Could you make it so that the armor number goes down along with the battery in the armor?
Because the armor amount stays at a constant 110 and the real armor amount is on the right side with small indication bars.
How do I add a module? I looked at videos and looked for the wiki, but I can't find how you implement modules into the suit...
Thanks!
Gotcha. We'll consider that in the next version. About the module, simply craft it with your armor(Coresspond part of course) with an attachment.
For example, craft Ammo-indication Module with your HEV-Helmet to be view your weapon's current ammo.
Also check out the recent update for MC1.6.4! The crosshair and other fuzzy bugs are being fixed, along with it we have many functional updates^^
Many people have been asking, and the answer remains: No, not in this mod. However, that is only because this is a Half-Life 1 mod. So, the project leader might make a HL2 mod as well. But to answer your question, no. Not in this mod at least.
Rollback Post to RevisionRollBack
I've been playing this darn game for, like, 8 years now... I take long breaks from it now, but I always find my way back!
Hey, I've got a problem, when I put LambdaCraft together with BuildCraft (like a modpack), I can't create or enter on a map, when I try, my game crashes, in the crash log, it says "Exception in server tick loopjava.lang.ArrayIndexOutOfBoundsException: 2", any way to fix?
Just tell me if anyone need the log, I can post or send to someone, your call...
Rollback Post to RevisionRollBack
---- Minecraft Crash Report ----
// Would you like a cupcake?
java.lang.NullPointerException
at cn.lambdacraft.deathmatch.block.TileHealthCharger.func_70316_g(TileHealthCharger.java:162)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cn.lambdacraft.deathmatch.block.TileHealthCharger.func_70316_g(TileHealthCharger.java:162)
-- Tile entity being ticked --
Details:
Name: tile_entity_hcharger // cn.lambdacraft.deathmatch.block.TileHealthCharger
Block type: ID #430 (tile.healthcharger // cn.lambdacraft.deathmatch.block.BlockHealthCharger)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (70,65,432), Chunk: (at 6,4,0 in 4,27; contains blocks 64,0,432 to 79,255,447), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #430 (tile.healthcharger // cn.lambdacraft.deathmatch.block.BlockHealthCharger)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: World of poo
All players: 1 total; [EntityPlayerMP['rockodude'/393, l='World of poo', x=71.04, y=64.00, z=433.99]]
Chunk stats: ServerChunkCache: 1033 Drop: 0
Level seed: -5423413615560152270
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-256,64,252), Chunk: (at 0,4,12 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 84137 game time, 84137 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 105249 (now: false), thunder time: 19367 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 115825456 bytes (110 MB) / 342966272 bytes (327 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 5933 (332248 bytes; 0 MB) allocated, 5933 (332248 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 11, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LIutils{1.6.4.000} [LIUtils] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Weaponry{1.6.4.000} [MyWeaponry API] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft{1.7.8.3} [LambdaCraft] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|World{1.7.8.3} [LambdaCraft World] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|DeathMatch{1.7.8.3} [LambdaCraft DeathMatch] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|Living{1.7.8.3} [LambdaCraft Living] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|Terrain{1.7.8.3} [LambdaCraft Terrain] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1207 (67592 bytes; 0 MB) allocated, 1207 (67592 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['rockodude'/393, l='World of poo', x=71.04, y=64.00, z=433.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Love This Mod, And Can't Wait For It To Be Updated. Any Chance Of Getting The Ability To Rebind The Use Key For Wall Chargers? I Use ESDF For Movement, So Its A Bit Of A Hindrance.
Also, I am having a problem... My game always crashes when I load Forge (No. It is not the Player API) and I have no freaking idea what it is about.
It had problems loading the Textures. Why is that?
Perhaps you are using the mod on the wrong game version, or wrong Forge version?
Did you install Player API or PlayerRender API? That matters more than you might think.
Love This Mod, And Can't Wait For It To Be Updated. Any Chance Of Getting The Ability To Rebind The Use Key For Wall Chargers? I Use ESDF For Movement, So Its A Bit Of A Hindrance.
Got it, will add configuration to the next version.
More importantly can you add: Barnacle Grapple, Spore Launcher, Shock Roach and Displacer Cannon (allowing to teleport to Xen)?
This mod is the main reason why i still play minecraft on the 1.6.4 version, so eventually if you are going to update it to 1.7.2 or 1.7.10, maybe you could add this awesome stuff?
Ps: I love your work
Thanks for your support:) We are currently working on 1.7.2 updates and you will probably see another update in next month.
Hey, I've got a suggestion, what about the ceiling turrets:
Theoretically, they're designed for defense, so they can also need a supply of energy and ammo.
Their ammunition could be the 200x9mm ammo box (it doesn't appear in the main game, but it appears in some mods, like azure sheep, for example):
And I've got a problem, some type of conflict between Buildcraft and Lambdacraft (when they're together, like in a modpack), in the crashlog, it says "Exception in server tick loopjava.lang.ArrayIndexOutOfBoundsException: 2".
Thank you for reading.
ATTACHMENTS
CeilingTurret
200x9mmHL1
CeilingTurret-2
Rollback Post to RevisionRollBack
---- Minecraft Crash Report ----
// Would you like a cupcake?
Could you make it so that the armor number goes down along with the battery in the armor?
Because the armor amount stays at a constant 110 and the real armor amount is on the right side with small indication bars.
How do I add a module? I looked at videos and looked for the wiki, but I can't find how you implement modules into the suit...
Thanks!
Gotcha. We'll consider that in the next version. About the module, simply craft it with your armor(Coresspond part of course) with an attachment.
For example, craft Ammo-indication Module with your HEV-Helmet to be view your weapon's current ammo.
Also check out the recent update for MC1.6.4! The crosshair and other fuzzy bugs are being fixed, along with it we have many functional updates^^
I've been playing this darn game for, like, 8 years now... I take long breaks from it now, but I always find my way back!
On an unrelated note - Be less awful, Microsoft.
Just tell me if anyone need the log, I can post or send to someone, your call...
---- Minecraft Crash Report ----
// Would you like a cupcake?
In fact, I would.
It would be kinda useless since 1.8 is almost out
update to 1.7.10 pls and add a ar2 pulse rifle and security guard
Heres the crash report:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 01/09/14 04:09
Description: Ticking tile entity
java.lang.NullPointerException
at cn.lambdacraft.deathmatch.block.TileHealthCharger.func_70316_g(TileHealthCharger.java:162)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cn.lambdacraft.deathmatch.block.TileHealthCharger.func_70316_g(TileHealthCharger.java:162)
-- Tile entity being ticked --
Details:
Name: tile_entity_hcharger // cn.lambdacraft.deathmatch.block.TileHealthCharger
Block type: ID #430 (tile.healthcharger // cn.lambdacraft.deathmatch.block.BlockHealthCharger)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (70,65,432), Chunk: (at 6,4,0 in 4,27; contains blocks 64,0,432 to 79,255,447), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #430 (tile.healthcharger // cn.lambdacraft.deathmatch.block.BlockHealthCharger)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: World of poo
All players: 1 total; [EntityPlayerMP['rockodude'/393, l='World of poo', x=71.04, y=64.00, z=433.99]]
Chunk stats: ServerChunkCache: 1033 Drop: 0
Level seed: -5423413615560152270
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-256,64,252), Chunk: (at 0,4,12 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 84137 game time, 84137 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 105249 (now: false), thunder time: 19367 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 115825456 bytes (110 MB) / 342966272 bytes (327 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 5933 (332248 bytes; 0 MB) allocated, 5933 (332248 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 11, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LIutils{1.6.4.000} [LIUtils] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Weaponry{1.6.4.000} [MyWeaponry API] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft{1.7.8.3} [LambdaCraft] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|World{1.7.8.3} [LambdaCraft World] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|DeathMatch{1.7.8.3} [LambdaCraft DeathMatch] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|Living{1.7.8.3} [LambdaCraft Living] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LambdaCraft|Terrain{1.7.8.3} [LambdaCraft Terrain] (LambdaCraft-1.7.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1207 (67592 bytes; 0 MB) allocated, 1207 (67592 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['rockodude'/393, l='World of poo', x=71.04, y=64.00, z=433.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Shame to have a bug already
At age 6 I was born without a face.
-Arin Hanson
It had problems loading the Textures. Why is that?
Logic:
THERE ARE NO COMBINES IN HALF LIFE 1.
Lambda craft contains content only for the first half life.
If you read the description.
Hotaru Best Waifu
Perhaps you are using the mod on the wrong game version, or wrong Forge version?
Did you install Player API or PlayerRender API? That matters more than you might think.
Got it, will add configuration to the next version.
Sorry about keeping you waiting..QAQ
China has BANNED visit to gmail, so you know..
Anyways check out my PM
Thanks for your support:) We are currently working on 1.7.2 updates and you will probably see another update in next month.
Theoretically, they're designed for defense, so they can also need a supply of energy and ammo.
Their ammunition could be the 200x9mm ammo box (it doesn't appear in the main game, but it appears in some mods, like azure sheep, for example):
And I've got a problem, some type of conflict between Buildcraft and Lambdacraft (when they're together, like in a modpack), in the crashlog, it says "Exception in server tick loopjava.lang.ArrayIndexOutOfBoundsException: 2".
Thank you for reading.
---- Minecraft Crash Report ----
// Would you like a cupcake?
In fact, I would.