You get the ender face i think its called and click on the block with the face. Then walk away and click with the right or left. I forgot
I do this with the Staff of Traveling. Seems the Enderface has been removed or so. It is not in NEI at least.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
coolent for vanilla is water, forestry has shaved ice, thermal expansion has another, but both aren't in 1.7.2 yet. so our current coolet would be water.
Hi, using newest 1.6.4 Enderio, and almost love it so much. Almost, bcs some conduits seem to lag like hell. Use them for deliver energy, and get items and mob essence out of MFR Grinders. Now i disabled that thing and got 2x FPS and no Lag in that Chunk.
I'm also using in the same chung Fluid Conduits to get Steam out of Boilers, Item Conduits to fill them, and Energy Conduits to get the energy. They don't seem to be a Problem.
(using empowered and pressurized conduits)
So my guess would be that it's the MobEssence that comes now and then out of the grinder and the Fluidconduits always blink green?
i planed the room so small, can't change the design atm.
it's so a lovely mod with all that pipes in 1 block, love it
btw: i think the painting machine is a bit cheap. it costs just a bit energy to paint a block with whatever u want.
Hi, using newest 1.6.4 Enderio, and almost love it so much. Almost, bcs some conduits seem to lag like hell. Use them for deliver energy, and get items and mob essence out of MFR Grinders. Now i disabled that thing and got 2x FPS and no Lag in that Chunk.
I'm also using in the same chung Fluid Conduits to get Steam out of Boilers, Item Conduits to fill them, and Energy Conduits to get the energy. They don't seem to be a Problem.
(using empowered and pressurized conduits)
So my guess would be that it's the MobEssence that comes now and then out of the grinder and the Fluidconduits always blink green?
i planed the room so small, can't change the design atm.
it's so a lovely mod with all that pipes in 1 block, love it
btw: i think the painting machine is a bit cheap. it costs just a bit energy to paint a block with whatever u want.
It would almost certainly be the 'blinking' fluid conduits causing the issue.
(This is simplified, but close enough) Every time a block in a chunk needs to be re-rendered (e.g. changing the conduit to/from green, a furnace changing from on to off, breaking a block etc) the entire chunk is recalculated. If you have a lot of stuff in a a single chunk this can cause issues on some computers. Covering the conduits in facades should stop this from happening. If it doesn't, then please raise an issue on github.
how do u obtain the new liquids aside from cheating it in, current nei doesn't list how as well as craft guide and etc.
the current new liquid generate with your new combustible engine
firewater = 120 for 1.5mil total
rocket fuel = 90 for 810k total
nutrients distillation = not accepted
hootch = 60 for 1mil total
These are very much 'work in progress / place holder' values. They will almost certainly need some balancing and / or modification. Any suggestions to balance the current recipes, or for new recipes and very welcome.
As always, the bets way to make sure I see them asap please raise an issue on github if posible.
Oh, and 1.0.1 has just been released fixing a few bugs inclduing one that can badly impact performance when changing the item in your hand around EIO conduits.
First I just wanted to say thank you for the fun mod. Setting up the machines and conduits has been burning through a lot of unused materials in my chests. Will need to go find more pearls and diamonds soon!
I saw what I think was a new item show up today in NEI, any hints on what the Farming Station will be?
I am most certainly hoping that the farming station will turn out to be something balanced somewhere between the mfr gatherer thingy and the forestry multifarms; this would potentially be balanced imho.
Also: the new blocks (masterpieces of objects really) look fantastic, and from code to boot. Now if only the rest of the community could hop on board the 1.7 train
Cheers!
It would almost certainly be the 'blinking' fluid conduits causing the issue.
(This is simplified, but close enough) Every time a block in a chunk needs to be re-rendered (e.g. changing the conduit to/from green, a furnace changing from on to off, breaking a block etc) the entire chunk is recalculated. If you have a lot of stuff in a a single chunk this can cause issues on some computers. Covering the conduits in facades should stop this from happening. If it doesn't, then please raise an issue on github.
Many Thanks for your answer, much appreciated.
I will try this with the facades. Would be a config option to disable the "blinking" be an option (so its not visible, like it would be when covered with facades)? Sometimes i like the visible cables.
It's really awesome to have all that wires in one block and allows for much better building. Keep that great Mod going
What's interesting about the facades is as long as you're holding a wrench you can see through facades as though they weren't there. Even better, you can hit foes through them too. Thermal Expansion's Battlewrench and MPS's Power Fist are amazing for this role because you can stand behind facade walls and beat up otherwise helpless monsters. For even better measure, having them pushed to the walls to make them easier to defeat-
I just realized I haven't built my mob cages out of facades yet. Here I am preaching about it and not actually using it in an existing world!
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Hi CrazyPants. Ive been using your mod for a while now and I would like to say thanks. These conduits of yours are very useful for MFR machines that handle liquid, items and power. The only thing I dont like about them is that the conduits are skinny like toothpicks and the textures are very high res not pixely like minecraft. You probably wont but it would be awesome if you changed their look to be more minecrafty. Other than that, great work!
This is one amazing mod!!!!!!!!!!!!!!!
(I think I put too little exclamation points, sorry)
I have MFR Laser Drills at the bottom of my 1 chunk loaded base (Lag efficient)
I wanted the whole bottom chunk of my base to have a Laser Drill, but I needed a way to transfer energy, and items without using more pipes that forces me to load more chunks.
Then, Vaygrim pointed me to this mod
Ender IO is as amazing as Vaygrim claims it is.
Hi CrazyPants. Ive been using your mod for a while now and I would like to say thanks. These conduits of yours are very useful for MFR machines that handle liquid, items and power. The only thing I dont like about them is that the conduits are skinny like toothpicks and the textures are very high res not pixely like minecraft. You probably wont but it would be awesome if you changed their look to be more minecrafty. Other than that, great work!
There's a config option to change how huge the conduits are in case you like them thicker.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Hi CrazyPants. Ive been using your mod for a while now and I would like to say thanks. These conduits of yours are very useful for MFR machines that handle liquid, items and power. The only thing I dont like about them is that the conduits are skinny like toothpicks and the textures are very high res not pixely like minecraft. You probably wont but it would be awesome if you changed their look to be more minecrafty. Other than that, great work!
There is actually a config option to change the size of the conduits; I have mine set to 0.6 and it looks quite nice. They obviously cannot be too big because there needs to be multiple conduits in one block space.
Sorry, this is what I get for leaving something open too long. Ninja-ed
There is actually a config option to change the size of the conduits; I have mine set to 0.6 and it looks quite nice. They obviously cannot be too big because there needs to be multiple conduits in one block space.
Sorry, this is what I get for leaving something open too long. Ninja-ed
I do this with the Staff of Traveling. Seems the Enderface has been removed or so. It is not in NEI at least.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
yeah just right-click with the staff of travelling on the enderio block. (I mean from anywhere btw..)
the current new liquid generate with your new combustible engine
firewater = 120 for 1.5mil total
rocket fuel = 90 for 810k total
nutrients distillation = not accepted
hootch = 60 for 1mil total
I'm also using in the same chung Fluid Conduits to get Steam out of Boilers, Item Conduits to fill them, and Energy Conduits to get the energy. They don't seem to be a Problem.
(using empowered and pressurized conduits)
So my guess would be that it's the MobEssence that comes now and then out of the grinder and the Fluidconduits always blink green?
i planed the room so small, can't change the design atm.
it's so a lovely mod with all that pipes in 1 block, love it
btw: i think the painting machine is a bit cheap. it costs just a bit energy to paint a block with whatever u want.
It would almost certainly be the 'blinking' fluid conduits causing the issue.
(This is simplified, but close enough) Every time a block in a chunk needs to be re-rendered (e.g. changing the conduit to/from green, a furnace changing from on to off, breaking a block etc) the entire chunk is recalculated. If you have a lot of stuff in a a single chunk this can cause issues on some computers. Covering the conduits in facades should stop this from happening. If it doesn't, then please raise an issue on github.
These are very much 'work in progress / place holder' values. They will almost certainly need some balancing and / or modification. Any suggestions to balance the current recipes, or for new recipes and very welcome.
As always, the bets way to make sure I see them asap please raise an issue on github if posible.
Oh, and 1.0.1 has just been released fixing a few bugs inclduing one that can badly impact performance when changing the item in your hand around EIO conduits.
I saw what I think was a new item show up today in NEI, any hints on what the Farming Station will be?
Also: the new blocks (masterpieces of objects really) look fantastic, and from code to boot. Now if only the rest of the community could hop on board the 1.7 train
Cheers!
Many Thanks for your answer, much appreciated.
I will try this with the facades. Would be a config option to disable the "blinking" be an option (so its not visible, like it would be when covered with facades)? Sometimes i like the visible cables.
It's really awesome to have all that wires in one block and allows for much better building. Keep that great Mod going
I just realized I haven't built my mob cages out of facades yet. Here I am preaching about it and not actually using it in an existing world!
(I think I put too little exclamation points, sorry)
I have MFR Laser Drills at the bottom of my 1 chunk loaded base (Lag efficient)
I wanted the whole bottom chunk of my base to have a Laser Drill, but I needed a way to transfer energy, and items without using more pipes that forces me to load more chunks.
Then, Vaygrim pointed me to this mod
Ender IO is as amazing as Vaygrim claims it is.
There's a config option to change how huge the conduits are in case you like them thicker.
There is actually a config option to change the size of the conduits; I have mine set to 0.6 and it looks quite nice. They obviously cannot be too big because there needs to be multiple conduits in one block space.
Sorry, this is what I get for leaving something open too long. Ninja-ed
Oh, I will have to try that.