When can there be support for technic launcher modpacks? I have been waiting for a jar or zip version for the client so i can drop it in my modpack! Please reply soon. Thanks by the way, tried the mod in the minecraft launcher, it's awesome!
Someone HAS TO HELP ME!!!!! it says I need a 32 bit java thing. I have it so I look at the FAQ and I did everything the FAQ said to do and it still dosnt work! HELP!reply if u can!
I was like, I was manually installed, but I hope the author of an integrated package, I think this is very good MOD
To install go to the adobe website and select the latest update, if you need help trying to download the mod then, get the installer on the forums under downloads (it's the first blue underlined here EXAMPLE: HERE) If you don't have forge I recommend you get the 1.6.4-latest Forge but you must run Minecraft Version 1.4.6 at least once. This mod is currently made for windows but the arthor will soon be making it for Linux, Mac OS X, and ect.
Sorry, your explanation, I really do not understand, but I think this MOD is very, very good, I support you, but you can not send a package to integrate it? And this version is not 1.6.4? Seeking an integrated package, thank you
Chromium I love how you integraded this into minecraft. but your mod isnt compatible with Technic Launcher due to no 64-bit capabilities. so i did some research and i found this post that looks familiar.
THIS IS ONE OF THE GREATEST MODS EVER!!!! I really love this mod soo much! Next update make it so that you can zoom in and out since the web pages are so huge that you need to make a medium sized screen to be able to read the text better. AKA a zoom in/out feature. Other than that, Sweet mod! keep up the good work!
In my opinion i think they should really update this and put more work in it. My friend got this mod and the videos didn't work witch bombed us out after all its a mod thats supposed to let you play videos and go on the Internet so I'm my opinion i think its pretty glitchy and this mod is to good to to not finish.
um... my game keeps crashing, can you help??? i have a crash report the game told me to send to you. ---- Minecraft Crash Report ----
// Don't do that.
Time: 2/15/14 11:48 AM
Description: Initializing game
java.lang.NoClassDefFoundError: Lcpw/mods/fml/common/network/FMLEventChannel;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.network.FMLEventChannel
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 21157728 bytes (20 MB) / 129409024 bytes (123 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_C6 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
DamageIndicatorsMod{2.9.1.5} [Damage Indicators] (1.6.4_DamageIndicatorsv2.9.1.5.zip) Unloaded->Constructed
AnimatedPlayer{1.3.0} [Animated Player Mod] (Animated_Player_v1.3.0_mc1.6.4.zip) Unloaded->Constructed
iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed
kk{0.5.1.1.6.4 Beta} [Kingdom keys] (KingdomKeys-0.5.1.1.6.4-55.jar) Unloaded->Constructed
moreplayermodels{1.7.2} [MorePlayerModels] (MorePlayerModels_1.7.2.jar) Unloaded
PokeCycles{v1.0} [PokeCycles] (PokeCycles.zip) Unloaded
WebDisplay{0.7} [Web Displays] (WebDisplays.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 3600 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
This mod has been out forever and no update for 64 bit. What I don't know is why it was ever made 32 bit to begin with I mean 32 bit is so out dated! Is the dudes computer that made this really just a 32bit pc ?? I mean really.
Anyhow I have began work myself on updating this to 64 bit and believe I should be done in a few days . When I am done I will not release it to the public considering most of the code is not mine and I don't know if I can fork it and release it for 64 bit without the authors permission.
I could not wait any longer on the 64 bit. The 64 bit version I update will be in my mod pack though .
This mod has been out forever and no update for 64 bit. What I don't know is why it was ever made 32 bit to begin with I mean 32 bit is so out dated! Is the dudes computer that made this really just a 32bit pc ?? I mean really.
Anyhow I have began work myself on updating this to 64 bit and believe I should be done in a few days . When I am done I will not release it to the public considering most of the code is not mine and I don't know if I can fork it and release it for 64 bit without the authors permission.
I could not wait any longer on the 64 bit. The 64 bit version I update will be in my mod pack though .
Awesomium license:
You can read the Awesomium license from the AWESOMIUM_LICENSE.txt file located in your .minecraft directory after installing the mod using the installer or at http://nico.tbb.free.fr/wd/LICENSE.txt ?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Maybe not the best Idea ?
Ok. In the FAQ about the "you need 32 bits java" jazz, I cannot get it to work either way. Apparently the java installer wasnt working to update java. Can someone help me? I don't need help about the java part, but i need help with getting the mod to work.
Nah I don't think so... I have no idea about how the Magic Launcher works, sorry
-- EDIT --
I tried to import my forge profile from the original minecraft launcher to the magic launcher, it worked. If Magic Launcher handles JSON config files like the normal launcher, yes, it will work.
I love how you integraded this into minecraft. but your mod isnt compatible with Technic Launcher due to no 64-bit capabilities. so i did some research and i found this post that looks familiar.
http://www.java-gaming.org/index.php?topic=23561.0
LOVE IT!!
but. but. it still sucks that x64 has no integration yet. especially how long the engines been out
P.S. i have seen people watch videos on it
http://www.technicpack.net/modpack/details/sollit.307426
Game dev and Minecraft modder.
Twitter: @jv110br_
Anyhow I have began work myself on updating this to 64 bit and believe I should be done in a few days . When I am done I will not release it to the public considering most of the code is not mine and I don't know if I can fork it and release it for 64 bit without the authors permission.
I could not wait any longer on the 64 bit. The 64 bit version I update will be in my mod pack though .
This document is Copyright © 2013 Nicolas BARBOTIN and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Awesomium license:
You can read the Awesomium license from the AWESOMIUM_LICENSE.txt file located in your .minecraft directory after installing the mod using the installer or at http://nico.tbb.free.fr/wd/LICENSE.txt ?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Maybe not the best Idea ?
try using quote