Can you please recompile for Forge 845 or earlier? Or just try changing the dependencies="" string in your GanysEnd class? MCPC+ is only at 845 so I cannot run this mod on my server
Can you please recompile for Forge 845 or earlier? Or just try changing the dependencies="" string in your GanysEnd class? MCPC+ is only at 845 so I cannot run this mod on my server
If I allow you to run it on forge 845 you'd crash your server.
You can still play old versions if you want. I think I only had to change the dependency on this last version, anything bellow 1.3 should work.
there a few things that i think are a bit op. All of the endeum stuff with there effects are slightly op but i think that changing the endeum recipe to produce one ingot instead of a block will help balance all of them.
also the shifters are op because they are fairly cheep to make and have no cost to use. i think this is easily fixed by giving them a range limit (maybe 25-50 blocks?) that way if you want to go further you will have to make a new one and shift yourself on top of it. also you could make it so that setting the shifting point will "eat" the ender tag (why would anyone want to stock pile a bunch of used ones anyway?) it may also help when codding it to hit the shifter with the ender tag first to help establish the distance limit.
there a few things that i think are a bit op. All of the endeum stuff with there effects are slightly op but i think that changing the endeum recipe to produce one ingot instead of a block will help balance all of them.
also the shifters are op because they are fairly cheep to make and have no cost to use. i think this is easily fixed by giving them a range limit (maybe 25-50 blocks?) that way if you want to go further you will have to make a new one and shift yourself on top of it. also you could make it so that setting the shifting point will "eat" the ender tag (why would anyone want to stock pile a bunch of used ones anyway?) it may also help when codding it to hit the shifter with the ender tag first to help establish the distance limit.
Thanks! I love to hear what people think
Firstly the endium armour... Most people think it's op, but I disagree. Yes it offers you some awesome effects but has anyone tried using it when out in the rain? or even touch a water block while using it? The armour has great effects but no protection and it will almost kill you if you touch water and disintegrate if it rains. I think that balances it.
As for the shifters... I think you have a point there. I don't wanna mess with the range though, I like having unlimited range. Maybe I could make the recipe use blocks of gold instead of ingots? Or maybe something else? Any ideas?:)
Also, the ender tags can be reset and used again If you take a used one and right click it somewhere else, it will reset the coordinates in it
I think the entity/block teleporters are perfectly balanced with no range limit. The Portal Gun mod has no limit.
Are you keeping the block that the teleporter is located chunkloaded? If not, there would be no way to get back to it after you leave the chunk and wirelessly trigger the redstone to return.
I think the entity/block teleporters are perfectly balanced with no range limit. The Portal Gun mod has no limit.
Are you keeping the block that the teleporter is located chunkloaded? If not, there would be no way to get back to it after you leave the chunk and wirelessly trigger the redstone to return.
It doesn't load the chunk. You're gonna have to find other ways to keep the chunk loaded.
If I made it load chunks people could just use it as a cheap chunk loader and I don't want that exploit to happen.
I recommend Chicken Bones's chunk loaders: http://www.minecraftforum.net/topic/909223-162-smp-chickenbones-mods/
Thanks! I love to hear what people think
Firstly the endium armour... Most people think it's op, but I disagree. Yes it offers you some awesome effects but has anyone tried using it when out in the rain? or even touch a water block while using it? The armour has great effects but no protection and it will almost kill you if you touch water and disintegrate if it rains. I think that balances it.
As for the shifters... I think you have a point there. I don't wanna mess with the range though, I like having unlimited range. Maybe I could make the recipe use blocks of gold instead of ingots? Or maybe something else? Any ideas?
Also, the ender tags can be reset and used again If you take a used one and right click it somewhere else, it will reset the coordinates in it
I forgot about the down side of the armor. I agree that dose balance it perfectly.
as far as the shifters go sadris has a good point.....
I think the entity/block teleporters are perfectly balanced with no range limit. The Portal Gun mod has no limit.
Are you keeping the block that the teleporter is located chunkloaded? If not, there would be no way to get back to it after you leave the chunk and wirelessly trigger the redstone to return.
so the shifters are essentially a one way portal gun that you can't bring with you unless you use more resources to build a chunk loader and wireless redstone equipment.
and again I am amazed at how good this mod is, just as it is. thanks for all the feed aback you guys
Guys... it's dead. MC Forums has officially killed my post.
Hours of work put into it for nothing.
I'm never wasting my time on it again.
The new download link is there. If you want images and check out the new stuff you're gonna have to download it.
I'm really sorry, but this has really put me off modding.
sorry to hear about the forum derp if you do get back into the modding mood i would suggest a web site where all three mods could have a home. it will still be important to keep a presence here but that way the OP can just be a link to the web site and you can just post about updates or discuss ideas here with all the fancy work on an actual web page.
sorry to hear about the forum derp if you do get back into the modding mood i would suggest a web site where all three mods could have a home. it will still be important to keep a presence here but that way the OP can just be a link to the web site and you can just post about updates or discuss ideas here with all the fancy work on an actual web page.
Yeah that's probably what I'll have to do. But with so little time now idk how long that will take me.
Thank you for your understanding though Hope you like the new version
the inventory binder is awesome!!!!! and i really like the block for the infinite water source
just one problem though the new tools crash my game
crash report
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 10/14/13 1:59 AM
Description: Ticking memory connection
java.lang.NullPointerException
at ganymedes01.ganysend.core.handlers.BlockHarvestEvent.onBlockHarvested(BlockHarvestEvent.java:29)
at net.minecraftforge.event.ASMEventHandler_5_BlockHarvestEvent_onBlockHarvested_HarvestDropsEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(ForgeEventFactory.java:100)
at net.minecraft.block.Block.func_71914_a(Block.java:722)
at net.minecraft.block.Block.func_71897_c(Block.java:711)
at net.minecraft.block.Block.func_71893_a(Block.java:1142)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:338)
at net.minecraft.item.ItemInWorldManager.func_73082_a(ItemInWorldManager.java:238)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:502)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ganymedes01.ganysend.core.handlers.BlockHarvestEvent.onBlockHarvested(BlockHarvestEvent.java:29)
at net.minecraftforge.event.ASMEventHandler_5_BlockHarvestEvent_onBlockHarvested_HarvestDropsEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(ForgeEventFactory.java:100)
at net.minecraft.block.Block.func_71914_a(Block.java:722)
at net.minecraft.block.Block.func_71897_c(Block.java:711)
at net.minecraft.block.Block.func_71893_a(Block.java:1142)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:338)
at net.minecraft.item.ItemInWorldManager.func_73082_a(ItemInWorldManager.java:238)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:502)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@9a79bd
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 214055224 bytes (204 MB) / 339820544 bytes (324 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 1387 (77672 bytes; 0 MB) allocated, 1264 (70784 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ganysend{1.4.0} [Gany's End] (Ganys End v1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1582 (88592 bytes; 0 MB) allocated, 783 (43848 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Kyrinon'/84, l='Copy of Test', x=362.70, y=66.00, z=-149.42]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
wow thanks! buuut... wouldn't that be a bit of a rip off if I made my blocks look exactly like theirs ? D=
You wouldn't believe.... everyday I got people asking me to add configs to turn stuff off because they don't particularly like one or two blocks...
Everyone should go watch this
If I allow you to run it on forge 845 you'd crash your server.
You can still play old versions if you want. I think I only had to change the dependency on this last version, anything bellow 1.3 should work.
Also, you should update your server
I saw it when you posted it on youtube
Loved it And it's already on the main thread
Thank you soso much
PS.: How do you know I am a platypus?
there a few things that i think are a bit op. All of the endeum stuff with there effects are slightly op but i think that changing the endeum recipe to produce one ingot instead of a block will help balance all of them.
also the shifters are op because they are fairly cheep to make and have no cost to use. i think this is easily fixed by giving them a range limit (maybe 25-50 blocks?) that way if you want to go further you will have to make a new one and shift yourself on top of it. also you could make it so that setting the shifting point will "eat" the ender tag (why would anyone want to stock pile a bunch of used ones anyway?) it may also help when codding it to hit the shifter with the ender tag first to help establish the distance limit.
Thanks! I love to hear what people think
Firstly the endium armour... Most people think it's op, but I disagree. Yes it offers you some awesome effects but has anyone tried using it when out in the rain? or even touch a water block while using it? The armour has great effects but no protection and it will almost kill you if you touch water and disintegrate if it rains. I think that balances it.
As for the shifters... I think you have a point there. I don't wanna mess with the range though, I like having unlimited range. Maybe I could make the recipe use blocks of gold instead of ingots? Or maybe something else? Any ideas?:)
Also, the ender tags can be reset and used again If you take a used one and right click it somewhere else, it will reset the coordinates in it
Are you keeping the block that the teleporter is located chunkloaded? If not, there would be no way to get back to it after you leave the chunk and wirelessly trigger the redstone to return.
It doesn't load the chunk. You're gonna have to find other ways to keep the chunk loaded.
If I made it load chunks people could just use it as a cheap chunk loader and I don't want that exploit to happen.
I recommend Chicken Bones's chunk loaders:
http://www.minecraftforum.net/topic/909223-162-smp-chickenbones-mods/
I forgot about the down side of the armor. I agree that dose balance it perfectly.
as far as the shifters go sadris has a good point.....
so the shifters are essentially a one way portal gun that you can't bring with you unless you use more resources to build a chunk loader and wireless redstone equipment.
and again I am amazed at how good this mod is, just as it is. thanks for all the feed aback you guys
The forum got messed up when I posted -___- Seriously! I hate this!
I'll fix it as soon as I can =/
Hours of work put into it for nothing.
I'm never wasting my time on it again.
The new download link is there. If you want images and check out the new stuff you're gonna have to download it.
I'm really sorry, but this has really put me off modding.
Yeah that's probably what I'll have to do. But with so little time now idk how long that will take me.
Thank you for your understanding though Hope you like the new version
Check it out for photos and recipes
The old stuff will be there sometime this weekend.
thanks for your hard work
just one problem though the new tools crash my game
crash report
// Ouch. That hurt
Time: 10/14/13 1:59 AM
Description: Ticking memory connection
java.lang.NullPointerException
at ganymedes01.ganysend.core.handlers.BlockHarvestEvent.onBlockHarvested(BlockHarvestEvent.java:29)
at net.minecraftforge.event.ASMEventHandler_5_BlockHarvestEvent_onBlockHarvested_HarvestDropsEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(ForgeEventFactory.java:100)
at net.minecraft.block.Block.func_71914_a(Block.java:722)
at net.minecraft.block.Block.func_71897_c(Block.java:711)
at net.minecraft.block.Block.func_71893_a(Block.java:1142)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:338)
at net.minecraft.item.ItemInWorldManager.func_73082_a(ItemInWorldManager.java:238)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:502)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ganymedes01.ganysend.core.handlers.BlockHarvestEvent.onBlockHarvested(BlockHarvestEvent.java:29)
at net.minecraftforge.event.ASMEventHandler_5_BlockHarvestEvent_onBlockHarvested_HarvestDropsEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(ForgeEventFactory.java:100)
at net.minecraft.block.Block.func_71914_a(Block.java:722)
at net.minecraft.block.Block.func_71897_c(Block.java:711)
at net.minecraft.block.Block.func_71893_a(Block.java:1142)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:338)
at net.minecraft.item.ItemInWorldManager.func_73082_a(ItemInWorldManager.java:238)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:502)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@9a79bd
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 214055224 bytes (204 MB) / 339820544 bytes (324 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 1387 (77672 bytes; 0 MB) allocated, 1264 (70784 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ganysend{1.4.0} [Gany's End] (Ganys End v1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1582 (88592 bytes; 0 MB) allocated, 783 (43848 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Kyrinon'/84, l='Copy of Test', x=362.70, y=66.00, z=-149.42]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'