Minor bug report: Many of the buildings in my demon invasion are spawning with the block "tile.schematicSaver.name" in the floor. (Tested with 1.3.0b-3)
Minor bug report: Many of the buildings in my demon invasion are spawning with the block "tile.schematicSaver.name" in the floor. (Tested with 1.3.0b-3)
Well known, well documented, there's an explanation of the fix on almost every other page on this thread.
But seeing as you can't be bothered to read back or google, here you go.
Step 1) Delete the blood magic config and config folder. That's it, you're done, it's fixed.
Well known, well documented, there's an explanation of the fix on almost every other page on this thread.
But seeing as you can't be bothered to read back or google, here you go.
Step 1) Delete the blood magic config and config folder. That's it, you're done, it's fixed.
Um.. actually I tried running a thread search for tile.schematicSaver.name , and it didn't turn up anything. I must've goofed something up.
Hi WayofTime. I love your mod and was hoping you could point me toward a written guide on all the different crafting recopies. Like how to fill the crystal belljars and to make the new book. I'm playing on DW20 1.7.10 i think its BM1.3 beta?
Hi WayofTime. I love your mod and was hoping you could point me toward a written guide on all the different crafting recopies. Like how to fill the crystal belljars and to make the new book. I'm playing on DW20 1.7.10 i think its BM1.3 beta?
Thank you in advance for your help and time!
Literally the first and third posts on this forum, on page one.
Thank you. I saw them but wasn't able to find how to do a few things i'v been trying to figure out. The thing i'm stuck on at the moment is trying to fill the crystal bell jars. I all so wanted to make the book so i didn't have to bother any one with questions but the recipe for the mail order isn't working as it did in the developer commentary video so i didn't know if it had changed from earlier versions.
I know these are kind of noob questions and i fear the answer is staring me right in the face but i would be grateful if you could point me in the right direction.
Also can someone make a spash potion of soul fray and throw it on you and make your armor weak? And with soul harden 4 can you make it last as long as all the others?
Thank you. I saw them but wasn't able to find how to do a few things i'v been trying to figure out. The thing i'm stuck on at the moment is trying to fill the crystal bell jars. I all so wanted to make the book so i didn't have to bother any one with questions but the recipe for the mail order isn't working as it did in the developer commentary video so i didn't know if it had changed from earlier versions.
I know these are kind of noob questions and i fear the answer is staring me right in the face but i would be grateful if you could point me in the right direction.
Well, I'll give you a hand. I happen to have a text copy document with all the information in the books, so why don't I just paste the chunk you're asking about right....
//TITLE The reagent system
It has taken the last two months, but we have the ground work for testing our idea done. The results so far have been even better then expected. We only have tested the full spring ritual and have discovered quite a few effects, but I'll let Magus cover those.
Instead, I'll write how the reagent system works. You first need an alchamic calcinator, then place a blood orb into it to act as a power source. After that, reagents can be placed by hand or fed into the calcinator to turn into pure alchemical energy, the type based on the reagent fed in. Once it has a solid reagent, it will use LP to turn one reagent into 1000AR(Alchemy Reagent) which is then moved into the 2000AR “Buffer” of the calcinator. Once in the buffer, the reagent slowly starts being moved into the main tank which can then be siphoned out.
Now then, to move it out of the main tank you need to have somewhere for it to go. To this extent, you have three options: A crystal belljar, a alchemic relay, or a master ritual stone. How you need to link it is simple: Create a alchemic router, then Shift right click with it on the calcinator to select the reagent type for it to transport(A note for blocks with more then one tank and more then one reagent type: Shift right clicking again on the block will swap between the available reagents inside the block.), then normal right click on the block with the router to bind it to the block. After that, right click on the destination(Needs to be within a few blocks, the range isn't that large). If it has worked, you should see reagent “Flowing” to the destination from the source(In this case the calcinator). We have tweaked it to where you can't see reagent moving with the naked eye, you need to have a tool(Like the Alchemic router) in hand to see this effect. You can also use a divination sigil on the belljars, relays, calcinator, and master ritual stone to read how much reagent the device holds. This process of binding can be applied to all the other blocks so I shouldn't need to cover it further, but I should note that these blocks can only accept and send reagent to so many locations at once. For example, the belljar can only accept reagent from one location, and send it to one location. I must also reiterate that if you have a relay set to send aether to destination A and Tennibrae to destination B, aether can never traval to B and vicversa for Tennibrea. New connections must be made for each reagent type, and we could not get a “Colorless” version of a connection to function.
Getting more into detail about the blocks and items of our new system, I'll cover the bell jar first. Created out of mundane glass and wood slaps, then filled with a concentrated catalyst solution to contain the alchemical energy in a stable enough environment to allow you to move the jar without losing any energy inside. While it can hold only one type of reagent and is restricted to one source and one destination, it functions as a portable form of “Bulk storage”(Able to hold 16000AR). An option for more storage is to link a few belljars together, but I feel this is a far from perfect answer to the problem of mass storage of reagent.... I will need to talk with Tiberius and Magus about this later.
Regardless, Tiberius managed to incorporate a bit of redstone interaction into the design of the jar. Based on the amount of reagent inside the jar, it outputs a redstone signal(15 when full, 0 when empty, and so on). With a bit of work, you can use this for automated systems.
The “Alchemy Relay” acts as a small buffer(Two tanks that can hold two reagent each), and can be used to merge and divide a transport line of reagent energy. Each relay can have limitless sources, and four destinations. With the creative use of relays, you can create a large power network for transporting reagent. Tiberius has worked his magic on this device as well, and tweaked it to not send reagent when a redstone signal is applied(It also spins slightly slower to represent this).
To assist with the use of this system, we have three items to manage these devices. The Alchemic Router is used to bind the destinations of set reagents for all devices. The Alchemic Segmenter is used to partition tanks to a set reagent. All you need to do is set the reagent type the same way you would the router, then right click the device you want to partition a tank for that reagent type. One tank will be set for that type per right click, and if you exceed the maximum number of available tanks it will reset all tanks partitioned tanks to the default “First come first served”. I should also note that if you set a relay to accept sanctus, offensa and vistus, the two available tanks will distributed to whichever reagents that get there first.
The final item is the alchemic cleanser, and its use is simple but very useful: It resets all destinations. All locations the device is set to send reagent are cleared, so you can easily bind the device to new locations.
Now, we have made a few minor alterations to the “Master ritual stone” to enable our system to function. Its recipe and normal uses have remained the same, but it now has three internal tanks that each hold 1000AR. If the ritual has any reagent, it will display an “Alchemy Ring” above the master ritual stone as a sign that it has been augmented. Then depending on the ritual and the effect in question, it will use an amount of reagent to perform a new effect or augment an old one. An example of this is the full spring fulled with aquasalus will convert earth into farmland then hydrate it in a nine by nine around the master ritual stone, but if the full spring is given crystallus it will freeze all water source blocks around it. This all is paired with the base effect of the rituals, so the full spring can still function as an endless water source.
This is all I can think of to write down about our new system. Tiberius and I plan to show it to the others tomorrow, so I need to get some rest.
We showed our new system to Magus and my siblings today, and to say they loved it was an understatement. We had decided to be a little flashy with the show, building a full spring next to a small pond that had formed from the recent rainfall. After a bit of work hiding the relays and the belljar, Tiberius hid out of sight while I showed the others to the demonstration. I asked Magus to activate the ritual, keeping a close eye to see if he focused on anything in particular, but he quickly and effortlessly activated the ritual without pausing for a moment. After he returned to my side, I yelled for Tiberius to throw the switch. In an instant the reagent flowed to the ritual, and as the alchemy circle formed in the air the water created by the ritual and that of the pond quickly froze over. I heard gasps from both of my siblings, and I noticed Magus's eyes widen for just a moment(His equivalent of a jaw hanging slack) before he composed himself. Afterword we went over the details for them of how it works for the other, explaining the minor modifications we had made to the basic master ritual stone design and such.
I hope this has been am aid to you.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Thank you Mrvideogame! I'v been going nuts trying to figure out how to fill my bell jars for invasion of demons but none of the videos or forums i have read seem to go into any detail on the process of filling the bell jars. Up to tier 5 has been easy to research but the new stuff is hard to find info on. Would you happen to know of a video that shows the process being done?
Either way thank you again for your time and help with the reading material!
Does anyone know of an add-on that has a ritual to breed mobs? I could have sworn I read about one with a ritual you place wheat/seeds/etc. in a chest above the MRS, and it feeds farm animals in range. Now I can't find it, and I'm wondering if I'm crazy.
HI all!! I haven't used this mod in quite some time and I am anxious to see whats new I however seem to be overwriting some potion IDs from the witchery mod and went to change the IDs and noticed in the config that the demon cloak and feather falling have the same ID in the blood magic config.
Painter looking at those potion IDs, the problem may come from the fact that minecraft natively only supports IDs 1 to 127 (maybe 0 but not sure) so if those IDs are all taken then it may have just chosen to dupe an id. Reika's DragonAPI allows the IDs to go to 255 but it does do some backend stuff to the game. By which I mean removing DragonAPI isnt as simple as deleting the mod and moving on, but otherwise you won't notice any gameplay issues (at least I havent).
Thanks for the reply, but all the ID's were not taken....That is just how the 'wayoftime' config loaded. I left it alone and haven't had any in-game issues what-so-ever. I just moved all Witchery ID's instead, and now ALL ID's are taken..lol actually went 3 ID's over the limit, I'll have to check out that dragonAPI. Sure would be nice if Forge implemented a potionID API
Well known, well documented, there's an explanation of the fix on almost every other page on this thread.
But seeing as you can't be bothered to read back or google, here you go.
Step 1) Delete the blood magic config and config folder. That's it, you're done, it's fixed.
Um.. actually I tried running a thread search for tile.schematicSaver.name , and it didn't turn up anything. I must've goofed something up.
Anyway, thanks for the fix. I'll try it.
Use it as a potion ingredient.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Thank you in advance for your help and time!
Literally the first and third posts on this forum, on page one.
I know these are kind of noob questions and i fear the answer is staring me right in the face but i would be grateful if you could point me in the right direction.
2) That's the first of 4 parts, with about 2 hours, of the basics of how to do everything in blood magic.
Well, I'll give you a hand. I happen to have a text copy document with all the information in the books, so why don't I just paste the chunk you're asking about right....
//TITLE The reagent system
It has taken the last two months, but we have the ground work for testing our idea done. The results so far have been even better then expected. We only have tested the full spring ritual and have discovered quite a few effects, but I'll let Magus cover those.
Instead, I'll write how the reagent system works. You first need an alchamic calcinator, then place a blood orb into it to act as a power source. After that, reagents can be placed by hand or fed into the calcinator to turn into pure alchemical energy, the type based on the reagent fed in. Once it has a solid reagent, it will use LP to turn one reagent into 1000AR(Alchemy Reagent) which is then moved into the 2000AR “Buffer” of the calcinator. Once in the buffer, the reagent slowly starts being moved into the main tank which can then be siphoned out.
Now then, to move it out of the main tank you need to have somewhere for it to go. To this extent, you have three options: A crystal belljar, a alchemic relay, or a master ritual stone. How you need to link it is simple: Create a alchemic router, then Shift right click with it on the calcinator to select the reagent type for it to transport(A note for blocks with more then one tank and more then one reagent type: Shift right clicking again on the block will swap between the available reagents inside the block.), then normal right click on the block with the router to bind it to the block. After that, right click on the destination(Needs to be within a few blocks, the range isn't that large). If it has worked, you should see reagent “Flowing” to the destination from the source(In this case the calcinator). We have tweaked it to where you can't see reagent moving with the naked eye, you need to have a tool(Like the Alchemic router) in hand to see this effect. You can also use a divination sigil on the belljars, relays, calcinator, and master ritual stone to read how much reagent the device holds. This process of binding can be applied to all the other blocks so I shouldn't need to cover it further, but I should note that these blocks can only accept and send reagent to so many locations at once. For example, the belljar can only accept reagent from one location, and send it to one location. I must also reiterate that if you have a relay set to send aether to destination A and Tennibrae to destination B, aether can never traval to B and vicversa for Tennibrea. New connections must be made for each reagent type, and we could not get a “Colorless” version of a connection to function.
Getting more into detail about the blocks and items of our new system, I'll cover the bell jar first. Created out of mundane glass and wood slaps, then filled with a concentrated catalyst solution to contain the alchemical energy in a stable enough environment to allow you to move the jar without losing any energy inside. While it can hold only one type of reagent and is restricted to one source and one destination, it functions as a portable form of “Bulk storage”(Able to hold 16000AR). An option for more storage is to link a few belljars together, but I feel this is a far from perfect answer to the problem of mass storage of reagent.... I will need to talk with Tiberius and Magus about this later.
Regardless, Tiberius managed to incorporate a bit of redstone interaction into the design of the jar. Based on the amount of reagent inside the jar, it outputs a redstone signal(15 when full, 0 when empty, and so on). With a bit of work, you can use this for automated systems.
The “Alchemy Relay” acts as a small buffer(Two tanks that can hold two reagent each), and can be used to merge and divide a transport line of reagent energy. Each relay can have limitless sources, and four destinations. With the creative use of relays, you can create a large power network for transporting reagent. Tiberius has worked his magic on this device as well, and tweaked it to not send reagent when a redstone signal is applied(It also spins slightly slower to represent this).
To assist with the use of this system, we have three items to manage these devices. The Alchemic Router is used to bind the destinations of set reagents for all devices. The Alchemic Segmenter is used to partition tanks to a set reagent. All you need to do is set the reagent type the same way you would the router, then right click the device you want to partition a tank for that reagent type. One tank will be set for that type per right click, and if you exceed the maximum number of available tanks it will reset all tanks partitioned tanks to the default “First come first served”. I should also note that if you set a relay to accept sanctus, offensa and vistus, the two available tanks will distributed to whichever reagents that get there first.
The final item is the alchemic cleanser, and its use is simple but very useful: It resets all destinations. All locations the device is set to send reagent are cleared, so you can easily bind the device to new locations.
Now, we have made a few minor alterations to the “Master ritual stone” to enable our system to function. Its recipe and normal uses have remained the same, but it now has three internal tanks that each hold 1000AR. If the ritual has any reagent, it will display an “Alchemy Ring” above the master ritual stone as a sign that it has been augmented. Then depending on the ritual and the effect in question, it will use an amount of reagent to perform a new effect or augment an old one. An example of this is the full spring fulled with aquasalus will convert earth into farmland then hydrate it in a nine by nine around the master ritual stone, but if the full spring is given crystallus it will freeze all water source blocks around it. This all is paired with the base effect of the rituals, so the full spring can still function as an endless water source.
This is all I can think of to write down about our new system. Tiberius and I plan to show it to the others tomorrow, so I need to get some rest.
We showed our new system to Magus and my siblings today, and to say they loved it was an understatement. We had decided to be a little flashy with the show, building a full spring next to a small pond that had formed from the recent rainfall. After a bit of work hiding the relays and the belljar, Tiberius hid out of sight while I showed the others to the demonstration. I asked Magus to activate the ritual, keeping a close eye to see if he focused on anything in particular, but he quickly and effortlessly activated the ritual without pausing for a moment. After he returned to my side, I yelled for Tiberius to throw the switch. In an instant the reagent flowed to the ritual, and as the alchemy circle formed in the air the water created by the ritual and that of the pond quickly froze over. I heard gasps from both of my siblings, and I noticed Magus's eyes widen for just a moment(His equivalent of a jaw hanging slack) before he composed himself. Afterword we went over the details for them of how it works for the other, explaining the minor modifications we had made to the basic master ritual stone design and such.
I hope this has been am aid to you.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Either way thank you again for your time and help with the reading material!
"potion id" {
I:Amphibian=115
I:Boost=101
I:Deaf=113
I:DemonCloak=114
I:Drowning=100
I:FeatherFall=114
I:FireFuse=109
I:FlameCloak=106
I:Flight=104
I:HeavyHeart=108
I:IceCloak=107
I:Inhibit=103
I:PlanarBinding=110
I:ProjProt=102
I:Reciprocation=105
I:SoulFray=111
I:SoulHarden=112
}
Thanks in advance....Can't wait to get started!!
Regards, painter