Second, would it be possible for you to add security cameras or CCTV cameras to this mod that could connect to a remote camera somewhere else in the world? You could use the scan_pincushion shader when you update the mod to 1.7.4 for the camera interface.
Time: 1/5/14 11:56 AM
Description: Initializing game
java.lang.IllegalArgumentException: Slot 1000 is already occupied by SecurityCraft.forge.blocks.BlockLaserBlock@1dcf4a6 when adding tihyo.Unlimited.common.BlockLStone@141c14b
at net.minecraft.block.Block.<init>(Block.java:349)
at tihyo.Unlimited.common.BlockLStone.<init>(BlockLStone.java:13)
at tihyo.Unlimited.common.mod_Unlimited.load(mod_Unlimited.java:893)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:539)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at tihyo.Unlimited.common.BlockLStone.<init>(BlockLStone.java:13)
at tihyo.Unlimited.common.mod_Unlimited.load(mod_Unlimited.java:893)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:539)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Second, would it be possible for you to add security cameras or CCTV cameras to this mod that could connect to a remote camera somewhere else in the world? You could use the scan_pincushion shader when you update the mod to 1.7.4 for the camera interface.
Thanks :Diamond:! Security cameras are quite hard to make. I basicaly have to make a in-game recorder from scratch, then compress the video down to a 16x16 size to fit on a Minecraft block texture. Im thinking about making a redstone "security camera" where whenever someone walks past the camera block, it'll output a redstone signal. What do you think about that idea?
I'm actually planning on releasing SecurityCraft v1.4.1 to fix a few bugs people reported. I'll make it for 1.6.4, and also for 1.6.2, just for people still using that version :).
As this is probably the last update before the 1.7.2 version, i might port v1.4.1 to 1.5.2, as well as 1.6.2 and 1.6.4.
i found a problem with the inventory scanner, when i placed two of them side by side just like in your features picture, it spawns an iron trapdoor in the middle, and when i right click the inventory scanner, it says that it is not connected to another inventory scanner !
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:142)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:346)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:467)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
at SecurityCraft.forge.gui.GuiInventoryScanner.func_73863_a(GuiInventoryScanner.java:82)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.src.EntityRendererProxy.func_78480_b(EntityRendererProxy.java:39)
at weather.EntityRendererProxyWeatherMini.func_78480_b(EntityRendererProxyWeatherMini.java:54)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:142)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:346)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:467)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
at SecurityCraft.forge.gui.GuiInventoryScanner.func_73863_a(GuiInventoryScanner.java:82)
So I just downloaded this (including forge) and did all of the instructions but it when I opened minecraft and tried to look for one of the items but it didn't show it, and I tried opening it a few times and searching for the same item but it still didn't show... why isn't the mod working? Does forge have to be in the same file as the download or is it something else? Please, please, please help me i really love DanTDM's video of it (that's what made me want it)and want it a lot it looks sooooooo awesome!!!! Please help me I'm lost >.<....
So I just downloaded this (including forge) and did all of the instructions but it when I opened minecraft and tried to look for one of the items but it didn't show it, and I tried opening it a few times and searching for the same item but it still didn't show... why isn't the mod working? Does forge have to be in the same file as the download or is it something else? Please, please, please help me i really love DanTDM's video of it (that's what made me want it)and want it a lot it looks sooooooo awesome!!!! Please help me I'm lost >.<....
Here's a tutorial on how to install SecurityCraft by UnpopularTutorials:
If you're still having problems, let me know. I'm currently working on a Minecraft crash debugging tool which will check a lot more things then the standard crashlog, including if Forge is installed correctly, any installed mods, version compatibility and more. I'll send you the link when i post it, and hopefully that will help us fix your problem.
First of all, great mod!
Second, would it be possible for you to add security cameras or CCTV cameras to this mod that could connect to a remote camera somewhere else in the world? You could use the scan_pincushion shader when you update the mod to 1.7.4 for the camera interface.
Sorry! I will be adding a FAQ section to the O.P with how to fix this specific error soon.
Thanks :Diamond:! Security cameras are quite hard to make. I basicaly have to make a in-game recorder from scratch, then compress the video down to a 16x16 size to fit on a Minecraft block texture. Im thinking about making a redstone "security camera" where whenever someone walks past the camera block, it'll output a redstone signal. What do you think about that idea?
Mapping and Modding rules | Global rules
Spliced, create new items and blocks by splicing together existing ones!
Sure, i'll make one and send it to you.
Thanks :Diamond:!
I'm actually planning on releasing SecurityCraft v1.4.1 to fix a few bugs people reported. I'll make it for 1.6.4, and also for 1.6.2, just for people still using that version :).
Mapping and Modding rules | Global rules
Sure! Thanks!
Mapping and Modding rules | Global rules
As this is probably the last update before the 1.7.2 version, i might port v1.4.1 to 1.5.2, as well as 1.6.2 and 1.6.4.
Mapping and Modding rules | Global rules
i found a problem with the inventory scanner, when i placed two of them side by side just like in your features picture, it spawns an iron trapdoor in the middle, and when i right click the inventory scanner, it says that it is not connected to another inventory scanner !
Favorite Map
Favorite Mod
I seen that :D.
Mapping and Modding rules | Global rules
Just buy Minecraft...
Do you want to stay stuck on 1.5.2
Test yourself: http://www.minecraftforum.net/topic/1593407-the-master-parkpuzzle-147/#entry19565420
by the way, if you see anything about roguelike doungons, weather, or Lucky blocks, and had thos mods too.
Test yourself: http://www.minecraftforum.net/topic/1593407-the-master-parkpuzzle-147/#entry19565420
Here's a tutorial on how to install SecurityCraft by UnpopularTutorials:
If you're still having problems, let me know. I'm currently working on a Minecraft crash debugging tool which will check a lot more things then the standard crashlog, including if Forge is installed correctly, any installed mods, version compatibility and more. I'll send you the link when i post it, and hopefully that will help us fix your problem.
Mapping and Modding rules | Global rules
Could you post the crashlog?
Mapping and Modding rules | Global rules
Currently, i think it only works on players.
Mapping and Modding rules | Global rules
Cannot wait for retinal scanners. Maybe it could check if a player's crosshairs are over it before sending a redstone signal.
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