you need to change more things in order to get a good game I don't know java but if you want a scratch version just ring me up.people who cant play this version can play the scratch version and I know scratch soooo.or I can be a alpha beta pre release or whatever tester
(The picture is outdated) Does anyone remember the original Minecraft 4K? The free version of Minecraft that was only 2.52 kb. It was very simple. I want to bring that back with Minecraft 4K V2. I finally made the game brighter and less depressing, bigger window, added random seeds like regular Minecraft has, Blue Skies, and best of all, Available anywhere there's java and a keyboard!
OLD Minecraft 4K: Dimensions: 64x64x64 Random Seeds: No Mobs: None
Sky: None (Black) Blocks: Dark, Alpha like.
Controls: Opposite of Standard Minecraft, shift to toggle the ability to move. Screen Size: 856x480 (Medium size) Blocks: 6 types (Grass, Dirt, Bricks, Leaves, Wood, Stone) Day/night Cycle: None Bugs: Few
NEW Minecraft 4K: Dimensions: 64x64x64
Random Seeds: Yes (500 possible seeds) Mobs: None
Sky: Yes (Blue)
Blocks: Brighter, a bit prettier. Controls: Standard Minecraft, shift to toggle the ability to move. Screen Size: 856x480 (Small... I know) Blocks: 6 types (Grass, Dirt, Bricks, Leaves, Wood, Stone) Day/night Cycle: Always Day, but no sun.
Bugs: Yes... Cannot move on X axis without jumping (I may fix this soon)
12/2/09 1.0.0 Original (By Notch)
7/29/13 2.0.0 Improved! (By CrunchyCat) •Increased window size •Random Seeds (50 Possible Seeds) •Blue Skies •Replaced with Standard Minecraft Controls! •Bug Fix •Removed Unnecessary Lines of Code
8/10/13 2.0.1 Better!
•Brighter Blocks, better look.
•Fixed jar, now is executable, SORRY.
•Trying to fix bug with moving cardinal directions without jumping...
•Working on making it client side offline, All that is released now is serverside.
2/15/14 2.0.2 Improved! (By CrunchyCat) Working on cheat to fly. Works but no binded key or easy control yet.
I've been working on importing Minecraft 4k into a processing project. I've been at it for a couple of hours now, and I've got a version that is identical to the original (plus window resizing/repaired movement)
This is it currently. I plan to implement things like new blocks, infinite world size, some sort of terrain generation saving worlds, etc. I want to keep the original look and feel of the game as much as possible, though.
And, since it's a processing project, I'm going to be able to use some really powerful libraries. For example, adding multiplayer or something should be pretty simple.
The original game set pixels on a buffered image, so i replaced it with a PImage. This also allows resizing/maximizing of the window (although it becomes a bit harder to look around; I will fix this soon). The game still stays at the same resolution, it just stretches it. I don't think I'll add the capability for it to render at higher resolutions though, because again - original look and feel. Anyone will be welcome to change this though, since I've posted the source code.
If anyone wants the Linux arm64 executable in order to, say, run this on a raspberry pi, I can compile that as well. I also plan to make an android version eventually (because it's incredibly easy with processing).