direction of the power. another problem (maybe intended) is when i try to dig a machinne or capacitor bank with a turtle this drop to the floor
i hope you are planning to add macerator/pulverizer, Igneous Extruder and some wireless power conectivity.
DUDE! As an FTB/DW20 pack user, this is big news. This changes everything
But seriously, this is one of the cooler mods I've seen in a month or so, great work! :]
Rollback Post to RevisionRollBack
+ Morph + InvTweaks + Forestry + Extra Bees + Thaumcraft + Buildcraft + EE3 + XyCraft! + NEI + about 100 other things :]
I am not sure how difficult it would be, but it probably wouldn't be too bad. Why would you want these rendered? I am not familiar with Custom NPSs).
I don't use Custom NPCs, but a remote viewing block that displays all entities would be pretty awesome (I'm not sure if the existing enderIO displays entities or only blocks) - A cheaper version of the enderIO that merely allows you to view the area but not interact with it. For things like - making sure there aren't creepers playing by your door before going outside, checking on a mob farm (or farm farm) without actually visiting it, ect.
As for getting beyond the render distance client-side - perhaps you could actually teleport the player (invulnerable, invisible and unable to move - beyond rotating view) to the new location while keeping a clone at the original location that can be damaged by mobs/players/whatnot and keep that chunk loaded server side. If the clone takes damage, disable the viewing (or have the player take equivalent damage). I haven't looked at MCs code in a long time, but it might be an easier solution than forcing client-side chunks to load.
To offset the OP nature of remotely accessing from pretty much anywhere (if it ever becomes possible), you could implement a reagent cost per use/distance - or merely include a power draw while in use based on distance.
Also, allowing multiple of the same type of conduit in the same block would be awesome and would easily make it one of the best, if not the best, liquid/energy/redstone transport systems. You mentioned earlier that you didn't really see much use (paraphrasing) in separate power lines - but I can see plenty of uses. Isolated grids means you can disable one grid (by turning off engines say) without restricting power to other things. It also ensures constant/consistent power to certain portions of your network (i.e. your AE system if you have one) so your quarry doesn't eat all of your power. (You're busy, I know. But it'll be awesome when you reach this point)
And can you include inverted versions of lights, pipes, ect? I've always found it annoying having to include a lever of some sort to turn on liquiducts and the like - I'd prefer them to pull by default and be disabled by RS instead 99% of the time. Though as you said you're very busy atm, so it sounds like it's not a priority (and obviously fixing liquid duping is your top priority atm).
The mod looks really really awesome though (well...some of the textures are a bit bland imo, but I mean functionality-wise). I don't know that I'll be able to play around with it until Monday unfortunately as I'll be out of town and only have a crappy laptop. But I'll almost certainly be bored, so I may play with the code a bit and see what might be viable solutions.
After installing this and the Extra Bees/Trees dev build for 1.6 encountered an odd id conflict,
Crash report
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 8/30/13 4:48 PM
Description: Initializing game
java.lang.RuntimeException: Item ID Conflict has occured using ID 8781. The item [email protected] has been overwritten by [email protected]
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:305)
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:296)
at binnie.core.BinnieCore$Data.check(BinnieCore.java:279)
at binnie.core.BinnieCore.checkBlocksAndItems(BinnieCore.java:244)
at binnie.core.BinnieCore.doInit(BinnieCore.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:305)
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:296)
at binnie.core.BinnieCore$Data.check(BinnieCore.java:279)
at binnie.core.BinnieCore.checkBlocksAndItems(BinnieCore.java:244)
at binnie.core.BinnieCore.doInit(BinnieCore.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Changing the values like I normally would resolve an ID conflict doesn't help either as the ID is always filled by the enderface and propolis regardless of what I set the id's to in the configs. I'm unsure if this is somthing on your end but you seem to be more active on this forum than Binnie is and you seem to know what you're doing
Other than all this I must say you have done a fantastic job with this mod! It's been so long since I've jaw drop because of the things I thought were impossible (Enderface and the Conduits/Facades). I thought I had seen it all!
After installing this and the Extra Bees/Trees dev build for 1.6 encountered an odd id conflict,
Crash report
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 8/30/13 4:48 PM
Description: Initializing game
java.lang.RuntimeException: Item ID Conflict has occured using ID 8781. The item [email protected] has been overwritten by [email protected]
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:305)
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:296)
at binnie.core.BinnieCore$Data.check(BinnieCore.java:279)
at binnie.core.BinnieCore.checkBlocksAndItems(BinnieCore.java:244)
at binnie.core.BinnieCore.doInit(BinnieCore.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:305)
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:296)
at binnie.core.BinnieCore$Data.check(BinnieCore.java:279)
at binnie.core.BinnieCore.checkBlocksAndItems(BinnieCore.java:244)
at binnie.core.BinnieCore.doInit(BinnieCore.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Changing the values like I normally would resolve an ID conflict doesn't help either as the ID is always filled by the enderface and propolis regardless of what I set the id's to in the configs. I'm unsure if this is somthing on your end but you seem to be more active on this forum than Binnie is and you seem to know what you're doing
Other than all this I must say you have done a fantastic job with this mod! It's been so long since I've jaw drop because of the things I thought were impossible (Enderface and the Conduits/Facades). I thought I had seen it all!
This isn't a concern of this mod, simply download and install the mod "idfix" and it will fix any mismatches for you the next time you enter a world.
Super quick update.
I have just about finished the fix for the liquid conduits. Nasty bug, been really hard to isolate and fix.
Unfortantely some serious RL dramas have come up so I might not get a chance to finish it off for a few days, and I might not be online much. Hopefully that won't happen but just wanted to give you all a heaps up.
I also found the ID conflict with binnies mods. Had me stumped for a bit as the error message is completely misleading. There was a couple of conflicts, just not at the IDs reported in the logs. Here is the item section from my config for extra bees that resolves the conflicts:
####################
# item
####################
item {
# Item ID for Comb. Default ID is 8520.
I:comb=8520
# Item ID for Apiarist Database. Default ID is 8537.
I:dictionary=8537
# Item ID for Chocolate Hive Frame. Default ID is 8560.
I:hiveFrame=8560
# Item ID for Restraint Hive Frame. Default ID is 8561.
I:hiveFrame2=8561
# Item ID for Soul Hive Frame. Default ID is 8562.
I:hiveFrame3=8562
# Item ID for Clay Hive Frame. Default ID is 8563.
I:hiveFrame4=8563
# Item ID for Nova Hive Frame. Default ID is 8564.
I:hiveFrame5=8564
# Item ID for Honey Crystal. Default ID is 8535.
I:honeyCrystal=8522
# Item ID for Empty Honey Crystal. Default ID is 8536.
I:honeyCrystalEmpty=8536
# Item ID for Honey Drop. Default ID is 8530.
I:honeyDrop=8523
# Item ID for Liquid. Default ID is 8500.
I:liquid=8500
# Item ID for Liquid Container. Default ID is 8510.
I:liquidContainer=8510
# Item ID for Liquid DNA. Default ID is 8543.
I:liquidDNA=8543
# Item ID for Misc Item. Default ID is 8573.
I:miscItem=8573
# Item ID for Molten Cast. Default ID is 8571.
I:moltenCast=8571
# Item ID for Molten Liquid. Default ID is 8570.
I:moltenLiquid=8570
# Item ID for Propolis. Default ID is 8525.
I:propolis=8521
# Item ID for Serum. Default ID is 8547.
I:serum=8547
# Item ID for Empty Serum. Default ID is 8548.
I:serumEmpty=8548
# Item ID for Template. Default ID is 8541.
I:template=8541
# Item ID for Blank Template. Default ID is 8542.
I:templateBlank=8542
}
If anyone can confirm that this fixes problems they have seen that would be awesome. I will update the main thread once i have done the 1.5.2 version (dam you Forge for changing the liquid API so much between versions!!!! )
I ended up rewriting quite a bit of fluid sim in the end so lots of testing would be great. The previously failing test cases I had are now good but it is a complex area so I can't guarantee its 100%.
Things have turned out ok on the home front so a new version has been uploaded that hopefully resolves the issues with the liquid conduits. If all those with issues could let me know one way or the other if their issues are resolved that be much appreciated.
really awesome mod. Some problem is the energy direction of the power conduicts, should be great to wrench like the liquid ones to select the direction of the power. another problem (maybe intended) is when i try to dig a machinne or capacitor bank with a turtle this drop to the floor
i hope you are planning to add macerator/pulverizer, Igneous Extruder and some wireless power conectivity.
With the increasing volume of messages on this thread I am starting to find it hard to ensure I am not missing things. To helped with my aged memory and poor organisational skills I have quickly set up a wiki / issue tracker at the Github repo here.
If you are having issues with something, it is generally best to a post a message here in the first instance. Often what appears to be a bug may just be a misunderstadning of how things are supposed to work and hopefully I, or somebody else, can help you out.
If you wish to discuss current or future features, here is the place to do it. If you simply wish to know if something is planned or would like to make sure a feature request isn't forgotten then head to wiki (please read the guidelines!)
Great to see so much support so early into the beta. Thank you all!
one other thing I'm wondering about is how the output on the capacitor banks work. I was hoping each block would be able to control output. Basically I have a big cap bank and wanted 3 separate outputs on it to 3 separate things, each having their own conduit switch. But it seems if I activate one switch power goes through all 3 outputs even though 2 of them have their Redstone conduits turned off.
The multi-block acts as a single unit at the moment. It is on the todo list to allow each connection to be configured separately. I am not sure if I will do this through the cap bank or more generally allow every power connection to be configured independently.
I also noticed a few concerns on the size of the conduits so I spent hours slaving away (changing two numbers ) to see how they look bigger. Quite amusing I think. If you think its worth while, I could easily add this as a config option though. Here is a screenshot showing them about as big as I would probably let them get.
Do the icons on the liquid conduit indicate the type of liquid currently going through/able to go through it? A config option for pipe size would be great.
I also noticed a few concerns on the size of the conduits so I spent hours slaving away (changing two numbers ) to see how they look bigger. Quite amusing I think. If you think its worth while, I could easily add this as a config option though. Here is a screenshotshowing them about as big as I would probably let them get.
I like the bigger conduit size. A config option would be great.
I also noticed a few concerns on the size of the conduits so I spent hours slaving away (changing two numbers ) to see how they look bigger. Quite amusing I think. If you think its worth while, I could easily add this as a config option though. Here is a screenshotshowing them about as big as I would probably let them get.
That size is not bad. A config option would be fantastic. But Config aside that size is a lot nicer than the small ones.
THIS worked, while the next setup did NOT
Did you turn on the redstone wire with a conduit switch? It looks like in the first picture the redstone conduit is turned on and the second its turned off. Are the output settings of the capacitor bank set up right? This isn't a problem with the mod, it's a problem with you setting up the system incorrectly.
And as an aside, ditch that pump all together and use the reservoir tank from this mod, it's much superior.
i hope you are planning to add macerator/pulverizer, Igneous Extruder and some wireless power conectivity.
But seriously, this is one of the cooler mods I've seen in a month or so, great work! :]
I don't use Custom NPCs, but a remote viewing block that displays all entities would be pretty awesome (I'm not sure if the existing enderIO displays entities or only blocks) - A cheaper version of the enderIO that merely allows you to view the area but not interact with it. For things like - making sure there aren't creepers playing by your door before going outside, checking on a mob farm (or farm farm) without actually visiting it, ect.
As for getting beyond the render distance client-side - perhaps you could actually teleport the player (invulnerable, invisible and unable to move - beyond rotating view) to the new location while keeping a clone at the original location that can be damaged by mobs/players/whatnot and keep that chunk loaded server side. If the clone takes damage, disable the viewing (or have the player take equivalent damage). I haven't looked at MCs code in a long time, but it might be an easier solution than forcing client-side chunks to load.
To offset the OP nature of remotely accessing from pretty much anywhere (if it ever becomes possible), you could implement a reagent cost per use/distance - or merely include a power draw while in use based on distance.
Also, allowing multiple of the same type of conduit in the same block would be awesome and would easily make it one of the best, if not the best, liquid/energy/redstone transport systems. You mentioned earlier that you didn't really see much use (paraphrasing) in separate power lines - but I can see plenty of uses. Isolated grids means you can disable one grid (by turning off engines say) without restricting power to other things. It also ensures constant/consistent power to certain portions of your network (i.e. your AE system if you have one) so your quarry doesn't eat all of your power. (You're busy, I know. But it'll be awesome when you reach this point)
And can you include inverted versions of lights, pipes, ect? I've always found it annoying having to include a lever of some sort to turn on liquiducts and the like - I'd prefer them to pull by default and be disabled by RS instead 99% of the time. Though as you said you're very busy atm, so it sounds like it's not a priority (and obviously fixing liquid duping is your top priority atm).
The mod looks really really awesome though (well...some of the textures are a bit bland imo, but I mean functionality-wise). I don't know that I'll be able to play around with it until Monday unfortunately as I'll be out of town and only have a crappy laptop. But I'll almost certainly be bored, so I may play with the code a bit and see what might be viable solutions.
Crash report
// I bet Cylons wouldn't have this problem.
Time: 8/30/13 4:48 PM
Description: Initializing game
java.lang.RuntimeException: Item ID Conflict has occured using ID 8781. The item [email protected] has been overwritten by [email protected]
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:305)
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:296)
at binnie.core.BinnieCore$Data.check(BinnieCore.java:279)
at binnie.core.BinnieCore.checkBlocksAndItems(BinnieCore.java:244)
at binnie.core.BinnieCore.doInit(BinnieCore.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:305)
at binnie.core.BinnieCore$ItemData.getRuntimeException(BinnieCore.java:296)
at binnie.core.BinnieCore$Data.check(BinnieCore.java:279)
at binnie.core.BinnieCore.checkBlocksAndItems(BinnieCore.java:244)
at binnie.core.BinnieCore.doInit(BinnieCore.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 317489632 bytes (302 MB) / 891944960 bytes (850 MB) up to 1905197056 bytes (1816 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.43.818 Minecraft Forge 9.10.0.818 66 mods loaded, 66 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.2.43.818} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.10.0.818} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.9.0.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
SomniaCore{1.0.3} [SomniaCore] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
SC0_BiomeWand{0.3.1} [Biome Wand] (1.6.2-Biome-Wand-1.1_fixed.zip) Unloaded->Constructed->Pre-initialized->Initialized
SC0_SpaceCore{0.2.2} [SpaceCore] (1.6.2-SpaceCore-0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2{1.118.401-lf} [IndustrialCraft 2] (industrialcraft-2_1.118.401-lf (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
ImmibisCore{56.0.3} [Immibis Core] (immibis-core-56.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines{56.0.0} [Advanced Machines] (advanced-machines-56.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core{4.0.1} [BuildCraft] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport{4.0.1} [BC Transport] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon{4.0.1} [BC Silicon] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
AppliedEnergistics{rv12.b} [Applied Energistics] (appeng-rv12-b-mc162.zip) Unloaded->Constructed->Pre-initialized->Initialized
BetterGrassAndLeavesMod{1.6.2.F} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.2.F].jar) Unloaded->Constructed->Pre-initialized->Initialized
Natura{2.1.5} [Natura] (Natura_1.6.2_2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.6.1} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.1-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry{2.3.0.0} [Forestry for Minecraft] (forestry-A-2.3.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore{1.8-dev1} [Binnie Core] (binnie-mods-1.8-dev1.jar) Unloaded->Constructed->Pre-initialized->Errored
ExtraBees{1.8-dev1} [Extra Bees] (binnie-mods-1.8-dev1.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtraTrees{1.8-dev1} [Extra Trees] (binnie-mods-1.8-dev1.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders{4.0.1} [BC Builders] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy{4.0.1} [BC Energy] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory{4.0.1} [BC Factory] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CrossbowMod2{a0.1.5} [Crossbow Mod 2] (Crossbow-Mod-2-1.6.2-a0.1.5.21.jar) Unloaded->Constructed->Pre-initialized->Initialized
EnderIO{0.1.9} [Ender IO] (EnderIO-1.6.2-0.1.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
extracells{1.3.3} [ExtraCells] (ExtraCells-universal-1.3.3 (1.6.2).jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtraUtilities{0.3 prerelease 2} [Extra Utilities] (extrautils - 0.3 Prerelease 2.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization{0.8.04beta2} [Factorization] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization.misc{0.8.04beta2} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization.notify{0.8.04beta2} [Factorization Notification System] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization.dimensionalSlice{0.8.04beta2} [Factorization Dimensional Slices] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized
iChunUtil{2.1.0} [iChunUtil] (iChunUtil2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft{8.0.0.0} [Railcraft] (Railcraft_1.6.2-8.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct{1.6.2_1.4.dev.28.1} [Tinkers' Construct] (TConstruct_1.6.2_1.4.dev.28.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
UndergroundBiomes{0.4.2a} [Underground Biomes] (UndergroundBiomes 1.6.x - 0.4.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
gregtech_addon{MC162} [GregTech-Addon] (gregtechmod (11).zip) Unloaded->Constructed->Pre-initialized->Initialized
IC2NuclearControl{1.6.2} [Nuclear Control] (IC2NuclearControl-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.55b} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.55b-b61.jar) Unloaded->Constructed->Pre-initialized->Initialized
IronChest{5.3.14.512} [Iron Chest] (ironchest-universal-1.6.2-5.3.14.512.zip) Unloaded->Constructed->Pre-initialized->Initialized
ItemSearch{1.3} [Briman's Item Search] (ItemSearch_1.3_MC_1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized
MobAmputation{2.0.0} [MobAmputation] (MobAmputation2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
MobDismemberment{2.0.0} [MobDismemberment] (MobDismemberment2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons{1.9.0.r40} [NEI Addons] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|AE{1.9.0.r40} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|CraftingTables{1.9.0.r40} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|ExtraBees{1.9.0.r40} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|Forestry{1.9.0.r40} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|MiscPeripherals{1.9.0.r40} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun{2.0.0} [PortalGun] (PortalGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Somnia{1.0.1} [Somnia] (Somnia-Pre1c.jar) Unloaded->Constructed->Pre-initialized->Initialized
SuperCraftingFrame{1.6.2.6} [Super Crafting Frame] (SuperCraftingFrame-1.6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.dev.28.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
WebDisplay{0.3} [Web Displays] (WebDisplays.zip) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Core{1.4.0.5} [WR-CBE Core] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Addons{1.4.0.5} [WR-CBE Addons] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
ForgeMultipart{1.0.0.151} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.151.jar) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Logic{1.4.0.5} [WR-CBE Logic] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
McMultipart{1.0.0.151} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.151.jar) Unloaded->Constructed->Pre-initialized->Initialized
ForgeMicroblock{1.0.0.151} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.151.jar) Unloaded->Constructed->Pre-initialized->Initialized
Launched Version: 1.6.2-Forge9.10.0.818
LWJGL: 2.9.0
OpenGL: GeForce GT 540M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
The odd thing is that neither configs for EnderIO or binnies Extra Bees/Trees have items that are allocated to id 8781 according to the configs.
After using NEI to dump a list of all used and unused item and block id's with only EnderIO it shows this for Ender IO's items
8781,Item,EnderIO,item.enderIO:itemEnderface,crazypants.enderio.enderface.ItemEnderface
8782,Item,EnderIO,item.enderIO:itemConduitFacade,crazypants.enderio.conduit.facade.ItemConduitFacade
8783,Item,EnderIO,item.enderIO:itemRedstoneConduit,crazypants.enderio.conduit.redstone.ItemRedstoneConduit
8784,Item,EnderIO,item.enderIO:itemPowerConduit,crazypants.enderio.conduit.power.ItemPowerConduit
8785,Item,EnderIO,item.enderIO:itemLiquidConduit,crazypants.enderio.conduit.liquid.ItemLiquidConduit
8786,Item,EnderIO,item.enderIO:itemIndustrialBinder,crazypants.enderio.material.ItemIndustrialBinder
8787,Item,EnderIO,item.enderIO:itemBasicCapacitor,crazypants.enderio.material.ItemCapacitor
8788,Item,EnderIO,item.enderIO:itemAlloy,crazypants.enderio.material.ItemAlloy
8789,Item,EnderIO,item.enderIO:itemFusedQuartzFrame,crazypants.enderio.material.ItemFusedQuartzFrame
8790,Item,EnderIO,item.enderIO:itemYetaWrench,crazypants.enderio.material.ItemYetaWrench
I:"enderIO:itemAlloy"=8532
I:"enderIO:itemBasicCapacitor"=8531
I:"enderIO:itemConduitFacade"=8526
I:"enderIO:itemEnderface"=8525
I:"enderIO:itemFusedQuartzFrame"=8533
I:"enderIO:itemIndustrialBinder"=8530
I:"enderIO:itemLiquidConduit"=8529
I:"enderIO:itemPowerConduit"=8528
I:"enderIO:itemRedstoneConduit"=8527
I:"enderIO:itemYetaWrench"=8534
Changing the values like I normally would resolve an ID conflict doesn't help either as the ID is always filled by the enderface and propolis regardless of what I set the id's to in the configs. I'm unsure if this is somthing on your end but you seem to be more active on this forum than Binnie is and you seem to know what you're doing
Other than all this I must say you have done a fantastic job with this mod! It's been so long since I've jaw drop because of the things I thought were impossible (Enderface and the Conduits/Facades). I thought I had seen it all!
This isn't a concern of this mod, simply download and install the mod "idfix" and it will fix any mismatches for you the next time you enter a world.
I have just about finished the fix for the liquid conduits. Nasty bug, been really hard to isolate and fix.
Unfortantely some serious RL dramas have come up so I might not get a chance to finish it off for a few days, and I might not be online much. Hopefully that won't happen but just wanted to give you all a heaps up.
I also found the ID conflict with binnies mods. Had me stumped for a bit as the error message is completely misleading. There was a couple of conflicts, just not at the IDs reported in the logs. Here is the item section from my config for extra bees that resolves the conflicts:
####################
# item
####################
item {
# Item ID for Comb. Default ID is 8520.
I:comb=8520
# Item ID for Apiarist Database. Default ID is 8537.
I:dictionary=8537
# Item ID for Chocolate Hive Frame. Default ID is 8560.
I:hiveFrame=8560
# Item ID for Restraint Hive Frame. Default ID is 8561.
I:hiveFrame2=8561
# Item ID for Soul Hive Frame. Default ID is 8562.
I:hiveFrame3=8562
# Item ID for Clay Hive Frame. Default ID is 8563.
I:hiveFrame4=8563
# Item ID for Nova Hive Frame. Default ID is 8564.
I:hiveFrame5=8564
# Item ID for Honey Crystal. Default ID is 8535.
I:honeyCrystal=8522
# Item ID for Empty Honey Crystal. Default ID is 8536.
I:honeyCrystalEmpty=8536
# Item ID for Honey Drop. Default ID is 8530.
I:honeyDrop=8523
# Item ID for Liquid. Default ID is 8500.
I:liquid=8500
# Item ID for Liquid Container. Default ID is 8510.
I:liquidContainer=8510
# Item ID for Liquid DNA. Default ID is 8543.
I:liquidDNA=8543
# Item ID for Misc Item. Default ID is 8573.
I:miscItem=8573
# Item ID for Molten Cast. Default ID is 8571.
I:moltenCast=8571
# Item ID for Molten Liquid. Default ID is 8570.
I:moltenLiquid=8570
# Item ID for Propolis. Default ID is 8525.
I:propolis=8521
# Item ID for Serum. Default ID is 8547.
I:serum=8547
# Item ID for Empty Serum. Default ID is 8548.
I:serumEmpty=8548
# Item ID for Template. Default ID is 8541.
I:template=8541
# Item ID for Blank Template. Default ID is 8542.
I:templateBlank=8542
}
I love this mod:)
https://hostr.co/JjVjf0hLOO8U
If anyone can confirm that this fixes problems they have seen that would be awesome. I will update the main thread once i have done the 1.5.2 version (dam you Forge for changing the liquid API so much between versions!!!!
I ended up rewriting quite a bit of fluid sim in the end so lots of testing would be great. The previously failing test cases I had are now good but it is a complex area so I can't guarantee its 100%.
cheers,
cp
i hope you are planning to add macerator/pulverizer, Igneous Extruder and some wireless power conectivity.
With the increasing volume of messages on this thread I am starting to find it hard to ensure I am not missing things. To helped with my aged memory and poor organisational skills I have quickly set up a wiki / issue tracker at the Github repo here.
If you are having issues with something, it is generally best to a post a message here in the first instance. Often what appears to be a bug may just be a misunderstadning of how things are supposed to work and hopefully I, or somebody else, can help you out.
If you wish to discuss current or future features, here is the place to do it. If you simply wish to know if something is planned or would like to make sure a feature request isn't forgotten then head to wiki (please read the guidelines!)
Great to see so much support so early into the beta. Thank you all!
Cp
You already can
The multi-block acts as a single unit at the moment. It is on the todo list to allow each connection to be configured separately. I am not sure if I will do this through the cap bank or more generally allow every power connection to be configured independently.
I also noticed a few concerns on the size of the conduits so I spent hours slaving away (changing two numbers
I like the bigger conduit size. A config option would be great.
That size is not bad. A config option would be fantastic. But Config aside that size is a lot nicer than the small ones.