This is a fantastic little mod that I stumbled across and realized its potential for use with Gencreator as it allows me to make buildings that you cannot simply dig through or blast a hole out of in order to bypass all of the traps and puzzles inside. Well done for coming up with this idea! And the fact that it has an inventory scanner is fantastic.
What would actually be nice here though is to have is a scanning field which isn't a 2x1 block to allow for more variety in the doorways and entrances possible. What I'd like to see is having it changed from a blocks which generates the field, to blocks that ARE the field itself so it can be used to fill a room with scanning blocks. Sort of like the attached image. This does mean that setting what the inventory scanner checks for means altering every scanning field block one by one, but if you are familiar with how to do multi-blocks then that would make it more user friendly.
In any event, well done for this. Maybe you never considered how this would be so good for structure generated challenges but needless to say I intend to have people working hard to bypass security systems for their rewards.
Thanks for the positive feedback! I could probably make those lasers with a bit of effort xD. I'll try to make it, and see how that works out. And also, do you have a Trello account? I really like your suggestions, they're detailed and could actually be quite useful :). I could add you to the SecurityCraft Trello board if you want, so you can post suggestions, see bugs, see the progress of my upcoming SecurityCraft server and the mod's development, and more.
I have an Idea add TV's AND Security Cameras because it is Security Craft After All
Making a in-game recorder is quite hard. However, I'm currently working on a camera variant that will emit a redstone signal if a entity walks in front of a block.
When the plugin is used with extra utilities the name of barrels is replaced with reinforced iron bars, did anyone find a fix for this. Changing IDs does not fix it.
Thanks for the update today! Makes a huge difference on servers.
Also, just had a couple suggestions:
The reinforced glass panes are nice, but it would be helpful to have glass blocks so you can have overhead windows (like skylights). This is useful when you want to build an enclosed farm that needs sunlight.
What about an upgraded door that includes the retinal scanner? That way you can just walk up to the door and it will open. Recipe can be just a reinforced door + retinal scanner.
BTW, I've been playing on your server (IGN: esfisher). Keep up the good work!
Thanks for the update today! Makes a huge difference on servers.
Also, just had a couple suggestions:
The reinforced glass panes are nice, but it would be helpful to have glass blocks so you can have overhead windows (like skylights). This is useful when you want to build an enclosed farm that needs sunlight.
What about an upgraded door that includes the retinal scanner? That way you can just walk up to the door and it will open. Recipe can be just a reinforced door + retinal scanner.
BTW, I've been playing on your server (IGN: esfisher). Keep up the good work!
Great suggestions, thanks! Also, thanks for playing on my server.
-----------------------------------------
Actually, I forgot to post that I've updated SecurityCraft!
Here's the changelog for v1.6.1:
----------------------------------------
-Added Reinforced Iron Fencegates.
-Fixed alarm texture not showing on the bottom of the alarm.
-Mobs can now activate the laser block's redstone power.
-/sc command fixes.
-Laser blocks can now only be broken by the owner using the Universal Block Remover.
-Password-protected chests can now only be broken by the owner using the Universal Block Remover.
-Fixed crash when you press the "0" key on a keypad (when on a server).
-The mcmod.info was fixed, it should now work with the #NotEnoughMods bot on EsperNet.
-Messages sent through /sc contact or /sc bug now shows up in the user's chat.
-The portable radar's delay between searches are now configurable.
-The laser block's range is now configurable.
-Fixed retinal scanner bug which let other users use the scanner.
Guess what: When I was searching for CCTV mod for 1.6.4 I just found this mod. But I found it useful, even replaces other security mods (or even cctv). Awesome mod
--- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 11/15/14 9:00 AM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 54023768 bytes (51 MB) / 259547136 bytes (247 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 14 mods loaded, 0 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar)
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar)
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
InhabitedStructures{1.0.0} [InhabitedStructures] ([1.7.2]InhabitedStructuresV1.0.0)
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1)
GalacticraftMars{3.0.6} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.6.232.jar)
GalacticraftCore{3.0.6} [Galacticraft Core] (GalacticraftCore-1.7-3.0.6.232.jar)
modularsystems{1.6} [Modular Systems] (Modular Systems-1.7.10-1.6.jar)
cfm{3.3.6} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.6(1.7.10).jar)
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
IMSM{100.0.2} [IMSM] ([1.7.2+]Instant Massive Structures Mod.jar)
securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar)
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 3400 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Riverwood.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
The keypad crash will be fixed in v1.6.1, which will be out in a few days!
Mapping and Modding rules | Global rules
" When I eat, it is the food that is scared "
-Ron Swanson, my Hero <3-
Thanks for the positive feedback! I could probably make those lasers with a bit of effort xD. I'll try to make it, and see how that works out. And also, do you have a Trello account? I really like your suggestions, they're detailed and could actually be quite useful :). I could add you to the SecurityCraft Trello board if you want, so you can post suggestions, see bugs, see the progress of my upcoming SecurityCraft server and the mod's development, and more.
Thanks! I uses Google Translate to read the entire article. xD
Mapping and Modding rules | Global rules
Making a in-game recorder is quite hard. However, I'm currently working on a camera variant that will emit a redstone signal if a entity walks in front of a block.
---------------------------------------------------------
The official SecurityCraft server is up!
You can find the IP, and more details about the server here!
Mapping and Modding rules | Global rules
The Kaevator Mod: http://adf.ly/40qlg
Also, just had a couple suggestions:
Great suggestions, thanks! Also, thanks for playing on my server.
-----------------------------------------
Actually, I forgot to post that I've updated SecurityCraft!
Here's the changelog for v1.6.1:
----------------------------------------
-Added Reinforced Iron Fencegates.
-Fixed alarm texture not showing on the bottom of the alarm.
-Mobs can now activate the laser block's redstone power.
-/sc command fixes.
-Laser blocks can now only be broken by the owner using the Universal Block Remover.
-Password-protected chests can now only be broken by the owner using the Universal Block Remover.
-Fixed crash when you press the "0" key on a keypad (when on a server).
-The mcmod.info was fixed, it should now work with the #NotEnoughMods bot on EsperNet.
-Messages sent through /sc contact or /sc bug now shows up in the user's chat.
-The portable radar's delay between searches are now configurable.
-The laser block's range is now configurable.
-Fixed retinal scanner bug which let other users use the scanner.
Hope you enjoy!
Mapping and Modding rules | Global rules
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076338-1-7-2-1-7-10-forge-malisisdoors-1-7-10-1-2-1-17
The author says it's pretty easy to do so. Thank you!
Thanks!
Mapping and Modding rules | Global rules
Do you mean keypads that can't be "hacked" with a codebreaker?
Thanks!
Mapping and Modding rules | Global rules
// I just don't know what went wrong
Time: 11/15/14 9:00 AM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 54023768 bytes (51 MB) / 259547136 bytes (247 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 14 mods loaded, 0 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar)
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar)
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
InhabitedStructures{1.0.0} [InhabitedStructures] ([1.7.2]InhabitedStructuresV1.0.0)
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1)
GalacticraftMars{3.0.6} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.6.232.jar)
GalacticraftCore{3.0.6} [Galacticraft Core] (GalacticraftCore-1.7-3.0.6.232.jar)
modularsystems{1.6} [Modular Systems] (Modular Systems-1.7.10-1.6.jar)
cfm{3.3.6} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.6(1.7.10).jar)
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
IMSM{100.0.2} [IMSM] ([1.7.2+]Instant Massive Structures Mod.jar)
securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar)
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 3400 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Riverwood.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Do you have plans on adding textures to all the items and such that have none? Just wondering its no biggie .
Of course! If you have any textures for any of the items, feel free to send me them, and I'll use 'um in my mod.
Mapping and Modding rules | Global rules
Cuz Minecraft 1.8 has iron trapdoors.
MCreator is just for whiny people who can't get ForgeGradle set up properly.