1.7.10
1.7.2
1.6.4
Forge
X-ray Mod (Forge is required)- Now BlockFinder of any sort as well
Poll: Should i post&update the aimbot mod?
Ended Jul 12, 2014
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Curse Premium2.00: Updated to 1.7.2 | Introduced new Selection Gui | Added Meta-Data Support
1.11: Fixed some Bugs(Edit-Button not editing,Render not updating(may take 4 seconds))
1.10: Added GUI to Select the Blocks (Open with F6) !
1.01: Fixed Rendering!
1.00: First Release!
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Curse PremiumTo TripleDraem_J: Never saw his mod but xray mods are always similar
Sorry for my bad english, i am russian
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Curse PremiumIf I may make a suggestion to this mod, when x-ray is turned on and a block is broken that has the ESP around it, the ESP persists until x-ray is toggled off then on again. Same goes for placing a block on the x-ray list. The block wont get an ESP around it until x-ray is toggled off then on again.
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Curse Premium@pro_malti already fixed
Awesome, the small wait isn't an issue, but a fix is welcome
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Sometimes it xrays blocks from chunks that are loaded far off into the distance, creating a sort of blob on the screen, but the Radius config setting seems to be working otherwise.
The keyconfig is not being saved. After reloading Minecraft, the xray key always reverts to X. It does, however, save the selected blocks to xray.
Could be issues with other mods. I'm running Forge 9.10.0.804, Optifine 1.6.2 HD_U_B4, Rei's minimap, and Inventory Tweaks.
It's still very useful, anyway, as it's the only xray mod (not bundled with other mods) I've found so far to be compatible with Forge and Optifine. Thank you.
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Curse PremiumYes it is only a client side mod
I cant work on the mod at the moment(maybe at the weekend)
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Curse PremiumYay someone found this limitation, will be fixed in the next release
Will look into it
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Curse PremiumI have to rewrite the Keybinings and the Renderer (==will be fixed next release)
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