The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
11/27/2010
Posts:
42
Minecraft:
impiaaa
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Ok, new build awaiting approval on curseforge. This one just fixes the server crash and might fix the mob spawner crash (at least, mob spawners are randomizable now)
Was the Rotation lock updated on the 1.6.4 build also? Or are updates discontinued there?
No, sorry. Really, I'm not working on the mod at all any more (though I am looking for people to help!). This time I just didn't want to leave the most recent version with such a stupid crash.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/30/2014
Posts:
51
Member Details
Hi I have been trying to build a modpack with your mod and it keeps calling an error. The error is called ReflexiveOperationException. I did a bit a research and java version seems to be the error normally. What version is the mod normally played on? Or is Java even at fault? I have installed only your mod to make sure it is not errors with mod interaction. Here is the paste bin: http://pastebin.com/D66vMQap Any help is appreciated thanks!
Hi I have been trying to build a modpack with your mod and it keeps calling an error. The error is called ReflexiveOperationException. I did a bit a research and java version seems to be the error normally. What version is the mod normally played on? Or is Java even at fault? I have installed only your mod to make sure it is not errors with mod interaction. Here is the paste bin: http://pastebin.com/D66vMQap Any help is appreciated thanks!
That is a very strange crash. If you can, I'd try updating to Java 7. I'll also try to get a fix out for you some time soon, I think I know what the problem might be.
Edit: Here's a version fixed for Java 6. Could you try it out to make sure it works before I publish it?
Edit: Here's a version fixed for Java 6. Could you try it out to make sure it works before I publish it?
Thank you for the quick response! I tried out that version with java 6 and it gave me a new error. http://pastebin.com/iGA4AuTp Hopefully that helps on your end. If this can't be resolved by a fix then I can try for java 7.
Thank you for the quick response! I tried out that version with java 6 and it gave me a new error. http://pastebin.com/iGA4AuTp Hopefully that helps on your end. If this can't be resolved by a fix then I can try for java 7.
Ok, here's another build. I think I somehow missed reobf in the last one, but this one I actually tested. I can't easily test it in Java 6 though so I'll need you to test it again. Thanks!
How exactly does all the anchors work? I assume the ground one makes it touch the top block of the biome upon generation, as do all the material anchors, but what about the inventory anchor? Any mods I can use for custom chest loot?
Rollback Post to RevisionRollBack
Check out this mod, which now has a 1.8 brother to the 1.7 version.
How exactly does all the anchors work? I assume the ground one makes it touch the top block of the biome upon generation, as do all the material anchors, but what about the inventory anchor? Any mods I can use for custom chest loot?
Inventory anchors are a more specific version of material anchors. Click on one to set what blocks it matches.
It sounds like you'll want something like CustomChestLoot or TooMuchLoot.
Also, big announcement for everybody! A beta port to Minecraft 1.8 will soon be up on CurseForge. It took much longer to make this time compared to the 1.7 port. I can't test very much, so please try it out and report bugs!
is there a way to fill large areas with ignore blocks or do they all have to be placed manually
Hmm, not really. I'm sure you could use some WorldEdit type thing to do it, but I'll consider adding something like that to MWG for a future version. (also, in most cases, you can just leave space filled with air and it'll work fine)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
11/27/2010
Posts:
42
Minecraft:
impiaaa
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Alright, I finally got around to finishing up version 1.4. It's a big one! Mostly it introduces a new way of deciding structure fitting (called "fuzzy matching" and an accompanying generation option, "terrain smoothing"), but it also has some interface enhancements so you don't have to use NBTExplorer for everything. I'll make a video explaining fuzzy matching eventually. Also, it changes the resource pack format to be more like Minecraft sound packs, with a worldgen.json as an index, which I'll document as soon as I can find my example. Here's a list of all of the changes I made, I might have missed a few things. As usual, please report any bugs!
I've been messing around with this mod, and it seems to have a few smaller issues, but otherwise it's pretty freaking sweet! I ran a copy of my old server, and started making schems out of all my favourite builds. Running it at 50% (config) game me what I lovingly refer to as an amusement park acid trip from hell....
My second try was at 90. It turned out better, but I still have to tweak it a bit.
Now for the questions/thoughts...
1.The water node tends to generate an object UNDER water.... Is that intentional? I've been trying to use it on floating bases.
2. The water node breaks like a plant if you try and place it in water...
3. You should add some sort of GUI or something to allow you to add the nodes to normal Minecraft schematics, so you can download them from anywhere, and use them. I tried that originally, not knowing you needed the nodes, and it crashed me on world gen. Better yet, the mod can automatically add a node to the bottom layer of any downloaded schematic.
4. There's one tiny issue I've come across when creating a new schematic... Most builds aren't square. You should add an invisible block that erases itself when the schematic is saved. I've been using leaves under the assumption that they will decay. For some reason they haven't...
Aside form all that, it's an awesome mod. I can think of a million things to do with it. Stuff like beds, and ladders break on worldgen, but that happens to almost every dungeon mod I've ever seen, so who cares? I love it.
S Y S T E M:CPU:total 4 * Memory: 4k page, physical 6157592k(3742924k free), swap 7468312k(3909516k free)*vm_info: Java HotSpot(TM) 64-Bit Server VM (24.55-b03) for windows-amd64 JRE (1.7.0_55-b13), built on Mar 17 2014 19:45:30 by "java_re" with unknown MS VC++:1600
"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
1.The water node tends to generate an object UNDER water.... Is that intentional? I've been trying to use it on floating bases.
Yes, that's intentional (it's so you can make submarines!). If you want a floating object, like a boat, place an air anchor on top of a water anchor.
2. The water node breaks like a plant if you try and place it in water...
That's… odd. I'll take a look.
3. You should add some sort of GUI or something to allow you to add the nodes to normal Minecraft schematics, so you can download them from anywhere, and use them. I tried that originally, not knowing you needed the nodes, and it crashed me on world gen. Better yet, the mod can automatically add a node to the bottom layer of any downloaded schematic.
Also a bug. It's supposed to consider anchor-less schematics as if they have a ground anchor on the bottom. I'll take a look, but I might also like to know what schematic specifically was causing the problem. Do you have a link?
4. There's one tiny issue I've come across when creating a new schematic... Most builds aren't square. You should add an invisible block that erases itself when the schematic is saved. I've been using leaves under the assumption that they will decay. For some reason they haven't...
That's what the "ignore" block is for!
Aside form all that, it's an awesome mod. I can think of a million things to do with it. Stuff like beds, and ladders break on worldgen, but that happens to almost every dungeon mod I've ever seen, so who cares? I love it.
Awesome, thanks for the feedback! If you run into any other issues, please report them on the bug tracker!
The above is one of them, but there were a number of them that I tried, all from the same site.
That's what the "ignore" block is for!
derp derp derp. I figured it out eventually.
Awesome, thanks for the feedback! If you run into any other issues, please report them on the bug tracker!
Ok, I'll do that.
Rollback Post to RevisionRollBack
S Y S T E M:CPU:total 4 * Memory: 4k page, physical 6157592k(3742924k free), swap 7468312k(3909516k free)*vm_info: Java HotSpot(TM) 64-Bit Server VM (24.55-b03) for windows-amd64 JRE (1.7.0_55-b13), built on Mar 17 2014 19:45:30 by "java_re" with unknown MS VC++:1600
"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
Praise for myworldgen mod, you allowed me my dream of making cloud dungeons that allow me to make it rain lava, water, monsters and fire onto poor players!
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
11/27/2010
Posts:
42
Minecraft:
impiaaa
Member Details
Ports for 1.8.9 and 1.9 have been released. Due to the addition of loot tables in 1.9, schematics for 1.9 with loot chests, or with chestType specified, will need to change chestType to be one of the available loot tables (in minecraft.jar/assets/minecraft/loot_tables, prefix with minecraft:).
Ports for 1.8.9 and 1.9 have been released. Due to the addition of loot tables in 1.9, schematics for 1.9 with loot chests, or with chestType specified, will need to change chestType to be one of the available loot tables (in minecraft.jar/assets/minecraft/loot_tables, prefix with minecraft:).
What version release of forge 1.8.9 have these ports been tested with? I just created a new 1722 and 1777 forge server with only this plugin loaded, but the server doesn't seem to run the plugin well at all.
Clients disconnect routinely, help menu fails to work.
Hello! First off, I want to say I really like this mod! Its nice to see some smaller things added to the white space of the MC over world.
That being said, I have found a bug! Alas in 1.9, when I equip either a sword or torch in mine off hand, it doth crash the client :(. Here is a crash log for you! http://paste.ee/p/gXpav Once this is fixed, I will be thrilled to continue using it!
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
11/27/2010
Posts:
42
Minecraft:
impiaaa
Member Details
Sorry about the crashes! I didn't really test the new versions thoroughly. Here's a new release with a bunch of bug fixes:
[1.9] Fixed crash when holding something in off-hand
Fix MWG blocks breaking in water (changed material type to "iron")
Improved schematic world placement (Block updates are all done at once so that no more updates are done than are necessary. Also, the load wand places facing away from you now.)
No, sorry. Really, I'm not working on the mod at all any more (though I am looking for people to help!). This time I just didn't want to leave the most recent version with such a stupid crash.
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
That is a very strange crash. If you can, I'd try updating to Java 7. I'll also try to get a fix out for you some time soon, I think I know what the problem might be.
Edit: Here's a version fixed for Java 6. Could you try it out to make sure it works before I publish it?
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
Thank you for the quick response! I tried out that version with java 6 and it gave me a new error. http://pastebin.com/iGA4AuTp Hopefully that helps on your end. If this can't be resolved by a fix then I can try for java 7.
Ok, here's another build. I think I somehow missed reobf in the last one, but this one I actually tested. I can't easily test it in Java 6 though so I'll need you to test it again. Thanks!
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
Thanks!! This one worked. It loaded to completion. I'll let you know if there are any further bugs while doing more testing, but that should be it!
Thanks! The new version should be up for everybody on Curseforge soon.
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Inventory anchors are a more specific version of material anchors. Click on one to set what blocks it matches.
It sounds like you'll want something like CustomChestLoot or TooMuchLoot.
Also, big announcement for everybody! A beta port to Minecraft 1.8 will soon be up on CurseForge. It took much longer to make this time compared to the 1.7 port. I can't test very much, so please try it out and report bugs!
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
Hmm, not really. I'm sure you could use some WorldEdit type thing to do it, but I'll consider adding something like that to MWG for a future version. (also, in most cases, you can just leave space filled with air and it'll work fine)
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
I've been messing around with this mod, and it seems to have a few smaller issues, but otherwise it's pretty freaking sweet! I ran a copy of my old server, and started making schems out of all my favourite builds. Running it at 50% (config) game me what I lovingly refer to as an amusement park acid trip from hell....
My second try was at 90. It turned out better, but I still have to tweak it a bit.
Now for the questions/thoughts...
1.The water node tends to generate an object UNDER water.... Is that intentional? I've been trying to use it on floating bases.
2. The water node breaks like a plant if you try and place it in water...
3. You should add some sort of GUI or something to allow you to add the nodes to normal Minecraft schematics, so you can download them from anywhere, and use them. I tried that originally, not knowing you needed the nodes, and it crashed me on world gen. Better yet, the mod can automatically add a node to the bottom layer of any downloaded schematic.
4. There's one tiny issue I've come across when creating a new schematic... Most builds aren't square. You should add an invisible block that erases itself when the schematic is saved. I've been using leaves under the assumption that they will decay. For some reason they haven't...
Aside form all that, it's an awesome mod. I can think of a million things to do with it. Stuff like beds, and ladders break on worldgen, but that happens to almost every dungeon mod I've ever seen, so who cares? I love it.
"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
Yes, that's intentional (it's so you can make submarines!). If you want a floating object, like a boat, place an air anchor on top of a water anchor.
That's… odd. I'll take a look.
Also a bug. It's supposed to consider anchor-less schematics as if they have a ground anchor on the bottom. I'll take a look, but I might also like to know what schematic specifically was causing the problem. Do you have a link?
That's what the "ignore" block is for!
Awesome, thanks for the feedback! If you run into any other issues, please report them on the bug tracker!
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
Oh, now that's cool!
Not to anything I tried personally, apart from some of my own.
http://www.minecraft-schematics.com/schematic/2496/
The above is one of them, but there were a number of them that I tried, all from the same site.
derp derp derp. I figured it out eventually.
Ok, I'll do that.
"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
Praise for myworldgen mod, you allowed me my dream of making cloud dungeons that allow me to make it rain lava, water, monsters and fire onto poor players!
Ports for 1.8.9 and 1.9 have been released. Due to the addition of loot tables in 1.9, schematics for 1.9 with loot chests, or with chestType specified, will need to change chestType to be one of the available loot tables (in minecraft.jar/assets/minecraft/loot_tables, prefix with minecraft:).
Steam – Twitch – Twitter – Website
The boatcake is coming for you…
What
versionrelease of forge 1.8.9 have these ports been tested with? I just created a new 1722 and 1777 forge server with only this plugin loaded, but the server doesn't seem to run the plugin well at all.Clients disconnect routinely, help menu fails to work.
Hello! First off, I want to say I really like this mod! Its nice to see some smaller things added to the white space of the MC over world.
That being said, I have found a bug! Alas in 1.9, when I equip either a sword or torch in mine off hand, it doth crash the client :(. Here is a crash log for you! http://paste.ee/p/gXpav Once this is fixed, I will be thrilled to continue using it!
Sorry about the crashes! I didn't really test the new versions thoroughly. Here's a new release with a bunch of bug fixes:
Steam – Twitch – Twitter – Website
The boatcake is coming for you…