Ok, having an issue with the teleposer and focus. I have made the 5x5 focus and have the box under the destination (focus bound to this) and have the box under what I want to move. I have 50,000 LP and when I press a button I place on the teleposer (redstone signal) nothing happens. Do I need more LP in my network to do this or is something else is wrong?
Hello, I would like to thank you for making a truly great mod. I find this to be my favorite and one of my most used mods in minecraft.
I have noticed self sacrifice is unappealing and really never use it paste stage three of the alter. Do you think you could introduce a sigil that periodically dmgs you every ~3 seconds to fill your alter whilst away from it? I think it would create a much better appeal for self sacrifice.
I look forward to more demons to summon and maybe even an update to there aesthetics.
Thanks for being awesome and making a great mod <3
I feel that having a chunkloder with 1-8 mobspawners for a well of suffering is more overpowered and intensive on the server. But that is my opinion. Thank you for the response (^_^ ).
Hello, I would like to thank you for making a truly great mod. I find this to be my favorite and one of my most used mods in minecraft.
I have noticed self sacrifice is unappealing and really never use it paste stage three of the alter. Do you think you could introduce a sigil that periodically dmgs you every ~3 seconds to fill your alter whilst away from it? I think it would create a much better appeal for self sacrifice.
I look forward to more demons to summon and maybe even an update to there aesthetics.
Thanks for being awesome and making a great mod <3
You should try out the incense system, as well as that wonderfully chafing chest piece.
well out of the ritual range that drains me to 1 health after i start gaining the health back the ritual stops feeding the altar and it runs out of life essence
You should try out the incense system, as well as that wonderfully chafing chest piece.
I meant more as a late-game solution about tier 4-5, like something that takes demonic slates or blood shards to craft. Although I am hyped to learn more about incense, our server is one update behind at the moment so I don't have them.
I meant more as a late-game solution about tier 4-5, like something that takes demonic slates or blood shards to craft. Although I am hyped to learn more about incense, our server is one update behind at the moment so I don't have them.
While not as efficient as a good mob farm (ie: Using cursed earth), it is pretty darn close in the amount of blood you can get with a single *****.
well out of the ritual range that drains me to 1 health after i start gaining the health back the ritual stops feeding the altar and it runs out of life essence
Yes, that is completely intended. You need to be within range of the ritual, where your health is being lowered to one, for it to add essence to the altar.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
When I respawn, my hunger is at the same level as it was before I died. I'm not sure if it has anything to do with bloodmagic, but I would like to ask for help here if it is. Here's my blood magic config file. I have a ton of mods, so it may be any one of them.
"ritual blacklist" {
B:"Aura of Expulsion"=false
B:"Ballad of Alchemy"=false
B:"Birth of the Bastion"=false
B:"Call of the Zephyr"=false
B:"Convocation of the Damned"=false
B:"Cry of the Eternal Soul"=false
B:"Dome of Supression"=false
B:"Duet of the Fused Souls"=false
B:"Focus of the Ellipsoid"=false
B:"Interdiction Ritual"=false
B:"Mark of the Falling Tower"=false
B:"Orchestra of the Phantom Hands"=false
B:"Reap of the Harvest Moon"=false
B:"Requiem of the Satiated Stomach"=false
B:"Reverence of the Condor"=false
B:"Rhythm of the Beating Anvil"=false
B:"Ritual of Binding"=false
B:"Ritual of Containment"=false
B:"Ritual of Gaia's Transformation"=false
B:"Ritual of Magnetism"=false
B:"Ritual of Regeneration"=false
B:"Ritual of Speed"=false
B:"Ritual of Unbinding"=false
B:"Ritual of the Crusher"=false
B:"Ritual of the Feathered Earth"=false
B:"Ritual of the Feathered Knife"=false
B:"Ritual of the Full Spring"=false
B:"Ritual of the Green Grove"=false
B:"Ritual of the High Jump"=false
B:"Ritual of the Shepherd"=false
B:"Serenade of the Nether"=false
B:"Song of Evaporation"=false
B:"Symmetry of the Omega"=false
B:"Veil of Evil"=false
B:"Ward of Sacrosanctity"=false
B:"Well of Suffering"=false
}
"teleposer blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta
S:Blacklist <
>
}
When I respawn, my hunger is at the same level as it was before I died. I'm not sure if it has anything to do with bloodmagic, but I would like to ask for help here if it is. Here's my blood magic config file. I have a ton of mods, so it may be any one of them.
# Configuration file
"alchemy potion blacklist" {
B:Absorption=false
B:Blindness=false
B:Boost=false
B:Deafness=false
B:Drowning=false
B:"Fire Resistance"=false
B:Flight=false
B:"Health Boost"=false
B:"Instant Health"=false
B:Invisibility=false
B:"Jump Boost"=false
B:"Mining Speed"=false
B:"Move Speed"=false
B:"Night Vision"=false
B:"Planar Binding"=false
B:Poison=false
B:Reciprocation=false
B:Regeneration=false
B:Resistance=false
B:Saturation=false
B:Slowness=false
B:"Soul Fray"=false
B:"Soul Harden"=false
B:Strength=false
B:"Water Breathing"=false
B:Weakness=false
}
clientsettings {
I:AlchemyHUDxOffset=50
I:AlchemyHUDyOffset=2
I:LPHUDxOffset=12
I:LPHUDyOffset=75
}
"demon configs" {
I:"Building Grid Delay"=25
D:"Demon Hoard Chance"=0.800000011920929
I:"Demon Hoard Delay"=40
D:"Demon House Chance"=0.6000000238418579
D:"Demon Portal Chance"=0.5
D:"Demon Road Chance"=0.30000001192092896
B:IsDemonRitualCreativeOnly=false
D:"Portal Tick Rate"=0.10000000149011612
I:"Road Grid Delay"=10
B:canRoadGoDown=true
B:createBridgeInAirIfObstructed=false
I:demonGridSpaceLimit=100
I:demonHoardLimit=100
B:tunnelIfObstructed=false
}
"dungeon loot chances" {
I:averageLengtheningCatalyst=10
I:averagePowerCatalyst=10
I:greaterLengtheningCatalyst=5
I:greaterPowerCatalyst=5
I:mundaneLengtheningCatalyst=20
I:mundanePowerCatalyst=20
I:standardBindingAgent=30
}
meteor {
S:diamondMeteor <
oreDiamond
100
oreEmerald
75
oreCinnabar
200
oreAmber
200
>
I:diamondMeteorRadius=5
B:doMeteorsDestroyBlocks=true
S:ironBlockMeteor <
oreIron
400
oreGold
30
oreCopper
200
oreTin
140
oreSilver
70
oreLead
80
oreLapis
60
oreRedstone
100
>
I:ironBlockMeteorRadius=7
I:maxChance=1000
S:netherStarMeteor <
oreDiamond
150
oreEmerald
100
oreQuartz
250
oreSunstone
5
oreMoonstone
50
oreIridium
5
oreCertusQuartz
150
>
I:netherStarMeteorRadius=3
S:stoneBlockMeteor <
oreCoal
150
oreApatite
50
oreIron
50
>
I:stoneMeteorRadius=16
}
orecrushing {
S:allowedOres <
iron
gold
copper
tin
lead
silver
osmium
>
}
"potion id" {
I:Amphibian=116
I:Boost=101
I:Deaf=113
I:DemonCloak=115
I:Drowning=100
I:FeatherFall=114
I:FireFuse=109
I:FlameCloak=106
I:Flight=104
I:HeavyHeart=108
I:IceCloak=107
I:Inhibit=103
I:PlanarBinding=110
I:ProjProt=102
I:Reciprocation=105
I:SoulFray=111
I:SoulHarden=112
}
"ritual blacklist" {
B:"Aura of Expulsion"=false
B:"Ballad of Alchemy"=false
B:"Birth of the Bastion"=false
B:"Call of the Zephyr"=false
B:"Convocation of the Damned"=false
B:"Cry of the Eternal Soul"=false
B:"Dome of Supression"=false
B:"Duet of the Fused Souls"=false
B:"Focus of the Ellipsoid"=false
B:"Interdiction Ritual"=false
B:"Mark of the Falling Tower"=false
B:"Orchestra of the Phantom Hands"=false
B:"Reap of the Harvest Moon"=false
B:"Requiem of the Satiated Stomach"=false
B:"Reverence of the Condor"=false
B:"Rhythm of the Beating Anvil"=false
B:"Ritual of Binding"=false
B:"Ritual of Containment"=false
B:"Ritual of Gaia's Transformation"=false
B:"Ritual of Magnetism"=false
B:"Ritual of Regeneration"=false
B:"Ritual of Speed"=false
B:"Ritual of Unbinding"=false
B:"Ritual of the Crusher"=false
B:"Ritual of the Feathered Earth"=false
B:"Ritual of the Feathered Knife"=false
B:"Ritual of the Full Spring"=false
B:"Ritual of the Green Grove"=false
B:"Ritual of the High Jump"=false
B:"Ritual of the Shepherd"=false
B:"Serenade of the Nether"=false
B:"Song of Evaporation"=false
B:"Symmetry of the Omega"=false
B:"Veil of Evil"=false
B:"Ward of Sacrosanctity"=false
B:"Well of Suffering"=false
}
"teleposer blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta
S:Blacklist <
>
}
wellofsufferingblacklist {
B:AWWayofTime.AirElemental=false
B:AWWayofTime.BileDemon=false
B:AWWayofTime.BoulderFist=false
B:AWWayofTime.EarthElemental=false
B:AWWayofTime.FallenAngel=false
B:AWWayofTime.FireElemental=false
B:AWWayofTime.HolyElemental=false
B:AWWayofTime.IceDemon=false
B:AWWayofTime.LowerGuardian=false
B:AWWayofTime.MinorDemonGrunt=false
B:AWWayofTime.MinorDemonGruntEarth=false
B:AWWayofTime.MinorDemonGruntFire=false
B:AWWayofTime.MinorDemonGruntGuardian=false
B:AWWayofTime.MinorDemonGruntGuardianEarth=false
B:AWWayofTime.MinorDemonGruntGuardianFire=false
B:AWWayofTime.MinorDemonGruntGuardianIce=false
B:AWWayofTime.MinorDemonGruntGuardianWind=false
B:AWWayofTime.MinorDemonGruntIce=false
B:AWWayofTime.MinorDemonGruntWind=false
B:AWWayofTime.Shade=false
B:AWWayofTime.ShadeElemental=false
B:AWWayofTime.SmallEarthGolem=false
B:AWWayofTime.WaterElemental=false
B:AWWayofTime.WingedFireDemon=false
B:AdéliePenguin=false
B:AfricanPenguin=false
B:Angler=false
B:Bat=false
B:Bird=false
B:Blaze=false
B:Blizz=false
B:Butterfly=false
B:CSPenguin=false
B:Cassowary=false
B:CaveSpider=false
B:Centipede=false
B:Chicken=false
B:CloudPenguin=false
B:Cow=false
B:Creeper=false
B:Cricket=false
B:Duck=false
B:EmperorPenguin=false
B:EnderDragon=false
B:Enderman=false
B:EntityHorse=false
B:Fish=false
B:FlamePenguin=false
B:GalápagosPenguin=false
B:GentooPenguin=false
B:Ghast=false
B:Giant=false
B:HumboldtPenguin=false
B:Hummingbird=false
B:KingPenguin=false
B:Kingfisher=false
B:LavaSlime=false
B:LittleBluePenguin=false
B:Lizard=false
B:MacaroniPenguin=false
B:MagellanicPenguin=false
B:Magpie=false
B:MantaRay=false
B:MineFactoryReloaded.mfrEntityPinkSlime=false
B:Moth=false
B:Mouse=false
B:MushroomCow=false
B:NinjaPenguin=false
B:Ozelot=false
B:Parrot=false
B:Peafowl=false
B:Pig=false
B:PigZombie=false
B:Pinguin=false
B:Piranha=false
B:Roadrunner=false
B:RockhopperPenguin=false
B:Shark=false
B:Sheep=false
B:Silverfish=false
B:Skeleton=false
B:Slime=false
B:Snake=false
B:SnowMan=false
B:Spider=false
B:Squid=false
B:Swan=false
B:TConstruct.Crystal=false
B:TConstruct.EdibleSlime=false
B:TConstruct.KingSlime=false
B:Thaumcraft.BrainyZombie=false
B:Thaumcraft.CultistCleric=false
B:Thaumcraft.CultistKnight=false
B:Thaumcraft.CultistLeader=false
B:Thaumcraft.CultistPortal=false
B:Thaumcraft.EldritchCrab=false
B:Thaumcraft.EldritchGolem=false
B:Thaumcraft.EldritchGuardian=false
B:Thaumcraft.EldritchWarden=false
B:Thaumcraft.Firebat=false
B:Thaumcraft.GiantBrainyZombie=false
B:Thaumcraft.Golem=false
B:Thaumcraft.InhabitedZombie=false
B:Thaumcraft.MindSpider=false
B:Thaumcraft.Pech=false
B:Thaumcraft.TaintSpider=false
B:Thaumcraft.TaintSpore=false
B:Thaumcraft.TaintSwarm=false
B:Thaumcraft.TaintSwarmer=false
B:Thaumcraft.Taintacle=false
B:Thaumcraft.TaintacleGiant=false
B:Thaumcraft.TaintacleTiny=false
B:Thaumcraft.TaintedChicken=false
B:Thaumcraft.TaintedCow=false
B:Thaumcraft.TaintedCreeper=false
B:Thaumcraft.TaintedPig=false
B:Thaumcraft.TaintedSheep=false
B:Thaumcraft.TaintedVillager=false
B:Thaumcraft.ThaumSlime=false
B:Thaumcraft.TravelingTrunk=false
B:Thaumcraft.Wisp=false
B:Toucan=false
B:TropicalFish=false
B:Villager=false
B:VillagerGolem=false
B:Whale=false
B:White-FlipperedPenguin=false
B:Witch=false
B:WitherBoss=false
B:Wolf=false
B:Woodpecker=false
B:Yellow-EyedPenguin=false
B:Zombie=false
B:doggystyle.Dog=false
B:fossil.Allosaurus=false
B:fossil.Ankylosaurus=false
B:fossil.AnuDead=false
B:fossil.AnuEffect=false
B:fossil.Anubite=false
B:fossil.Bones=false
B:fossil.Brachiosaurus=false
B:fossil.Ceratosaurus=false
B:fossil.Coelacanth=false
B:fossil.Compsognathus=false
B:fossil.Confuciusornis=false
B:fossil.Deinonychus=false
B:fossil.Dilophosaurus=false
B:fossil.Dodo=false
B:fossil.Elasmotherium=false
B:fossil.Failuresaurus=false
B:fossil.FriendlyPigZombie=false
B:fossil.Gallimimus=false
B:fossil.Liopleurodon=false
B:fossil.Mammoth=false
B:fossil.Mosasaurus=false
B:fossil.Nautilus=false
B:fossil.Pachycephalosaurus=false
B:fossil.PigBoss=false
B:fossil.Plesiosaur=false
B:fossil.Pterosaur=false
B:fossil.Quagga=false
B:fossil.Sarcosuchus=false
B:fossil.SentryPigman=false
B:fossil.Smilodon=false
B:fossil.Spinosaurus=false
B:fossil.Stegosaurus=false
B:fossil.TRex=false
B:fossil.TerrorBird=false
B:fossil.Triceratops=false
B:fossil.Velociraptor=false
B:lasercreepers.laserCreeper=false
B:lasercreepers.roboDino=false
}
wimpysettings {
B:IDontLikeFun=false
B:RespawnWithDebuff=false
B:RespawnWithLowerHealth=false
B:UseFancyBoundArmour=true
B:causeHungerChatMessage=false
B:causeHungerWithRegen=false
}
First, don't ever post something like that without a spoiler ever again. It takes up way too much space on the forums. Secondly, this issue is most likely from Tinker's Construct, not Blood Magic. Check their config and disable that if you want to.
Ack! Help please. I just placed the blood altar in my world and... crash
Put your spoiler here.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 7/2/15 8:14 PM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraftforge.fluids.FluidStack.getFluidID()I
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.entity.player.EntityPlayerMP.func_147097_b(EntityPlayerMP.java:540)
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:276)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.entity.player.EntityPlayerMP.func_147097_b(EntityPlayerMP.java:540)
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:276)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 424
Entity Name: Logang1221
Entity's Exact location: 1.88, 59.00, 981.95
Entity's Block location: World: (1,59,981), Chunk: (at 1,3,5 in 0,61; contains blocks 0,0,976 to 15,255,991), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Forsaken
All players: 1 total; [EntityPlayerMP['Logang1221'/424, l='Forsaken', x=1.88, y=59.00, z=981.95]]
Chunk stats: ServerChunkCache: 1254 Drop: 0
Level seed: -928222461501179651
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (248,64,188), Chunk: (at 8,4,12 in 15,11; contains blocks 240,0,176 to 255,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2609122 game time, 4044778 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 72789 (now: false), thunder time: 41709 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
First, don't ever post something like that without a spoiler ever again. It takes up way too much space on the forums. Secondly, this issue is most likely from Tinker's Construct, not Blood Magic. Check their config and disable that if you want to.
And so, Biomes o' Plenty generates blood in the Nether, and it's pretty useless. How would it affect balance if I had all the blood pools replaced with Life Essence, since that's kind of basically blood? From NEI it doesn't seem like it can be converted straight into LP, more of a crafting ingredient type thing, but it could be a way NEI doesn't cover I guess. I have Sanguimancy as my only addon as well if that would make a difference.
Thanks!
Would anyone have an answer to this? Thanks again.
Can I use it in my mod pack
Please read the first 3 posts of this thread. Your answer will be found there.
Ok, having an issue with the teleposer and focus. I have made the 5x5 focus and have the box under the destination (focus bound to this) and have the box under what I want to move. I have 50,000 LP and when I press a button I place on the teleposer (redstone signal) nothing happens. Do I need more LP in my network to do this or is something else is wrong?
Hello, I would like to thank you for making a truly great mod. I find this to be my favorite and one of my most used mods in minecraft.
I have noticed self sacrifice is unappealing and really never use it paste stage three of the alter. Do you think you could introduce a sigil that periodically dmgs you every ~3 seconds to fill your alter whilst away from it? I think it would create a much better appeal for self sacrifice.
I look forward to more demons to summon and maybe even an update to there aesthetics.
Thanks for being awesome and making a great mod <3
That would be too resource intensive and overpowered.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
I feel that having a chunkloder with 1-8 mobspawners for a well of suffering is more overpowered and intensive on the server. But that is my opinion. Thank you for the response (^_^ ).
You should try out the incense system, as well as that wonderfully chafing chest piece.
well out of the ritual range that drains me to 1 health after i start gaining the health back the ritual stops feeding the altar and it runs out of life essence
I meant more as a late-game solution about tier 4-5, like something that takes demonic slates or blood shards to craft. Although I am hyped to learn more about incense, our server is one update behind at the moment so I don't have them.
While not as efficient as a good mob farm (ie: Using cursed earth), it is pretty darn close in the amount of blood you can get with a single *****.
Yes, that is completely intended. You need to be within range of the ritual, where your health is being lowered to one, for it to add essence to the altar.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
When I respawn, my hunger is at the same level as it was before I died. I'm not sure if it has anything to do with bloodmagic, but I would like to ask for help here if it is. Here's my blood magic config file. I have a ton of mods, so it may be any one of them.
# Configuration file
"alchemy potion blacklist" {
B:Absorption=false
B:Blindness=false
B:Boost=false
B:Deafness=false
B:Drowning=false
B:"Fire Resistance"=false
B:Flight=false
B:"Health Boost"=false
B:"Instant Health"=false
B:Invisibility=false
B:"Jump Boost"=false
B:"Mining Speed"=false
B:"Move Speed"=false
B:"Night Vision"=false
B:"Planar Binding"=false
B:Poison=false
B:Reciprocation=false
B:Regeneration=false
B:Resistance=false
B:Saturation=false
B:Slowness=false
B:"Soul Fray"=false
B:"Soul Harden"=false
B:Strength=false
B:"Water Breathing"=false
B:Weakness=false
}
clientsettings {
I:AlchemyHUDxOffset=50
I:AlchemyHUDyOffset=2
I:LPHUDxOffset=12
I:LPHUDyOffset=75
}
"demon configs" {
I:"Building Grid Delay"=25
D:"Demon Hoard Chance"=0.800000011920929
I:"Demon Hoard Delay"=40
D:"Demon House Chance"=0.6000000238418579
D:"Demon Portal Chance"=0.5
D:"Demon Road Chance"=0.30000001192092896
B:IsDemonRitualCreativeOnly=false
D:"Portal Tick Rate"=0.10000000149011612
I:"Road Grid Delay"=10
B:canRoadGoDown=true
B:createBridgeInAirIfObstructed=false
I:demonGridSpaceLimit=100
I:demonHoardLimit=100
B:tunnelIfObstructed=false
}
"dungeon loot chances" {
I:averageLengtheningCatalyst=10
I:averagePowerCatalyst=10
I:greaterLengtheningCatalyst=5
I:greaterPowerCatalyst=5
I:mundaneLengtheningCatalyst=20
I:mundanePowerCatalyst=20
I:standardBindingAgent=30
}
meteor {
S:diamondMeteor <
oreDiamond
100
oreEmerald
75
oreCinnabar
200
oreAmber
200
>
I:diamondMeteorRadius=5
B:doMeteorsDestroyBlocks=true
S:ironBlockMeteor <
oreIron
400
oreGold
30
oreCopper
200
oreTin
140
oreSilver
70
oreLead
80
oreLapis
60
oreRedstone
100
>
I:ironBlockMeteorRadius=7
I:maxChance=1000
S:netherStarMeteor <
oreDiamond
150
oreEmerald
100
oreQuartz
250
oreSunstone
5
oreMoonstone
50
oreIridium
5
oreCertusQuartz
150
>
I:netherStarMeteorRadius=3
S:stoneBlockMeteor <
oreCoal
150
oreApatite
50
oreIron
50
>
I:stoneMeteorRadius=16
}
orecrushing {
S:allowedOres <
iron
gold
copper
tin
lead
silver
osmium
>
}
"potion id" {
I:Amphibian=116
I:Boost=101
I:Deaf=113
I:DemonCloak=115
I:Drowning=100
I:FeatherFall=114
I:FireFuse=109
I:FlameCloak=106
I:Flight=104
I:HeavyHeart=108
I:IceCloak=107
I:Inhibit=103
I:PlanarBinding=110
I:ProjProt=102
I:Reciprocation=105
I:SoulFray=111
I:SoulHarden=112
}
"ritual blacklist" {
B:"Aura of Expulsion"=false
B:"Ballad of Alchemy"=false
B:"Birth of the Bastion"=false
B:"Call of the Zephyr"=false
B:"Convocation of the Damned"=false
B:"Cry of the Eternal Soul"=false
B:"Dome of Supression"=false
B:"Duet of the Fused Souls"=false
B:"Focus of the Ellipsoid"=false
B:"Interdiction Ritual"=false
B:"Mark of the Falling Tower"=false
B:"Orchestra of the Phantom Hands"=false
B:"Reap of the Harvest Moon"=false
B:"Requiem of the Satiated Stomach"=false
B:"Reverence of the Condor"=false
B:"Rhythm of the Beating Anvil"=false
B:"Ritual of Binding"=false
B:"Ritual of Containment"=false
B:"Ritual of Gaia's Transformation"=false
B:"Ritual of Magnetism"=false
B:"Ritual of Regeneration"=false
B:"Ritual of Speed"=false
B:"Ritual of Unbinding"=false
B:"Ritual of the Crusher"=false
B:"Ritual of the Feathered Earth"=false
B:"Ritual of the Feathered Knife"=false
B:"Ritual of the Full Spring"=false
B:"Ritual of the Green Grove"=false
B:"Ritual of the High Jump"=false
B:"Ritual of the Shepherd"=false
B:"Serenade of the Nether"=false
B:"Song of Evaporation"=false
B:"Symmetry of the Omega"=false
B:"Veil of Evil"=false
B:"Ward of Sacrosanctity"=false
B:"Well of Suffering"=false
}
"teleposer blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta
S:Blacklist <
>
}
wellofsufferingblacklist {
B:AWWayofTime.AirElemental=false
B:AWWayofTime.BileDemon=false
B:AWWayofTime.BoulderFist=false
B:AWWayofTime.EarthElemental=false
B:AWWayofTime.FallenAngel=false
B:AWWayofTime.FireElemental=false
B:AWWayofTime.HolyElemental=false
B:AWWayofTime.IceDemon=false
B:AWWayofTime.LowerGuardian=false
B:AWWayofTime.MinorDemonGrunt=false
B:AWWayofTime.MinorDemonGruntEarth=false
B:AWWayofTime.MinorDemonGruntFire=false
B:AWWayofTime.MinorDemonGruntGuardian=false
B:AWWayofTime.MinorDemonGruntGuardianEarth=false
B:AWWayofTime.MinorDemonGruntGuardianFire=false
B:AWWayofTime.MinorDemonGruntGuardianIce=false
B:AWWayofTime.MinorDemonGruntGuardianWind=false
B:AWWayofTime.MinorDemonGruntIce=false
B:AWWayofTime.MinorDemonGruntWind=false
B:AWWayofTime.Shade=false
B:AWWayofTime.ShadeElemental=false
B:AWWayofTime.SmallEarthGolem=false
B:AWWayofTime.WaterElemental=false
B:AWWayofTime.WingedFireDemon=false
B:AdéliePenguin=false
B:AfricanPenguin=false
B:Angler=false
B:Bat=false
B:Bird=false
B:Blaze=false
B:Blizz=false
B:Butterfly=false
B:CSPenguin=false
B:Cassowary=false
B:CaveSpider=false
B:Centipede=false
B:Chicken=false
B:CloudPenguin=false
B:Cow=false
B:Creeper=false
B:Cricket=false
B:Duck=false
B:EmperorPenguin=false
B:EnderDragon=false
B:Enderman=false
B:EntityHorse=false
B:Fish=false
B:FlamePenguin=false
B:GalápagosPenguin=false
B:GentooPenguin=false
B:Ghast=false
B:Giant=false
B:HumboldtPenguin=false
B:Hummingbird=false
B:KingPenguin=false
B:Kingfisher=false
B:LavaSlime=false
B:LittleBluePenguin=false
B:Lizard=false
B:MacaroniPenguin=false
B:MagellanicPenguin=false
B:Magpie=false
B:MantaRay=false
B:MineFactoryReloaded.mfrEntityPinkSlime=false
B:Moth=false
B:Mouse=false
B:MushroomCow=false
B:NinjaPenguin=false
B:Ozelot=false
B:Parrot=false
B:Peafowl=false
B:Pig=false
B:PigZombie=false
B:Pinguin=false
B:Piranha=false
B:Roadrunner=false
B:RockhopperPenguin=false
B:Shark=false
B:Sheep=false
B:Silverfish=false
B:Skeleton=false
B:Slime=false
B:Snake=false
B:SnowMan=false
B:Spider=false
B:Squid=false
B:Swan=false
B:TConstruct.Crystal=false
B:TConstruct.EdibleSlime=false
B:TConstruct.KingSlime=false
B:Thaumcraft.BrainyZombie=false
B:Thaumcraft.CultistCleric=false
B:Thaumcraft.CultistKnight=false
B:Thaumcraft.CultistLeader=false
B:Thaumcraft.CultistPortal=false
B:Thaumcraft.EldritchCrab=false
B:Thaumcraft.EldritchGolem=false
B:Thaumcraft.EldritchGuardian=false
B:Thaumcraft.EldritchWarden=false
B:Thaumcraft.Firebat=false
B:Thaumcraft.GiantBrainyZombie=false
B:Thaumcraft.Golem=false
B:Thaumcraft.InhabitedZombie=false
B:Thaumcraft.MindSpider=false
B:Thaumcraft.Pech=false
B:Thaumcraft.TaintSpider=false
B:Thaumcraft.TaintSpore=false
B:Thaumcraft.TaintSwarm=false
B:Thaumcraft.TaintSwarmer=false
B:Thaumcraft.Taintacle=false
B:Thaumcraft.TaintacleGiant=false
B:Thaumcraft.TaintacleTiny=false
B:Thaumcraft.TaintedChicken=false
B:Thaumcraft.TaintedCow=false
B:Thaumcraft.TaintedCreeper=false
B:Thaumcraft.TaintedPig=false
B:Thaumcraft.TaintedSheep=false
B:Thaumcraft.TaintedVillager=false
B:Thaumcraft.ThaumSlime=false
B:Thaumcraft.TravelingTrunk=false
B:Thaumcraft.Wisp=false
B:Toucan=false
B:TropicalFish=false
B:Villager=false
B:VillagerGolem=false
B:Whale=false
B:White-FlipperedPenguin=false
B:Witch=false
B:WitherBoss=false
B:Wolf=false
B:Woodpecker=false
B:Yellow-EyedPenguin=false
B:Zombie=false
B:doggystyle.Dog=false
B:fossil.Allosaurus=false
B:fossil.Ankylosaurus=false
B:fossil.AnuDead=false
B:fossil.AnuEffect=false
B:fossil.Anubite=false
B:fossil.Bones=false
B:fossil.Brachiosaurus=false
B:fossil.Ceratosaurus=false
B:fossil.Coelacanth=false
B:fossil.Compsognathus=false
B:fossil.Confuciusornis=false
B:fossil.Deinonychus=false
B:fossil.Dilophosaurus=false
B:fossil.Dodo=false
B:fossil.Elasmotherium=false
B:fossil.Failuresaurus=false
B:fossil.FriendlyPigZombie=false
B:fossil.Gallimimus=false
B:fossil.Liopleurodon=false
B:fossil.Mammoth=false
B:fossil.Mosasaurus=false
B:fossil.Nautilus=false
B:fossil.Pachycephalosaurus=false
B:fossil.PigBoss=false
B:fossil.Plesiosaur=false
B:fossil.Pterosaur=false
B:fossil.Quagga=false
B:fossil.Sarcosuchus=false
B:fossil.SentryPigman=false
B:fossil.Smilodon=false
B:fossil.Spinosaurus=false
B:fossil.Stegosaurus=false
B:fossil.TRex=false
B:fossil.TerrorBird=false
B:fossil.Triceratops=false
B:fossil.Velociraptor=false
B:lasercreepers.laserCreeper=false
B:lasercreepers.roboDino=false
}
wimpysettings {
B:IDontLikeFun=false
B:RespawnWithDebuff=false
B:RespawnWithLowerHealth=false
B:UseFancyBoundArmour=true
B:causeHungerChatMessage=false
B:causeHungerWithRegen=false
}
First, don't ever post something like that without a spoiler ever again. It takes up way too much space on the forums. Secondly, this issue is most likely from Tinker's Construct, not Blood Magic. Check their config and disable that if you want to.
Ack! Help please. I just placed the blood altar in my world and... crash
Put your spoiler here.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 7/2/15 8:14 PM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraftforge.fluids.FluidStack.getFluidID()I
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.entity.player.EntityPlayerMP.func_147097_b(EntityPlayerMP.java:540)
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:276)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.entity.player.EntityPlayerMP.func_147097_b(EntityPlayerMP.java:540)
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:276)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 424
Entity Name: Logang1221
Entity's Exact location: 1.88, 59.00, 981.95
Entity's Block location: World: (1,59,981), Chunk: (at 1,3,5 in 0,61; contains blocks 0,0,976 to 15,255,991), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Forsaken
All players: 1 total; [EntityPlayerMP['Logang1221'/424, l='Forsaken', x=1.88, y=59.00, z=981.95]]
Chunk stats: ServerChunkCache: 1254 Drop: 0
Level seed: -928222461501179651
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (248,64,188), Chunk: (at 8,4,12 in 15,11; contains blocks 240,0,176 to 255,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2609122 game time, 4044778 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 72789 (now: false), thunder time: 41709 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 274739904 bytes (262 MB) / 801021952 bytes (763 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B6 70 mods loaded, 70 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AM2-Preloader{0.0.2} [AMCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sapmanpack{2.3.0} [SanAndreasPs Manager Pack CORE edition] (SAPManPack-1.7.10-2.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.4.0.008} [Ars Magica 2] (1.7.10_AM2-1.4.0.008.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
doggytalents{v1.9.0f} [Doggy Talents] ([1.7.10] Doggy Talents - v1.9.0f.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FloatingRuins{1.7.10.r02} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
koresample{1.7.10-1.3.0} [Kore Sample] (KoreSample-1.7.10-1.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dendrology{1.7.10-1.5.1} [Ancient Trees] (AncientTrees-1.7.10-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
atum{0.6} [Atum] (Atum-1.7.10-0.6.60.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
babyanimals{1.7.10} [Baby Animals Model Swapper] (BabyAnimals-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.10.2} [BiblioCraft] (BiblioCraft[v1.10.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bigtrees{1.7.2b} [The BigTrees Mod] (BigTrees-172b-forge1060.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enchvil{1.0} [Enchvil Mod] (enchvil-1.7.2-V1.1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eternalfrost{2.0b4} [Eternal Frost] (eternalfrost-2.0b5.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farseek{1.0.8} [Farseek] (Farseek-1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
redgear_core{2.2.1} [Red Gear Core] (RedGearCore-1.7.10-2.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
redgear_geocraft{2.4.4} [Geocraft] (Geocraft-1.7.10-2.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrimoireOfGaia{1.0.0} [Grimoire of Gaia 3] (GrimoireOfGaia3-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.8.2} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
hgp{Release} [Horizontal Glass Panes] (Horizontal-Glass-Panes-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.11.0.2 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.11.0.2 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.11.0.2 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.11.0.2 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.11.0.2 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
freshwatermobs{1.11.0.2 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.11.0.2 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.11.0.2 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.11.0.2 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.11.0.2 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.11.0.2 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shadowmobs{1.11.0.2 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.11.0.2 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.11.0.2 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
morehealth{6.2} [More Health Forge] (More Health Enchanted-1.7.10-6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
newdawn{1710.1.0} [New Dawn] (newdawn-1710.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestthenether{1.7.10} [Pam's Harvest the Nether] (Pam's Harvest the Nether 1.7.10a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10i} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quiverchevsky{b100} [QuiverBow] (QuiverBow_1.7.10_b100.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
recallstones{0.5.0} [Recall Stones] (RecallStones-1.7.10-0.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.6.3} [Roguelike Dungeons] (roguelike-1.7.10-1.3.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
runicdungeons{1.1.5} [Runic Dungeons] (runicdungeons-1.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.1.1} [Special Mobs] (SpecialMobs-1.7.10-3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpiceOfLife{1.2.3} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Squicken{1.0.0} [Squicken] (Squicken-1.7-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
streams{0.1.4} [Streams] (Streams-0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
varietychests{1.1.2} [Variety Chests] (VarietyChests-1.7.10-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (Zans-MinimapNoRadar-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.7.10-1.0.0.jenkins75} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hardcore Ender Expansion: CAUTION! Ars Magica 2 is not supported by HEE, if the crash is caused by a conflict of the two mods, it will very likely not be possible to fix.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Logang1221'/424, l='Forsaken',
I had Blood Arsenal in when the crash first happened. Pulled it and tried to re-enter the world to make sure it wasn't the culprit.
Any help would be appreciated. Thanks in advance.
Update Forge.
Will edit in a spoiler. Thanks for the help.
Does this mod do anything in world gen, new ores, structures etc?
I just want to know if I can add this mod to my existing world, or whether I have to start again. Thanks.
Absolutely no world gen.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Would anyone have an answer to this? Thanks again.
Too unbalanced. You're basically world-genning free gold at that rate.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!