I tried using lava buckets in a stirling engine, only to find that there's no way to pull out the empty ones. Could you please add an option to set a face with which to pull items out of the stirling engine?
Having a slight bug on my friends server where when I right click certain things (Such as the Item Conduit, or an Ender Plant from Pneumatic Craft) with any of the dark steel items, Like the axe and pickaxe, it kinda crashes his server and my client with no crash report
I just realized- IS there any computercraft support for Ender IO's capacitor banks and machinery? I'd love to get the amount of power is available in a multiblock capacitor bank and have that displayed neatly in a command center in a remote location, vs having to leave the command center to see that.
Edit: Discovered the methods after wrapping for capacitor banks. I was using the discovery method wrong, whoops!
Now I have a request though.... being able to put computercraft networking cable through conduit. Would tidy up a bunch of things, especially if I could connect that networking conduit directly to the device...
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
The crash (save file loss if you crash the same way twice) when trying to filter items in the item conduit still exists, I was using an old version of Ender IO when I first encountered it, I updated yesterday and it seemed fine, I was able to do what I was when crashing without crashing and today while putting charcoal into the conduit filter which was leading into the Mystical Construct? (the automated alchemy thing from Thaumcraft) I get the same crash and just like before, if the game crashes a second time, your save file is gone but recovered by simply moving your player in MCEdit...unless your level.dat file disappears like it did this time....ugh
The Meaning of Life, the Universe, and Everything.
Join Date:
11/18/2013
Posts:
54
Member Details
Let me just say this has rapidly become my most favorite tech mod. Really awesome job CrazyPants, keep up the good work!
I've been playing with the 1.7.2 alpha versions and I have made some dark steel armor but I'm not able to figure out how to get the enhancements... I've tried putting it in an anvil with many other items but I think I'm missing something, and I've not been able to find any documents that say what exactly will do what... is there a list somewhere or could I get some hint as to what I'm doing wrong?
*edit* Never mind I figured out that it was in the description of the armor to use vibrant crystals (boy do I feel silly)
Not sure if this should go to this or AE2 topic...
Output of milling Certus Quartz is too low. Breaking ore with Fortune 3 pickaxe gives 2-4 crystals, while mill gives only crystal and a dust.
It would be nice to be able to mill Thaumcraft ores and Emeralds too.
Fortune III gives 0-3 bonus items, for an average of 2.5 items dropped per block (assuming it normally drops no more than one item). Most machines from other mods that grind up silk touched ores give 2 items per ore. If I remember correctly MFR has a machine that exactly duplicates Fortune III's effect, but requires mob essence input. So this is nothing unusual. Fortune III shouldn't be made obsolete after all.
I have this issue in the lastest 1.7.10 version of EnderIO
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at crazypants.enderio.ClientProxy.load(ClientProxy.java:279)
at crazypants.enderio.EnderIO.load(EnderIO.java:421)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Hello there, i have a question regarding conduit. Is it possible to keep their config in any way while getting them back ? I can't find an answer about that.
At first I was sad that I couldnt cover the conduits with Microblocks or Facade's but then when I discovered that you can run the conduits together into the same block even if they are different types...like I was able to have my energy transport and liquid conduits all in the same block so hiding them wasn't to hard...though if we could get the microblocks to work along side this function the compact good looking builds would be unmatched...thanks for the great mod!
Well I just discovered the conduit block that can be painted...you are a genius!!!
Edit: Discovered the methods after wrapping for capacitor banks. I was using the discovery method wrong, whoops!
Now I have a request though.... being able to put computercraft networking cable through conduit. Would tidy up a bunch of things, especially if I could connect that networking conduit directly to the device...
http://pastebin.com/eFv6FUeS
I've been playing with the 1.7.2 alpha versions and I have made some dark steel armor but I'm not able to figure out how to get the enhancements... I've tried putting it in an anvil with many other items but I think I'm missing something, and I've not been able to find any documents that say what exactly will do what... is there a list somewhere or could I get some hint as to what I'm doing wrong?
*edit* Never mind I figured out that it was in the description of the armor to use vibrant crystals (boy do I feel silly)
If you have a bug or feature request, raise an issue on github and it will be seen.
If you want to discuss something with me (or get some timely help from others), grab me on the EnderIO IRC channel on esper.net
Thanks for the support all. Apologies for not being active here, but the time I don't spend here, I spend improving EIO.
Fantastic mod! Thanks
Output of milling Certus Quartz is too low. Breaking ore with Fortune 3 pickaxe gives 2-4 crystals, while mill gives only crystal and a dust.
It would be nice to be able to mill Thaumcraft ores and Emeralds too.
Fortune III gives 0-3 bonus items, for an average of 2.5 items dropped per block (assuming it normally drops no more than one item). Most machines from other mods that grind up silk touched ores give 2 items per ore. If I remember correctly MFR has a machine that exactly duplicates Fortune III's effect, but requires mob essence input. So this is nothing unusual. Fortune III shouldn't be made obsolete after all.
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at crazypants.enderio.ClientProxy.load(ClientProxy.java:279)
at crazypants.enderio.EnderIO.load(EnderIO.java:421)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Well I just discovered the conduit block that can be painted...you are a genius!!!