The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
192
Location:
United Kingdom
Member Details
It's time for a scientific experiment!
Jelly World (Ver. 4.0) + Acid Trip (World Space) r3:(Dropbox)
- Want to Jelly and Acid at the same time? Now's your chance.
- Due to how Jelly World works, only the World Space version of Acid Trip could be combined. Combining the Screen Space version isn't possible.
- Literal Jelly Mode is still in. To activate it, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Not enough? How about this instead:
Jelly World (Ver. 4.0) + Bendy Ground (Ver. 1.1) + Acid Trip (World Space) r3:(Dropbox)
- Wobbly jelly, bendy ground and acid tripping! Oh my!
- Want to make it even more insane? Put this shader on, and and then click "Super Secret Settings" on the main options screen until you get to the vanilla Wobble shader.
- Still not enough? Try /effect (playername) 9 (seconds) on for size. I dare you.
- Literal Jelly Mode is still in. To activate it, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
192
Location:
United Kingdom
Member Details
Yeah, feel free to make a video. I don't think anyone's made anymore videos since the Ver. 4.0 update.
I'm not sure how I'm going to put it into the first post, because ever since the board changed layout, when I try to edit the post it seems to get corrupted when I switch to markup editor or use the preview function (fortunately it can be cancelled, but that means I can't edit it).
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
192
Location:
United Kingdom
Member Details
Yep, it's me. I used to play MM8BDM, but I've moved onto other stuff.
As for Jelly World, I'll need to get to updating this sometime. But I'll need to wait until the Shaders Mod updates with the ability to control individual entities (like how you currently can for blocks) so I can finally fix paintings, item frames, and entity shadows independently bouncing from the terrain. Just making Slime Blocks jiggle isn't really enough for a single update.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
192
Location:
United Kingdom
Member Details
So it's been over two years since the last update. I've been experimenting a lot since the last release. Huge, huge thanks goes to sp614x for his additions to the shader support in OptiFine! As a result, you will need OptiFine to make the most of this shader.
Jelly World (Ver. 5.0):(Sendspace)
- Major internal changes.
- Added an ugly fix for the nasty jitter that could occur if frameTimeCounter overflowed on certain systems.
- The intensity of the bouncing and rolling now greatly varies, for added unpredictability.
- The intensity of the waving water and shaking leaves are now determined by the current intensity of the world's bouncing and rolling.
- Slime Blocks and both Slime mobs now jiggle. Jellyception, anyone?
- Certain entities, such as Paintings and Item Frames, no longer bounce independently from the terrain.
- Fixed entity shadows.
- Added customisable options, to customise your Jelly World experience!
- Literal Jelly Mode has been updated, and is now easily toggleable in said customisable options.
- Added Fast Mode, which disables the jiggling of most terrain features.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
192
Location:
United Kingdom
Member Details
New update! This has some minor changes and fixes, the biggest change being a new customisable option.
Jelly World (Ver. 5.1):(Sendspace)
- Slight improvement to the vertical wobbling (i.e. looking up a skyscraper).
- Entities now flash when taking damage or when a Creeper's about to detonate.
- Added "Wobble Amplifier" value to the customisation options. This amplifies the wobbling and bending of the landscape the higher the value is. Only turn it up if you're a masochist!
- General fixes.
Jelly World (Ver. 4.0) + Acid Trip (World Space) r3: (Dropbox)
- Want to Jelly and Acid at the same time? Now's your chance.
- Due to how Jelly World works, only the World Space version of Acid Trip could be combined. Combining the Screen Space version isn't possible.
- Literal Jelly Mode is still in. To activate it, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Not enough? How about this instead:
Jelly World (Ver. 4.0) + Bendy Ground (Ver. 1.1) + Acid Trip (World Space) r3: (Dropbox)
- Wobbly jelly, bendy ground and acid tripping! Oh my!
- Want to make it even more insane? Put this shader on, and and then click "Super Secret Settings" on the main options screen until you get to the vanilla Wobble shader.
- Still not enough? Try /effect (playername) 9 (seconds) on for size. I dare you.
- Literal Jelly Mode is still in. To activate it, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I'm not sure how I'm going to put it into the first post, because ever since the board changed layout, when I try to edit the post it seems to get corrupted when I switch to markup editor or use the preview function (fortunately it can be cancelled, but that means I can't edit it).
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Although I can't use it, Makes me sick
░▀▀▀▄▄ ▒█▀▀█ ▒█▀▀▀ ▒█▀▀▀ ▒█▄▄█
▒█▄▄▄█ ▒█░▒█ ▒█▄▄▄ ▒█▄▄▄ ▒█░░░ (─‿‿─) (っ-●益●)っ
This'd be great if there was a "contextual shaders" mod, for earthquakes specifically.
This isn't just your everyday shitposting, this is... advanced shitposting.
Beed, I SWEAR I've seen you before.
Do you by any chance play MM8BDM?
Yep, it's me. I used to play MM8BDM, but I've moved onto other stuff.
As for Jelly World, I'll need to get to updating this sometime. But I'll need to wait until the Shaders Mod updates with the ability to control individual entities (like how you currently can for blocks) so I can finally fix paintings, item frames, and entity shadows independently bouncing from the terrain. Just making Slime Blocks jiggle isn't really enough for a single update.
Unless I change how the world jiggles again.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
So it's been over two years since the last update. I've been experimenting a lot since the last release. Huge, huge thanks goes to sp614x for his additions to the shader support in OptiFine! As a result, you will need OptiFine to make the most of this shader.
Jelly World (Ver. 5.0): (Sendspace)
- Major internal changes.
- Added an ugly fix for the nasty jitter that could occur if frameTimeCounter overflowed on certain systems.
- The intensity of the bouncing and rolling now greatly varies, for added unpredictability.
- The intensity of the waving water and shaking leaves are now determined by the current intensity of the world's bouncing and rolling.
- Slime Blocks and both Slime mobs now jiggle. Jellyception, anyone?
- Certain entities, such as Paintings and Item Frames, no longer bounce independently from the terrain.
- Fixed entity shadows.
- Added customisable options, to customise your Jelly World experience!
- Literal Jelly Mode has been updated, and is now easily toggleable in said customisable options.
- Added Fast Mode, which disables the jiggling of most terrain features.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
New update! This has some minor changes and fixes, the biggest change being a new customisable option.
Jelly World (Ver. 5.1): (Sendspace)
- Slight improvement to the vertical wobbling (i.e. looking up a skyscraper).
- Entities now flash when taking damage or when a Creeper's about to detonate.
- Added "Wobble Amplifier" value to the customisation options. This amplifies the wobbling and bending of the landscape the higher the value is. Only turn it up if you're a masochist!
- General fixes.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Did you ever end up merging this with the Acid Shaders?
"This file has been deleted and it cannot be restored. Please contact the sender and ask them to upload the file again."
amogus