Hey can i just say it was crazy when i first saw this post that the original enhanced version of Minecraft 4K came out in 2013 and now 7 years later you are still working on it and making it actually look play and feel like Minecraft without straying too far from the original Minecraft 4K. This is amazing thank you!!!
Hey everybody! Just wanted to say I'm still working on this, I just need to add a font to the game.
Also, I guess I have until 2021 to beat mojang to a cave update
Also, some technical things:
Because this game uses a 3d raycaster, adding mobs would be extremely difficult. I'd have to re-write the engine, and then it would lose a lot of its original character. So I probably won't do it.
The rendering engine depends on a 64x64x64 world, but not so heavily that it couldn't be implemented without having to rewrite it. So infinite worlds are doable. I just don't know anything about terrain generation (which is also why the generation for the current version is a bit weird) so I'm not gonna implement it just yet.
Multiplayer would be extremely easy to add, but it would require displaying other players, which means rewriting the rendering engine in the same way that would have to be done in order to add mobs. I could display other players as blocks, but ... yeah lol.
What I can definitely add is more blocks, more items, health, hunger, a title screen, saving and loading worlds, commands, survival/creative, etc.
I think you should try doing multiplayer and mobs. even tho it would be very difficult the pay off would be worth it!!! Also blue skies would be nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I kind of agree about mobs, it would seem out of place, besides the weird humans from the early versions lol. Whatever you add is appreciated though, the mere fact that you decided to work on this is indescribably awesome and iconic, so whatever you decide is 10/10 here
Edit: you totally got Mojang beat here, this cave update will be lit af
I redid the world generation, and removed the hard-coded 64x64x64 world size. It is possible now to set the world size to just whatever, and since it's a raycaster, it wont have a performance impact unless the render distance is significantly increased. I'm going to release version 0.4 when I get text working, and anything that I do up until that point (such as this) will also be included in the update.
I've included a screenshot of a 128x128x128 world, with increased view distance to display the terrain.
PS the reason why the screenshot is blurry is due to a bug with processing on gnome, I need to redo the part of the code where it draws the graphics buffer. But I'm using this workaround until i get around to that.
Just saying, even with the blurriness, that screenshot looks really cool. I always love archipelagoes and islands and such. Are you going to be able to change world size to whatever you want or are you just going to set it to a larger size?