nether ocean is about 1/3 empty (would never have guessed that could actually be drained) huuuuge automatic forest farm for charcoal (extreme furnace, runs on lava) all oil wells in a 10,000 block radius have been drained (further searching is being established once we have built more rail systems) five 60x60 buildcraft quarries are at work in the deep dark dimension (extra utilities) and two 60x60 quarries are at work in the mining dimension (aroma) we've leveled mountains and filled in rivers and lakes, constantly expanding all the time. village is so big it supports 45 villagers. don't know anything about a trapped wither but we use little helpers mod alongside another mod (can't remember which one) which plants sapplings instead of despawning them, couple everything alongside an anchor from railcraft and you don't even have to be there to benefit from it.
while i'm at it gany would you consider making a spider harvester similar in nature to the ink harvester?
Wiki doesn't show the process, just describe the possible uses of it and isn't quite clear on some aspects, if I get a tier 0 and a silky upgrade, will I be able to grab the spawner or I have to get all tiers of upgrades before I can apply any of the cool ones like the Autonomous or Redstone control which are the ones that make this mod interesting, otherwise its just a vanilla spawner and we need to stay less than 16 blocks away to make it work.
nether ocean is about 1/3 empty (would never have guessed that could actually be drained) huuuuge automatic forest farm for charcoal (extreme furnace, runs on lava) all oil wells in a 10,000 block radius have been drained (further searching is being established once we have built more rail systems) five 60x60 buildcraft quarries are at work in the deep dark dimension (extra utilities) and two 60x60 quarries are at work in the mining dimension (aroma) we've leveled mountains and filled in rivers and lakes, constantly expanding all the time. village is so big it supports 45 villagers. don't know anything about a trapped wither but we use little helpers mod alongside another mod (can't remember which one) which plants sapplings instead of despawning them, couple everything alongside an anchor from railcraft and you don't even have to be there to benefit from it.
while i'm at it gany would you consider making a spider harvester similar in nature to the ink harvester?
Geez, it's time for the "save the planet" people to visit your server :-).
(Should I mention a mystcraft island world age with a lava ocean? Basically, solid lava from Y=50 down to the bottom, with a single good-sized island (typically about 60 blocks across) at your start.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Just to let everyone know, I finally figured out how this extended spawner thingy works, not quite sure if its supposed to spawn more mobs than a default vanilla spawner (I got the whole kit up to the Tier7, since we have a mod that add dragon eggs in random loot chests around the world (Called Dragon Mounts for the ones that are interested) I have done all the upgrades except the quantity and range ones which I'm not sure if I could really benefit from it at the moment, also the redstone control works #1 with EnderIO insulated redstone conduits.
One question regarding the multiple mob spawns at same time, it says I can add up to 3 different mobs into the spawner, but can I do all the same type, like 3x Zombie spawner to get 3x more of them, or I need to go the Quantity upgrade route for this and I'm better with 3x different mobs instead,
Works very well on top of my Blood Magic Altar with a well of suffering under the altar, its perfect...)
Has anyone had a problem with the scepter of concealment working at first and then stopping? Now its like I am hitting them with a stick...
I first had a problem with it, but you need to charge it with another concealment cap in a anvil which isn't clear on the wiki it looks like a crafting table recipe and there's no mention anywhere about the fact you need to do the charging in a anvil now, I found out on a thread I think on reddit about this.
Just to let everyone know, I finally figured out how this extended spawner thingy works, not quite sure if its supposed to spawn more mobs than a default vanilla spawner (I got the whole kit up to the Tier7, since we have a mod that add dragon eggs in random loot chests around the world (Called Dragon Mounts for the ones that are interested) I have done all the upgrades except the quantity and range ones which I'm not sure if I could really benefit from it at the moment, also the redstone control works #1 with EnderIO insulated redstone conduits.
One question regarding the multiple mob spawns at same time, it says I can add up to 3 different mobs into the spawner, but can I do all the same type, like 3x Zombie spawner to get 3x more of them, or I need to go the Quantity upgrade route for this and I'm better with 3x different mobs instead,
Works very well on top of my Blood Magic Altar with a well of suffering under the altar, its perfect...)
If you set a tier 7 spawner with 3 of the same type it won't matter on quantity, so if you want to increase that you should go on the quantity upgrades route.
If you set a tier 7 spawner with 3 of the same type it won't matter on quantity, so if you want to increase that you should go on the quantity upgrades route.
Thanks for confirming this, just added zombie pigman and wither skeleton to it and now planning to use extra utilities diamond spikes deployed by Tinkers Mechwork drawbridge (if it works, otherwise I'll have to figure out some ways of doing it, perhaps with autonomous activators and a block breaker) to get the rare loot from it when I don't use it with my Blood Magic Well of Suffering so I can also get the rare loot when I'm not online (expecting that the Autonomous upgrade I put on the spawner does exactly what is says even if I'm not online, the place is chunkloaded with ChickenBones chunkloaders to ensure it stays loaded
Either that or add a config for them? I would love to be able to modify their contents Sooooo much dimensional bread...
Done :3 As of the next version you should be able to.
I had my own system in place to generate chest content. I'm now using the vanilla one, which according to the mod page you sent me, should be supported automatically by that mod
If that one doesn't work, I'm sure that my mod ZZZZZCustomConfigs will *cough* *self promotion* *cough*
Done :3 As of the next version you should be able to.
I had my own system in place to generate chest content. I'm now using the vanilla one, which according to the mod page you sent me, should be supported automatically by that mod
If that one doesn't work, I'm sure that my mod ZZZZZCustomConfigs will *cough* *self promotion* *cough*
Wow thanks! Super fast too I'll be sure to check out "ZZZZZCustomConfigs" too hadn't spotted that before
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
while i'm at it gany would you consider making a spider harvester similar in nature to the ink harvester?
Wiki doesn't show the process, just describe the possible uses of it and isn't quite clear on some aspects, if I get a tier 0 and a silky upgrade, will I be able to grab the spawner or I have to get all tiers of upgrades before I can apply any of the cool ones like the Autonomous or Redstone control which are the ones that make this mod interesting, otherwise its just a vanilla spawner and we need to stay less than 16 blocks away to make it work.
Go for it
Geez, it's time for the "save the planet" people to visit your server :-).
(Should I mention a mystcraft island world age with a lava ocean? Basically, solid lava from Y=50 down to the bottom, with a single good-sized island (typically about 60 blocks across) at your start.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Thanks
One question regarding the multiple mob spawns at same time, it says I can add up to 3 different mobs into the spawner, but can I do all the same type, like 3x Zombie spawner to get 3x more of them, or I need to go the Quantity upgrade route for this and I'm better with 3x different mobs instead,
Works very well on top of my Blood Magic Altar with a well of suffering under the altar, its perfect...)
I first had a problem with it, but you need to charge it with another concealment cap in a anvil which isn't clear on the wiki it looks like a crafting table recipe and there's no mention anywhere about the fact you need to do the charging in a anvil now, I found out on a thread I think on reddit about this.
Make sure you have eggs in your inventory :3
If you set a tier 7 spawner with 3 of the same type it won't matter on quantity, so if you want to increase that you should go on the quantity upgrades route.
Thanks for confirming this, just added zombie pigman and wither skeleton to it and now planning to use extra utilities diamond spikes deployed by Tinkers Mechwork drawbridge (if it works, otherwise I'll have to figure out some ways of doing it, perhaps with autonomous activators and a block breaker) to get the rare loot from it when I don't use it with my Blood Magic Well of Suffering so I can also get the rare loot when I'm not online (expecting that the Autonomous upgrade I put on the spawner does exactly what is says even if I'm not online, the place is chunkloaded with ChickenBones chunkloaders to ensure it stays loaded
They are in the latest version You can use the harvester and the planter with any of the crops of this mod
Gany, please make the Sceptre of Wither.This sceptre will shoot wither skulls such like the Wither Boss.I like your mods
Oh I love that idea! Will do
Hey Gany, love this mod, would it be possible to make the randomly spawned in Undertakers (chests) compatible with the 'Custom Chest Loot Mod?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288323-forge-father-toasts-server-mods-lost-books-deadly
Either that or add a config for them? I would love to be able to modify their contents Sooooo much dimensional bread...
Done :3 As of the next version you should be able to.
I had my own system in place to generate chest content. I'm now using the vanilla one, which according to the mod page you sent me, should be supported automatically by that mod
If that one doesn't work, I'm sure that my mod ZZZZZCustomConfigs will *cough* *self promotion* *cough*
Wow thanks! Super fast too I'll be sure to check out "ZZZZZCustomConfigs" too hadn't spotted that before
Linky?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?