I have just uploaded a new version for both 1.5.2 and 1.6.2.
Summary:
- Added ability to upgrade machines using new capacitors to allow for faster operation and greater energy storage
- Fixed solar panel operation in SMP
- Solar panels now generate power relative to suns position as well as weather, with none generated at night
- Fixed EnderIO interaction with forestry machines in the 1.5.2 version
- Added recipes to convert from nuggets back to ingots
I also looked into enabling EnderIO interaction with the AE terminal, and have decided to leave it not working for now. The mod author has included specialised checks and rules for wireless access to the terminal, so i don't believe I should intentionally circumvent them. I may allow for access via the AE API such that access from the EnderIO would be limited to the same range as the AE wireless access terminal. I am open to thoughts on this.
I would like to request an option to disable the painter and the related blocks, so they don't take up block ids.
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There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
I would like to request an option to disable the painter and the related blocks, so they don't take up block ids.
Doing this would remove the ability to create facades for the conduits as well. Is that what you want?
Do you realise there is only one block ID used per 'type' of painted item?
i.e. one for facades, one for painted stairs, one for painted fences etc for a total of 6 block IDs including the machine and facades? It doesn;t use a different block ID for every possible output from the machine.
Doing this would remove the ability to create facades for the conduits as well. Is that what you want?
Do you realise there is only one block ID used per 'type' of painted item?
i.e. one for facades, one for painted stairs, one for painted fences etc for a total of 6 block IDs including the machine and facades? It doesn;t use a different block ID for every possible output from the machine.
I did not realize that it was also used for the facades. I guess that would make it a bit hard to separate the other purely cosmetic blocks from facades. Already have a lot built using carpenters blocks and it overlaps a lot with the decorative aspect of this mod which is why I asked.
Rollback Post to RevisionRollBack
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
sorry for being so stupid before worked out railcraft tanks have to be filled from a valve on the side not the bottom for your pipes to work same thing with Extra cells Liquid AE systems allso just to ask and i know its annoying that im asking but is there any chance of a quick/easy wireless energy system for your pipes right now quarrys are rather annoying to set up when you have to place down 10-15 engines everytime and a water source just to run it sorry to ask but yeah =P if its possible would love to have one alltho stupidly expensive would be a must
Hey, this mod looks really cool. Are there plans for other power types (IC2)? Looking forward to item transport as well. Will there be different types of item 'pipe' like in buildcraft to change the direction of movement?
Thanks for the feedback. I will be adding support for both IC2 and universal electricity in the not too distant future. I am still trying to decide exactly how the item transport will work, which is why it isn't done. I am getting close to a decision though and I think they will work quite differently from BC pipes. I think the routing will be more supply and demand based rather than directional. I really want to avoid items dropping out of or bouncing around my conduits.
just to ask and i know its annoying that im asking but is there any chance of a quick/easy wireless energy system for your pipes right now quarrys are rather annoying to set up when you have to place down 10-15 engines everytime and a water source just to run it sorry to ask but yeah =P if its possible would love to have one alltho stupidly expensive would be a must
There will be a lot more 'ender' in ender IO soonish, including something along the lines of thermal expansions tesseract system. It will be neither particularly quick or easy though : )
No worries. Out of interest, do any form of pipes work with valves in the bottom? I wasnt aware that the tank would even form without a solid bottom.
liquiducts in 1.5.2 could and im not sure but i was thinking BC pipes could not sure tho given i allmost never use them and the tank does need to be solid but the bottom center valve counts as a solid block only down Side is however if you ever want to move that valve you lose everything but yeah
Just released a new version which fixes a couple of small bugs and adds electric lights.
Just add power, a redstone signal and light huge areas with a single light!
Quick question for you all: would you prefer frequent small releases (as I have been doing), or would it be better to release less often with more sizable additions?
If any serious bugs are reported, I will of course release a fix for that ASAP.
Quick question for you all: would you prefer frequent small releases (as I have been doing), or would it be better to release less often with more sizable additions?
If any serious bugs are reported, I will of course release a fix for that ASAP.
i like the small active updates it shows the public that your working on the mod unlike some other mods like say for example Xycraft its hard to tell if Soaryn is working on it or just goofing off most of the time
PS: had one small question/request i dunno if it would be possible but could you maybe make a block made from your glass that you could pass through one way bout not the other like as in one way you could walk/be thrown through it but the other side is solid i know a random request but it would be perfect for elevator shafts that then put you on a solid layer of blocks hmm just asking =P
I'd like you to do a tutorial of your mod, there are none.or a better explanation please
I have just started putting together a world to do a quick demo on. I would MUCH prefer somebody who has actually made a video before (or wants to) do a spotlight / tutorial, so if there are any volunteers, let me know!!
Assuming there are none, I will hopefully post a quick vid in the next few days.
btw.. Just added the ability to do 'normal' smelting in the alloy furnace. I miss BC powered smelting with no updated Thermal Expansion. With the new machine upgrades and the Alloy Smelters ability to smelt three blocks at a time, it can go nice and fast too, assuming you have enough power of course : )
suggestion, you should add some sort of teleporting to block, so it connects with your conduits
Unless the ender conduit does that...
This definitely will be implemented, just not yet. This functionality was actually the original idea behind the mod, thus the name. I have just been a little side tracked ;-)
It would be awesome to have a tutorial video.
I have a small bug to report with the new lights too. Sometimes, when you turn off the lights, the texture on the light changes but the area is still lit up. If you exit and reload the level then the lighting is current again.
Thanks for the bug report. I have managed to reproduce this so should be fixed soon.
BTW awesome mod. Really like the electric lights and I would like to see more things that consume BC power that use redstone to turn on and off.
conduits can be stacked on one another inc the switch making it possible to have a leaver on your conduit like say the liquid ones to make them output without having it visable you can put it all in 1 block and then facade it
Have you considered setting up a wiki for this mod? It could be helpful, as it is not obvious how everything works.
I like the idea of a wiki, and I would certainly support anyone who wanted to put one up, (not to mention think they were awesome ; ) but at
this stage I want to spend as much of my time as I can adding new features. I have a very long list of them. lol
You just might Replace TE's Power for once you add The MJ Storage Block.
Bug report-
Using the Facades cause insane lag. 40+ Dips in FPS for me.
From 50/60 to 10.
Thanks for the feedback. I am working on the storage block right now : )
I am rather concerned about your performance with the facades. Can you give me more details on when it happens?
Some questions:
- Which version are you using (Minecraft and mod)?
- What other mods to you have installed?
- Many many facades do you need to see the performance drop?
- Is it the same result with all facade 'skins' (e.g. minicing vanilla as well as other mods blocks ?)
- What video card are you using and is the driver up to date?
- Is the lag ok with lots of conduits rendered without facades?
- Does it make a difference if you have a wrench in your hand and the facades are rendered in 'wire frame' mode?
This is a bit of a show stopper for me and I have never seen a performance issue. Covering the conduits with facades should, if anything, result in performance gains over rendering without them. I am at a bit of a loss for what could be causing it but hopefully with some details I will be able to figure out what is going on.
Summary:
- Added ability to upgrade machines using new capacitors to allow for faster operation and greater energy storage
- Fixed solar panel operation in SMP
- Solar panels now generate power relative to suns position as well as weather, with none generated at night
- Fixed EnderIO interaction with forestry machines in the 1.5.2 version
- Added recipes to convert from nuggets back to ingots
I also looked into enabling EnderIO interaction with the AE terminal, and have decided to leave it not working for now. The mod author has included specialised checks and rules for wireless access to the terminal, so i don't believe I should intentionally circumvent them. I may allow for access via the AE API such that access from the EnderIO would be limited to the same range as the AE wireless access terminal. I am open to thoughts on this.
Doing this would remove the ability to create facades for the conduits as well. Is that what you want?
Do you realise there is only one block ID used per 'type' of painted item?
i.e. one for facades, one for painted stairs, one for painted fences etc for a total of 6 block IDs including the machine and facades? It doesn;t use a different block ID for every possible output from the machine.
I did not realize that it was also used for the facades. I guess that would make it a bit hard to separate the other purely cosmetic blocks from facades. Already have a lot built using carpenters blocks and it overlaps a lot with the decorative aspect of this mod which is why I asked.
Thanks for the feedback. I will be adding support for both IC2 and universal electricity in the not too distant future. I am still trying to decide exactly how the item transport will work, which is why it isn't done. I am getting close to a decision though and I think they will work quite differently from BC pipes. I think the routing will be more supply and demand based rather than directional. I really want to avoid items dropping out of or bouncing around my conduits.
No worries. Out of interest, do any form of pipes work with valves in the bottom? I wasnt aware that the tank would even form without a solid bottom.
There will be a lot more 'ender' in ender IO soonish, including something along the lines of thermal expansions tesseract system. It will be neither particularly quick or easy though : )
liquiducts in 1.5.2 could and im not sure but i was thinking BC pipes could not sure tho given i allmost never use them and the tank does need to be solid but the bottom center valve counts as a solid block only down Side is however if you ever want to move that valve you lose everything but yeah
Just add power, a redstone signal and light huge areas with a single light!
Enjoy.
CP
If any serious bugs are reported, I will of course release a fix for that ASAP.
i like the small active updates it shows the public that your working on the mod unlike some other mods like say for example Xycraft its hard to tell if Soaryn is working on it or just goofing off most of the time
PS: had one small question/request i dunno if it would be possible but could you maybe make a block made from your glass that you could pass through one way bout not the other like as in one way you could walk/be thrown through it but the other side is solid i know a random request but it would be perfect for elevator shafts that then put you on a solid layer of blocks hmm just asking =P
I'd like you to do a tutorial of your mod, there are none.or a better explanation please
I have just started putting together a world to do a quick demo on. I would MUCH prefer somebody who has actually made a video before (or wants to) do a spotlight / tutorial, so if there are any volunteers, let me know!!
Assuming there are none, I will hopefully post a quick vid in the next few days.
btw.. Just added the ability to do 'normal' smelting in the alloy furnace. I miss BC powered smelting with no updated Thermal Expansion. With the new machine upgrades and the Alloy Smelters ability to smelt three blocks at a time, it can go nice and fast too, assuming you have enough power of course : )
This definitely will be implemented, just not yet. This functionality was actually the original idea behind the mod, thus the name. I have just been a little side tracked ;-)
Thanks for the bug report. I have managed to reproduce this so should be fixed soon.
BTW awesome mod. Really like the electric lights and I would like to see more things that consume BC power that use redstone to turn on and off.
I like the idea of a wiki, and I would certainly support anyone who wanted to put one up, (not to mention think they were awesome ; ) but at
this stage I want to spend as much of my time as I can adding new features. I have a very long list of them. lol
You just might Replace TE's Power for once you add The MJ Storage Block.
Bug report-
Using the Facades cause insane lag. 40+ Dips in FPS for me.
From 50/60 to 10.
Thanks for the feedback. I am working on the storage block right now : )
I am rather concerned about your performance with the facades. Can you give me more details on when it happens?
Some questions:
- Which version are you using (Minecraft and mod)?
- What other mods to you have installed?
- Many many facades do you need to see the performance drop?
- Is it the same result with all facade 'skins' (e.g. minicing vanilla as well as other mods blocks ?)
- What video card are you using and is the driver up to date?
- Is the lag ok with lots of conduits rendered without facades?
- Does it make a difference if you have a wrench in your hand and the facades are rendered in 'wire frame' mode?
This is a bit of a show stopper for me and I have never seen a performance issue. Covering the conduits with facades should, if anything, result in performance gains over rendering without them. I am at a bit of a loss for what could be causing it but hopefully with some details I will be able to figure out what is going on.
Thanks for the report.