Edit : an question can you add Cameras / CCTV or such stuff? would be awesome this mod is one of my Favourites
He has said it many times Cameras and CCTVs are a hard thing to add due to the way MineCraft works. Though he is working on adding a similar system for such use.
I have a strange issue here... it doesn't *crash* MC... but it says "a fatal error has occurred. Connection terminated" and dumps me to the server select screen.... FROM SSP!
Happens when I use a keypad and click the "0" (zero) key.
Happens on a password-ed chest when I chose the CORRECT password (but hitting "0" here dumps me out of the GUI)
Also, I *DO* get a straight-up crash when using the cage-trap:
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 8/4/14 12:10 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: net.minecraft.util.AxisAlignedBB.func_72332_a()Lnet/minecraft/util/AABBPool;
at org.freefourms.geforce.securitycraft.blocks.BlockCageTrap.func_149668_a(BlockCageTrap.java:42)
at net.minecraft.block.Block.func_149743_a(Block.java:565)
at net.minecraft.world.World.func_72945_a(World.java:1410)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Everything else works, (LOVE LOVE LOVE the inventory scanner, great for keeping world-specific items IN their world) hope there's an easy fix to the keypad, would rather not have to make ALL my lab's puzzles "find the keycard" x_x
I have a strange issue here... it doesn't *crash* MC... but it says "a fatal error has occurred. Connection terminated" and dumps me to the server select screen.... FROM SSP!
Happens when I use a keypad and click the "0" (zero) key.
Happens on a password-ed chest when I chose the CORRECT password (but hitting "0" here dumps me out of the GUI)
Also, I *DO* get a straight-up crash when using the cage-trap:
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 8/4/14 12:10 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: net.minecraft.util.AxisAlignedBB.func_72332_a()Lnet/minecraft/util/AABBPool;
at org.freefourms.geforce.securitycraft.blocks.BlockCageTrap.func_149668_a(BlockCageTrap.java:42)
at net.minecraft.block.Block.func_149743_a(Block.java:565)
at net.minecraft.world.World.func_72945_a(World.java:1410)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Everything else works, (LOVE LOVE LOVE the inventory scanner, great for keeping world-specific items IN their world) hope there's an easy fix to the keypad, would rather not have to make ALL my lab's puzzles "find the keycard" x_x
That's happening because you are using SecurityCraft v1.5.11, made for Minecraft 1.7.2, on 1.7.10. You can either use Minecraft 1.7.2 for now, or wait for a 1.7.10 port of SecurityCraft (which will be out soon!).
Oh, and I made a Trello board for my mod! Now you guys can easily keep up with how the mod development is coming along.
If you have a Trello account, and want to help report bugs, and stuff like that, post your username, and I'll add you to the board, so you can create you cards, and stuff like that.
That's happening because you are using SecurityCraft v1.5.11, made for Minecraft 1.7.2, on 1.7.10. You can either use Minecraft 1.7.2 for now, or wait for a 1.7.10 port of SecurityCraft (which will be out soon!).
D'oh! >.< I should have paid closer attention...
None the less, the rest works, so I'll just leave those spaces empty for now and update to the new SecurityCraft when it comes out. Looking forward to it
Please join forces with the creator of the Trapcraft. It'll be awesome!
I'll be sure to ask him about it, thanks!
----------------------------------------
SecurityCraft v1.6.0, the alarm update, is out! What's new:
-Added alarm.
-Added the double password-protected chest.
-Added reinforced stone.
-All additions should now work in other dimensions besides the Overworld.
-Overhauled inventory scanner GUI.
-Voiced users in IRC can now talk to users when they use /sc contact, not just myself.
-Fixed /sc help and /sc recipe commands not working.
-More bugfixes.
Hope you enjoy! A 1.7.10 port of v1.6 should be up in a few days!
This mod is totally awesome! I'm going to include this in my modpack.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
He has said it many times Cameras and CCTVs are a hard thing to add due to the way MineCraft works. Though he is working on adding a similar system for such use.
1.How about Alarm Box
You can open with shift+right click.İf you open them they trigger redstone signal and you can disable them.Also you can close with Shift+right click
2.Security Props like:
İ dont know but something like...Server room props??
These are just ideas but i think they are cool??
Happens when I use a keypad and click the "0" (zero) key.
Happens on a password-ed chest when I chose the CORRECT password (but hitting "0" here dumps me out of the GUI)
Also, I *DO* get a straight-up crash when using the cage-trap:
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 8/4/14 12:10 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: net.minecraft.util.AxisAlignedBB.func_72332_a()Lnet/minecraft/util/AABBPool;
at org.freefourms.geforce.securitycraft.blocks.BlockCageTrap.func_149668_a(BlockCageTrap.java:42)
at net.minecraft.block.Block.func_149743_a(Block.java:565)
at net.minecraft.world.World.func_72945_a(World.java:1410)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 274836504 bytes (262 MB) / 861057024 bytes (821 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.24.1187 Minecraft Forge 10.13.0.1187 Optifine OptiFine_1.7.10_HD_U_A4 24 mods loaded, 24 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.10.24.1187} [Forge Mod Loader] (forge-1.7.10-10.13.0.1187.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.13.0.1187} [Minecraft Forge] (forge-1.7.10-10.13.0.1187.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ImmibisMicroblocks{59.0.0} [Immibis's Microblocks] (immibis-microblocks-59.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
PlayerAPI{1.0} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
SmartCore{1.0} [Smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
battlegear2{1.0.5.6} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.5.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
advancedgenetics{1.5.6} [Advanced Genetics] (advancedgenetics-1.5.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.7.5} [BiblioCraft] (BiblioCraft[v1.7.5][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Blood{v1.0.1} [Blood] (Blood - v1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
CarpentersBlocks{3.2.5} [Carpenter's Blocks] (Carpenter's Blocks v3.2.5 [DEV R2] - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ComputerCraft{1.64pr4} [ComputerCraft] (ComputerCraft1.64pr4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
customnpcs{1.7.10} [CustomNpcs] (CustomNPCs_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
props{1.10} [Decocraft] (Decocraft-1.10_1.7.2and1.7.10.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Dirtbike{v1.1.2} [Dirtbike Mod] (Dirtbike Mod v1.1.3pre.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ImmibisCore{59.0.1} [Immibis Core] (immibis-core-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
RedLogic{59.0.3} [RedLogic] (redlogic-59.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
secretroomsmod{@VERSION@} [The SecretRoomsMod] (secretroomsmod-1.7.2-4.6.3.365.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
securitycraft{v1.5.11} [SecurityCraft] (SecurityCraft v1.5.11 for 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
SmartMoving{15.2} [Smart Moving] (SmartMoving-1.7.10-15.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
SmartRender{2.0} [Smart Render] (SmartRender-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TallDoors{0.5.0} [Tall Doors Mod] (TallDoors-1.7.2-0.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
zeldaswordskills{1.7.2-beta-0.1.3} [Zelda Sword Skills] (zeldaswordskills-1.7.2-beta-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['AshtonDurkhun'/22152, l='New World', x=46.66, y=63.00, z=246.63]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Everything else works, (LOVE LOVE LOVE the inventory scanner, great for keeping world-specific items IN their world) hope there's an easy fix to the keypad, would rather not have to make ALL my lab's puzzles "find the keycard" x_x
That's happening because you are using SecurityCraft v1.5.11, made for Minecraft 1.7.2, on 1.7.10. You can either use Minecraft 1.7.2 for now, or wait for a 1.7.10 port of SecurityCraft (which will be out soon!).
Here's the download link for Minecraft Forge v10.12.2.1145: http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.2-10.12.2.1145/forge-1.7.2-10.12.2.1145-installer-win.exe
--------------------------------------
Oh, and I made a Trello board for my mod! Now you guys can easily keep up with how the mod development is coming along.
If you have a Trello account, and want to help report bugs, and stuff like that, post your username, and I'll add you to the board, so you can create you cards, and stuff like that.
Mapping and Modding rules | Global rules
D'oh! >.< I should have paid closer attention...
None the less, the rest works, so I'll just leave those spaces empty for now and update to the new SecurityCraft when it comes out. Looking forward to it
Hope you like it!
You can find the latest version of SecurityCraft for 1.6.4 on the CurseForge "other downloads" page.
Right here:
Mapping and Modding rules | Global rules
Forge Mod Loader has found a problem with your minecraft installation
Forge : minimum version required is 10.12.2.1145
The file 'ForgeModLoader-client-0.log' contains mor information
so... i'm guessing i need 10.12.2.1145... can... can you send me a link to it please?
Hmm, I'm guessing you are trying to use SecurityCraft v1.5.11, which requires Forge v10.12.2.1145+ to run, on 1.6.4. Try using this file: Download me!
Mapping and Modding rules | Global rules
I'll be sure to ask him about it, thanks!
----------------------------------------
SecurityCraft v1.6.0, the alarm update, is out! What's new:
-Added alarm.
-Added the double password-protected chest.
-Added reinforced stone.
-All additions should now work in other dimensions besides the Overworld.
-Overhauled inventory scanner GUI.
-Voiced users in IRC can now talk to users when they use /sc contact, not just myself.
-Fixed /sc help and /sc recipe commands not working.
-More bugfixes.
Hope you enjoy! A 1.7.10 port of v1.6 should be up in a few days!
Mapping and Modding rules | Global rules
[EDIT] Just updated to 1.6, now testing in my modpack.
Thanks! Hope you enjoy.
Mapping and Modding rules | Global rules
Mapping and Modding rules | Global rules
Click on this spoiler to see mods and ideas that I support!
Thanks!
Let me know about any bugs you may find.
Mapping and Modding rules | Global rules
But it is still a great mod