Wow, a stack overflow error... It seems there were some recursive calls between the guava ClassPath methods.
Edit: I could assume that something is preventing guava to list the files in your class path. Perhaps it is a corrupted zip which gives a link to itself as its content!
Could you please try removing some of your files in your environment, in order to figure out which file is causing the problem? Maybe I could reflect this problem to guava after this.
I stripped everything out and tried adding one thing at a time. I think I found the problem--but no, a new version didn't fix it. I was working on it late enough that I just forgot to re-load it, so I never tested it.
So... going to cross-post this, because the issue seems to be Cracked Egg's Reptiles 2.02 mod for 1.6.4.
Make the silver ore texture be like emerald,so i never confuse tin and silver.
Also,i think you need to nerf silver's enchantability.
If you go into the config file (while the game is not running), there is a boolean variable to use the "alternate texture". Personally, I like the alternate texture much more, and would vote for it to be the default. Try it. It is visibly darker, with more textured color, than Tin. I have never gotten them confused.
And... I politely disagree about nerfing the enchantability, thought it is just my opinion.
Zot, may I ask how you made Silver effective vs. werewolves? I would like to add that to Sterling Steel.
EDIT: Is gold also effective against werewolves in Mo' Creatures? (Does Mo' Creatures make the Noble Metals effective, or just Silver?) If gold works, I will definitely add it to Arsenide Gold.
EDIT: Is gold also effective against werewolves in Mo' Creatures? (Does Mo' Creatures make the Noble Metals effective, or just Silver?) If gold works, I will definitely add it to Arsenide Gold.
I would suggest you not reduce the durability much, if you do. There are ores and alloys with durability over 2000. Silver is good because you can put such powerful enchantments on it. But, now, compared to Mythril and Adamantine and Malachite, Silver already has a low durability.
I see Silver as an excellent replacement for Iron. (I have always seen gold as useless. The first and *only* time I made a complete set of gold armor/tools, my pickaxe broke immediately. After that, discovered a zombie dungeon, with about 10 zombies in it... and fell into it. My gold sword BROKE. I have never used gold since.)
Yes, gold is also effective against werewolves.
Then I will definitely add this to arsenide gold when I revisit Simple Arsenic.
No dependencies to be declared to the forge. If MoC is not installed, a ClassNotFoundException is thrown and then be ignored.
Ok, *this* is why I need a good night's sleep and a few free evenings. That is *exactly* what I want to do to make a unified Simple Fusion Recycling. Last weekend was... not productive. If I can get time alone this weekend, I will start re-writing and testing a unified Recycling.
else if (item instanceof ItemOnlyAxe)
event.ammount = 9;
else if (item instanceof ItemOnlySword)
event.ammount = 10;
Am I correct that these numbers are extra damage? A sword does +10 damage, an ax +9, pickax +8, and so on?
If so, a technical question: Simple Arsenic has tools for three materials. I would want to add Arsenide Gold only. So, would "item instanceof ~~~" take an item ID? ("item instanceof ArsenicAndLace.arsenideGoldSword"?) I notice you call names of classes. Could I call items from a class? And, yes "ArsenicAndLace" is the main class file for the mod.
(The class name, and why I have an "Old Lace Shroud" in "Simple Arsenic, and Old Lace", is a reference to a US play from the 1940's that was made into a movie twice, "Arsenic and Old Lace". It's an old movie, but good. Who knew murderous old ladies could be so delightful?)
If so, a technical question: Simple Arsenic has tools for three materials. I would want to add Arsenide Gold only. So, would "item instanceof ~~~" take an item ID? ("item instanceof ArsenicAndLace.arsenideGoldSword"?) I notice you call names of classes. Could I call items from a class? And, yes "ArsenicAndLace" is the main class file for the mod.
No, it does not take an item ID. You should better use "item.itemID == ..." instead if two or more items are using the same class.
"item instanceof ArsenicAndLace.arsenideGoldSword" is not a valid statement. The instanceof operator only takes classes as the latter argument.
(The class name, and why I have an "Old Lace Shroud" in "Simple Arsenic, and Old Lace", is a reference to a US play from the 1940's that was made into a movie twice, "Arsenic and Old Lace". It's an old movie, but good. Who knew murderous old ladies could be so delightful?)
I've once google'd "Arsenic and Old Lace" at your first release of the arsenic plugin, then I found that it was a movie lol
Ok, *this* is why I need a good night's sleep and a few free evenings. That is *exactly* what I want to do to make a unified Simple Fusion Recycling. Last weekend was... not productive. If I can get time alone this weekend, I will start re-writing and testing a unified Recycling.
Sorry to interrupt you, but I think dependencies would still be necessary in your recycling plugin. It has to be used in order to ensure that the start-up code of the recycling plugin is run after that of the content mods. The only thing to change is that, instead of the current hard dependencies, you will have to use the soft dependencies.
Sorry to interrupt you, but I think dependencies would still be necessary in your recycling plugin. It has to be used in order to ensure that the start-up code of the recycling plugin is run after that of the content mods. The only thing to change is that, instead of the current hard dependencies, you will have to use the soft dependencies.
Thank you. I would not have thought of that. I have been having too much fun modding to read my Java book. Less play, more work.
This can make the list of "run-after" mods rather long. I hope there is not a limit.
It is the absolute damage. A gold sword, a silver sword and a silver skeleton sword all does the same 10 damage, an ax does 9, and so on.
....
No, it does not take an item ID. You should better use "item.itemID == ..." instead if two or more items are using the same class.
"item instanceof ArsenicAndLace.arsenideGoldSword" is not a valid statement. The instanceof operator only takes classes as the latter argument.
Thank you. Yes, all the items are in ArsenicAndLace, and I use the shared classes in AleXndr's main mod to define the swords, axes, and so on. I will work with what you said when I re-visit Arsenic. I will overhaul that mod. I will also work on this with Sterling Steel, and it looks like Black Silver will be added as a second alloy.
I've once google'd "Arsenic and Old Lace" at your first release of the arsenic plugin, then I found that it was a movie lol
If you like old black & white movies, it is a good movie.
If you like old black & white movies, it is a good movie.
It's a hilarious movie. The faces Cary Grant pulls. #off-topic
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
I stripped everything out and tried adding one thing at a time. I think I found the problem--but no, a new version didn't fix it. I was working on it late enough that I just forgot to re-load it, so I never tested it.
So... going to cross-post this, because the issue seems to be Cracked Egg's Reptiles 2.02 mod for 1.6.4.
A quick fix would be either deleting the META-INF folder in the jar file of the Reptiles mod or renaming the jar file to any new name, then the jar file will stop referring to itself.
I've once google'd "Arsenic and Old Lace" at your first release of the arsenic plugin, then I found that it was a movie lol
You should watch it, if you've never seen it. It's one of the classics, and it is absolutely hilarious. Cary Grant, it turns out, is a true master of the comedic double-take, among other things.
Could you add the textures for Faithful 32 resource pack? I can't find the old SimpleOres texture packs in this topic, so I hope someone else maybe still has them and can upload the silver items from them, or can recreate them! Thanks!
A quick fix would be either deleting the META-INF folder in the jar file of the Reptiles mod or renaming the jar file to any new name, then the jar file will stop referring to itself.
I found that the issue was a classpath line in my manifest. I think maybe the localisation method you are using is iterating through all the classpaths in all mods and the guava libs are getting stuck on that manifest classpath line referring back to my mod (itself).
Crash log at: http://pastebin.com/D3BXuxJT
I had to trim off the first bit of the log, it didn't fit on paste.bin
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Edit: I could assume that something is preventing guava to list the files in your class path. Perhaps it is a corrupted zip which gives a link to itself as its content!
Could you please try removing some of your files in your environment, in order to figure out which file is causing the problem? Maybe I could reflect this problem to guava after this.
So... going to cross-post this, because the issue seems to be Cracked Egg's Reptiles 2.02 mod for 1.6.4.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Also,i think you need to nerf silver's enchantability.
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
If you go into the config file (while the game is not running), there is a boolean variable to use the "alternate texture". Personally, I like the alternate texture much more, and would vote for it to be the default. Try it. It is visibly darker, with more textured color, than Tin. I have never gotten them confused.
And... I politely disagree about nerfing the enchantability, thought it is just my opinion.
EDIT: Is gold also effective against werewolves in Mo' Creatures? (Does Mo' Creatures make the Noble Metals effective, or just Silver?) If gold works, I will definitely add it to Arsenide Gold.
Perhaps I would reduce the durability instead
And In the OnlySilver.java:
No dependencies to be declared to the forge. If MoC is not installed, a ClassNotFoundException is thrown and then be ignored.
Yes, gold is also effective against werewolves.
I would suggest you not reduce the durability much, if you do. There are ores and alloys with durability over 2000. Silver is good because you can put such powerful enchantments on it. But, now, compared to Mythril and Adamantine and Malachite, Silver already has a low durability.
I see Silver as an excellent replacement for Iron. (I have always seen gold as useless. The first and *only* time I made a complete set of gold armor/tools, my pickaxe broke immediately. After that, discovered a zombie dungeon, with about 10 zombies in it... and fell into it. My gold sword BROKE. I have never used gold since.)
Then I will definitely add this to arsenide gold when I revisit Simple Arsenic.
Ok, *this* is why I need a good night's sleep and a few free evenings. That is *exactly* what I want to do to make a unified Simple Fusion Recycling. Last weekend was... not productive. If I can get time alone this weekend, I will start re-writing and testing a unified Recycling.
As always, Zot, you are amazing.
Am I correct that these numbers are extra damage? A sword does +10 damage, an ax +9, pickax +8, and so on?
If so, a technical question: Simple Arsenic has tools for three materials. I would want to add Arsenide Gold only. So, would "item instanceof ~~~" take an item ID? ("item instanceof ArsenicAndLace.arsenideGoldSword"?) I notice you call names of classes. Could I call items from a class? And, yes "ArsenicAndLace" is the main class file for the mod.
(The class name, and why I have an "Old Lace Shroud" in "Simple Arsenic, and Old Lace", is a reference to a US play from the 1940's that was made into a movie twice, "Arsenic and Old Lace". It's an old movie, but good. Who knew murderous old ladies could be so delightful?)
It is the absolute damage. A gold sword, a silver sword and a silver skeleton sword all does the same 10 damage, an ax does 9, and so on.
No, it does not take an item ID. You should better use "item.itemID == ..." instead if two or more items are using the same class.
"item instanceof ArsenicAndLace.arsenideGoldSword" is not a valid statement. The instanceof operator only takes classes as the latter argument.
I've once google'd "Arsenic and Old Lace" at your first release of the arsenic plugin, then I found that it was a movie lol
Sorry to interrupt you, but I think dependencies would still be necessary in your recycling plugin. It has to be used in order to ensure that the start-up code of the recycling plugin is run after that of the content mods. The only thing to change is that, instead of the current hard dependencies, you will have to use the soft dependencies.
Thank you. I would not have thought of that. I have been having too much fun modding to read my Java book. Less play, more work.
This can make the list of "run-after" mods rather long. I hope there is not a limit.
Thank you. Yes, all the items are in ArsenicAndLace, and I use the shared classes in AleXndr's main mod to define the swords, axes, and so on. I will work with what you said when I re-visit Arsenic. I will overhaul that mod. I will also work on this with Sterling Steel, and it looks like Black Silver will be added as a second alloy.
If you like old black & white movies, it is a good movie.
It's a hilarious movie. The faces Cary Grant pulls. #off-topic
And that is why it simply had to be that there was Old Lace with the Arsenic. OK, sorry, off-topic.
A quick fix would be either deleting the META-INF folder in the jar file of the Reptiles mod or renaming the jar file to any new name, then the jar file will stop referring to itself.
You should watch it, if you've never seen it. It's one of the classics, and it is absolutely hilarious. Cary Grant, it turns out, is a true master of the comedic double-take, among other things.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I found that the issue was a classpath line in my manifest. I think maybe the localisation method you are using is iterating through all the classpaths in all mods and the guava libs are getting stuck on that manifest classpath line referring back to my mod (itself).