Here's my entry for the next update. Most of the stuff will take up 4-9 grid spaces (and one takes up about 15), so yeah. https://dl.dropboxus...ing Entries.zip
Medium size shrine....room....thing. Well, it looks cool, at any rate.
Decorated Nether Portal room.
A neat little pillar/light/spire thing I came up with.
A really big Netherwart farm with fancy Glowstone lights.
The Meaning of Life, the Universe, and Everything.
Location:
Moscow
Join Date:
11/4/2011
Posts:
53
Location:
Russia
Minecraft:
ignatttt
Member Details
Suggestion: Complex Spell orb pouch and caster.
Shift - Right click, opens sac. Very cool gui opens up, a 5x5 grid. Can move orbs inside and out, like a chest. Middle slot is the active spell orb. Right click with sac to use orb.
Could be possible?
Rollback Post to RevisionRollBack
You must first learn the rules before you break them.
no need for it to be each slot, I fill everything with cobble except one slot with my desired level of slate.
Ahh, nice nice. I'm apparently really bad at thinking of simpler solutions to these things. [mind, I don't actually use the hopper pulling myself, just read about it, understood the need to have slots filled, and didn't consider this option]
The Meaning of Life, the Universe, and Everything.
Join Date:
6/12/2013
Posts:
62
Member Details
WayofTime I have a few suggestions for the Aura of Expulsion. I think that a ritual of the Aura of Expulsion should start of only allowing the player who activated the ritual in and nothing else. Maybe blood altars could be placed on top of the dusk rune and if you put the proper item in the altar it will allow those entities to pass through. I think this would be useful because when I (and other people) play minecraft sometimes we tend to start a base with a friend and if we enable this ritual one of us can't stay there anymore. My other reasoning is that if a server has the ICBM mod installed or another mod with explosive projectiles (or vanilla TNT cannons) they wouldn't be able to fire an explosive straight into your base without it being teleported. P.s: Love the mod!
Hostile Mob: gunpowder, bones, arrows, zombie flesh, enderpearl, string, demon blood shard or any of the respective heads (except spider, enderman, and elemental of course)
Peaceful Mobs: leather, porkchops, beef, chicken, feather, snow block (snow golem), emerald, iron block (iron golem)
Players: a specific players blood orb (bound to them of any type), or head
Projectiles: snowball
The Meaning of Life, the Universe, and Everything.
Join Date:
11/18/2013
Posts:
54
Member Details
Hey I know that it's planned to add some way to increase the area scanned by the ritual of magnetism.. I'm just wondering how hard it would be to modify that in the java... I'd really like to have it scan a 17x17 area (so I can cover a whole chunk at a time, and make it easier to keep track of where I've cleared already)
I'm having a very tiny problem. I have made myself a dagger of sacrifice and I have a mob spawner similar to the one in the forgecraft 2 series. I kill the mobs right above the altar, but no life essence is being added to it. Is there something that I am missing here? Any help would be appreciated.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
I'm having a very tiny problem. I have made myself a dagger of sacrifice and I have a mob spawner similar to the one in the forgecraft 2 series. I kill the mobs right above the altar, but no life essence is being added to it. Is there something that I am missing here? Any help would be appreciated.
Is the dagger one-shotting them?
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
I'm having a very tiny problem. I have made myself a dagger of sacrifice and I have a mob spawner similar to the one in the forgecraft 2 series. I kill the mobs right above the altar, but no life essence is being added to it. Is there something that I am missing here? Any help would be appreciated.
Wait are you using the red knife crafted in a crafting table or then white one made in an alter?
I've seen in Ars Magica there's a spell that stops teleporting and blood magic has a digit for that but no ritual. I was just thinking there should be a ritual that does that so you can set it up and not need to stand there.
Really nice mod, just a suggestion but is it possible to create some balanced lower-level spells? I'm using a 2nd teir altar until I can upgrade but I can't see too much to do during the less-experienced stages apart from upgrading. Also, would you say this goes well with thaumcraft or not? Love the mod anyway, great idea that turned out well.
Does this work well with ThaumCraft...? No... I mean yeah, everything has aspects, and by combining a few flesh golems with the Well of Suffering, you can get an infinite amount of LP... And you can create upgraded Goggles of Revealing with the Ritual of Binding... But there's not much interaction aside from those. If you want some, though, and want some serious power as well, add the TC4.1 addons Forbidden Magic and Thaumic Tinkerer. FM adds things like scribing tools, a wand and a staff that run on LP, and when TT is present and KAMI is enabled, it adds a Blood Orb with 70 MILLION storage. And, as a bonus, FM also adds interaction with Totemic, Botania, Ars Magica 2 and Player Beacons, including wands for each!
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Suggestion: Complex Spell orb pouch and caster.
Shift - Right click, opens sac. Very cool gui opens up, a 5x5 grid. Can move orbs inside and out, like a chest. Middle slot is the active spell orb. Right click with sac to use orb.
Could be possible?
So is this planned? Or was it already suggested and denied?
Rollback Post to RevisionRollBack
You must first learn the rules before you break them.
I've seen in Ars Magica there's a spell that stops teleporting and blood magic has a digit for that but no ritual. I was just thinking there should be a ritual that does that so you can set it up and not need to stand there.
Was that large text really neccesary? Also, if you want something like that, use a Light Nexus and an Astral Barrier. Fully functional, prevents teleportation within it's radius and is available in Ars Magica 2. Have fun.
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
https://dl.dropboxus...ing Entries.zip
https://www.dropbox.com/s/icdvkd3sje4dgno/Bloodmagic Builds.zip
I made:
Shift - Right click, opens sac. Very cool gui opens up, a 5x5 grid. Can move orbs inside and out, like a chest. Middle slot is the active spell orb. Right click with sac to use orb.
Could be possible?
You must first learn the rules before you break them.
So I made this.
http://i34.photobucket.com/albums/d145/scyvis/2014-06-27_091757_zpse6c4526f.png
http://i34.photobucket.com/albums/d145/scyvis/2014-06-27_091608_zps81cfae83.png
http://i34.photobucket.com/albums/d145/scyvis/2014-06-27_090507_zpsdca2a94b.png
but after some discussion I have come to wonder if microblocks are acceptable as part of the build. If they are fine I will finish the build and upload the world for you, they are the only thing that are not vanilla or blood magic.
Even if you do not choose to go with my design I appreciate you taking the time to look at it.
No sorry, microblocks can't be used
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Hostile Mob: gunpowder, bones, arrows, zombie flesh, enderpearl, string, demon blood shard or any of the respective heads (except spider, enderman, and elemental of course)
Peaceful Mobs: leather, porkchops, beef, chicken, feather, snow block (snow golem), emerald, iron block (iron golem)
Players: a specific players blood orb (bound to them of any type), or head
Projectiles: snowball
That is perfectly understandable, and I have come prepared for such an occurance.
I present to you, MK2 of the build. (Now 100% microblock free)
http://i34.photobucket.com/albums/d145/scyvis/2014-06-27_175127_zpsaaa56866.png
http://i34.photobucket.com/albums/d145/scyvis/2014-06-27_175114_zps332e827e.png
and since the pictures can only describe so much
https://www.dropbox.com/s/e2hg6ibcbcfvrsw/Demon village builds.zip
Once more I thank you for taking the time to read this.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Why you don't answer?!!!!!!
If Minecraft were real, you'd be a zombie right now.
Is the dagger one-shotting them?
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Wait are you using the red knife crafted in a crafting table or then white one made in an alter?
I'm not sure. I'll get back with you on that one.
It is the one made on the altar.
If Minecraft were real, you'd be a zombie right now.
Does this work well with ThaumCraft...? No... I mean yeah, everything has aspects, and by combining a few flesh golems with the Well of Suffering, you can get an infinite amount of LP... And you can create upgraded Goggles of Revealing with the Ritual of Binding... But there's not much interaction aside from those. If you want some, though, and want some serious power as well, add the TC4.1 addons Forbidden Magic and Thaumic Tinkerer. FM adds things like scribing tools, a wand and a staff that run on LP, and when TT is present and KAMI is enabled, it adds a Blood Orb with 70 MILLION storage. And, as a bonus, FM also adds interaction with Totemic, Botania, Ars Magica 2 and Player Beacons, including wands for each!
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
So is this planned? Or was it already suggested and denied?
You must first learn the rules before you break them.
Was that large text really neccesary? Also, if you want something like that, use a Light Nexus and an Astral Barrier. Fully functional, prevents teleportation within it's radius and is available in Ars Magica 2. Have fun.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.