I'm suspecting the Sigil of Ender Severence miiiiigggghhht be able to fight the expulsion. I'm not 100%, since I play solo. But I think it might fight the teleporting effect. If it does, it might need to be something like your team always stays close, or have a few spares for them to use.
I've also heard rumors of potions you can brew to nullify teleportation effects....
I updated to 1.0.1d so I could make sanctus with the ballad of alchemy. However, now potions of flight and strength no longer work with the ballad of alchemy. The items just sit in the input chest. They work manually, though. I haven't tried other potions.
I updated to 1.0.1d so I could make sanctus with the ballad of alchemy. However, now potions of flight and strength no longer work with the ballad of alchemy. The items just sit in the input chest. They work manually, though. I haven't tried other potions.
Potions never were automatically makeable with the ritual.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Playing agranian skies but updated to the latest 1.6.4 version due to the dupe bug with the alchemy set, it seems I can't pump blood into the altar but I can pump it out just fine, I have no idea what I'm doing wrong, I've tried every side and both transfer pipes from XU and fluiducts from TE, here's a screenshot if it helps.
In all seriousness, I haven't gotten far into this mod yet due to constant world self destructs, but I've loved every moment I have played with it. Keep up the amazing work. You have stalker fan for life.
Playing agranian skies but updated to the latest 1.6.4 version due to the dupe bug with the alchemy set, it seems I can't pump blood into the altar but I can pump it out just fine, I have no idea what I'm doing wrong, I've tried every side and both transfer pipes from XU and fluiducts from TE, here's a screenshot if it helps.
There's a buffer of about 1 bucket, and it is emptied into and out of the main tank at 20mB/s. You need Dislocation runes to speed this up.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
In all seriousness, I haven't gotten far into this mod yet due to constant world self destructs, but I've loved every moment I have played with it. Keep up the amazing work. You have stalker fan for life.
But you can make jokes about Puncakes that you can't with Wawfuls. Admittedly, they aren't very punny, but I like to believe that they're all punderful in their own ways.
Ok, does eitherr the Well of Suffering or the Ritual of Regenration have an ongoing lp cost? Those are my only 2 actvie rituals, and it seems like that randomly start draining my pool, but it seems to cut off if I turn the rituals off with redstone, and then back on again.
Applying a redstone current to the master ritual block will turn off the ritual. You can activate it again by releasing the current. While deactivated, it won't use any power. This is so stuffs can be automated easier.
With the exception of Feathered Earth and Reverence of Condor [I think just those two], every ritual has a cost every time it does something. Full Spring costs every time you draw off the water source. Interdiction, Containment, Speed, etc, all cost to maintain their area of effect. Same goes for regen and bleed, as it were.
Related to my own thing, can now confirm large Magma Cubes drop blood shards. And Wither Skeletons finally dropped a skull. Suppose it is as has been said, anything with the Weakness will drop a shard; problem being one-shotting doesn't give time for the debuff to apply to the weak mobs, such as smaller cubes. Not sure, but I think Ghasts might also be too weak, oddly. Never realized their health was so low.
Now that I have a skull, a spell question. The spell table needs to be next to an altar. But using the spells only draws from the LP network, right? So is it generally a smart idea to have a spare altar set up just for the spell table? Is it also possible, then, to maybe surround an altar with tables with any heads for more spells? Or reverse, surround a table with four altars to give four different spells? Or maybe that one would be tricky for the code to figure out, since all the crystals would link to the same location...
Not sure if I truly have need for any of these spells, but I figure is about blasted time I set one up, at least.
Related: I swear the wiki page for spells was more informative at one point. Now it seems to be redirecting to Ars Magica. Not sure if anyone here has anything to do with that, though.
Putting four spell tables around one altar would work, and the altar doesn't need to be filled. This is because the unbound crystals are linked to the tables. You'd have to put a different head on each spell table, though, or you'd start to repeat spells. Surrounding one table with four alters would probably just confuse it.
EDIT: Dang it, I keep opening up new pages. Sorry.
Putting four spell tables around one altar would work, and the altar doesn't need to be filled. This is because the unbound crystals are linked to the tables. You'd have to put a different head on each spell table, though, or you'd start to repeat spells. Surrounding one table with four alters would probably just confuse it.
EDIT: Dang it, I keep opening up new pages. Sorry.
Yeah, one table can only handle one altar, but the other way works.
And don't be sorry! :3
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
The Meaning of Life, the Universe, and Everything.
Join Date:
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Member Details
Way, this may be a dumb question, and forgive me if it is but I thought it was worth asking. There is a mod called Forbidden Magic that integrates nicely with blood magic and thaumcraft. Specifically, it adds a blood wand and blood staff that I absolutely love, as well as some alchemical wand caps that allow the collection of blood shards with a wand, pretty sweet! The developer has however stated that he will not be updating the mod to 1.7.2, but his mod is open source. I was wondering if you had any plans of implementing something similar directly into your mod?
Note: I don't know much about open source licensing, so if I requested something that is just plain dumb, please forgive me.
Edit: Also, you need to get a banner so we can support you easily!
Way, this may be a dumb question, and forgive me if it is but I thought it was worth asking. There is a mod called Forbidden Magic that integrates nicely with blood magic and thaumcraft. Specifically, it adds a blood wand and blood staff that I absolutely love, as well as some alchemical wand caps that allow the collection of blood shards with a wand, pretty sweet! The developer has however stated that he will not be updating the mod to 1.7.2, but his mod is open source. I was wondering if you had any plans of implementing something similar directly into your mod?
Note: I don't know much about open source licensing, so if I requested something that is just plain dumb, please forgive me.
Edit: Also, you need to get a banner so we can support you easily!
I know the person who is working on the 1.7.2 port It should be out soon, hopefully!
And yeah, perhaps, but I suck at art
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I've also heard rumors of potions you can brew to nullify teleportation effects....
Potions never were automatically makeable with the ritual.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Quick answer: Why not Waffles?
Doh! Sorry about that. Could have sworn I tested it after I set it up.
Because Pancakes. That's why.
Waffles are pancakes with syrup pockets though!
In all seriousness, I haven't gotten far into this mod yet due to constant world self destructs, but I've loved every moment I have played with it. Keep up the amazing work. You have
stalkerfan for life.There's a buffer of about 1 bucket, and it is emptied into and out of the main tank at 20mB/s. You need Dislocation runes to speed this up.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
But you can make jokes about Puncakes that you can't with Wawfuls. Admittedly, they aren't very punny, but I like to believe that they're all punderful in their own ways.
Related to my own thing, can now confirm large Magma Cubes drop blood shards. And Wither Skeletons finally dropped a skull. Suppose it is as has been said, anything with the Weakness will drop a shard; problem being one-shotting doesn't give time for the debuff to apply to the weak mobs, such as smaller cubes. Not sure, but I think Ghasts might also be too weak, oddly. Never realized their health was so low.
Now that I have a skull, a spell question. The spell table needs to be next to an altar. But using the spells only draws from the LP network, right? So is it generally a smart idea to have a spare altar set up just for the spell table? Is it also possible, then, to maybe surround an altar with tables with any heads for more spells? Or reverse, surround a table with four altars to give four different spells? Or maybe that one would be tricky for the code to figure out, since all the crystals would link to the same location...
Not sure if I truly have need for any of these spells, but I figure is about blasted time I set one up, at least.
Related: I swear the wiki page for spells was more informative at one point. Now it seems to be redirecting to Ars Magica. Not sure if anyone here has anything to do with that, though.
EDIT: Dang it, I keep opening up new pages. Sorry.
Yeah, one table can only handle one altar, but the other way works.
And don't be sorry! :3
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Note: I don't know much about open source licensing, so if I requested something that is just plain dumb, please forgive me.
Edit: Also, you need to get a banner so we can support you easily!
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I know the person who is working on the 1.7.2 port It should be out soon, hopefully!
And yeah, perhaps, but I suck at art
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-