I created a trap using your artificial drinking water and also getting foolish dropped involved with it more than once. Initial thing I noticed was that the foodbar is defined to 0.
I suggest fingerprint scanner. Similar to retinal scanner but you must click on it. Is cheaper than retinal scanner. Texture is hand front. and arrow on it.
When I throw an item(such as TNT) into the block between inventory scanner(which is in the prohibited list),it just crashed up the world(I can't even go into that map).
Here's the crash report:http://pastebin.com/umSSyH4P
Minecraft Version:1.7.10
*I tested two modes,and these two modes crashed.
(I am making my own modpack so you will see a lot of other mods)
When I throw an item(such as TNT) into the block between inventory scanner(which is in the prohibited list),it just crashed up the world(I can't even go into that map).
Here's the crash report:http://pastebin.com/umSSyH4P
Minecraft Version:1.7.10
*I tested two modes,and these two modes crashed.
(I am making my own modpack so you will see a lot of other mods)
Sorry about that, I'm working on fixing that bug right now!
witherboss123 that's what im wondering. I think it would be cool. maybe a item that will allow you to see through the cameras you place down. also maybe you right click a camera with the item and it will connect it. just a suggestion format if you do plan to do it. also GREAT mod!
Rollback Post to RevisionRollBack
Doing news on Scott Cawthon's Shenanigans. one update at a time.
So here is another question
If I died from fake water,all my inventory were gone(if gamerule keepInventory is set to false)
and when I respawn again,my food bar is down to zero.
When I only use security craft,my inventory was still gone,but my food bar is full after I die
I don't know whether this(inventory gone) is a bug or not.
(I want to use this mod in my own modpack)
Here's my modpack list(I don't know which mod leads to zero food bar)
Changelog:
-Fixed inventory scanner crash.
-Minecraft now shows a feedback message after using /module add or /module remove.
-Modules now ignore the letter-casing of added players.
-Block mines are now able to be removed
-Added German, French, and Russian translations.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/1/2012
Posts:
71
Minecraft:
silasqwerty1
Member Details
This thing is awesome! Please tell me, whatdoes the smart module do? It sounds epic, but I can't figure out what it does! Also can you add a guard robot that attacks everyone, but people on the whitelist? And it does extra damage for people on the blacklist? Thanks in advance for your response.
There is an option in the Tinker's Construct configuration file which allows you to configure what happens to your hunger bar upon death.
But the inventory should not empty itself if you die... I will test and see what might cause it, or file a bug report if neccessary
Hello again.
I just used security craft v1.7.3,but when I died because of fake water(keepInventory=false),it automatically removes my inventory and I can't find them anymore.And when I use it in my modpack(with Tinkers Construct),my hunger also dropped to zero(i found this bug last time),so here's the Tinkers Construct config
Also, a suggestion: (like you don't have enough of those)
Could there be a mode for the Inventory scanner where the block(s) between the scanners just become solid if the player has a prohibited item in their inventory?
Like, no redstone output, and the item's not deleted, but they just cannot go through?
I tried to see with NEI (yes NEI has been updated to 1.8): Not furnace, crafting table or brewing stand... I think it's with anvil.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Boom! cool!
Great idea, I'll be sure to check it out!
Sorry about that! I've added the recipes to the OP. Remember that the recipes were added in v1.7.1, not v1.7.0. (because I forgot to add them. xD)
Thanks!
Mapping and Modding rules | Global rules
Here's the crash report:http://pastebin.com/umSSyH4P
Minecraft Version:1.7.10
*I tested two modes,and these two modes crashed.
(I am making my own modpack so you will see a lot of other mods)
Sorry about that, I'm working on fixing that bug right now!
Mapping and Modding rules | Global rules
Doing news on Scott Cawthon's Shenanigans. one update at a time.
If I died from fake water,all my inventory were gone(if gamerule keepInventory is set to false)
and when I respawn again,my food bar is down to zero.
When I only use security craft,my inventory was still gone,but my food bar is full after I die
I don't know whether this(inventory gone) is a bug or not.
(I want to use this mod in my own modpack)
Here's my modpack list(I don't know which mod leads to zero food bar)
[1.7.2]InventoryTweaks-1.57-116
[1.7.10]DamageIndicatorsMod-3.2.3
advancedgenetics-1.7.10-1.5.7
appliedenergistics2-rv1-stable-1
backpack-2.0.1-1.7.x
Baubles-1.7.10-1.0.1.10
BetterStorage-1.7.10-0.12.0.124
BiblioCraft[v1.9.2][MC1.7.10]
BiomesOPlenty-1.7.10-2.1.0.1062-universal
BloodMagic-1.7.10-1.3.0b-3
Botania r1.5-162
buildcraft-6.3.6
Carpenter's Blocks v3.3.0.1 - MC 1.7.10
Cars_and_Drives_Mod_V-1.0.7
Chisel2-2.3.7.34
CodeChickenCore-1.7.10-1.0.4.35-universal
CodeChickenLib-1.7.10-1.1.3.127-universal
CoFHCore-[1.7.10]3.0.0B9-40
ComputerCraft1.7
CustomNPCs_1.7.10c
DrZharks MoCreatures Mod v6.3.1
DynamicTransport-0.1.2.0
Enchiridion-1.7.X-1.2b
EnhancedPortals_1.7.10-universal-3.0.10
eyemod-EyeOS4.2-1.7.10
Flans Mod-1.7.10-4.9.0
FoodPlus-1.7.2-3.2rS
ForgeMultipart-1.7.10-1.1.1.320-universal
GalacticraftCore-1.7-3.0.8.264
Galacticraft-Planets-1.7-3.0.8.264
Hats-4.0.1
iChunUtil-4.1.3
immibis-core-59.0.7
industrialcraft-2-2.2.676-experimental
InputFix-1.7.10-v5
ironchest-1.7.10-6.0.62.742-universal
JourneyMap5.0.1_Unlimited_MC1.7.10
k4lib-1.7.10-0.1.18-universal
keepercore
liquid-xp-59.0.0
malisiscore-1.7.10-0.10.5
malisisdoors-1.7.10-1.4.3
Mantle-1.7.10-0.3.2
Mariculture-Deluxe-1.7.10-1.2.4c
MicdoodleCore-1.7-3.0.8.264
MineFactoryReloaded-[1.7.10]2.8.0RC6-5
Morph-Beta-0.9.1
MrCrayfishFurnitureModv3.4.7(1.7.10)
MrTJPCore-1.7.10-1.0.5.11-universal
natura-1.7.10-2.2.0.1
neiaddons-mc1710-1.12.3.11
NEIPlugins-MC1.7.10-1.1.0.8-unofficial
NoMoreRecipeConflict-0.2(1.7.10)
NotEnoughItems-1.7.10-1.0.4.83-universal
OpenBlocks-1.7.10-1.3
OpenEye-0.6-1.7.10
OpenModsLib-1.7.10-0.6
orespawn-1.7.10-20.3
Pam's HarvestCraft 1.7.10f
ProjectRed-1.7.10-4.5.12.64-Base
ProjectRed-1.7.10-4.5.12.64-Compat
ProjectRed-1.7.10-4.5.12.64-Integration
ProjectRed-1.7.10-4.5.12.64-Lighting
ProjectRed-1.7.10-4.5.12.64-Mechanical_beta
ProjectRed-1.7.10-4.5.12.64-World
Railcraft_1.7.10-9.5.0.0
RandomThings-2.2.4
rivalrebels-1.7.10E
secretroomsmod-1.7.10-4.7.1.404
SlimevoidLibrary-2.0.4.6
StealthwareCore-2.0
StevesCarts2.0.0.b18
TConstruct-1.7.10-1.8.2a
Telepads-1.7.2_1.7
Thaumcraft-1.7.10-4.2.3.4
ThermalExpansion-[1.7.10]4.0.0B8-23
ThermalFoundation-[1.7.10]1.0.0RC1-13
VehicularMovement-1.0.0
Waila-1.5.9_1.7.10
WailaHarvestability-mc1.7.x-1.1.2
weaponmod-1.14.3
witchery-1.7.10-0.22.0
WR-CBE-1.7.10-1.4.1.9-universal
But the inventory should not empty itself if you die... I will test and see what might cause it, or file a bug report if neccessary
Changelog:
-Fixed inventory scanner crash.
-Minecraft now shows a feedback message after using /module add or /module remove.
-Modules now ignore the letter-casing of added players.
-Block mines are now able to be removed
-Added German, French, and Russian translations.
Enjoy!
Mapping and Modding rules | Global rules
#Doctorwho
#savetheday
#Imineforwho
#Doctorwho
#savetheday
#Imineforwho
Hello again.
I just used security craft v1.7.3,but when I died because of fake water(keepInventory=false),it automatically removes my inventory and I can't find them anymore.And when I use it in my modpack(with Tinkers Construct),my hunger also dropped to zero(i found this bug last time),so here's the Tinkers Construct config
TinkersConstruct.cfg
http://www.mediafire.com/?az5xehprazvxgld
TinkersModules.cfg
http://www.mediafire.com/?5wjdljbt7bz4lzb
that's in the FAQ
Also, a suggestion: (like you don't have enough of those)
Could there be a mode for the Inventory scanner where the block(s) between the scanners just become solid if the player has a prohibited item in their inventory?
Like, no redstone output, and the item's not deleted, but they just cannot go through?
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.