Heads up, this mod has conflicting item ID's with ComputerCraft in this update. My crash report didn't tell me which ID in particular, but just a word of warning.
When can we expect an update to the 1.8 branch? I'm getting real tired of seeing the following "FATAL" thread that is not even fatal in the client side console stream.
[11:11:40] [Client thread/FATAL] [FML/]: Exception caught executing FutureTask: java.util.concurrent.ExecutionException: java.lang.ClassCastException
java.util.concurrent.ExecutionException: java.lang.ClassCastException
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_51]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_51]
at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:715) [FMLCommonHandler.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1019) [bsu.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345) [bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.ClassCastException
That error shows up almost every 5 to 10 seconds with no security craft stuff crafted, just sitting in a plane jane world, all fresh and that spam, lots of that spam. Also there is another error that appears every 5 to 30 seconds and something about tnt_compact.
[11:06:44] [Client thread/FATAL] [FML/]: Exception caught executing FutureTask: java.util.concurrent.ExecutionException: java.lang.ClassCastException: org.freeforums.geforce.securitycraft.entity.EntityTnTCompact cannot be cast to net.minecraft.entity.EntityLivingBase
java.util.concurrent.ExecutionException: java.lang.ClassCastException: org.freeforums.geforce.securitycraft.entity.EntityTnTCompact cannot be cast to net.minecraft.entity.EntityLivingBase
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_51]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_51]
at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:715) [FMLCommonHandler.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1019) [bsu.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345) [bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.ClassCastException: org.freeforums.geforce.securitycraft.entity.EntityTnTCompact cannot be cast to net.minecraft.entity.EntityLivingBase
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:817) ~[cee.class:?]
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_180721_a(SourceFile:109) ~[io.class:?]
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15) ~[io.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[ih.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_51]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_51]
at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:714) ~[FMLCommonHandler.class:?]
... 9 more
Sorry about that! The reason I haven't fixed it earlier is because the crashlog never references a specific point in my code, so I don't know where the problem is. I'll post the log on the Minecraft Forge forums and see if someone can help me there. About the 1.8 release time, we'll probably release the 1.7.10 version first, then I'll just copy all the code into a 1.8 workspace, fix all the errors, then release that. Maybe a week or so after the 1.7.10 version is released, the 1.8 version will be out. It may not have the security cameras though, as LookingGlass is not updated to 1.8 yet....
Heads up, this mod has conflicting item ID's with ComputerCraft in this update. My crash report didn't tell me which ID in particular, but just a word of warning.
Thanks for letting me know, we have already fixed the problem. It was the "monitor" block that was conflicting with SecurityCraft, if you're interested.
Can you guys release a second camera and camera monitor that acts like how cameras where when you first added them? I liked being able to click on the different cameras on one monitor/tablet then having to place down a bunch of blocks.
We've released a new beta that includes the monitor block. You can download it here.
Sorry about that! The reason I haven't fixed it earlier is because the crashlog never references a specific point in my code, so I don't know where the problem is. I'll post the log on the Minecraft Forge forums and see if someone can help me there. About the 1.8 release time, we'll probably release the 1.7.10 version first, then I'll just copy all the code into a 1.8 workspace, fix all the errors, then release that. Maybe a week or so after the 1.7.10 version is released, the 1.8 version will be out. It may not have the security cameras though, as LookingGlass is not updated to 1.8 yet....
Download the beta version of the mod that includes the cameras here.
Thanks for letting me know, we have already fixed the problem. It was the "monitor" block that was conflicting with SecurityCraft, if you're interested.
where is the securitycraft monitor bug fix patch (the one that fixes the conflict with Computercraft)
Can you guys release a second camera and camera monitor that acts like how cameras where when you first added them? I liked being able to click on the different cameras on one monitor/tablet then having to place down a bunch of blocks.
As DinoTrooper said, it would be nice to have a placeable screen able to display multiple cameras, and if you click on a camera, such as camera 1, it would display a window just for Camera 1. It would also be nice if you could name each camera.
Here are my suggestions, I know they are pretty big but they will really help (make it available for 1.7.10 and later versions)
> Motion Sensor: Detects when a mob is nearby and by default sends out a redstone signal but can be equipped with a harming or whitelist module.
> Key Switch: When activated with a key it emits a redstone signal for 3 seconds it can be equipped with a whitelist or blacklist module.
> Padlock: Acts like a key switch but can disable or enable the use of wooden doors and prevent iron doors from receiving redstone signals can also be equipped with whitelist and blacklist modules.
> Key: Can interact with Key Switches and Padlocks.
> Alarm Bell: Like an Alarm but makes a bell sound effect and is louder.
> Siren: Very loud! Can be heard from up to 256 blocks away. Has 3 User Selectable Sounds
> Block Detector: Emits a redstone signal for 3 seconds when it detects the placement or damage of any blocks (including water and lava) and can be equipped with a harming or whitelist module.
> Fire Detector: Emits a redstone signal when fires are nearby. (The redstone signal will remain until the fire is no longer nearby)
> Arrow Detector: Emits a redstone signal for 3 seconds when arrows are shot nearby and can be equipped with a harming module or whitelist module.
> Turret: When given a redstone signal, will shoot at nearby mobs. Can be filled with arrows, fire charges and TNT! Can also be equipped with a whitelist module
> Make a GUI for the Panic Button so that it can be equipped with a blacklist module.
> Make a Shift+Click GUI for the Alarm and Include multiple sounds.
> Make an Owner Module the when placed in any GUI only the player who put it there will be able to mine or make changes to it
> Make a GUI for the Fake Water so it can be equipped with Whitelist Module and players on the whitelist will not take damage when they step in it.
I will think of more suggestions soon!
You don't need to post the same post twice. Also, you can post suggestions on our Trello board which can be found here.
could you add a hemispherical camera that when paced on the roof of a room it can see everything and also it doesn't move around like the normal camera
Rollback Post to RevisionRollBack
until all are one, as well as i will never stop thinking of ideas because i am not normal and i just think in ways no one else does
what is going on i don't know what i am doing wrong i try to log into the server with the security mod 1.7.10 version 1.7.4.1 and my minecraft keeps crashing i don't know what to do
what is going on i don't know what i am doing wrong i try to log into the server with the security mod 1.7.10 version 1.7.4.1 and my minecraft keeps crashing i don't know what to do
First of all, please post BreakIn' Bad related concerns on the proper topic. Secondly, we cannot help you if you don't provide a crashlog.
I have an issue regarding the camera monitors. First off this is a great mod and I tip my hat to you for making this excellent mod. This is not big issue I just want it to be brought to attention. On every world except one, the monitors work flawlessly, however in one world, (this is the world I use the most) the monitor just appears black, even after I bind the Monitor to the camera. I also tried replicating the world, putting the camera mid air so no blocks were in its path. this did not fix the issue either. If there is any fix I would be very happy
when cameras officially release will it be just 1.8 or all versions
Neither. We aim to release v1.8.0 for 1.7.10 on the 6th of August, but we don't know if the release will be ready by then. After the 1.7.10 release, it will probably take around a week to port the 1.7.10 codebase to 1.8.
No security cameras
Heads up, this mod has conflicting item ID's with ComputerCraft in this update. My crash report didn't tell me which ID in particular, but just a word of warning.
We've released a new beta that includes the monitor block. You can download it here.
Sorry about that! The reason I haven't fixed it earlier is because the crashlog never references a specific point in my code, so I don't know where the problem is. I'll post the log on the Minecraft Forge forums and see if someone can help me there. About the 1.8 release time, we'll probably release the 1.7.10 version first, then I'll just copy all the code into a 1.8 workspace, fix all the errors, then release that. Maybe a week or so after the 1.7.10 version is released, the 1.8 version will be out. It may not have the security cameras though, as LookingGlass is not updated to 1.8 yet....
Download the beta version of the mod that includes the cameras here.
Thanks for letting me know, we have already fixed the problem. It was the "monitor" block that was conflicting with SecurityCraft, if you're interested.
Mapping and Modding rules | Global rules
Can you guys release a second camera and camera monitor that acts like how cameras where when you first added them? I liked being able to click on the different cameras on one monitor/tablet then having to place down a bunch of blocks.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2406492-1-7-10-mcprehistory-mod(Check this amazing mod out!!!)
Is there a way to make cameras in survival mode?
where is the securitycraft monitor bug fix patch (the one that fixes the conflict with Computercraft)
It's not out yet.
As DinoTrooper said, it would be nice to have a placeable screen able to display multiple cameras, and if you click on a camera, such as camera 1, it would display a window just for Camera 1. It would also be nice if you could name each camera.
You don't need to post the same post twice. Also, you can post suggestions on our Trello board which can be found here.
Not yet, but they will be in the official release of SecurityCraft v1.8.0.
Mapping and Modding rules | Global rules
could you add a hemispherical camera that when paced on the roof of a room it can see everything and also it doesn't move around like the normal camera
until all are one, as well as i will never stop thinking of ideas because i am not normal and i just think in ways no one else does
Amazing Mod Ive had it For A While And Love it! Amazing Mod Should Download 10/10
when is the server gonna be up again?
Post server related stuff on the server topic which can be found here.
what is going on i don't know what i am doing wrong i try to log into the server with the security mod 1.7.10 version 1.7.4.1 and my minecraft keeps crashing i don't know what to do
First of all, please post BreakIn' Bad related concerns on the proper topic. Secondly, we cannot help you if you don't provide a crashlog.
I have an issue regarding the camera monitors. First off this is a great mod and I tip my hat to you for making this excellent mod. This is not big issue I just want it to be brought to attention. On every world except one, the monitors work flawlessly, however in one world, (this is the world I use the most) the monitor just appears black, even after I bind the Monitor to the camera. I also tried replicating the world, putting the camera mid air so no blocks were in its path. this did not fix the issue either. If there is any fix I would be very happy
GREAT MOD
when cameras officially release will it be just 1.8 or all versions
Neither. We aim to release v1.8.0 for 1.7.10 on the 6th of August, but we don't know if the release will be ready by then. After the 1.7.10 release, it will probably take around a week to port the 1.7.10 codebase to 1.8.