Hello I need help, I set up a well of suffering, but it doesnt work, it just cant, I have all that is needed, all the stones the LP EVERYTHING!!!!!!! but it just doesnt dmgs my sheep, but then I do the exact same oin another creative world and it workds, its just in this world that doesnt want to work
The Meaning of Life, the Universe, and Everything.
Join Date:
8/16/2013
Posts:
44
Member Details
So, I've not played with this mod much and decided to try a few things out in my creative world first... only problem is, the demon crystal obtained through (NEI/creative menu) isn't summoning a demon. I've tried toggling in and out of peaceful, grabbing it and toggling out of creative mode... is there a config file I can't find? The only one I've seen so far is a jason named schematics. Or maybe a console command I can use? I'd rather not have to set up demon summoning rituals and farm for it as a drop.
I'm running in 1.7.10 with a ton of mods... basically the direwolf20 pack with a few small tweaks. (edit: so, yeah, this means I'm using BloodMagic 1.3.0b, in case that's the issue, though I didn't see anything in the changelog that jumped out at me. Also, I did find the Awayoftime.cfg, but it doesn't seem to have anything relevant to the problem either. I may be updating a few more mods on my own as well, so BloodMagic may be one of them)
Hello, I am in need help. I set up a well of suffering, but it doesn't work as I expected. I have all that I believe is needed, a sufficient amount of ritual stones and a veritable sea of Life essence at my disposal,. but it doesn't seem to function and my sheep have been left untouched. I create an exact duplicate of the build in a creative test world and it works as expected. I have created the exact same copy in another creative testing world and it performs the task without fail.
Do you have the day cycle disabled? Does the master ritual stone have a redstone signal from something? Both have the potential to cause the ritual to stop functioning.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Ok, may have an issue with Blood Magic the latest version. I got this error when I tried to load my world. I had to go back to 1.3.2-1. I had updated to see if it fixes an issue with the Teleposer not teleporting a Zelda Sword Skills Fairy Pond.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/7/15 5:48 AM
Description: Unexpected error
java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:230)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:705)
at Config.getWorldServer(Config.java:1741)
at RandomMobs.entityLoaded(RandomMobs.java:49)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2892)
at net.minecraft.world.World.func_72923_a(World.java:1347)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:182)
at net.minecraft.world.World.func_72838_d(World.java:1338)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:159)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:226)
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:765)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2049)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:230)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:705)
at Config.getWorldServer(Config.java:1741)
at RandomMobs.entityLoaded(RandomMobs.java:49)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2892)
at net.minecraft.world.World.func_72923_a(World.java:1347)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:182)
at net.minecraft.world.World.func_72838_d(World.java:1338)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:159)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:226)
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:765)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['TheRPGElite'/382, l='MpServer', x=-270.50, y=87.62, z=148.50]]
Chunk stats: MultiplayerChunkCache: 10, 19
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-236,64,156), Chunk: (at 4,4,12 in -15,9; contains blocks -240,0,144 to -225,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 21121675 game time, 29257564 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 16 total; [EntityTFNagaSegment['unknown'/576, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/577, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/578, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/579, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/580, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/581, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/582, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/571, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/572, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCometKitty['Cat'/220, l='MpServer', x=-281.66, y=91.00, z=134.41], EntityTFNagaSegment['unknown'/573, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCometKitty['Cat'/221, l='MpServer', x=-280.50, y=94.00, z=135.50], EntityTFNagaSegment['unknown'/574, l='MpServer', x=0.00, y=0.00, z=0.00], EntityOcelot['Ocelot'/222, l='MpServer', x=-275.16, y=86.00, z=132.50], EntityClientPlayerMP['TheRPGElite'/382, l='MpServer', x=-270.50, y=87.62, z=148.50], EntityTFNagaSegment['unknown'/575, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Ok, may have an issue with Blood Magic the latest version. I got this error when I tried to load my world. I had to go back to 1.3.2-1. I had updated to see if it fixes an issue with the Teleposer not teleporting a Zelda Sword Skills Fairy Pond.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/7/15 5:48 AM
Description: Unexpected error
java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:230)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:705)
at Config.getWorldServer(Config.java:1741)
at RandomMobs.entityLoaded(RandomMobs.java:49)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2892)
at net.minecraft.world.World.func_72923_a(World.java:1347)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:182)
at net.minecraft.world.World.func_72838_d(World.java:1338)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:159)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:226)
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:765)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2049)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:230)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:705)
at Config.getWorldServer(Config.java:1741)
at RandomMobs.entityLoaded(RandomMobs.java:49)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2892)
at net.minecraft.world.World.func_72923_a(World.java:1347)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:182)
at net.minecraft.world.World.func_72838_d(World.java:1338)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:159)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:226)
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:765)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['TheRPGElite'/382, l='MpServer', x=-270.50, y=87.62, z=148.50]]
Chunk stats: MultiplayerChunkCache: 10, 19
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-236,64,156), Chunk: (at 4,4,12 in -15,9; contains blocks -240,0,144 to -225,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 21121675 game time, 29257564 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 16 total; [EntityTFNagaSegment['unknown'/576, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/577, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/578, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/579, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/580, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/581, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/582, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/571, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/572, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCometKitty['Cat'/220, l='MpServer', x=-281.66, y=91.00, z=134.41], EntityTFNagaSegment['unknown'/573, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCometKitty['Cat'/221, l='MpServer', x=-280.50, y=94.00, z=135.50], EntityTFNagaSegment['unknown'/574, l='MpServer', x=0.00, y=0.00, z=0.00], EntityOcelot['Ocelot'/222, l='MpServer', x=-275.16, y=86.00, z=132.50], EntityClientPlayerMP['TheRPGElite'/382, l='MpServer', x=-270.50, y=87.62, z=148.50], EntityTFNagaSegment['unknown'/575, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Would anyone have an answer to this? Thanks again.
Yeah, while I could see how the naming convention might be confusing, BoP basically just came up with something creepy to call "water that doesn't evaporate in the nether" which, honestly, is already a little OP to begin with... especially for a mod that otherwise isn't meant to do much other than provide a little more visual/environmental diversity to the game, neh?
So, I've not played with this mod much and decided to try a few things out in my creative world first... only problem is, the demon crystal obtained through (NEI/creative menu) isn't summoning a demon. I've tried toggling in and out of peaceful, grabbing it and toggling out of creative mode... is there a config file I can't find? The only one I've seen so far is a jason named schematics. Or maybe a console command I can use? I'd rather not have to set up demon summoning rituals and farm for it as a drop.
I'm running in 1.7.10 with a ton of mods... basically the direwolf20 pack with a few small tweaks. (edit: so, yeah, this means I'm using BloodMagic 1.3.0b, in case that's the issue, though I didn't see anything in the changelog that jumped out at me. Also, I did find the Awayoftime.cfg, but it doesn't seem to have anything relevant to the problem either. I may be updating a few more mods on my own as well, so BloodMagic may be one of them).
The demon Crystal from The creative menu doesn't have any NBT, so it can't summon a demon. You would need to use the /summon command(You can find the entity named under the well of suffering blacklist.) or summon it the normal way using arcane plinths. The crystal always drops, so you don't need to worry about that part.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
On a side note, what is the protection value offered by the bound armor set in blood magic?
A full set out bound armor offers 90% normal damage protection and 80% armor piercing. These values can be raised or lowered based with the potion effects "Soul harden" and "Soul fray".
I have an issue regarding the new version of Infinity (1.7.0) provided by the Curse client. The version of the mod is 1.3.3-4 and I copied my save and the config files from the main folder (options and such).
The problem is, as soon as I logged in, I notice the screen flickering that indicated that my night vision was fading. I thought "why on earth did I take off my pants?". So I checked and noticed my pants were, indeed, on. Mousing over I noticed every bound upgrade was in them. The effect countdown kept decreasing. I waited for it to reach 0 to see if it would reset, but no luck. I took my pants off and put them back on. I could still not see in the dark. No crash, no nothing.
Help?
The night vision effect was moved from the divination sigil to the blood lamp sigil, but the divination sigil is now free to add(Doesn't need or consume a shard to add). So all it adds is the LP meter. This was changed by popular demand.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Found a bug, every time you kill the Boulder Fist Demon the server stops and crashes causing you to lose all your reagents that you use to summon him. (On DW20 pack By the way.)
Found a bug, every time you kill the Boulder Fist Demon the server stops and crashes causing you to lose all your reagents that you use to summon him. (On DW20 pack By the way.)
What is your blood magic version? I recall this was already fixed.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
The demon Crystal from The creative menu doesn't have any NBT...
Yeah, I suspected that might be the problem, but wasn't quite sure... since AWOFT used the crystal in his video spotlight for the ritual, it also seemed plausible that it would have a default NBT value... so *shrug* Anyway, thanks for the tip.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/16/2013
Posts:
44
Member Details
Ok, further query. I got the invasion going, and have read the official description, but I'm a little fuzzy on some details. Is the portal supposed to be the centre of the expansion, or one corner of it? So far my invasion seems to only be growing in two directions from the portal. Also, when AWOFT says that a wall 10 blocks tall will stop it, where is that measured from, and does that mean straight up or it won't cross any barrier "10 blocks tall" even if it is gradual? ...like, if I did build such a wall, and it intersected a mountain with shallow sides, would the wall have to go up the mountain or could it just blend into the side?
The Meaning of Life, the Universe, and Everything.
Join Date:
9/26/2014
Posts:
274
Minecraft:
Arcaratus
Member Details
AWOFT? That's a new one...
The portal is at the center of expansion, give it time and it will spread to all four sides and by ten blocks tall he means that if a wall that were 10 blocks tall stood in the way of possible expansion, it would stop (measured from the ground up).
The portal is at the center of expansion, give it time and it will spread to all four sides and by ten blocks tall he means that if a wall that were 10 blocks tall stood in the way of possible expansion, it would stop (measured from the ground up).
Hehe, yeah AWayOfFlowwingTime is a bit of a "mouthful" when I'm typing fast. But, since it's a phrase, it's easy to turn into an acronym... especially since it's a pronounceable one, thus AWOFT. I've heard people on Forgecraft call him just "Way" but... that feels awkward to type. *shrug*
Ok, so, if I understand you right, the 10 blocks isn't measured from a hight relevant to the portal, but is a straight count from the floor level to the next "step", regardless of what hight that floor level is at.
That's what I wanted to know. Thanks
Hello I need help, I set up a well of suffering, but it doesnt work, it just cant, I have all that is needed, all the stones the LP EVERYTHING!!!!!!! but it just doesnt dmgs my sheep, but then I do the exact same oin another creative world and it workds, its just in this world that doesnt want to work
So, I've not played with this mod much and decided to try a few things out in my creative world first... only problem is, the demon crystal obtained through (NEI/creative menu) isn't summoning a demon. I've tried toggling in and out of peaceful, grabbing it and toggling out of creative mode... is there a config file I can't find? The only one I've seen so far is a jason named schematics. Or maybe a console command I can use? I'd rather not have to set up demon summoning rituals and farm for it as a drop.
I'm running in 1.7.10 with a ton of mods... basically the direwolf20 pack with a few small tweaks. (edit: so, yeah, this means I'm using BloodMagic 1.3.0b, in case that's the issue, though I didn't see anything in the changelog that jumped out at me. Also, I did find the Awayoftime.cfg, but it doesn't seem to have anything relevant to the problem either. I may be updating a few more mods on my own as well, so BloodMagic may be one of them)
Do you have the day cycle disabled? Does the master ritual stone have a redstone signal from something? Both have the potential to cause the ritual to stop functioning.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Ok, may have an issue with Blood Magic the latest version. I got this error when I tried to load my world. I had to go back to 1.3.2-1. I had updated to see if it fixes an issue with the Teleposer not teleporting a Zelda Sword Skills Fairy Pond.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/7/15 5:48 AM
Description: Unexpected error
java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:230)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:705)
at Config.getWorldServer(Config.java:1741)
at RandomMobs.entityLoaded(RandomMobs.java:49)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2892)
at net.minecraft.world.World.func_72923_a(World.java:1347)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:182)
at net.minecraft.world.World.func_72838_d(World.java:1338)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:159)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:226)
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:765)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2049)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:230)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:705)
at Config.getWorldServer(Config.java:1741)
at RandomMobs.entityLoaded(RandomMobs.java:49)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2892)
at net.minecraft.world.World.func_72923_a(World.java:1347)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:182)
at net.minecraft.world.World.func_72838_d(World.java:1338)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:159)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:226)
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:765)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['TheRPGElite'/382, l='MpServer', x=-270.50, y=87.62, z=148.50]]
Chunk stats: MultiplayerChunkCache: 10, 19
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-236,64,156), Chunk: (at 4,4,12 in -15,9; contains blocks -240,0,144 to -225,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 21121675 game time, 29257564 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 16 total; [EntityTFNagaSegment['unknown'/576, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/577, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/578, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/579, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/580, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/581, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/582, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/571, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/572, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCometKitty['Cat'/220, l='MpServer', x=-281.66, y=91.00, z=134.41], EntityTFNagaSegment['unknown'/573, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCometKitty['Cat'/221, l='MpServer', x=-280.50, y=94.00, z=135.50], EntityTFNagaSegment['unknown'/574, l='MpServer', x=0.00, y=0.00, z=0.00], EntityOcelot['Ocelot'/222, l='MpServer', x=-275.16, y=86.00, z=132.50], EntityClientPlayerMP['TheRPGElite'/382, l='MpServer', x=-270.50, y=87.62, z=148.50], EntityTFNagaSegment['unknown'/575, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 270494152 bytes (257 MB) / 644882432 bytes (615 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B6 62 mods loaded, 62 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
NotEnoughItems{1.0.3.66} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.66-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
zeldaswordskills{1.7.10-2.2.5.c} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.5.c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
simpleores{1.4.3} [SimpleOres 2] ([1.7.10] SimpleOres 2 Plugins v1.4.3 .jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
aestheticsplugin{1.0.0} [SimpleOres 2 Aesthetics Plugin] ([1.7.10] SimpleOres 2 Plugins v1.4.3 .jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
fusionplugin{1.4.3} [SimpleOres 2 Fusion Plugin] ([1.7.10] SimpleOres 2 Plugins v1.4.3 .jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
netherrocks{1.1.2} [SimpleOres 2 Netherrocks Plugin] ([1.7.10] SimpleOres 2 Plugins v1.4.3 .jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
AgriCraft{1.7.10-1.3.1} [AgriCraft] (AgriCraft-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
akkamaddicore{1.7.10-1.0.2} [akkamaddi's Core API] (akkamaddiCore-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
arsenic{1.7.10-1.4.3} [Simple Arsenic and Old Lace] (ArsenicAndLace-1.7.10-1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ashenwheat{1.7.10-1.2.0} [Ashenwheat] (ashenwheat-1.7.10-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
atum{0.6} [Atum] (Atum-1.7.10-0.6.60.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BiblioCraft{1.9.0} [BiblioCraft] (BiblioCraft[v1.9.0][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Thaumcraft{4.2.3.4} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Botania{r1.6-192} [Botania] (Botania r1.6-192.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
classicalalchemy{1.7.10-1.2.3} [Classical Alchemy] (ClassicalAlchemy-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
simplecthon{1.7.10-1.3.2} [Simple Cthon] (cthon-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ExtrabiomesXL{3.16.0} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ExtraUtilities{1.2.0} [Extra Utilities] (extrautilities-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
DefaultMobPack{1.7.10} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
HerobrineFamPack{1.7.10} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.562} [Forbidden Magic] (Forbidden Magic-1.7.10-0.562.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
GemsMod{1.3} [GemsMod] (GemsMod-1.7.10.-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
goldenglitter{1.7.10-1.4.1} [Golden Glitter] (goldenglitter-1.7.10-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
GraveStone{2.12.2} [GraveStone] (GraveStone-2.12.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
haditecoal{1.7.10-1.2.2} [Hadite Coal] (hadite-1.7.10-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
kk{0.7.0.1.7.10-PRE} [Kingdom Keys] (Kingdom.Keys-0.7.0-PRE.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
legendgear{2.b.0.4} [Legend Gear 2] (legendgear-1.7.10-2.b.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
MagicClover{0.5} [Magic Clover] (magicclover-0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
meteors{2.14.2} [Falling Meteors] (meteors-1.7.10-2.14.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
onlysilver{1.9.4-1.7.2} [OnlySilver] (OnlySilver-1.9.4-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
harvestcraft{1.7.10i} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
xreliquary{1.2} [Reliquary] (Reliquary-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
simplecobalt{1.7.10-1.4.2} [Simple Cobalt] (simplecobalt-1.7.10-1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
simpletungsten{1.7.10-1.3.2} [Simple Tungsten] (simpletungsten-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
steelyglint{1.7.10-1.1.1} [Steely Glint] (SteelyGlint-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
sterlingandblack{1.7.10-1.4.3} [Sterling and Black] (SterlingAndBlack-1.7.10-1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
stillhungry{1.7.2-2.1.0} [Still Hungry!] (stillhungry-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThaumicHorizons{1.1.5} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
UndergroundBiomes{0.6h} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6h13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills - Addon] (zeldaswordskillsaddon-v0.0.4a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6300 series Graphics GL version 4.2.12420 Compatibility Profile Context 13.151.1.3000, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [UndergroundBiomes16x16.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
1.3.2-1 is a really old version. The latest is 1.3.3-4 which is found here: http://minecraft.curseforge.com/mc-mods/224791-blood-magic/files/2241377
Also, update your Forge to the latest Recommended version, which is 1448.
Way just hasn't bothered updating the title to reflect the update.
Yeah, while I could see how the naming convention might be confusing, BoP basically just came up with something creepy to call "water that doesn't evaporate in the nether" which, honestly, is already a little OP to begin with... especially for a mod that otherwise isn't meant to do much other than provide a little more visual/environmental diversity to the game, neh?
The demon Crystal from The creative menu doesn't have any NBT, so it can't summon a demon. You would need to use the /summon command(You can find the entity named under the well of suffering blacklist.) or summon it the normal way using arcane plinths. The crystal always drops, so you don't need to worry about that part.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
A full set out bound armor offers 90% normal damage protection and 80% armor piercing. These values can be raised or lowered based with the potion effects "Soul harden" and "Soul fray".
The night vision effect was moved from the divination sigil to the blood lamp sigil, but the divination sigil is now free to add(Doesn't need or consume a shard to add). So all it adds is the LP meter. This was changed by popular demand.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Omg I do actually have the day cycle disabled, I got frustated from constantly having to type /time set day
I will try it now without that game rule, thanks!!!
Found a bug, every time you kill the Boulder Fist Demon the server stops and crashes causing you to lose all your reagents that you use to summon him. (On DW20 pack By the way.)
What is your blood magic version? I recall this was already fixed.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Yeah, I suspected that might be the problem, but wasn't quite sure... since AWOFT used the crystal in his video spotlight for the ritual, it also seemed plausible that it would have a default NBT value... so *shrug* Anyway, thanks for the tip.
The sigil of sight allows you to see Alchemy reagent flowing through the air and the AR stored in blocks.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Ok, further query. I got the invasion going, and have read the official description, but I'm a little fuzzy on some details. Is the portal supposed to be the centre of the expansion, or one corner of it? So far my invasion seems to only be growing in two directions from the portal. Also, when AWOFT says that a wall 10 blocks tall will stop it, where is that measured from, and does that mean straight up or it won't cross any barrier "10 blocks tall" even if it is gradual? ...like, if I did build such a wall, and it intersected a mountain with shallow sides, would the wall have to go up the mountain or could it just blend into the side?
AWOFT? That's a new one...
The portal is at the center of expansion, give it time and it will spread to all four sides and by ten blocks tall he means that if a wall that were 10 blocks tall stood in the way of possible expansion, it would stop (measured from the ground up).
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Hehe, yeah AWayOfFlowwingTime is a bit of a "mouthful" when I'm typing fast. But, since it's a phrase, it's easy to turn into an acronym... especially since it's a pronounceable one, thus AWOFT. I've heard people on Forgecraft call him just "Way" but... that feels awkward to type. *shrug*
Ok, so, if I understand you right, the 10 blocks isn't measured from a hight relevant to the portal, but is a straight count from the floor level to the next "step", regardless of what hight that floor level is at.
Anyway, thanks for the speedy reply.
Soul Fray is meant to be applied on player death?
In all the Direwolf20 pack versions ive played the "Amphibious" debuf is applied instead.
Potion ID conflict, simple enough to fix in the config file.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
// Hey, that tickles! Hehehe! Time: 15-7-10 下午11:44
Description: Exception ticking world java.lang.NoSuchMethodError: net.minecraftforge.fluids.FluidStack.getFluidID()I
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_151252_a(PlayerManager.java:591)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_73254_a(PlayerManager.java:533)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:67)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:185)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows:
--------------------------------------------------------------------------------------- -- Head --
Stacktrace:
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_151252_a(PlayerManager.java:591)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_73254_a(PlayerManager.java:533)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:67)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:185) -- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['qianzha'/87, l='New World', x=13.88, y=68.00, z=260.81]]
Chunk stats: ServerChunkCache: 272 Drop: 0
Level seed: 4308671902757042054
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (24,64,256), Chunk: (at 8,4,0 in 1,16; contains blocks 16,0,256 to 31,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 185 game time, 185 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 76723 (now: false), thunder time: 12716 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 179475040 bytes (171 MB) / 469233664 bytes (447 MB) up to 523501568 bytes (499 MB)
JVM Flags: 2 total; -Xincgc -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-4-.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['qianzha'/87, l='New World', x=13.88, y=68.00, z=260.81]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'