I will be updating to 1.6.4 this weekend,
In regards to the bugs, The spawning item takes a few seconds to spawn the zombie as it has to download the skin, I will try and work out how to make it use a placeholder until it has finished
Cool mod, I just have some suggestions to make it a little better. I'm not saying you have to use all of these, since there's so many, but it would be awesome if you used at least some of them:
-Zombie players should look more zombielike, not just a player with half a zombie face. Ask skin makers to make "zombified" versions of their most popular skins.
-When zombie pigmen kill you, they should just turn your corpse into a regular zombie, not a zombie pigman. After all, zombie pigmen were pigmen that got infected, but players are human so they never were pigmen in the first place, so it doesn't really make sense.
-When a player dies from something other than a zombie, they leave a corpse instead of dropping all these items. Corpses can be right clicked to make them drop all the items, however. Corpses will rot away (despawn) after 10 minutes, the same time it takes for items to despawn. When the corpse just died, it will look like the player, after 3 minutes, it will look rotted, and after another 3 minutes, just the skeleton will be left.
-Slimes will "eat" the corpse, and inside them it will rot 10x as fast. After it rots, only the items will be left inside the slime. The slime will also crap out some bones and/or rotten flesh.
-When the corpse is in its "normal" or "rotted" phase, a zombie may come along and bite it, turning it into a zombie.
-Skeletons won't turn dead players into other skeletons, since skeletons aren't really a virus like zombies are. Skeletons get animated with, like, death magic or something. Instead, for a player to become a skeleton, the player's corpse has a chance of reviving as a skeleton in its "skeleton" phase. The chance is greater when the player died in the Nether, a swamp, or deep underground, because those are like generic evil magical places.
-Skeletal players won't look like the player's skin, because, you know, they're skeletons. All the flesh and clothes rotted. Just make them normal skeletons that have the player's items.
-When the player revives as a skeleton in the Nether, there's a chance of it being a wither skeleton.
You could also make an optional download/expansion with undead animals.
-Obviously, zombies will not attack animals, as that will cause too much ragequits when people find out that their horses got turned into zombies, or if one zombie spawned in their pigpen and now their farm is overrun.
-Animals will use the corpse system, so when you kill a pig or something, you'll have to right click it to harvest the bacon.
-Zombies will turn an animal's corpse into a zombie animal. A zombie animal's drops will be the same as a live animal, except all the meat products (beef, pork, and chicken) will be replaced with rotten flesh, and any other "organic" drops (feathers, wool, spider eyes/string, ghast tears, etc.) will be slightly reduced.
-Yes, there will be zombie creepers. And yes, anything hurt in their explosion will be infected automatically. Please excuse me as I hide in the closet with a diamond sword and curse the Notch that has forsaken us.
-All zombie animals will be hostile.
Edit: I just realized, that means there's zombie ghasts. Crap.
Hmmm, make magma cube like the slime, except there's a chance your items get burned in the lava core. Wither Skellies act like regular skellies and carry items as normal. That's it. Maybe rare chance of zombie villager version of the current zombie slave thing.
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Hi, I made my account on this forum just to ask for updating the mod to version 1.6.4, I found a great idea, and I'm dying to try, thank you in advance for excelent incredible improvements in minecraft game.
Sorry for the english, using google translator, despite reading more or less well, write badly.
my first suggestion would be to make it for 1.7.2, my second suggestion would then be to make the DEFAULT spawn chance be 75% for the mob that killed us, so skeleton we turn into skellington, zombie, we turn into a zombie, and as for the slime, it would have a 25% chance, since slimes aren't very common on surface, or maybe they would only spawn if we died in a swamp, also, if players have keep inventory on i have a feeling this wont work, so maybe find a way to bipass keep inventory or just simply disable it if they try to enable it.
Hey please try suggestions before you make them, I fixed the keep inventory problem WAY before I even released it.
I have a 1.7.2 version I may release soon, but I am trying to get it working on 1.7.10 to be honest. Dont want to cause any more mod split