This mod was made in the 2013 ModJam, by the team Iron Lion Chefs, comprising of myself, AJWGeek, and Chef109. It's a magic mod, which expands on cauldrons, as well as the armor system and weapon system. We hope to be the best magic mod out there by implementing systems which have been highly suggested by the community.
Recipes
Ingots:
Tools:
Pendants:
Armour:
Cauldrons:
Other Screenshots
Magical Dimension:
Castle:
Cauldron:
Descriptions Cauldron:
With the cauldron, you can now mix potions! To mix potions, right click the cauldron with any potion, does not matter whether it is splash or not. If you do not use the custom cauldron, it will not work. You may add up to 3 potions. When done, you may right click the cauldron with a empty glass bottle, and you'll receive a Mixed Potion with the combined effects of the potions you put into it. In addition, wen you jump into the cauldron, you will teleport into the Magic Dimension.
Pendants
Pendants, when crafted, give you a small enchantment based on the tier which you crafted. They equip in the chest slot, and are active for about three Minecraft days.
Armour Armour works quite the same as pendants. They give a random enchant, coordinating with the tier you crafted with. They act like normal armor in every other aspect.
Tools
Tools use the same mechanic as the other types of armour. When crafted, they give you a random enchant based on the tier in which you made it with.
Downloads
Before downloading the mod, please read the Source and TOS section of the post.
Source and TOS
This mod was made during the ModJam, and as thus is open sourced. However, we are putting some limitations on the license. You may NOT redistribute the mod on ANY OTHER SITE without permission from the team. You may NOT copy and paste code directly from our mod. You may NOT rehost under an adf.ly or any other money making link or referral link. You MAY use this mod's source for your own personal learning. You MAY modify the mod at your leisure, assuming you DO NOT redistribute it.
Just looking at your screenshots, it looks like your mod has a few textures issues. If you glance at the trees and stuff, you see that they are acting like X-rays rather than being see-through on blocks the leaves are placed upon.
Just looking at your screenshots, it looks like your mod has a few textures issues. If you glance at the trees and stuff, you see that they are acting like X-rays rather than being see-through on blocks the leaves are placed upon.
Must be something we missed. We'll roll out a patch soon.
The potion mix cauldron is interesting, but the whole tier tools/armor feels very common. The dimension looks good (and we can never have enough biomes/dimensions). For the Modjam, quite a lot was done.
I am trying to play as many modjam mods together as I can, but I find little info about the mods or the modjam itself. Is the mod in this topic more updated than the version on the modjam pack?
The potion mix cauldron is interesting, but the whole tier tools/armor feels very common. The dimension looks good (and we can never have enough biomes/dimensions). For the Modjam, quite a lot was done.
I am trying to play as many modjam mods together as I can, but I find little info about the mods or the modjam itself. Is the mod in this topic more updated than the version on the modjam pack?
The topic is lain out a little oddly: Maybe re-organize the post so that the descriptions of the features are above or below the images that correspond with them. Another thing that I noticed is that in the tools and armor section, you do not give any sort of description of durability and defense: you should include this so people using the mod can know what's what and how it compares to other tool sets.
Here are a few suggestions for the future of the mod, as right now it's not especially "magicky" besides the cauldron (which is rather interesting. :)). I do understand that the mod was released for ModJam, so I know that it might not have been 100% complete when it was finished, but here's a few things that you could expand into:
Use the essences (they don't seem to be obtainable by reading the post, by the way, so maybe expand a bit on what they actually are for and how you obtain them) in some sort of machine to create some sort of gaseous block that applies different effects based on what was mixed together. You could also make custom effects for interesting compounds.
Add some other sort of feature to the toolset to make it seem more "magical". What you might want to do is have the tools have some sort of special affect based off of the essence that they were crafted with, or maybe create a block or tool that allows you to condense the gas created in the above suggestion and then create the tools out of that, as otherwise they seem a little.... bland.
Use the essences to form some sort of orb or bottled form to create a bottled version of that mixed essence: You could go even further by making these combinable with other bottles in some sort of tool or block. These could be combined with your pendants to create an even more interesting mod.
It's a rather good mod for being created in a 96(?) hour modding competition. Good job.
The topic is lain out a little oddly: Maybe re-organize the post so that the descriptions of the features are above or below the images that correspond with them. Another thing that I noticed is that in the tools and armor section, you do not give any sort of description of durability and defense: you should include this so people using the mod can know what's what and how it compares to other tool sets.
Here are a few suggestions for the future of the mod, as right now it's not especially "magicky" besides the cauldron (which is rather interesting. ). I do understand that the mod was released for ModJam, so I know that it might not have been 100% complete when it was finished, but here's a few things that you could expand into:
Use the essences (they don't seem to be obtainable by reading the post, by the way, so maybe expand a bit on what they actually are for and how you obtain them) in some sort of machine to create some sort of gaseous block that applies different effects based on what was mixed together. You could also make custom effects for interesting compounds.
Add some other sort of feature to the toolset to make it seem more "magical". What you might want to do is have the tools have some sort of special affect based off of the essence that they were crafted with, or maybe create a block or tool that allows you to condense the gas created in the above suggestion and then create the tools out of that, as otherwise they seem a little.... bland.
Use the essences to form some sort of orb or bottled form to create a bottled version of that mixed essence: You could go even further by making these combinable with other bottles in some sort of tool or block. These could be combined with your pendants to create an even more interesting mod.
It's a rather good mod for being created in a 96(?) hour modding competition. Good job.
I love the Idea of this mod, and the work that has been placed into the mod! I wish you tons of luck on it, and I can't wait for the update that I've seen on the Facebook page, once that update comes out, I'll do a long Review Video about the mod, but for now, here is an awesome spotlight I've made for you! Feel free to use it in the OP!
I love the Idea of this mod, and the work that has been placed into the mod! I wish you tons of luck on it, and I can't wait for the update that I've seen on the Facebook page, once that update comes out, I'll do a long Review Video about the mod, but for now, here is an awesome spotlight I've made for you! Feel free to use it in the OP!
This mod was made in the 2013 ModJam, by the team Iron Lion Chefs, comprising of myself, AJWGeek, and Chef109. It's a magic mod, which expands on cauldrons, as well as the armor system and weapon system. We hope to be the best magic mod out there by implementing systems which have been highly suggested by the community.
Recipes
Ingots:
Tools:
Pendants:
Armour:
Cauldrons:
Other Screenshots
Magical Dimension:
Castle:
Cauldron:
Descriptions
Cauldron:
With the cauldron, you can now mix potions! To mix potions, right click the cauldron with any potion, does not matter whether it is splash or not. If you do not use the custom cauldron, it will not work. You may add up to 3 potions. When done, you may right click the cauldron with a empty glass bottle, and you'll receive a Mixed Potion with the combined effects of the potions you put into it. In addition, wen you jump into the cauldron, you will teleport into the Magic Dimension.
Pendants
Pendants, when crafted, give you a small enchantment based on the tier which you crafted. They equip in the chest slot, and are active for about three Minecraft days.
Armour
Armour works quite the same as pendants. They give a random enchant, coordinating with the tier you crafted with. They act like normal armor in every other aspect.
Tools
Tools use the same mechanic as the other types of armour. When crafted, they give you a random enchant based on the tier in which you made it with.
Downloads
Before downloading the mod, please read the Source and TOS section of the post.
Main Download: http://www.curse.com...ft/essencecraft
Source and TOS
This mod was made during the ModJam, and as thus is open sourced. However, we are putting some limitations on the license. You may NOT redistribute the mod on ANY OTHER SITE without permission from the team. You may NOT copy and paste code directly from our mod. You may NOT rehost under an adf.ly or any other money making link or referral link. You MAY use this mod's source for your own personal learning. You MAY modify the mod at your leisure, assuming you DO NOT redistribute it.
GitHub link: https://github.com/Rainfur/ModJam
Donations
If you would like to contribute a monetary donation to the mod, feel free by donating to us!
Videos:
Thanks! We're looking into vastly expanding the cauldron functionality, as well as adding new mobs to the dim to make it slightly less barren.
Must be something we missed. We'll roll out a patch soon.
I am trying to play as many modjam mods together as I can, but I find little info about the mods or the modjam itself. Is the mod in this topic more updated than the version on the modjam pack?
Also, I fully support:
Thanks for the input, we'll consider it for future updates.
Not as far as I know.
In addition, the mod was stolen and put under and adf.ly on PMC...
The topic is lain out a little oddly: Maybe re-organize the post so that the descriptions of the features are above or below the images that correspond with them. Another thing that I noticed is that in the tools and armor section, you do not give any sort of description of durability and defense: you should include this so people using the mod can know what's what and how it compares to other tool sets.
Here are a few suggestions for the future of the mod, as right now it's not especially "magicky" besides the cauldron (which is rather interesting. :)). I do understand that the mod was released for ModJam, so I know that it might not have been 100% complete when it was finished, but here's a few things that you could expand into:
Use the essences (they don't seem to be obtainable by reading the post, by the way, so maybe expand a bit on what they actually are for and how you obtain them) in some sort of machine to create some sort of gaseous block that applies different effects based on what was mixed together. You could also make custom effects for interesting compounds.
Add some other sort of feature to the toolset to make it seem more "magical". What you might want to do is have the tools have some sort of special affect based off of the essence that they were crafted with, or maybe create a block or tool that allows you to condense the gas created in the above suggestion and then create the tools out of that, as otherwise they seem a little.... bland.
Use the essences to form some sort of orb or bottled form to create a bottled version of that mixed essence: You could go even further by making these combinable with other bottles in some sort of tool or block. These could be combined with your pendants to create an even more interesting mod.
It's a rather good mod for being created in a 96(?) hour modding competition. Good job.
We will look into it.
Thanks!
Added to the OP.
No problem, and thank you for adding it! When that big update comes out, I sure will be doing a good long video about it!
Thanks, it'll be greatly appreciated.
No problem! Any ETA on the next update! I have tons of suspense for it!
I'm sorry, but we do not want this kind off service.
Sorry, but you would most likely be able to come back when we are more popular and the mod is more developed.
Speaking of which, do you have any plan dates on new releases :D?
I couldn't tell you exactly but there is little left to do in this next update so maybe 2 weeks, 3 at max.
Sweeeeet! Can't wait, I've been watching Development closely and it all looks amazing! The community will be full of excitement when it comes out!