You really should have an adfly link as well as a normal direct link. I prefer using adfly because it's giving someone money that you don't have. Awesome mod though!
To be honest, setting up an adfly link would be difficult since I don't host my own downloads. (Technic guys host it on their jenkins). Adfly also gives virtually no money so it really wouldn't have any affect. It's also widely unpopular and I would rather please a couple hundred thousand people than make 5 dollars over a couple of months.
I keep the donation link there for the people who really want to contribute.
awsome addon i dont think i would use powersuits without the awsome addons this mod adds to it.
anyway i was wonder if your going to think about making more addons? like a module that can auto smelt everything it mines so mining cobble gives stone and iron ore give iron ingot ETC .
awsome addon i dont think i would use powersuits without the awsome addons this mod adds to it.
anyway i was wonder if your going to think about making more addons? like a module that can auto smelt everything it mines so mining cobble gives stone and iron ore give iron ingot ETC .
I've avoided that module simply because many people prefer to use the Pulverizer/Macerator route from other major tech mods to double their ores instead of normally smelting it.
I just wanted to point out a few issues I've noticed with the powersuits.
First, since I updated Tekkit to 1.1.7 (the latest) from 1.0.6 (recommended build) and all Powersuit mods for 1.5.2, I cannot for the life of me generate any amount of heat to makes the cooling system even worth bothering with. I liked the idea of generating heat and balancing out my generation with my cooling system's ability to maintain a decent level without bursting into flames. Also, the magnet doesn't do squat for me.
Secondly, and I think this applies more to Muse than you good sir... but the glider sounds aren't working. I'm guessing that you have an open dialogue with her, so perhaps you could pass that along. There's also a minor issue which I think is also on her end of the mod and that's with fonts. Some of the words for the various modules overlap the values for the sliders, like the power consumption, etc, and make it impossible to interpret what the value is in some cases.
Overall, the design is excellent and I'm enjoying them immensely. However, I think the overall balance could use a broad-sweeping overhaul to bring all the systems in line to provide more functionality. Currently I find that most of the time it's best to just jam everything to the max for sub-systems like cooling, power generators, etc. The only sliders I concern myself with are the tool sliders, since it can be annoying to instantly knockdown half a wall when trying to remove a cable or something due to the massive overclock potential for tools. I find myself adjusting those values based on my needs. If I'm going mining, I'll jam that bad boy up, but for every day purposes I leave it at half overclock or so. These are the types of changes that I think could enhance their functionality.
I think that the heat generation overall could use a boost for more modules, and I think the cooling systems could use some reworking so that every system that generates heat will still generate more heat than the cooling system can handle if enough of them are running at one time, but not so much that you're constantly overheating under normal working conditions -- I'm also referring to maxed out systems here, not a typical setup. Perhaps you could increase the weight of the cooling systems -- and possibly even the power consumption -- as you increase the slider so you actually have to think about whether you want that super-clocked cooling system or whether or not it's even necessary for your current setup. Basically I think it should boil down to balancing weight, heat generation, and cooling capacity. Heat generation should also scale upward based on power consumption, if it doesn't already. Power consumption is already a balance mechanism, however a poor one at the moment in my opinion. I've never found myself in a situation where I thought to myself, "I'd better head back and recharge or shutdown some systems to conserve power".
I also had the idea the other day regarding sub-systems for current modules, like the cooling system as an example, that had mutually exclusive upgrades. Say there were four options for a given module, but you could only select one at a time, but each of those could also have further upgrades. Going along this route would open up more customization options for varying playstyles.
I'd list examples but I'm already feeling a bit long-winded. Feel free to let me know if you would like more of my input in the future, as I'm more than happy to collaborate.
This is an old issue. I've never managed to get Magnet module to work. I installed it and set a keybind but it didn't attract items. Am I missing something?
-------
Just messing around...
I almost made a contrail with water tank module and overheating:
Magnet is badly broken, unfortunately. It will need to be rewritten completely sometime in the future.
I'm look at possibly Saturday for an update...or maybe Sunday. We'll see.
Well, nevertheless, take your time with it. I think we'd rather a stable build than one that contains more bugs than it did originally. A small poem comes to mind (I have no idea where it came from):
99 little bugs in the code
99 little bugs in the code
Take one down and patch it around
117 little bugs in the code
Time: 8/22/13 12:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at andrew.powersuits.common.AddonComponent.populate(AddonComponent.java:13)
at andrew.powersuits.common.ModularPowersuitsAddons.load(ModularPowersuitsAddons.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
The Meaning of Life, the Universe, and Everything.
Join Date:
7/31/2013
Posts:
48
Minecraft:
seijinshu
Xbox:
Screw Microsoft
PSN:
I'll pass on PSN
Member Details
this mod is a beauty. it adds many modules to mps so thank you for the addons and thank you MachineMuse for mps. These 2 mods are my favorite mods ever. i usualy only play MPs with at least mps. when i play MPs with both, the pack is beautiful. thank you both and good luck in the development of this mod and MachineMuse, if you stumble across this comment thanks for mps and continue to develop it. when you stop developing it and i learn how to code, i could maybe try to handle with both of these mods after you both stop developing them. once again, thank you both for these mods.
Rollback Post to RevisionRollBack
Building a desktop is much cheaper than buying any laptop or desktop, plus you get much better bang for your buck!
Time: 8/22/13 12:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at andrew.powersuits.common.AddonComponent.populate(AddonComponent.java:13)
at andrew.powersuits.common.ModularPowersuitsAddons.load(ModularPowersuitsAddons.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
this mod is a beauty. it adds many modules to mps so thank you for the addons and thank you MachineMuse for mps. These 2 mods are my favorite mods ever. i usualy only play MPs with at least mps. when i play MPs with both, the pack is beautiful. thank you both and good luck in the development of this mod and MachineMuse, if you stumble across this comment thanks for mps and continue to develop it. when you stop developing it and i learn how to code, i could maybe try to handle with both of these mods after you both stop developing them. once again, thank you both for these mods.
To be honest, setting up an adfly link would be difficult since I don't host my own downloads. (Technic guys host it on their jenkins). Adfly also gives virtually no money so it really wouldn't have any affect. It's also widely unpopular and I would rather please a couple hundred thousand people than make 5 dollars over a couple of months.
I keep the donation link there for the people who really want to contribute.
anyway i was wonder if your going to think about making more addons? like a module that can auto smelt everything it mines so mining cobble gives stone and iron ore give iron ingot ETC .
I've avoided that module simply because many people prefer to use the Pulverizer/Macerator route from other major tech mods to double their ores instead of normally smelting it.
I have to wait for Modular Powersuits to update because this mod depends on it.
I wonder how did you make it work. I installed both libs, Minecraft shuts down on start.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Once school starts (next wednesday), I should have more free time. If I manage to finish my work before then this will be priority #1.
First, since I updated Tekkit to 1.1.7 (the latest) from 1.0.6 (recommended build) and all Powersuit mods for 1.5.2, I cannot for the life of me generate any amount of heat to makes the cooling system even worth bothering with. I liked the idea of generating heat and balancing out my generation with my cooling system's ability to maintain a decent level without bursting into flames. Also, the magnet doesn't do squat for me.
Secondly, and I think this applies more to Muse than you good sir... but the glider sounds aren't working. I'm guessing that you have an open dialogue with her, so perhaps you could pass that along. There's also a minor issue which I think is also on her end of the mod and that's with fonts. Some of the words for the various modules overlap the values for the sliders, like the power consumption, etc, and make it impossible to interpret what the value is in some cases.
Overall, the design is excellent and I'm enjoying them immensely. However, I think the overall balance could use a broad-sweeping overhaul to bring all the systems in line to provide more functionality. Currently I find that most of the time it's best to just jam everything to the max for sub-systems like cooling, power generators, etc. The only sliders I concern myself with are the tool sliders, since it can be annoying to instantly knockdown half a wall when trying to remove a cable or something due to the massive overclock potential for tools. I find myself adjusting those values based on my needs. If I'm going mining, I'll jam that bad boy up, but for every day purposes I leave it at half overclock or so. These are the types of changes that I think could enhance their functionality.
I think that the heat generation overall could use a boost for more modules, and I think the cooling systems could use some reworking so that every system that generates heat will still generate more heat than the cooling system can handle if enough of them are running at one time, but not so much that you're constantly overheating under normal working conditions -- I'm also referring to maxed out systems here, not a typical setup. Perhaps you could increase the weight of the cooling systems -- and possibly even the power consumption -- as you increase the slider so you actually have to think about whether you want that super-clocked cooling system or whether or not it's even necessary for your current setup. Basically I think it should boil down to balancing weight, heat generation, and cooling capacity. Heat generation should also scale upward based on power consumption, if it doesn't already. Power consumption is already a balance mechanism, however a poor one at the moment in my opinion. I've never found myself in a situation where I thought to myself, "I'd better head back and recharge or shutdown some systems to conserve power".
I also had the idea the other day regarding sub-systems for current modules, like the cooling system as an example, that had mutually exclusive upgrades. Say there were four options for a given module, but you could only select one at a time, but each of those could also have further upgrades. Going along this route would open up more customization options for varying playstyles.
I'd list examples but I'm already feeling a bit long-winded. Feel free to let me know if you would like more of my input in the future, as I'm more than happy to collaborate.
Thanks again Andy!
-------
Just messing around...
I almost made a contrail with water tank module and overheating:
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
I'm look at possibly Saturday for an update...or maybe Sunday. We'll see.
Well, nevertheless, take your time with it. I think we'd rather a stable build than one that contains more bugs than it did originally. A small poem comes to mind (I have no idea where it came from):
Makes sense, eh?
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 8/22/13 12:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at andrew.powersuits.common.AddonComponent.populate(AddonComponent.java:13)
at andrew.powersuits.common.ModularPowersuitsAddons.load(ModularPowersuitsAddons.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.3
Java Version: 1.6.0_31, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 349337816 bytes (333 MB) / 534708224 bytes (509 MB) up to 2138767360 bytes (2039 MB)
JVM Flags: 4 total; -XX:PermSize=128m -XX:MaxPermSize=256m -Xms512m -Xmx2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 66 mods loaded, 66 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.7} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
playercoreapi{0.1} [PlayerCoreAPI] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core{3.6.0} [BuildCraft] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory{3.6.0} [BC Factory] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport{3.6.0} [BC Transport] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon{3.6.0} [BC Silicon] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
APUnofficial{2.3.0} [Additional Pipes] (AdditionalPipes2.3.0-BC3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.5.7} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.7-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
DimensionalDoors{1.5.2R1.3.6RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.3.6RC1-71.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage{1.4.2.12} [EnderStorage] (EnderStorage 1.4.2.12.jar) Unloaded->Constructed->Pre-initialized->Initialized
ICBM|Contraption{1.2.1} [ICBM] (ICBM_Contraption_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized
ICBM|Sentry{1.2.1} [ICBM] (ICBM_Sentry_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized
ICBM|Explosion{1.2.1} [ICBM] (ICBM_Explosion_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy{3.6.0} [BC Energy] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatForestryPre{1.5.1R2.6.3} [MFR Compat: Forestry (2)] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry{2.2.6.3} [Forestry for Minecraft] (forestry-A-2.2.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders{3.6.0} [BC Builders] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
LogisticsPipes|Main{0.7.3.dev.505} [Logistics Pipes] (LogisticsPipes-MC1.5.2-0.7.3.dev.505.jar) Unloaded->Constructed->Pre-initialized->Initialized
mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (Modular-Powersuits-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
PowersuitAddons{186} [Andrew2448's Modular Powersuits Addon] (MPSA-186_Requires_MPS-561+.jar) Unloaded->Constructed->Pre-initialized->Errored
Ideas{1} [Ideas] (Metallurgy_3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
KeithyUtils{1.0} [Keithy Utils] (Metallurgy_3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Core{3.1} [Metallurgy 3 Core] (Metallurgy_3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Base{3.1} [Metallurgy 3 Base] (Metallurgy_3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Machines{3.1} [Metallurgy 3 Machines] (Metallurgy_3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Vanilla{3.1} [Metallurgy 3 Vanilla] (Metallurgy_3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded{1.5.1R2.6.3} [MineFactory Reloaded] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatAppliedEnergistics{1.5.1R2.6.3} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatAtum{1.5.1R2.6.3} [MFR Compat: Atum] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatBackTools{1.5.1R2.6.3} [MFR Compat: BackTools] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatBiomesOPlenty{1.5.1R2.6.3} [MFR Compat: Biomes O' Plenty] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatChococraft{1.5.1R2.6.3} [MFR Compat: Chococraft] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatExtraBiomes{1.5.1R2.6.3} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatForestry{1.5.1R2.6.3} [MFR Compat: Forestry] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatIC2{1.5.1R2.6.3} [MFR Compat: IC2] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.3} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.3} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatPams{1.5.1R2.6.3} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatRP2{1.5.1R2.6.3} [MFR Compat: RP2] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.3} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.3} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MFReloaded|CompatThaumcraft{1.5.1R2.6.3} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.3} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.3} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatVanilla{1.5.1R2.6.3} [MFR Compat: Vanilla] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.3} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.3-969.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
secretroomsmod{4.6.0} [SecretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct{1.5.1_1.4.1} [Tinkers' Construct] (TConstruct_1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
Doggy Talents{v1.3.0} [Doggy Talents] ([1.5] Doggy Talents - v1.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Aether II{Alpha v1.0.1} [Aether II] (aether_1.5.2_1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
MainMenuAPI{1.0.0} [Main Menu API] (aether_1.5.2_1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore{1.6-pre10} [Binnie Core] (extra-bees-1.6-pre10.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees{1.6-pre10} [Extra Bees] (extra-bees-1.6-pre10.jar) Unloaded->Constructed->Pre-initialized->Initialized
MagicBees{2.0.0 (build 22)} [Magic Bees] (magicbees-2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.18.11, Intel Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Building a desktop is much cheaper than buying any laptop or desktop, plus you get much better bang for your buck!
Incompatible MPS/MPSA versions. "MPSA-186_Requires_MPS-561+.jar" should be pretty obvious. Use MPSA 165.
Thank you for your kind words.
In other news, I've started on the update today.